Merge branch 'main' of https://github.com/0auBSQ/OpenTaiko
This commit is contained in:
commit
de3febf001
@ -22,14 +22,14 @@ namespace TJAPlayer3
|
||||
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private static readonly Dictionary<int, string> dictionnary = new Dictionary<int, string>
|
||||
{
|
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[0] = "",//"更改系统语言",
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[0] = "更改系统游玩时和菜单的语言",
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[1] = "系统语言",
|
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[2] = "<< 返回上级菜单",
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[3] = "",//"返回至上级菜单",
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[3] = "返回至上级菜单",
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[4] = "重新载入曲目",
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[5] = "",//"重新扫描曲目文件夹并载入曲目",
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[5] = "重新扫描曲目文件夹并载入曲目",
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[6] = "玩家数量",
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[7] = "",//"选择玩家数量",
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[7] = "选择玩家数量,以决定是否由2人游玩",
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[8] = "完美模式",
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[9] = "选择多少个“不可”\n" +
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"会导致演奏失败\n" +
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@ -56,16 +56,16 @@ namespace TJAPlayer3
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"— 4:左向半圆",
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[18] = "此选项作用不明,会导致CPU占用增加\n" +
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"当曲目播放速度低于0.9x时可能会出现问题",
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[19] = "",//"切换全屏/窗口模式",
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[19] = "切换全屏/窗口模式",
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[20] = "从DTXMania移植的无效设置\n" +
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"没有任何作用",
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[21] = "",//"选择随机选曲时是否采用子文件夹",
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[21] = "选择随机选曲时是否进入子文件夹",
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[22] = "打开后帧率会保持60fps,音符滚动会更加顺畅\n" +
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"但输入延迟会增加\n" +
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"关闭后帧率不会受到限制,输入延迟会降低但\n" +
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"音符滚动会更加不稳定",
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[23] = "若此选项开启但文件夹中没有视频,背景会变为全黑",
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[24] = "",//"背景动画开关",
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[24] = "选择是否播放背景动画",
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[25] = "曲目预览等待时间\n" +
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"降低该值或将导致预览在滚动曲目列表时就开始播放\n" +
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"范围:0—10000ms",
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@ -76,7 +76,7 @@ namespace TJAPlayer3
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[28] = "背景视频不可见时请调高此选项\n" +
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"— 0:完全透明,\n" +
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"— 255:完全不透明",
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[29] = "",//"音乐播放开关",
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[29] = "选择是否播放音乐",
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[30] = "选择是否在曲目文件夹中自动存储score.ini文件\n" +
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"曲目偏移量被保存在该文件中,\n" +
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"所以关闭敲击音效时请打开此选项",
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@ -128,13 +128,13 @@ namespace TJAPlayer3
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"关闭会确保无声音延迟,但音符滚动会更加不稳定\n" +
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"关闭时DTXMania会使用其原始的计时器\n" +
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"此选项只在启用WASAPI或ASIO时生效",
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[47] = "",//"显示角色图片",
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[48] = "",//"显示舞者图片",
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[49] = "",//"显示人群图片",
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[50] = "",//"显示跑者图片",
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[51] = "",//"显示页脚图片",
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[47] = "显示角色图片",
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[48] = "显示舞者图片",
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[49] = "显示人群图片",
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[50] = "显示跑者图片",
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[51] = "显示页脚图片",
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[52] = "选择是否在加载曲目时就开始渲染图片",
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[53] = "",//"显示小角色图片",
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[53] = "显示小角色图片",
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[54] = "从System文件夹中选择皮肤",
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[55] = "二级菜单:设置系统按键",
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[56] = "玩家1自动演奏",
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@ -172,7 +172,7 @@ namespace TJAPlayer3
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[74] = "锁定音符模式",
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[75] = "切换是否会将空白处的敲击判断为“不可”",
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[76] = "最小连打显示",
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[77] = "选择开始显示连打的数量\n" +
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[77] = "选择开始显示连击的数量\n" +
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"范围:1—99999",
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[78] = "判定圆圈调整",
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[79] = "升高此值会使判定区域右移\n" +
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@ -194,7 +194,7 @@ namespace TJAPlayer3
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[87] = "谱面分歧动画",
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[88] = "— TYPE-A:第二代\n" +
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"— TYPE-B:第三代",
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[89] = "幸存者模式",
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[89] = "生存模式",
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[90] = "此模式不可用\n" +
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"此模式实现了一个类似stepmania的计时器系统,\n" +
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"但部分代码缺失导致功能受限",
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@ -43,7 +43,7 @@ namespace TJAPlayer3
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const string TAIKO = @"6_Taiko\";
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const string GAUGE = @"7_Gauge\";
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public const string FOOTER = @"8_Footer\";
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const string END = @"9_End\";
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public const string END = @"9_End\";
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const string EFFECTS = @"10_Effects\";
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const string BALLOON = @"11_Balloon\";
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const string LANE = @"12_Lane\";
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@ -31,11 +31,14 @@ namespace TJAPlayer3
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bSongsPlayed = false;
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this.ct進行メイン = new CCounter(0, 300, 22, TJAPlayer3.Timer);
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/*
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this.ctEnd_ClearFailed = new CCounter(0, 69, 30, TJAPlayer3.Timer);
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this.ctEnd_FullCombo = new CCounter(0, 66, 33, TJAPlayer3.Timer);
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this.ctEnd_FullComboLoop = new CCounter(0, 2, 30, TJAPlayer3.Timer);
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this.ctEnd_DondaFullCombo = new CCounter(0, 61, 33, TJAPlayer3.Timer);
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this.ctEnd_DondaFullComboLoop = new CCounter(0, 2, 30, TJAPlayer3.Timer);
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*/
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// モードの決定。クリア失敗・フルコンボも事前に作っとく。
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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@ -134,6 +137,20 @@ namespace TJAPlayer3
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this.b再生済み = false;
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if (!base.b活性化してない)
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{
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var origindir = CSkin.Path($"{TextureLoader.BASE}{TextureLoader.GAME}{TextureLoader.END}");
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FailedScript = new EndAnimeScript($@"{origindir}ClearFailed\Script.lua");
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FailedScript.Init();
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ClearScript = new EndAnimeScript($@"{origindir}Clear\Script.lua");
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ClearScript.Init();
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FullComboScript = new EndAnimeScript($@"{origindir}FullCombo\Script.lua");
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FullComboScript.Init();
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DondaFullComboScript = new EndAnimeScript($@"{origindir}DondaFullCombo\Script.lua");
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DondaFullComboScript.Init();
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for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
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{
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this.soundClear[i] = TJAPlayer3.Sound管理.tサウンドを生成する(CSkin.Path(@"Sounds\Clear.ogg"), ESoundGroup.SoundEffect);
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@ -150,6 +167,10 @@ namespace TJAPlayer3
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{
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||||
if (!base.b活性化してない)
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{
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FailedScript.Dispose();
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ClearScript.Dispose();
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FullComboScript.Dispose();
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DondaFullComboScript.Dispose();
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for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
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{
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this.soundClear[i]?.t解放する();
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@ -166,8 +187,13 @@ namespace TJAPlayer3
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// ------------------------------------
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private void showEndEffect_Failed(int i)
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{
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FailedScript.Update(i);
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FailedScript.Draw(i);
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int[] y = new int[] { 0, 176 };
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/*
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this.ctEnd_ClearFailed.t進行();
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if (this.ctEnd_ClearFailed.n現在の値 <= 20 || TJAPlayer3.Tx.ClearFailed == null)
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{
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@ -185,9 +211,14 @@ namespace TJAPlayer3
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{
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TJAPlayer3.Tx.ClearFailed2?.t2D描画(TJAPlayer3.app.Device, 502, y[i] + 192);
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}
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*/
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}
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private void showEndEffect_Clear(int i)
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{
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ClearScript.Update(i);
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ClearScript.Draw(i);
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/*
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int[] y = new int[] { 210, 386 };
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#region[ 文字 ]
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//登場アニメは20フレーム。うち最初の5フレームは半透過状態。
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@ -355,10 +386,16 @@ namespace TJAPlayer3
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}
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#endregion
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*/
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}
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private void showEndEffect_FullCombo(int i)
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{
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FullComboScript.Update(i);
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FullComboScript.Draw(i);
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/*
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int[] y = new int[] { 0, 176 };
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this.ctEnd_FullCombo.t進行();
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@ -369,10 +406,15 @@ namespace TJAPlayer3
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this.ctEnd_FullComboLoop.t進行Loop();
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TJAPlayer3.Tx.End_FullComboLoop[this.ctEnd_FullComboLoop.n現在の値]?.t2D描画(TJAPlayer3.app.Device, 330, y[i] + 196);
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}
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*/
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}
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private void showEndEffect_DondaFullCombo(int i)
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{
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DondaFullComboScript.Update(i);
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DondaFullComboScript.Draw(i);
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/*
|
||||
int[] y = new int[] { 0, 176 };
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this.ctEnd_DondaFullCombo.t進行();
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@ -410,18 +452,22 @@ namespace TJAPlayer3
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switch (this.Mode[i])
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{
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case EndMode.StageFailed:
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FailedScript.PlayEndAnime(i);
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this.soundFailed[i]?.t再生を開始する();
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TJAPlayer3.Skin.voiceClearFailed[TJAPlayer3.GetActualPlayer(i)]?.t再生する();
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break;
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case EndMode.StageCleared:
|
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ClearScript.PlayEndAnime(i);
|
||||
this.soundClear[i]?.t再生を開始する();
|
||||
TJAPlayer3.Skin.voiceClearClear[TJAPlayer3.GetActualPlayer(i)]?.t再生する();
|
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break;
|
||||
case EndMode.StageFullCombo:
|
||||
FullComboScript.PlayEndAnime(i);
|
||||
this.soundFullCombo[i]?.t再生を開始する();
|
||||
TJAPlayer3.Skin.voiceClearFullCombo[TJAPlayer3.GetActualPlayer(i)]?.t再生する();
|
||||
break;
|
||||
case EndMode.StageDondaFullCombo:
|
||||
DondaFullComboScript.PlayEndAnime(i);
|
||||
this.soundDondaFullCombo[i]?.t再生を開始する();
|
||||
TJAPlayer3.Skin.voiceClearAllPerfect[TJAPlayer3.GetActualPlayer(i)]?.t再生する();
|
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break;
|
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@ -469,16 +515,24 @@ namespace TJAPlayer3
|
||||
|
||||
#region[ private ]
|
||||
//-----------------
|
||||
|
||||
private EndAnimeScript FailedScript;
|
||||
private EndAnimeScript ClearScript;
|
||||
private EndAnimeScript FullComboScript;
|
||||
private EndAnimeScript DondaFullComboScript;
|
||||
|
||||
bool b再生済み;
|
||||
bool bリザルトボイス再生済み;
|
||||
bool bSongsPlayed = false;
|
||||
CCounter ct進行メイン;
|
||||
|
||||
/*
|
||||
CCounter ctEnd_ClearFailed;
|
||||
CCounter ctEnd_FullCombo;
|
||||
CCounter ctEnd_FullComboLoop;
|
||||
CCounter ctEnd_DondaFullCombo;
|
||||
CCounter ctEnd_DondaFullComboLoop;
|
||||
*/
|
||||
|
||||
CCounter ct進行Loop;
|
||||
CSound[] soundClear = new CSound[4];
|
||||
|
83
TJAPlayer3/Stages/07.Game/Taiko/EndAnimeScript.cs
Normal file
83
TJAPlayer3/Stages/07.Game/Taiko/EndAnimeScript.cs
Normal file
@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLua;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
class EndAnimeScript : ScriptBG
|
||||
{
|
||||
private LuaFunction LuaPlayEndAnime;
|
||||
|
||||
public EndAnimeScript(string filePath) : base(filePath)
|
||||
{
|
||||
if (LuaScript != null)
|
||||
{
|
||||
LuaPlayEndAnime = LuaScript.GetFunction("playEndAnime");
|
||||
}
|
||||
}
|
||||
|
||||
public new void Dispose()
|
||||
{
|
||||
base.Dispose();
|
||||
LuaPlayEndAnime?.Dispose();
|
||||
}
|
||||
|
||||
public void PlayEndAnime(int player)
|
||||
{
|
||||
if (LuaScript == null) return;
|
||||
try
|
||||
{
|
||||
LuaPlayEndAnime.Call(player);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public new void Update(int player)
|
||||
{
|
||||
if (LuaScript == null) return;
|
||||
try
|
||||
{
|
||||
float currentFloorPositionMax140 = 0;
|
||||
|
||||
if (TJAPlayer3.stage選曲.r確定された曲.arスコア[5] != null)
|
||||
{
|
||||
int maxFloor = TJAPlayer3.stage選曲.r確定された曲.arスコア[5].譜面情報.nTotalFloor;
|
||||
int nightTime = Math.Max(140, maxFloor / 2);
|
||||
|
||||
currentFloorPositionMax140 = Math.Min(TJAPlayer3.stage演奏ドラム画面.actPlayInfo.NowMeasure[0] / (float)nightTime, 1f);
|
||||
}
|
||||
|
||||
LuaUpdateValues.Call(TJAPlayer3.FPS.DeltaTime, TJAPlayer3.FPS.n現在のFPS, TJAPlayer3.stage演奏ドラム画面.bIsAlreadyCleared, (double)currentFloorPositionMax140);
|
||||
/*LuaScript.SetObjectToPath("fps", TJAPlayer3.FPS.n現在のFPS);
|
||||
LuaScript.SetObjectToPath("deltaTime", TJAPlayer3.FPS.DeltaTime);
|
||||
LuaScript.SetObjectToPath("isClear", TJAPlayer3.stage演奏ドラム画面.bIsAlreadyCleared);
|
||||
LuaScript.SetObjectToPath("towerNightOpacity", (double)(255 * currentFloorPositionMax140));*/
|
||||
if (!TJAPlayer3.stage演奏ドラム画面.bPAUSE) LuaUpdate.Call(player);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LuaScript.Dispose();
|
||||
LuaScript = null;
|
||||
}
|
||||
}
|
||||
public new void Draw(int player)
|
||||
{
|
||||
if (LuaScript == null) return;
|
||||
try
|
||||
{
|
||||
LuaDraw.Call(player);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LuaScript.Dispose();
|
||||
LuaScript = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -35,6 +35,10 @@ namespace TJAPlayer3
|
||||
{
|
||||
Textures[fileName]?.t2D描画(TJAPlayer3.app.Device, (int)x, (int)y);
|
||||
}
|
||||
public void DrawRectGraph(double x, double y, int rect_x, int rect_y, int rect_width, int rect_height, string fileName)
|
||||
{
|
||||
Textures[fileName]?.t2D描画(TJAPlayer3.app.Device, (int)x, (int)y, new System.Drawing.RectangleF(rect_x, rect_y, rect_width, rect_height));
|
||||
}
|
||||
public void DrawGraphCenter(double x, double y, string fileName)
|
||||
{
|
||||
Textures[fileName]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, (int)x, (int)y);
|
||||
@ -71,15 +75,15 @@ namespace TJAPlayer3
|
||||
{
|
||||
public Dictionary<string, CTexture> Textures;
|
||||
|
||||
private Lua LuaScript;
|
||||
protected Lua LuaScript;
|
||||
|
||||
private LuaFunction LuaSetConstValues;
|
||||
private LuaFunction LuaUpdateValues;
|
||||
private LuaFunction LuaClearIn;
|
||||
private LuaFunction LuaClearOut;
|
||||
private LuaFunction LuaInit;
|
||||
private LuaFunction LuaUpdate;
|
||||
private LuaFunction LuaDraw;
|
||||
protected LuaFunction LuaSetConstValues;
|
||||
protected LuaFunction LuaUpdateValues;
|
||||
protected LuaFunction LuaClearIn;
|
||||
protected LuaFunction LuaClearOut;
|
||||
protected LuaFunction LuaInit;
|
||||
protected LuaFunction LuaUpdate;
|
||||
protected LuaFunction LuaDraw;
|
||||
|
||||
public ScriptBG(string filePath)
|
||||
{
|
||||
@ -93,23 +97,30 @@ namespace TJAPlayer3
|
||||
LuaScript["func"] = new ScriptBGFunc(Textures, Path.GetDirectoryName(filePath));
|
||||
|
||||
|
||||
|
||||
using (var streamAPI = new StreamReader("BGScriptAPI.lua", Encoding.UTF8))
|
||||
try
|
||||
{
|
||||
using (var stream = new StreamReader(filePath, Encoding.UTF8))
|
||||
using (var streamAPI = new StreamReader("BGScriptAPI.lua", Encoding.UTF8))
|
||||
{
|
||||
var text = $"{streamAPI.ReadToEnd()}\n{stream.ReadToEnd()}";
|
||||
LuaScript.DoString(text);
|
||||
using (var stream = new StreamReader(filePath, Encoding.UTF8))
|
||||
{
|
||||
var text = $"{streamAPI.ReadToEnd()}\n{stream.ReadToEnd()}";
|
||||
LuaScript.DoString(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LuaSetConstValues = LuaScript.GetFunction("setConstValues");
|
||||
LuaUpdateValues = LuaScript.GetFunction("updateValues");
|
||||
LuaClearIn = LuaScript.GetFunction("clearIn");
|
||||
LuaClearOut = LuaScript.GetFunction("clearOut");
|
||||
LuaInit = LuaScript.GetFunction("init");
|
||||
LuaUpdate = LuaScript.GetFunction("update");
|
||||
LuaDraw = LuaScript.GetFunction("draw");
|
||||
LuaSetConstValues = LuaScript.GetFunction("setConstValues");
|
||||
LuaUpdateValues = LuaScript.GetFunction("updateValues");
|
||||
LuaClearIn = LuaScript.GetFunction("clearIn");
|
||||
LuaClearOut = LuaScript.GetFunction("clearOut");
|
||||
LuaInit = LuaScript.GetFunction("init");
|
||||
LuaUpdate = LuaScript.GetFunction("update");
|
||||
LuaDraw = LuaScript.GetFunction("draw");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LuaScript.Dispose();
|
||||
LuaScript = null;
|
||||
}
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
|
@ -153,6 +153,7 @@
|
||||
<Compile Include="Songs\C曲リストノードComparers\C曲リストノードComparerSubtitle.cs" />
|
||||
<Compile Include="Stages\01.StartUp\CCharacter.cs" />
|
||||
<Compile Include="Stages\01.StartUp\CPuchichara.cs" />
|
||||
<Compile Include="Stages\07.Game\Taiko\EndAnimeScript.cs" />
|
||||
<Compile Include="Stages\07.Game\Taiko\NotesManager.cs" />
|
||||
<Compile Include="Stages\07.Game\Taiko\ScriptBG.cs" />
|
||||
<Compile Include="Stages\15.OpenEncyclopedia\CEncyclopediaControler.cs" />
|
||||
|
148
Test/System/SimpleStyle/Graphics/5_Game/9_End/Clear/Script.lua
Normal file
148
Test/System/SimpleStyle/Graphics/5_Game/9_End/Clear/Script.lua
Normal file
@ -0,0 +1,148 @@
|
||||
--func:DrawText(x, y, text);
|
||||
--func:DrawNum(x, y, num);
|
||||
--func:AddGraph("filename");
|
||||
--func:DrawGraph(x, y, filename);
|
||||
--func:DrawRectGraph(x, y, rect_x, rect_y, rect_width, rect_height, filename);
|
||||
--func:SetOpacity(opacity, "filename");
|
||||
--func:SetScale(xscale, yscale, "filename");
|
||||
--func:SetColor(r, g, b, "filename");
|
||||
|
||||
|
||||
local y = { 210, 386 }
|
||||
|
||||
local sideTextureCount = 4
|
||||
|
||||
local animeCounter = { 0, 0 }
|
||||
local nowFrame = { 0, 0 }
|
||||
|
||||
|
||||
|
||||
local textScales = { 1.04, 1.11, 1.15, 1.19, 1.23, 1.26, 1.30, 1.31, 1.32, 1.32, 1.32, 1.30, 1.30, 1.26, 1.25, 1.19, 1.15, 1.11, 1.05, 1.0 }
|
||||
local textOpacitys = { 43, 85, 128, 170, 213, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255 }
|
||||
|
||||
local side_ret = { 1.0, 0.99, 0.98, 0.97, 0.96, 0.95, 0.96, 0.97, 0.98, 0.99, 1.0 }
|
||||
|
||||
function clearIn(player)
|
||||
end
|
||||
|
||||
function clearOut(player)
|
||||
end
|
||||
|
||||
function playEndAnime(player)
|
||||
animeCounter = { 0, 0 }
|
||||
end
|
||||
|
||||
function init()
|
||||
|
||||
func:AddGraph("Clear_Text.png")
|
||||
func:AddGraph("Clear_Text_Effect.png")
|
||||
|
||||
for i = 0 , sideTextureCount do
|
||||
func:AddGraph("Clear_L_"..tostring(i)..".png")
|
||||
func:AddGraph("Clear_R_"..tostring(i)..".png")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function update(player)
|
||||
|
||||
animeCounter[player + 1] = animeCounter[player + 1] + (45.4 * deltaTime)
|
||||
nowFrame[player + 1] = math.floor(animeCounter[player + 1] + 0.5)
|
||||
|
||||
end
|
||||
|
||||
function draw(player)
|
||||
|
||||
if nowFrame[player + 1] >= 17 then
|
||||
if nowFrame[player + 1] <= 36 then
|
||||
func:SetScale(1.0, textScales[nowFrame[player + 1] - 17 + 1], "Clear_Text.png")
|
||||
func:SetOpacity(textOpacitys[nowFrame[player + 1] - 17 + 1], "Clear_Text.png")
|
||||
func:DrawRectGraph(634, y[player + 1] - ((90 * textScales[nowFrame[player + 1] - 17 + 1]) - 90), 0, 0, 90, 90, "Clear_Text.png")
|
||||
else
|
||||
func:SetScale(1.0, 1.0, "Clear_Text.png")
|
||||
func:DrawRectGraph(634, y[player + 1], 0, 0, 90, 90, "Clear_Text.png")
|
||||
end
|
||||
end
|
||||
if nowFrame[player + 1] >= 19 then
|
||||
if nowFrame[player + 1] <= 38 then
|
||||
func:SetScale(1.0, textScales[nowFrame[player + 1] - 19 + 1], "Clear_Text.png")
|
||||
func:SetOpacity(textOpacitys[nowFrame[player + 1] - 19 + 1], "Clear_Text.png")
|
||||
func:DrawRectGraph(692, y[player + 1] - ((90 * textScales[nowFrame[player + 1] - 19 + 1]) - 90), 90, 0, 90, 90, "Clear_Text.png")
|
||||
else
|
||||
func:SetScale(1.0, 1.0, "Clear_Text.png")
|
||||
func:DrawRectGraph(692, y[player + 1], 90, 0, 90, 90, "Clear_Text.png")
|
||||
end
|
||||
end
|
||||
if nowFrame[player + 1] >= 21 then
|
||||
if nowFrame[player + 1] <= 40 then
|
||||
func:SetScale(1.0, textScales[nowFrame[player + 1] - 21 + 1], "Clear_Text.png")
|
||||
func:SetOpacity(textOpacitys[nowFrame[player + 1] - 21 + 1], "Clear_Text.png")
|
||||
func:DrawRectGraph(750, y[player + 1] - ((90 * textScales[nowFrame[player + 1] - 21 + 1]) - 90), 180, 0, 90, 90, "Clear_Text.png")
|
||||
else
|
||||
func:SetScale(1.0, 1.0, "Clear_Text.png")
|
||||
func:DrawRectGraph(750, y[player + 1], 180, 0, 90, 90, "Clear_Text.png")
|
||||
end
|
||||
end
|
||||
if nowFrame[player + 1] >= 23 then
|
||||
if nowFrame[player + 1] <= 42 then
|
||||
func:SetScale(1.0, textScales[nowFrame[player + 1] - 23 + 1], "Clear_Text.png")
|
||||
func:SetOpacity(textOpacitys[nowFrame[player + 1] - 23 + 1], "Clear_Text.png")
|
||||
func:DrawRectGraph(819, y[player + 1] - ((90 * textScales[nowFrame[player + 1] - 23 + 1]) - 90), 270, 0, 90, 90, "Clear_Text.png")
|
||||
else
|
||||
func:SetScale(1.0, 1.0, "Clear_Text.png")
|
||||
func:DrawRectGraph(819, y[player + 1], 270, 0, 90, 90, "Clear_Text.png")
|
||||
end
|
||||
end
|
||||
if nowFrame[player + 1] >= 25 then
|
||||
if nowFrame[player + 1] <= 44 then
|
||||
func:SetScale(1.0, textScales[nowFrame[player + 1] - 25 + 1], "Clear_Text.png")
|
||||
func:SetOpacity(textOpacitys[nowFrame[player + 1] - 25 + 1], "Clear_Text.png")
|
||||
func:DrawRectGraph(890, y[player + 1] + 2 - ((90 * textScales[nowFrame[player + 1] - 25 + 1]) - 90), 360, 0, 90, 90, "Clear_Text.png")
|
||||
else
|
||||
func:SetScale(1.0, 1.0, "Clear_Text.png")
|
||||
func:DrawRectGraph(890, y[player + 1] + 2, 360, 0, 90, 90, "Clear_Text.png")
|
||||
end
|
||||
end
|
||||
|
||||
if nowFrame[player + 1] >= 50 and nowFrame[player + 1] < 90 then
|
||||
if nowFrame[player + 1] < 70 then
|
||||
func:SetOpacity((nowFrame[player + 1] - 50) * (255 / 20), "Clear_Text_Effect.png")
|
||||
func:DrawGraph(634, y[player + 1] - 2, "Clear_Text_Effect.png")
|
||||
else
|
||||
func:SetOpacity(255 - ((nowFrame[player + 1] - 70) * (255 / 20)), "Clear_Text_Effect.png")
|
||||
func:DrawGraph(634, y[player + 1] - 2, "Clear_Text_Effect.png")
|
||||
end
|
||||
end
|
||||
|
||||
if nowFrame[player + 1] <= 11 then
|
||||
func:DrawGraph(697, y[player + 1] - 30, "Clear_L_1.png")
|
||||
func:SetOpacity((11.0 / nowFrame[player + 1]) * 255, "Clear_L_1.png")
|
||||
|
||||
func:DrawGraph(738, y[player + 1] - 30, "Clear_R_1.png")
|
||||
func:SetOpacity((11.0 / nowFrame[player + 1]) * 255, "Clear_R_1.png")
|
||||
elseif nowFrame[player + 1] <= 35 then
|
||||
func:DrawGraph(697 - ((nowFrame[player + 1] - 12) * 10), y[player + 1] - 30, "Clear_L_0.png")
|
||||
func:DrawGraph(738 + ((nowFrame[player + 1] - 12) * 10), y[player + 1] - 30, "Clear_R_0.png")
|
||||
elseif nowFrame[player + 1] <= 46 then
|
||||
|
||||
func:DrawGraph(466, y[player + 1] - 30, "Clear_L_0.png")
|
||||
func:SetScale(side_ret[nowFrame[player + 1] - 36 + 1], 1.0, "Clear_L_0.png")
|
||||
|
||||
func:DrawGraph(1136 - 180 * side_ret[nowFrame[player + 1] - 36 + 1], y[player + 1] - 30, "Clear_R_0.png")
|
||||
func:SetScale(side_ret[nowFrame[player + 1] - 36 + 1], 1.0, "Clear_R_0.png")
|
||||
elseif nowFrame[player + 1] <= 49 then
|
||||
func:DrawGraph(466, y[player + 1] - 30, "Clear_L_1.png")
|
||||
func:DrawGraph(956, y[player + 1] - 30, "Clear_R_1.png")
|
||||
elseif nowFrame[player + 1] <= 54 then
|
||||
func:DrawGraph(466, y[player + 1] - 30, "Clear_L_2.png")
|
||||
func:DrawGraph(956, y[player + 1] - 30, "Clear_R_2.png")
|
||||
elseif nowFrame[player + 1] <= 58 then
|
||||
func:DrawGraph(466, y[player + 1] - 30, "Clear_L_3.png")
|
||||
func:DrawGraph(956, y[player + 1] - 30, "Clear_R_3.png")
|
||||
else
|
||||
func:DrawGraph(466, y[player + 1] - 30, "Clear_L_4.png")
|
||||
func:DrawGraph(956, y[player + 1] - 30, "Clear_R_4.png")
|
||||
end
|
||||
|
||||
func:DrawNum(0, 0, nowFrame[player + 1])
|
||||
end
|
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
Binary file not shown.
After Width: | Height: | Size: 19 KiB |
Binary file not shown.
After Width: | Height: | Size: 20 KiB |
@ -0,0 +1,57 @@
|
||||
--func:DrawText(x, y, text);
|
||||
--func:DrawNum(x, y, num);
|
||||
--func:AddGraph("filename");
|
||||
--func:DrawGraph(x, y, filename);
|
||||
--func:SetOpacity(opacity, "filename");
|
||||
--func:SetScale(xscale, yscale, "filename");
|
||||
--func:SetColor(r, g, b, "filename");
|
||||
|
||||
local x = { 505, 505 }
|
||||
local y = { 145, 321 }
|
||||
|
||||
local animeCounter = { 0, 0 }
|
||||
local nowFrame = { 0, 0 }
|
||||
|
||||
local textureCount = 25
|
||||
|
||||
local useExtraAnime = true
|
||||
|
||||
function clearIn(player)
|
||||
end
|
||||
|
||||
function clearOut(player)
|
||||
end
|
||||
|
||||
function playEndAnime(player)
|
||||
animeCounter = { 0, 0 }
|
||||
nowFrame = { 0, 0 }
|
||||
end
|
||||
|
||||
function init()
|
||||
for i = 0 , textureCount do
|
||||
func:AddGraph(tostring(i)..".png")
|
||||
end
|
||||
|
||||
if useExtraAnime then
|
||||
func:AddGraph("Clear_Failed.png")
|
||||
func:AddGraph("Clear_Failed1.png")
|
||||
func:AddGraph("Clear_Failed2.png")
|
||||
end
|
||||
end
|
||||
|
||||
function update(player)
|
||||
animeCounter[player + 1] = animeCounter[player + 1] + (33.3 * deltaTime)
|
||||
nowFrame[player + 1] = math.floor(animeCounter[player + 1] + 0.5)
|
||||
end
|
||||
|
||||
function draw(player)
|
||||
if nowFrame[player + 1] <= 20 or not(useExtraAnime) then
|
||||
func:DrawGraph(x[player + 1], y[player + 1], tostring(math.min(nowFrame[player + 1], textureCount))..".png")
|
||||
elseif nowFrame[player + 1] >= 20 and nowFrame[player + 1] <= 67 then
|
||||
func:DrawGraph(x[player + 1] - 3, y[player + 1] + 47, "Clear_Failed.png")
|
||||
elseif nowFrame[player + 1] == 68 then
|
||||
func:DrawGraph(x[player + 1] - 3, y[player + 1] + 47, "Clear_Failed1.png")
|
||||
elseif nowFrame[player + 1] >= 69 then
|
||||
func:DrawGraph(x[player + 1] - 3, y[player + 1] + 47, "Clear_Failed2.png")
|
||||
end
|
||||
end
|
@ -0,0 +1,47 @@
|
||||
--func:DrawText(x, y, text);
|
||||
--func:DrawNum(x, y, num);
|
||||
--func:AddGraph("filename");
|
||||
--func:DrawGraph(x, y, filename);
|
||||
--func:SetOpacity(opacity, "filename");
|
||||
--func:SetScale(xscale, yscale, "filename");
|
||||
--func:SetColor(r, g, b, "filename");
|
||||
|
||||
local x = { 332, 332 }
|
||||
local y = { 192, 368 }
|
||||
|
||||
local animeCounter = { 0, 0 }
|
||||
local nowFrame = { 0, 0 }
|
||||
|
||||
local textureCount = 61
|
||||
|
||||
function clearIn(player)
|
||||
end
|
||||
|
||||
function clearOut(player)
|
||||
end
|
||||
|
||||
function playEndAnime(player)
|
||||
animeCounter = { 0, 0 }
|
||||
nowFrame = { 0, 0 }
|
||||
end
|
||||
|
||||
function init()
|
||||
func:AddGraph("bg.png")
|
||||
for i = 0 , textureCount do
|
||||
func:AddGraph(tostring(i)..".png")
|
||||
end
|
||||
end
|
||||
|
||||
function update(player)
|
||||
animeCounter[player + 1] = animeCounter[player + 1] + (30.3 * deltaTime)
|
||||
nowFrame[player + 1] = math.floor(animeCounter[player + 1] + 0.5)
|
||||
end
|
||||
|
||||
function draw(player)
|
||||
if nowFrame[player + 1] >= 34 then
|
||||
func:DrawGraph(x[player + 1], y[player + 1], "bg.png")
|
||||
end
|
||||
if nowFrame[player + 1] <= 20 or not(useExtraAnime) then
|
||||
func:DrawGraph(x[player + 1] - 2, y[player + 1] - 142, tostring(math.min(nowFrame[player + 1], textureCount))..".png")
|
||||
end
|
||||
end
|
@ -0,0 +1,43 @@
|
||||
--func:DrawText(x, y, text);
|
||||
--func:DrawNum(x, y, num);
|
||||
--func:AddGraph("filename");
|
||||
--func:DrawGraph(x, y, filename);
|
||||
--func:SetOpacity(opacity, "filename");
|
||||
--func:SetScale(xscale, yscale, "filename");
|
||||
--func:SetColor(r, g, b, "filename");
|
||||
|
||||
local x = { 330, 330 }
|
||||
local y = { 50, 226 }
|
||||
|
||||
local animeCounter = { 0, 0 }
|
||||
local nowFrame = { 0, 0 }
|
||||
|
||||
local textureCount = 66
|
||||
|
||||
function clearIn(player)
|
||||
end
|
||||
|
||||
function clearOut(player)
|
||||
end
|
||||
|
||||
function playEndAnime(player)
|
||||
animeCounter = { 0, 0 }
|
||||
nowFrame = { 0, 0 }
|
||||
end
|
||||
|
||||
function init()
|
||||
for i = 0 , textureCount do
|
||||
func:AddGraph(tostring(i)..".png")
|
||||
end
|
||||
end
|
||||
|
||||
function update(player)
|
||||
animeCounter[player + 1] = animeCounter[player + 1] + (30.3 * deltaTime)
|
||||
nowFrame[player + 1] = math.floor(animeCounter[player + 1] + 0.5)
|
||||
end
|
||||
|
||||
function draw(player)
|
||||
if nowFrame[player + 1] <= 20 or not(useExtraAnime) then
|
||||
func:DrawGraph(x[player + 1], y[player + 1], tostring(math.min(nowFrame[player + 1], textureCount))..".png")
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user