Partial fix for Dan plates on the My Room menu
Not optimal since the plates are still a little bit off, the texture is not centered on Nameplate.png so it will need an offset value on skin config files, not problematic enough to prevent the release through
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@ -386,10 +386,10 @@ namespace TJAPlayer3
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var scroll = DrawSide_Menu(i + (TJAPlayer3.Skin.Heya_Side_Menu_Count / 2));
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var scroll = DrawSide_Menu(i + (TJAPlayer3.Skin.Heya_Side_Menu_Count / 2));
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TJAPlayer3.Tx.NamePlateBase.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
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TJAPlayer3.NamePlate.tNamePlateDisplayNamePlateBase(
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scroll.Item1,
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scroll.Item1 - TJAPlayer3.Tx.NamePlateBase.szテクスチャサイズ.Width / 2,
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scroll.Item2,
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scroll.Item2 - TJAPlayer3.Tx.NamePlateBase.szテクスチャサイズ.Height / 24,
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new RectangleF(0, (8 + danGrade) * 54, 220, 54));
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(8 + danGrade));
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TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, scroll.Item1 + TJAPlayer3.Skin.Heya_Side_Menu_Font_Offset[0], scroll.Item2 + TJAPlayer3.Skin.Heya_Side_Menu_Font_Offset[1]);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, scroll.Item1 + TJAPlayer3.Skin.Heya_Side_Menu_Font_Offset[0], scroll.Item2 + TJAPlayer3.Skin.Heya_Side_Menu_Font_Offset[1]);
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