結果画面のUIの拡張性を向上 (#480)
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parent
72b13decef
commit
e4803aea98
@ -6471,7 +6471,16 @@ namespace TJAPlayer3
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_UIMove_4P[i] = int.Parse(strSplit[i]);
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//Result_UIMove_4P[i] = int.Parse(strSplit[i]);
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}
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for (int i = 0; i < 4; i++)
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{
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int moveX = int.Parse(strSplit[0]);
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Result_UIMove_4P_X[i] = moveX * i;
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int moveY = int.Parse(strSplit[1]);
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Result_UIMove_4P_Y[i] = moveY * i;
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}
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}
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else if (strCommand == "Result_UIMove_5P")
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@ -6479,7 +6488,48 @@ namespace TJAPlayer3
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_UIMove_5P[i] = int.Parse(strSplit[i]);
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//Result_UIMove_5P[i] = int.Parse(strSplit[i]);
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}
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for (int i = 0; i < 5; i++)
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{
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int moveX = int.Parse(strSplit[0]);
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Result_UIMove_5P_X[i] = moveX * i;
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int moveY = int.Parse(strSplit[1]);
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Result_UIMove_5P_Y[i] = moveY * i;
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}
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}
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else if (strCommand == "Result_UIMove_4P_X")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 4; i++)
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{
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Result_UIMove_4P_X[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_UIMove_4P_Y")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 4; i++)
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{
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Result_UIMove_4P_Y[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_UIMove_5P_X")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 5; i++)
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{
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Result_UIMove_5P_X[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_UIMove_5P_Y")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 5; i++)
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{
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Result_UIMove_5P_Y[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_DifficultyBar_4P")
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@ -8992,9 +9042,14 @@ namespace TJAPlayer3
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#endregion
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#region Result
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/*
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public int[] Result_UIMove_4P = new int[] { 320, 0 };
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public int[] Result_UIMove_5P = new int[] { 256, 0 };
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*/
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public int[] Result_UIMove_4P_X = new int[] { 0, 320, 640, 960 };
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public int[] Result_UIMove_4P_Y = new int[] { 0, 0, 0, 0 };
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public int[] Result_UIMove_5P_X = new int[] { 0, 256, 512, 768, 1024 };
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public int[] Result_UIMove_5P_Y = new int[] { 0, 0, 0, 0, 0 };
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public int Result_Cloud_Count = 11;
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public int[] Result_Cloud_X = new int[] { 642, 612, 652, 1148, 1180, 112, 8, 1088, 1100, 32, 412 };
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@ -72,13 +72,13 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
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{
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x[i] = TJAPlayer3.Skin.Game_Lane_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * i);
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y[i] = TJAPlayer3.Skin.Game_Lane_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * i);
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x[i] = TJAPlayer3.Skin.Game_Lane_5P[0] + (TJAPlayer3.Skin.Game_UIMove_5P[0] * i);
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y[i] = TJAPlayer3.Skin.Game_Lane_5P[1] + (TJAPlayer3.Skin.Game_UIMove_5P[1] * i);
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}
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else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
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{
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x[i] = TJAPlayer3.Skin.Game_Lane_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * i);
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y[i] = TJAPlayer3.Skin.Game_Lane_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * i);
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x[i] = TJAPlayer3.Skin.Game_Lane_4P[0] + (TJAPlayer3.Skin.Game_UIMove_4P[0] * i);
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y[i] = TJAPlayer3.Skin.Game_Lane_4P[1] + (TJAPlayer3.Skin.Game_UIMove_4P[1] * i);
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}
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else
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{
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@ -323,13 +323,13 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
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{
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namePlate_x[i] = TJAPlayer3.Skin.Result_NamePlate_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * i);
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namePlate_y[i] = TJAPlayer3.Skin.Result_NamePlate_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * i);
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namePlate_x[i] = TJAPlayer3.Skin.Result_NamePlate_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[i];
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namePlate_y[i] = TJAPlayer3.Skin.Result_NamePlate_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[i];
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}
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else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
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{
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namePlate_x[i] = TJAPlayer3.Skin.Result_NamePlate_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * i);
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namePlate_y[i] = TJAPlayer3.Skin.Result_NamePlate_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * i);
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namePlate_x[i] = TJAPlayer3.Skin.Result_NamePlate_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[i];
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namePlate_y[i] = TJAPlayer3.Skin.Result_NamePlate_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[i];
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}
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else
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{
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@ -372,11 +372,11 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
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{
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TJAPlayer3.Tx.Result_Panel_5P[i].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Result_UIMove_5P[0] * i, 0);
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TJAPlayer3.Tx.Result_Panel_5P[i].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Result_UIMove_5P_X[i], TJAPlayer3.Skin.Result_UIMove_5P_Y[i]);
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}
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else
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{
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TJAPlayer3.Tx.Result_Panel_4P[i].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Result_UIMove_4P[0] * i, 0);
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TJAPlayer3.Tx.Result_Panel_4P[i].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Result_UIMove_4P_X[i], TJAPlayer3.Skin.Result_UIMove_4P_Y[i]);
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}
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}
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@ -389,18 +389,18 @@ namespace TJAPlayer3
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if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
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{
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TJAPlayer3.Tx.Result_Gauge_Base[shiftPos].vc拡大縮小倍率.X = 0.5f;
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bar_x = TJAPlayer3.Skin.Result_DifficultyBar_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
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bar_y = TJAPlayer3.Skin.Result_DifficultyBar_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
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gauge_base_x = TJAPlayer3.Skin.Result_Gauge_Base_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
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gauge_base_y = TJAPlayer3.Skin.Result_Gauge_Base_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
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bar_x = TJAPlayer3.Skin.Result_DifficultyBar_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
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bar_y = TJAPlayer3.Skin.Result_DifficultyBar_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
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gauge_base_x = TJAPlayer3.Skin.Result_Gauge_Base_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
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gauge_base_y = TJAPlayer3.Skin.Result_Gauge_Base_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
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}
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else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
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{
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TJAPlayer3.Tx.Result_Gauge_Base[shiftPos].vc拡大縮小倍率.X = 0.5f;
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bar_x = TJAPlayer3.Skin.Result_DifficultyBar_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
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bar_y = TJAPlayer3.Skin.Result_DifficultyBar_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
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gauge_base_x = TJAPlayer3.Skin.Result_Gauge_Base_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
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gauge_base_y = TJAPlayer3.Skin.Result_Gauge_Base_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
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bar_x = TJAPlayer3.Skin.Result_DifficultyBar_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
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bar_y = TJAPlayer3.Skin.Result_DifficultyBar_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
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gauge_base_x = TJAPlayer3.Skin.Result_Gauge_Base_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
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gauge_base_y = TJAPlayer3.Skin.Result_Gauge_Base_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
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}
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else
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{
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@ -442,14 +442,14 @@ namespace TJAPlayer3
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if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
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{
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TJAPlayer3.Tx.Result_Gauge[shiftPos].vc拡大縮小倍率.X = 0.5f;
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gauge_x = TJAPlayer3.Skin.Result_Gauge_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
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gauge_y = TJAPlayer3.Skin.Result_Gauge_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
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gauge_x = TJAPlayer3.Skin.Result_Gauge_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
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gauge_y = TJAPlayer3.Skin.Result_Gauge_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
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}
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else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
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{
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TJAPlayer3.Tx.Result_Gauge[shiftPos].vc拡大縮小倍率.X = 0.5f;
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gauge_x = TJAPlayer3.Skin.Result_Gauge_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
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gauge_y = TJAPlayer3.Skin.Result_Gauge_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
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gauge_x = TJAPlayer3.Skin.Result_Gauge_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
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gauge_y = TJAPlayer3.Skin.Result_Gauge_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
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}
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else
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{
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@ -474,18 +474,18 @@ namespace TJAPlayer3
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int soulFire_y;
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if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
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{
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soulText_x = TJAPlayer3.Skin.Result_Soul_Text_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
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soulText_y = TJAPlayer3.Skin.Result_Soul_Text_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
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soulFire_x = TJAPlayer3.Skin.Result_Soul_Fire_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
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soulFire_y = TJAPlayer3.Skin.Result_Soul_Fire_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
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soulText_x = TJAPlayer3.Skin.Result_Soul_Text_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
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soulText_y = TJAPlayer3.Skin.Result_Soul_Text_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
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soulFire_x = TJAPlayer3.Skin.Result_Soul_Fire_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
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soulFire_y = TJAPlayer3.Skin.Result_Soul_Fire_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
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TJAPlayer3.Tx.Result_Rainbow[ct虹ゲージアニメ.n現在の値].vc拡大縮小倍率.X = 0.5f;
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}
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else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
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{
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soulText_x = TJAPlayer3.Skin.Result_Soul_Text_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
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soulText_y = TJAPlayer3.Skin.Result_Soul_Text_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
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soulFire_x = TJAPlayer3.Skin.Result_Soul_Fire_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
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soulFire_y = TJAPlayer3.Skin.Result_Soul_Fire_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
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soulText_x = TJAPlayer3.Skin.Result_Soul_Text_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[0];
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soulText_y = TJAPlayer3.Skin.Result_Soul_Text_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[1];
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soulFire_x = TJAPlayer3.Skin.Result_Soul_Fire_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[0];
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soulFire_y = TJAPlayer3.Skin.Result_Soul_Fire_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[1];
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TJAPlayer3.Tx.Result_Rainbow[ct虹ゲージアニメ.n現在の値].vc拡大縮小倍率.X = 0.5f;
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}
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else
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@ -527,14 +527,14 @@ namespace TJAPlayer3
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int rainbow_y;
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if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
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{
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rainbow_x = TJAPlayer3.Skin.Result_Gauge_Rainbow_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
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rainbow_y = TJAPlayer3.Skin.Result_Gauge_Rainbow_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
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rainbow_x = TJAPlayer3.Skin.Result_Gauge_Rainbow_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
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rainbow_y = TJAPlayer3.Skin.Result_Gauge_Rainbow_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
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TJAPlayer3.Tx.Result_Rainbow[ct虹ゲージアニメ.n現在の値].vc拡大縮小倍率.X = 0.5f;
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}
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else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
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{
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rainbow_x = TJAPlayer3.Skin.Result_Gauge_Rainbow_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
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rainbow_y = TJAPlayer3.Skin.Result_Gauge_Rainbow_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
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rainbow_x = TJAPlayer3.Skin.Result_Gauge_Rainbow_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
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rainbow_y = TJAPlayer3.Skin.Result_Gauge_Rainbow_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
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TJAPlayer3.Tx.Result_Rainbow[ct虹ゲージアニメ.n現在の値].vc拡大縮小倍率.X = 0.5f;
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}
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else
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@ -565,14 +565,14 @@ namespace TJAPlayer3
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int clearText_y;
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if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
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{
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clearText_x = TJAPlayer3.Skin.Result_Gauge_ClearText_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
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clearText_y = TJAPlayer3.Skin.Result_Gauge_ClearText_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
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clearText_x = TJAPlayer3.Skin.Result_Gauge_ClearText_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[0];
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clearText_y = TJAPlayer3.Skin.Result_Gauge_ClearText_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[1];
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TJAPlayer3.Tx.Result_Gauge[shiftPos].vc拡大縮小倍率.X = 0.5f;
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}
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else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
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{
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clearText_x = TJAPlayer3.Skin.Result_Gauge_ClearText_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
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clearText_y = TJAPlayer3.Skin.Result_Gauge_ClearText_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
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clearText_x = TJAPlayer3.Skin.Result_Gauge_ClearText_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[0];
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clearText_y = TJAPlayer3.Skin.Result_Gauge_ClearText_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[1];
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TJAPlayer3.Tx.Result_Gauge[shiftPos].vc拡大縮小倍率.X = 0.5f;
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}
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else
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@ -629,52 +629,52 @@ namespace TJAPlayer3
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num_x = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5], new int[5], new int[5] };
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num_y = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5], new int[5], new int[5] };
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|
||||
num_x[0][pos] = TJAPlayer3.Skin.Result_Perfect_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
num_y[0][pos] = TJAPlayer3.Skin.Result_Perfect_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
num_x[0][pos] = TJAPlayer3.Skin.Result_Perfect_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
num_y[0][pos] = TJAPlayer3.Skin.Result_Perfect_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
|
||||
num_x[1][pos] = TJAPlayer3.Skin.Result_Good_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
num_y[1][pos] = TJAPlayer3.Skin.Result_Good_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
num_x[1][pos] = TJAPlayer3.Skin.Result_Good_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
num_y[1][pos] = TJAPlayer3.Skin.Result_Good_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
|
||||
num_x[2][pos] = TJAPlayer3.Skin.Result_Miss_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
num_y[2][pos] = TJAPlayer3.Skin.Result_Miss_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
num_x[2][pos] = TJAPlayer3.Skin.Result_Miss_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
num_y[2][pos] = TJAPlayer3.Skin.Result_Miss_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
|
||||
num_x[3][pos] = TJAPlayer3.Skin.Result_Roll_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
num_y[3][pos] = TJAPlayer3.Skin.Result_Roll_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
num_x[3][pos] = TJAPlayer3.Skin.Result_Roll_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
num_y[3][pos] = TJAPlayer3.Skin.Result_Roll_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
|
||||
num_x[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
num_y[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
num_x[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
num_y[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
|
||||
num_x[5][pos] = TJAPlayer3.Skin.Result_ADLib_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
num_y[5][pos] = TJAPlayer3.Skin.Result_ADLib_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
num_x[5][pos] = TJAPlayer3.Skin.Result_ADLib_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
num_y[5][pos] = TJAPlayer3.Skin.Result_ADLib_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
|
||||
num_x[6][pos] = TJAPlayer3.Skin.Result_Bomb_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
num_y[6][pos] = TJAPlayer3.Skin.Result_Bomb_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
num_x[6][pos] = TJAPlayer3.Skin.Result_Bomb_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
num_y[6][pos] = TJAPlayer3.Skin.Result_Bomb_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
}
|
||||
else if (TJAPlayer3.ConfigIni.nPlayerCount > 2)
|
||||
{
|
||||
num_x = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5], new int[5], new int[5] };
|
||||
num_y = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5], new int[5], new int[5] };
|
||||
|
||||
num_x[0][pos] = TJAPlayer3.Skin.Result_Perfect_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
num_y[0][pos] = TJAPlayer3.Skin.Result_Perfect_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
num_x[0][pos] = TJAPlayer3.Skin.Result_Perfect_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
num_y[0][pos] = TJAPlayer3.Skin.Result_Perfect_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
|
||||
num_x[1][pos] = TJAPlayer3.Skin.Result_Good_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
num_y[1][pos] = TJAPlayer3.Skin.Result_Good_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
num_x[1][pos] = TJAPlayer3.Skin.Result_Good_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
num_y[1][pos] = TJAPlayer3.Skin.Result_Good_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
|
||||
num_x[2][pos] = TJAPlayer3.Skin.Result_Miss_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
num_y[2][pos] = TJAPlayer3.Skin.Result_Miss_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
num_x[2][pos] = TJAPlayer3.Skin.Result_Miss_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
num_y[2][pos] = TJAPlayer3.Skin.Result_Miss_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
|
||||
num_x[3][pos] = TJAPlayer3.Skin.Result_Roll_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
num_y[3][pos] = TJAPlayer3.Skin.Result_Roll_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
num_x[3][pos] = TJAPlayer3.Skin.Result_Roll_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
num_y[3][pos] = TJAPlayer3.Skin.Result_Roll_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
|
||||
num_x[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
num_y[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
num_x[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
num_y[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
|
||||
num_x[5][pos] = TJAPlayer3.Skin.Result_ADLib_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
num_y[5][pos] = TJAPlayer3.Skin.Result_ADLib_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
num_x[5][pos] = TJAPlayer3.Skin.Result_ADLib_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
num_y[5][pos] = TJAPlayer3.Skin.Result_ADLib_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
|
||||
num_x[6][pos] = TJAPlayer3.Skin.Result_Bomb_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
num_y[6][pos] = TJAPlayer3.Skin.Result_Bomb_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
num_x[6][pos] = TJAPlayer3.Skin.Result_Bomb_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
num_y[6][pos] = TJAPlayer3.Skin.Result_Bomb_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -737,13 +737,13 @@ namespace TJAPlayer3
|
||||
int score_y;
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
|
||||
{
|
||||
score_x = TJAPlayer3.Skin.Result_Score_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
score_y = TJAPlayer3.Skin.Result_Score_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
score_x = TJAPlayer3.Skin.Result_Score_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
score_y = TJAPlayer3.Skin.Result_Score_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
}
|
||||
else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
|
||||
{
|
||||
score_x = TJAPlayer3.Skin.Result_Score_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
score_y = TJAPlayer3.Skin.Result_Score_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
score_x = TJAPlayer3.Skin.Result_Score_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
score_y = TJAPlayer3.Skin.Result_Score_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1116,13 +1116,13 @@ namespace TJAPlayer3
|
||||
int scoreRankEffect_y;
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
|
||||
{
|
||||
scoreRankEffect_x = TJAPlayer3.Skin.Result_ScoreRankEffect_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
scoreRankEffect_y = TJAPlayer3.Skin.Result_ScoreRankEffect_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
scoreRankEffect_x = TJAPlayer3.Skin.Result_ScoreRankEffect_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
scoreRankEffect_y = TJAPlayer3.Skin.Result_ScoreRankEffect_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
}
|
||||
else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
|
||||
{
|
||||
scoreRankEffect_x = TJAPlayer3.Skin.Result_ScoreRankEffect_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
scoreRankEffect_y = TJAPlayer3.Skin.Result_ScoreRankEffect_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
scoreRankEffect_x = TJAPlayer3.Skin.Result_ScoreRankEffect_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
scoreRankEffect_y = TJAPlayer3.Skin.Result_ScoreRankEffect_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1191,13 +1191,13 @@ namespace TJAPlayer3
|
||||
int crownEffect_y;
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
|
||||
{
|
||||
crownEffect_x = TJAPlayer3.Skin.Result_CrownEffect_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
crownEffect_y = TJAPlayer3.Skin.Result_CrownEffect_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
crownEffect_x = TJAPlayer3.Skin.Result_CrownEffect_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
crownEffect_y = TJAPlayer3.Skin.Result_CrownEffect_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
}
|
||||
else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
|
||||
{
|
||||
crownEffect_x = TJAPlayer3.Skin.Result_CrownEffect_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
crownEffect_y = TJAPlayer3.Skin.Result_CrownEffect_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
crownEffect_x = TJAPlayer3.Skin.Result_CrownEffect_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
crownEffect_y = TJAPlayer3.Skin.Result_CrownEffect_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1488,17 +1488,17 @@ namespace TJAPlayer3
|
||||
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
|
||||
{
|
||||
namePlate_x = TJAPlayer3.Skin.Result_NamePlate_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
namePlate_y = TJAPlayer3.Skin.Result_NamePlate_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
modIcons_x = TJAPlayer3.Skin.Result_ModIcons_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||
modIcons_y = TJAPlayer3.Skin.Result_ModIcons_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||
namePlate_x = TJAPlayer3.Skin.Result_NamePlate_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
namePlate_y = TJAPlayer3.Skin.Result_NamePlate_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
modIcons_x = TJAPlayer3.Skin.Result_ModIcons_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
|
||||
modIcons_y = TJAPlayer3.Skin.Result_ModIcons_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
|
||||
}
|
||||
else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
|
||||
{
|
||||
namePlate_x = TJAPlayer3.Skin.Result_NamePlate_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
namePlate_y = TJAPlayer3.Skin.Result_NamePlate_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
modIcons_x = TJAPlayer3.Skin.Result_ModIcons_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||
modIcons_y = TJAPlayer3.Skin.Result_ModIcons_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||
namePlate_x = TJAPlayer3.Skin.Result_NamePlate_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
namePlate_y = TJAPlayer3.Skin.Result_NamePlate_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
modIcons_x = TJAPlayer3.Skin.Result_ModIcons_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
|
||||
modIcons_y = TJAPlayer3.Skin.Result_ModIcons_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2,8 +2,13 @@
|
||||
;あとは通常通り設定できます
|
||||
|
||||
|
||||
Result_UIMove_4P=480,0
|
||||
Result_UIMove_5P=384,0
|
||||
;Result_UIMove_4P=480,0
|
||||
;Result_UIMove_5P=384,0
|
||||
|
||||
Result_UIMove_4P_X=0,480,960,1440
|
||||
Result_UIMove_4P_Y=0,0,0, 0
|
||||
Result_UIMove_5P_X=0,384,768,1152,1536
|
||||
Result_UIMove_5P_Y=0,0,0,0,0
|
||||
|
||||
Result_DifficultyBar_4P=9,151
|
||||
Result_DifficultyBar_5P=-13,151
|
||||
|
@ -2,8 +2,13 @@
|
||||
;あとは通常通り設定できます
|
||||
|
||||
|
||||
Result_UIMove_4P=320,0
|
||||
Result_UIMove_5P=256,0
|
||||
;Result_UIMove_4P=320,0
|
||||
;Result_UIMove_5P=256,0
|
||||
|
||||
Result_UIMove_4P_X=0,320,640,960
|
||||
Result_UIMove_4P_Y=0,0,0, 0
|
||||
Result_UIMove_5P_X=0,256,512,768,1024
|
||||
Result_UIMove_5P_Y=0,0,0,0,0
|
||||
|
||||
Result_DifficultyBar_4P=6,101
|
||||
Result_DifficultyBar_5P=-9,101
|
||||
|
Loading…
x
Reference in New Issue
Block a user