演奏画面と結果画面のDanIconに対応 (#436)
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@ -5272,6 +5272,14 @@ namespace TJAPlayer3
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{
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Game_DanC_Dan_Plate = strParam.Split(',').Select(int.Parse).ToArray();
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}
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else if (strCommand == nameof(Game_DanC_DanIcon_Offset))
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{
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Game_DanC_DanIcon_Offset = strParam.Split(',').Select(int.Parse).ToArray();
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}
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else if (strCommand == nameof(Game_DanC_DanIcon_Offset_Mini))
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{
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Game_DanC_DanIcon_Offset_Mini = strParam.Split(',').Select(int.Parse).ToArray();
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}
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else if (strCommand == nameof(Game_DanC_Title_X))
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{
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Game_DanC_Title_X = strParam.Split(',').Select(int.Parse).ToArray();
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@ -6881,6 +6889,22 @@ namespace TJAPlayer3
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DanResult_DanTitles_Y[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "DanResult_DanIcon_X")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 3; i++)
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{
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DanResult_DanIcon_X[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "DanResult_DanIcon_Y")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 3; i++)
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{
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DanResult_DanIcon_Y[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "DanResult_Rank")
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{
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string[] strSplit = strParam.Split(',');
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@ -8669,12 +8693,16 @@ namespace TJAPlayer3
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public int[] Game_DanC_SmallBase_Offset_X = new int[] { 745, 410 };
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public int[] Game_DanC_SmallBase_Offset_Y = new int[] { 119, 119 };
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public int[] Game_DanC_Number_XY = new int[] { 214, 67 };
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public int[] Game_DanC_Dan_Plate = new int[] { 149, 416 };
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public int[] Game_DanC_Dan_Plate = new int[] { 149, 416 };
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public int[] Game_DanC_DanIcon_Offset = new int[] { 44, 57 };
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public int[] Game_DanC_DanIcon_Offset_Mini = new int[] { -19, 11 };
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public int[] Game_DanC_Title_X = new int[] { 806, 806 };
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public int[] Game_DanC_Title_Y = new int[] { 257, 237 };
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public int[] Game_DanC_SubTitle = new int[] { 806, 277 };
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public int Game_DanC_Title_Size = 30;
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public int Game_DanC_SubTitle_Size = 22;
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public int Game_DanC_ExamFont_Size = 14;
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@ -9015,6 +9043,9 @@ namespace TJAPlayer3
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public int[] DanResult_DanTitles_X = new int[] { 401, 401, 401 };
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public int[] DanResult_DanTitles_Y = new int[] { 139, 322, 505 };
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public int[] DanResult_DanIcon_X = new int[] { 315, 315, 315 };
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public int[] DanResult_DanIcon_Y = new int[] { 158, 342, 526 };
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public int[] DanResult_Rank = new int[] { 130, 380 };
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public int DanResult_Font_DanTitles_Size = 24;
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@ -339,6 +339,7 @@ namespace TJAPlayer3
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Dani_DanPlates = TxC(DANISELECT + "DanPlates.png");
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Dani_DanIcon = TxC(DANISELECT + "DanIcon.png");
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Dani_DanIcon_Fade = TxC(DANISELECT + "DanIcon_Fade.png");
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Dani_DanSides = TxC(DANISELECT + "DanSides.png");
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for (int i = 0; i < Dani_Bloc.Length; i++)
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@ -1967,6 +1968,7 @@ namespace TJAPlayer3
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public CTexture Dani_DanPlates;
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public CTexture Dani_DanIcon;
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public CTexture Dani_DanIcon_Fade;
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public CTexture Dani_DanSides;
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public CTexture[] Dani_Bloc = new CTexture[4];
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@ -338,7 +338,7 @@ namespace TJAPlayer3
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}
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}
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public static void tDisplayDanIcon(int count, float x, float y, int opacity)
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public static void tDisplayDanIcon(int count, float x, float y, int opacity, float scale, bool showFade = false)
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{
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if (pfDanIconTitle == null)
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pfDanIconTitle = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), TJAPlayer3.Skin.DaniSelect_DanIconTitle_Size);
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@ -359,13 +359,24 @@ namespace TJAPlayer3
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TitleTextureKey ttkTmp = new TitleTextureKey(count.ToString() + ex, pfDanIconTitle, Color.White, Color.Black, 1000);
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if (showFade)
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{
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TJAPlayer3.Tx.Dani_DanIcon_Fade.vc拡大縮小倍率 = new SharpDX.Vector3(scale, scale, 1.0f);
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TJAPlayer3.Tx.Dani_DanIcon_Fade.Opacity = opacity;
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TJAPlayer3.Tx.Dani_DanIcon_Fade.color4 = C変換.ColorToColor4(TJAPlayer3.Skin.DaniSelect_DanIcon_Color[Math.Min(count - 1, TJAPlayer3.Skin.DaniSelect_DanIcon_Color.Length - 1)]);
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TJAPlayer3.Tx.Dani_DanIcon_Fade.t2D拡大率考慮描画(TJAPlayer3.app.Device, CTexture.RefPnt.Left, x - ((TJAPlayer3.Tx.Dani_DanIcon.szテクスチャサイズ.Width / 2) * scale), y);
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TJAPlayer3.Tx.Dani_DanIcon_Fade.Opacity = 255;
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}
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TJAPlayer3.Tx.Dani_DanIcon.vc拡大縮小倍率 = new SharpDX.Vector3(scale, scale, 1.0f);
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TJAPlayer3.Tx.Dani_DanIcon.Opacity = opacity;
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TJAPlayer3.Tx.Dani_DanIcon.color4 = C変換.ColorToColor4(TJAPlayer3.Skin.DaniSelect_DanIcon_Color[Math.Min(count - 1, TJAPlayer3.Skin.DaniSelect_DanIcon_Color.Length - 1)]);
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TJAPlayer3.Tx.Dani_DanIcon.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, x, y);
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TJAPlayer3.Tx.Dani_DanIcon.Opacity = 255;
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkTmp).vc拡大縮小倍率 = new SharpDX.Vector3(scale, scale, 1.0f);
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkTmp).Opacity = opacity;
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkTmp).t2D中心基準描画(TJAPlayer3.app.Device, x + TJAPlayer3.Skin.DaniSelect_DanIconTitle_Offset[0], y + TJAPlayer3.Skin.DaniSelect_DanIconTitle_Offset[1]);
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkTmp).t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, x + TJAPlayer3.Skin.DaniSelect_DanIconTitle_Offset[0], y + TJAPlayer3.Skin.DaniSelect_DanIconTitle_Offset[1]);
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkTmp).Opacity = 255;
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}
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@ -485,7 +496,7 @@ namespace TJAPlayer3
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(stバー情報[currentSong].ttkタイトル[i]).t2D描画(TJAPlayer3.app.Device, scroll + Anime + TJAPlayer3.Skin.DaniSelect_Title_X[pos], TJAPlayer3.Skin.DaniSelect_Title_Y[pos]);
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(stバー情報[currentSong].ttkタイトル[i]).Opacity = 255;
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tDisplayDanIcon(i + 1, scroll + Anime + TJAPlayer3.Skin.DaniSelect_DanIcon_X[pos], TJAPlayer3.Skin.DaniSelect_DanIcon_Y[pos], opacity);
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tDisplayDanIcon(i + 1, scroll + Anime + TJAPlayer3.Skin.DaniSelect_DanIcon_X[pos], TJAPlayer3.Skin.DaniSelect_DanIcon_Y[pos], opacity, 1.0f);
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}
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for (int i = 0; i < stバー情報[currentSong].n曲難易度.Length; i++)
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@ -677,6 +677,8 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.DanC_Gauge[drawGaugeTypetwo].Opacity = 255;
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int miniIconOpacity = 255;
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#endregion
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// Currently showing song parameters
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@ -694,6 +696,8 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.DanC_Gauge[drawGaugeTypetwo].Opacity = counter800;
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miniIconOpacity = counter800;
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#endregion
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}
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else if (Counter_In != null || (Counter_Wait != null && Counter_Wait.n現在の値 < 800))
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@ -708,12 +712,14 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.DanC_Gauge[drawGaugeTypetwo].Opacity = 0;
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miniIconOpacity = 0;
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#endregion
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}
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}
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// Bars starting from the song N
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if (NowShowingNumber >= j)
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if (NowShowingNumber >= j && (j - NowShowingNumber) > -2)
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{
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// Determine bars width
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TJAPlayer3.Tx.DanC_SmallBase.vc拡大縮小倍率.X = isSmallGauge ? 0.34f : 1f;
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@ -722,7 +728,7 @@ namespace TJAPlayer3
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int miniBarPositionX = barXOffset + (isSmallGauge ? TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_X[1] : TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_X[0]);
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// 613 + (j - 1) * 33 : Small base (barYoffset for 3rd exam : 494 + 119 + Local song offset (j - 1) * 33)
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int miniBarPositionY = (barYOffset + (isSmallGauge ? TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_Y[1] : TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_Y[0])) + (j - 1) * 33 - (TJAPlayer3.Skin.Game_DanC_Size[1] + (TJAPlayer3.Skin.Game_DanC_Padding));
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int miniBarPositionY = (barYOffset + (isSmallGauge ? TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_Y[1] : TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_Y[0])) + ((j - 1) % 2) * 33 - (TJAPlayer3.Skin.Game_DanC_Size[1] + (TJAPlayer3.Skin.Game_DanC_Padding));
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// Display bars
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#region [Displayables]
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@ -752,6 +758,8 @@ namespace TJAPlayer3
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// Usually +23 for gold and +17 for white, to test
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DrawMiniNumber(TJAPlayer3.stage選曲.r確定された曲.DanSongs[j - 1].Dan_C[i].GetAmount(), miniBarPositionX + 11, miniBarPositionY + 20, 14, TJAPlayer3.stage選曲.r確定された曲.DanSongs[j - 1].Dan_C[i]);
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CActSelect段位リスト.tDisplayDanIcon(j, miniBarPositionX + TJAPlayer3.Skin.Game_DanC_DanIcon_Offset_Mini[0], miniBarPositionY + TJAPlayer3.Skin.Game_DanC_DanIcon_Offset_Mini[1], miniIconOpacity, 0.5f, false);
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#endregion
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}
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}
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@ -837,6 +845,8 @@ namespace TJAPlayer3
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#endregion
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int iconOpacity = 255;
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if (ExamChange[i] && NowShowingNumber != 0 && Counter_Wait != null)
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{
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if (Counter_Wait.n現在の値 >= 800)
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@ -851,6 +861,8 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.DanC_ExamRange.Opacity = counter800;
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TJAPlayer3.Tx.DanC_Small_Number.Opacity = counter800;
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iconOpacity = counter800;
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#endregion
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}
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else if (Counter_Wait.n現在の値 >= 800 - 255)
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@ -865,6 +877,8 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.DanC_ExamRange.Opacity = counter255M255;
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TJAPlayer3.Tx.DanC_Small_Number.Opacity = counter255M255;
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iconOpacity = counter255M255;
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#endregion
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}
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}
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@ -949,6 +963,12 @@ namespace TJAPlayer3
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#endregion
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if (ExamChange[i])
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{
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CActSelect段位リスト.tDisplayDanIcon(NowShowingNumber + 1, barXOffset + TJAPlayer3.Skin.Game_DanC_DanIcon_Offset[0], barYOffset + TJAPlayer3.Skin.Game_DanC_DanIcon_Offset[1], iconOpacity, 0.6f, true);
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}
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#region [Dan conditions display]
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int offset = TJAPlayer3.Skin.Game_DanC_Exam_Offset[0];
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@ -1823,6 +1823,8 @@ namespace TJAPlayer3
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkDanTitles[i]).Opacity = opacity;
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkDanTitles[i]).t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.DanResult_DanTitles_X[drawPos] + offset, TJAPlayer3.Skin.DanResult_DanTitles_Y[drawPos]);
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CActSelect段位リスト.tDisplayDanIcon(i + 1, TJAPlayer3.Skin.DanResult_DanIcon_X[drawPos] + offset, TJAPlayer3.Skin.DanResult_DanIcon_Y[drawPos], opacity, 1.0f);
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}
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#endregion
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@ -63,6 +63,11 @@ DanResult_DanTitles_X=401,401,401
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DanResult_DanTitles_Y=139,322,505
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DanResult_DanIcon_X=315,315,315
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DanResult_DanIcon_Y=158,342,526
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DanResult_Rank=130,380
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@ -462,6 +462,11 @@ Game_DanC_Title_Y=257,237
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Game_DanC_SubTitle=806,277
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Game_DanC_DanIcon_Offset=44,57
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Game_DanC_DanIcon_Offset_Mini=-19,11
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Game_DanC_Title_Size=30
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Game_DanC_SubTitle_Size=22
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BIN
Test/System/SimpleStyle/Graphics/3_DaniSelect/DanIcon_Fade.png
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BIN
Test/System/SimpleStyle/Graphics/3_DaniSelect/DanIcon_Fade.png
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Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
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