Bombs no longer displays as bads on results, ADLIB no longer add a good note but give an extra coin per adlib hit
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80c677dd31
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@ -646,20 +646,21 @@ namespace TJAPlayer3
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}
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// プロパティ
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public class CAIPerformances
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{
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public int nGoodOdds;
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public int nPerfectOdds;
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public int nBadOdds;
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public int nRollSpeed;
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public int nMineHitOdds;
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public CAIPerformances(int po, int go, int bo, int rp)
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public CAIPerformances(int po, int go, int bo, int rp, int mho = 0)
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{
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nGoodOdds = go;
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nPerfectOdds = po;
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nBadOdds = bo;
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nRollSpeed = rp;
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nMineHitOdds = mho;
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}
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}
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@ -821,16 +822,16 @@ namespace TJAPlayer3
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public CAIPerformances[] apAIPerformances =
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{
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new CAIPerformances(500, 400, 100, 7),
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new CAIPerformances(650, 310, 40, 8),
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new CAIPerformances(750, 225, 25, 9),
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new CAIPerformances(800, 180, 20, 10),
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new CAIPerformances(850, 135, 15, 12),
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new CAIPerformances(900, 90, 10, 14),
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new CAIPerformances(910, 85, 5, 16),
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new CAIPerformances(950, 49, 1, 22),
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new CAIPerformances(975, 25, 0, 26),
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new CAIPerformances(1000, 0, 0, 30)
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new CAIPerformances(500, 400, 100, 7, 200),
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new CAIPerformances(650, 310, 40, 8, 150),
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new CAIPerformances(750, 225, 25, 9, 100),
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new CAIPerformances(800, 180, 20, 10, 70),
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new CAIPerformances(850, 135, 15, 12, 50),
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new CAIPerformances(900, 90, 10, 14, 30),
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new CAIPerformances(910, 85, 5, 16, 20),
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new CAIPerformances(950, 49, 1, 22, 10),
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new CAIPerformances(975, 25, 0, 26, 5),
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new CAIPerformances(1000, 0, 0, 30, 0)
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};
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public CTimingZones[] tzLevels =
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@ -546,6 +546,8 @@ namespace TJAPlayer3
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public int nGood;
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public int nMiss;
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public int nScore;
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public int nADLIB;
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public int nMine;
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}
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public CAct演奏AVI actAVI;
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@ -1438,7 +1440,8 @@ namespace TJAPlayer3
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eJudgeResult = E判定.Perfect; // Prevent ADLIB notes breaking DFC runs
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TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.Start(0x11, eJudgeResult, true, nPlayer);
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TJAPlayer3.stage演奏ドラム画面.actChipFireD.Start(0x11, eJudgeResult, nPlayer);
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this.CChartScore[nPlayer].nADLIB++;
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this.CBranchScore[nPlayer].nADLIB++;
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}
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break;
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}
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@ -1453,6 +1456,8 @@ namespace TJAPlayer3
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TJAPlayer3.stage演奏ドラム画面.actChipFireD.Start(0x11, E判定.Mine, nPlayer);
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TJAPlayer3.Skin.soundBomb?.t再生する();
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actGauge.MineDamage(nPlayer);
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this.CChartScore[nPlayer].nMine++;
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this.CBranchScore[nPlayer].nMine++;
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}
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break;
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}
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@ -1546,6 +1551,9 @@ namespace TJAPlayer3
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{
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case E判定.Perfect:
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{
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if (NotesManager.IsADLIB(pChip))
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break;
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this.CBranchScore[nPlayer].nGreat++;
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this.CChartScore[nPlayer].nGreat++;
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@ -1597,6 +1605,7 @@ namespace TJAPlayer3
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.n不可[actDan.NowShowingNumber]++;
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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CFloorManagement.damage();
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@ -1621,6 +1630,9 @@ namespace TJAPlayer3
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{
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if(!NotesManager.IsGenericRoll(pChip))
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{
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if (NotesManager.IsADLIB(pChip))
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break;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.n良[actDan.NowShowingNumber]++;
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@ -1670,8 +1682,11 @@ namespace TJAPlayer3
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default:
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{
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if(!NotesManager.IsGenericRoll(pChip) && !NotesManager.IsADLIB(pChip))
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if(!NotesManager.IsGenericRoll(pChip))
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{
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if (!NotesManager.IsMissableNote(pChip) && !bBombHit)
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break;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.n不可[actDan.NowShowingNumber]++;
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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@ -411,7 +411,7 @@ namespace TJAPlayer3
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{
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TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGreat.ToString(),
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TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood.ToString(),
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TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss.ToString(),
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(TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss - TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMine).ToString(),
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//TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nRoll.ToString(),
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TJAPlayer3.stage演奏ドラム画面.GetRoll(i).ToString(),
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TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[i].ToString()
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@ -653,6 +653,12 @@ namespace TJAPlayer3
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}
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}
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// ADLIB bonuses : 1 coin per ADLIB
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for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
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{
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this.nEarnedMedalsCount[i] += TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nADLIB;
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}
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if (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay)
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this.nEarnedMedalsCount[0] = 0;
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if (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay2P || TJAPlayer3.ConfigIni.nAILevel > 0)
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