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mirror of synced 2024-11-28 01:10:53 +01:00

Support Bongo as an alias for Konga in GAMETYPE (#588)

* Support Bongo as an alias for Konga in GAMETYPE

* Delete CVeirticalSongNameFont.cs
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DragonRatTiger / リュウコ 2024-04-07 01:39:22 -05:00 committed by GitHub
parent 44d0233f4c
commit d8190106f1
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GPG Key ID: B5690EEEBB952194
3 changed files with 2 additions and 35 deletions

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@ -2689,7 +2689,7 @@ namespace TJAPlayer3
sw.WriteLine("TimingZones4P={0}", this.nTimingZones[3]); sw.WriteLine("TimingZones4P={0}", this.nTimingZones[3]);
sw.WriteLine("TimingZones5P={0}", this.nTimingZones[4]); sw.WriteLine("TimingZones5P={0}", this.nTimingZones[4]);
sw.WriteLine(); sw.WriteLine();
sw.WriteLine("; Gametype (0 : Taiko, 1 : Konga)"); sw.WriteLine("; Gametype (0 : Taiko, 1 : Bongo)");
sw.WriteLine("Gametype1P={0}", (int)this.nGameType[0]); sw.WriteLine("Gametype1P={0}", (int)this.nGameType[0]);
sw.WriteLine("Gametype2P={0}", (int)this.nGameType[1]); sw.WriteLine("Gametype2P={0}", (int)this.nGameType[1]);
sw.WriteLine("Gametype3P={0}", (int)this.nGameType[2]); sw.WriteLine("Gametype3P={0}", (int)this.nGameType[2]);

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@ -1,34 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Diagnostics;
using FDK;
namespace TJAPlayer3
{
public class CVerticalSongNameFont
{
//必要な値
//_タイトル
//_サブタイトル(とりあえず最初は無しで進める)
//_
//_
//_
#region [ private ]
//-----------------
private const string str回転させる文字 = "「」~()ー-~-∞—()《》{}<>『』[]…";
//-----------------
#endregion
}
}

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@ -5933,6 +5933,7 @@ namespace TJAPlayer3
case "Taiko": case "Taiko":
chip.eGameType = EGameType.TAIKO; chip.eGameType = EGameType.TAIKO;
break; break;
case "Bongo":
case "Konga": case "Konga":
chip.eGameType = EGameType.KONGA; chip.eGameType = EGameType.KONGA;
break; break;