Support Bongo as an alias for Konga in GAMETYPE (#588)
* Support Bongo as an alias for Konga in GAMETYPE * Delete CVeirticalSongNameFont.cs
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@ -2689,7 +2689,7 @@ namespace TJAPlayer3
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sw.WriteLine("TimingZones4P={0}", this.nTimingZones[3]);
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sw.WriteLine("TimingZones5P={0}", this.nTimingZones[4]);
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sw.WriteLine();
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sw.WriteLine("; Gametype (0 : Taiko, 1 : Konga)");
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sw.WriteLine("; Gametype (0 : Taiko, 1 : Bongo)");
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sw.WriteLine("Gametype1P={0}", (int)this.nGameType[0]);
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sw.WriteLine("Gametype2P={0}", (int)this.nGameType[1]);
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sw.WriteLine("Gametype3P={0}", (int)this.nGameType[2]);
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@ -1,34 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Diagnostics;
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using FDK;
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namespace TJAPlayer3
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{
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public class CVerticalSongNameFont
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{
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//必要な値
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//_タイトル
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//_サブタイトル(とりあえず最初は無しで進める)
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//_
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//_
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//_
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#region [ private ]
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//-----------------
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private const string str回転させる文字 = "「」~()ー-~-∞—()《》{}<>『』[]…";
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//-----------------
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#endregion
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}
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}
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@ -5933,6 +5933,7 @@ namespace TJAPlayer3
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case "Taiko":
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chip.eGameType = EGameType.TAIKO;
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break;
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case "Bongo":
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case "Konga":
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chip.eGameType = EGameType.KONGA;
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break;
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