1
0
mirror of synced 2024-11-24 15:40:22 +01:00

Partial fix for Dan plates on the My Room menu

Not optimal since the plates are still a little bit off, the texture is not centered on Nameplate.png so it will need an offset value on skin config files, not problematic enough to prevent the release through
This commit is contained in:
0auBSQ 2023-02-27 07:09:51 +09:00
parent a4f4422ae8
commit d08306dc97

View File

@ -386,10 +386,10 @@ namespace TJAPlayer3
var scroll = DrawSide_Menu(i + (TJAPlayer3.Skin.Heya_Side_Menu_Count / 2)); var scroll = DrawSide_Menu(i + (TJAPlayer3.Skin.Heya_Side_Menu_Count / 2));
TJAPlayer3.Tx.NamePlateBase.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, TJAPlayer3.NamePlate.tNamePlateDisplayNamePlateBase(
scroll.Item1, scroll.Item1 - TJAPlayer3.Tx.NamePlateBase.szテクスチャサイズ.Width / 2,
scroll.Item2, scroll.Item2 - TJAPlayer3.Tx.NamePlateBase.szテクスチャサイズ.Height / 24,
new RectangleF(0, (8 + danGrade) * 54, 220, 54)); (8 + danGrade));
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White); TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, scroll.Item1 + TJAPlayer3.Skin.Heya_Side_Menu_Font_Offset[0], scroll.Item2 + TJAPlayer3.Skin.Heya_Side_Menu_Font_Offset[1]); tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, scroll.Item1 + TJAPlayer3.Skin.Heya_Side_Menu_Font_Offset[0], scroll.Item2 + TJAPlayer3.Skin.Heya_Side_Menu_Font_Offset[1]);