Use utf-8 with bom for all .cs files (#156)
This commit is contained in:
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e51541bd1e
commit
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System;
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using System;
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namespace SampleFramework
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{
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -1,4 +1,4 @@
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// Created by WHMHammer on Feb. 14th, 2022
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// Created by WHMHammer on Feb. 14th, 2022
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// Translated from CLang_en.cs
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using System;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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@ -2974,18 +2974,18 @@ namespace TJAPlayer3
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// str = strInput.Replace(Environment.NewLine, "\n");
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// str = str.Replace('\t', ' ');
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unsafe
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{
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fixed (char *s = str)
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{
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for (int i = 0; i < str.Length; i++)
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{
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if (s[i] == '\t')
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s[i] = ' ';
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else if (s[i] == '\r')
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s[i] = '\n';
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}
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}
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unsafe
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{
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fixed (char *s = str)
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{
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for (int i = 0; i < str.Length; i++)
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{
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if (s[i] == '\t')
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s[i] = ' ';
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else if (s[i] == '\r')
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s[i] = '\n';
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}
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}
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}
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if (nMode == 0)
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@ -3070,9 +3070,9 @@ namespace TJAPlayer3
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private void t入力_V4(string strInput, int difficulty)
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{
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if (!String.IsNullOrEmpty(strInput)) //空なら通さない
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{
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//2017.01.31 DD カンマのみの行を0,に置き換え
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{
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//2017.01.31 DD カンマのみの行を0,に置き換え
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strInput = regexForPrefixingCommaStartingLinesWithZero.Replace(strInput, "0,");
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//2017.02.03 DD ヘッダ内にある命令以外の文字列を削除
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@ -3099,7 +3099,7 @@ namespace TJAPlayer3
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int idx = strSplitした譜面[i].IndexOf("//");
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if (idx >= 0)
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strSplitした譜面[i] = strSplitした譜面[i].Substring(0, idx);
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strSplitした譜面[i] = strSplitした譜面[i].Substring(0, idx);
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}
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//空のstring配列を詰める
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strSplitした譜面 = this.t空のstring配列を詰めたstring配列を返す(strSplitした譜面);
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@ -3346,22 +3346,22 @@ namespace TJAPlayer3
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}
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}
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return result.ToArray();
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}
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}
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/// <summary>
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/// 譜面読み込みメソッドV4で使用。
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/// </summary>
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/// <param name="InputText"></param>
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private void t命令を挿入する(string InputText)
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{
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{
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#region [Split comma and arguments values]
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string[] SplitComma(string input)
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{
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var result = new List<string>();
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@ -3410,10 +3410,10 @@ namespace TJAPlayer3
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}
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char[] chDelimiter = new char[] { ' ' };
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string[] strArray = null;
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string[] strArray = null;
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#endregion
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if (command == "#START")
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{
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//#STARTと同時に鳴らすのはどうかと思うけどしゃーなしだな。
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@ -4502,9 +4502,9 @@ namespace TJAPlayer3
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}
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if (this.n参照中の難易度 == (int)Difficulty.Dan)
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{
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this.nDan_NotesCount[DanSongs.Number - 1]++;
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if (this.n参照中の難易度 == (int)Difficulty.Dan)
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{
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this.nDan_NotesCount[DanSongs.Number - 1]++;
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}
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@ -4515,13 +4515,13 @@ namespace TJAPlayer3
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{
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//風船はこのままでも機能しているので何もしない.
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if (this.b最初の分岐である == false)
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{
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this.n風船数[(int)this.n現在のコース]++;
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if (this.b最初の分岐である == false)
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{
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this.n風船数[(int)this.n現在のコース]++;
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}
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else
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{
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this.n風船数[3]++;
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else
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{
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this.n風船数[3]++;
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}
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}
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@ -4823,9 +4823,9 @@ namespace TJAPlayer3
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//Lengthのチェックをされる前ににif文を入れています。
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this.bHasBranch[this.n参照中の難易度] = true;
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if (this.n参照中の難易度 == (int)Difficulty.Dan)
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{
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this.bHasBranchDan[this.bHasBranchDan.Length - 1] = true;
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if (this.n参照中の難易度 == (int)Difficulty.Dan)
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{
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this.bHasBranchDan[this.bHasBranchDan.Length - 1] = true;
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}
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}
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@ -4918,15 +4918,15 @@ namespace TJAPlayer3
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var tt = (int)Convert.ToDouble(strCommandParam);
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this.TOWERTYPE = tt;
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}
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else if (strCommandName.Equals("DANTICK"))
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{
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var tick = (int)Convert.ToDouble(strCommandParam);
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this.DANTICK = tick;
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else if (strCommandName.Equals("DANTICK"))
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{
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var tick = (int)Convert.ToDouble(strCommandParam);
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this.DANTICK = tick;
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}
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else if (strCommandName.Equals("DANTICKCOLOR"))
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{
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var tickcolor = ColorTranslator.FromHtml(strCommandParam);
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this.DANTICKCOLOR = tickcolor;
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else if (strCommandName.Equals("DANTICKCOLOR"))
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{
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var tickcolor = ColorTranslator.FromHtml(strCommandParam);
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this.DANTICKCOLOR = tickcolor;
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}
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else if (strCommandName.Equals("BPM"))
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{
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@ -4997,10 +4997,10 @@ namespace TJAPlayer3
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this.listBPM[0].bpm_change_bmscroll_time = -2000 * this.dbNowBPM / 15000;
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if (this.bOFFSETの値がマイナスである == true)
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this.nOFFSET = this.nOFFSET * -1; //OFFSETは秒を加算するので、必ず正の数にすること。
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//tbOFFSET.Text = strCommandParam;
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// Substract global offset
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this.nOFFSET = this.nOFFSET * -1; //OFFSETは秒を加算するので、必ず正の数にすること。
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//tbOFFSET.Text = strCommandParam;
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// Substract global offset
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this.nOFFSET += ((this.bOFFSETの値がマイナスである == true) ? -TJAPlayer3.ConfigIni.nGlobalOffsetMs : TJAPlayer3.ConfigIni.nGlobalOffsetMs);
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}
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else if (strCommandName.Equals("MOVIEOFFSET"))
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using System;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using FDK;
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using FDK;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Globalization;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Drawing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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using System.Drawing;
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using FDK;
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using SharpDX;
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using static TJAPlayer3.CActSelect曲リスト;
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using static TJAPlayer3.CActSelect曲リスト;
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using Rectangle = System.Drawing.Rectangle;
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using RectangleF = System.Drawing.RectangleF;
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@ -18,22 +18,22 @@ namespace TJAPlayer3
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{
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public CStageHeya()
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{
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base.eステージID = Eステージ.Heya;
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base.eフェーズID = CStage.Eフェーズ.共通_通常状態;
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base.eステージID = Eステージ.Heya;
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base.eフェーズID = CStage.Eフェーズ.共通_通常状態;
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base.list子Activities.Add(this.actFOtoTitle = new CActFIFOBlack());
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base.list子Activities.Add(this.actFOtoTitle = new CActFIFOBlack());
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base.list子Activities.Add(this.PuchiChara = new PuchiChara());
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base.list子Activities.Add(this.PuchiChara = new PuchiChara());
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}
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public override void On活性化()
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public override void On活性化()
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{
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if (base.b活性化してる)
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if (base.b活性化してる)
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return;
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base.eフェーズID = CStage.Eフェーズ.共通_通常状態;
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this.eフェードアウト完了時の戻り値 = E戻り値.継続;
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base.eフェーズID = CStage.Eフェーズ.共通_通常状態;
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this.eフェードアウト完了時の戻り値 = E戻り値.継続;
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ctDonchan_In = new CCounter();
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ctDonchan_Normal = new CCounter(0, TJAPlayer3.Tx.SongSelect_Donchan_Normal.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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@ -70,7 +70,7 @@ namespace TJAPlayer3
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this.ttkDanTitles = new TitleTextureKey[amount];
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// Silver Shinjin (default rank) always avaliable by default
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this.ttkDanTitles[0] = new TitleTextureKey("新人", this.pfHeyaFont, Color.White, Color.Black, 1000);
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this.ttkDanTitles[0] = new TitleTextureKey("新人", this.pfHeyaFont, Color.White, Color.Black, 1000);
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int idx = 1;
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if (TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer] != null)
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@ -96,7 +96,7 @@ namespace TJAPlayer3
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this.ttkTitles = new TitleTextureKey[amount];
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// Wood shojinsha (default title) always avaliable by default
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this.ttkTitles[0] = new TitleTextureKey("初心者", this.pfHeyaFont, Color.Black, Color.Transparent, 1000);
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this.ttkTitles[0] = new TitleTextureKey("初心者", this.pfHeyaFont, Color.Black, Color.Transparent, 1000);
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idx = 1;
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if (TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer] != null)
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@ -155,30 +155,30 @@ namespace TJAPlayer3
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this.PuchiChara.IdleAnimation();
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base.On活性化();
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base.On活性化();
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}
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public override void On非活性化()
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public override void On非活性化()
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{
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base.On非活性化();
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base.On非活性化();
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}
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public override void OnManagedリソースの作成()
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public override void OnManagedリソースの作成()
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{
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base.OnManagedリソースの作成();
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base.OnManagedリソースの作成();
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}
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public override void OnManagedリソースの解放()
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public override void OnManagedリソースの解放()
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{
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base.OnManagedリソースの解放();
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base.OnManagedリソースの解放();
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}
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public override int On進行描画()
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public override int On進行描画()
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{
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ctDonchan_Normal.t進行Loop();
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ctDonchan_In.t進行();
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ctDonchan_Normal.t進行Loop();
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ctDonchan_In.t進行();
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TJAPlayer3.Tx.Heya_Background.t2D描画(TJAPlayer3.app.Device, 0, 0);
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TJAPlayer3.Tx.Heya_Background.t2D描画(TJAPlayer3.app.Device, 0, 0);
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#region [Menus display]
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@ -186,21 +186,21 @@ namespace TJAPlayer3
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for (int i = 0; i < this.ttkMainMenuOpt.Length; i++)
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{
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CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkMainMenuOpt[i]);
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CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkMainMenuOpt[i]);
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if (iCurrentMenu != -1 || iMainMenuCurrent != i)
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{
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tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
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TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
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tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
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TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
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}
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else
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{
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tmpTex.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 26 + 80 * i);
|
||||
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 40 + 80 * i);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 26 + 80 * i);
|
||||
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 40 + 80 * i);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -215,40 +215,40 @@ namespace TJAPlayer3
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
|
||||
|
||||
int puriColumn = pos % 5;
|
||||
int puriRow = pos / 5;
|
||||
|
||||
TJAPlayer3.Tx.PuchiChara.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320 + (int)(PuchiChara.sineY),
|
||||
new Rectangle((PuchiChara.Counter.n現在の値 + 2 * puriColumn) * TJAPlayer3.Skin.Game_PuchiChara[0],
|
||||
TJAPlayer3.Tx.PuchiChara.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320 + (int)(PuchiChara.sineY),
|
||||
new Rectangle((PuchiChara.Counter.n現在の値 + 2 * puriColumn) * TJAPlayer3.Skin.Game_PuchiChara[0],
|
||||
puriRow * TJAPlayer3.Skin.Game_PuchiChara[1],
|
||||
TJAPlayer3.Skin.Game_PuchiChara[0],
|
||||
TJAPlayer3.Skin.Game_PuchiChara[1]));
|
||||
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
|
||||
|
||||
if (ttkPuchiCharaNames[pos] != null)
|
||||
{
|
||||
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkPuchiCharaNames[pos]);
|
||||
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkPuchiCharaNames[pos]);
|
||||
|
||||
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 448);
|
||||
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 448);
|
||||
}
|
||||
|
||||
if (puchiUnlockables.ContainsKey(pos)
|
||||
&& !TJAPlayer3.NamePlateConfig.data.UnlockedPuchicharas[iPlayer].Contains(pos))
|
||||
TJAPlayer3.Tx.Heya_Lock?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
|
||||
TJAPlayer3.Tx.Heya_Lock?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
|
||||
|
||||
|
||||
}
|
||||
@ -267,22 +267,22 @@ namespace TJAPlayer3
|
||||
if (i != 0)
|
||||
{
|
||||
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
|
||||
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320);
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320);
|
||||
|
||||
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
@ -296,36 +296,36 @@ namespace TJAPlayer3
|
||||
{
|
||||
int pos = (this.ttkDanTitles.Length * 5 + iDanTitleCurrent + i) % this.ttkDanTitles.Length;
|
||||
|
||||
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkDanTitles[pos]);
|
||||
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkDanTitles[pos]);
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
int danGrade = 0;
|
||||
if (pos > 0)
|
||||
{
|
||||
danGrade = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[pos].str文字].clearStatus;
|
||||
danGrade = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[pos].str文字].clearStatus;
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
|
||||
|
||||
TJAPlayer3.Tx.NamePlateBase.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
|
||||
TJAPlayer3.Tx.NamePlateBase.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
|
||||
718 + -10 * Math.Abs(i),
|
||||
331 + 70 * i,
|
||||
new RectangleF(0, (8 + danGrade) * 54, 220, 54));
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
|
||||
|
||||
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
|
||||
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
|
||||
|
||||
|
||||
}
|
||||
@ -341,37 +341,37 @@ namespace TJAPlayer3
|
||||
{
|
||||
int pos = (this.ttkTitles.Length * 5 + iTitleCurrent + i) % this.ttkTitles.Length;
|
||||
|
||||
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkTitles[pos]);
|
||||
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkTitles[pos]);
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
|
||||
|
||||
int iType = -1;
|
||||
|
||||
if (TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer] != null &&
|
||||
TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer].ContainsKey(this.ttkTitles[pos].str文字))
|
||||
iType = TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer][this.ttkTitles[pos].str文字].iType;
|
||||
TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer].ContainsKey(this.ttkTitles[pos].str文字))
|
||||
iType = TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer][this.ttkTitles[pos].str文字].iType;
|
||||
else if (pos == 0)
|
||||
iType = 0;
|
||||
|
||||
if (iType >= 0 && iType < TJAPlayer3.Skin.Config_NamePlate_Ptn_Title)
|
||||
{
|
||||
TJAPlayer3.Tx.NamePlate_Title[iType][TJAPlayer3.NamePlate.ctAnimatedNamePlateTitle.n現在の値 % TJAPlayer3.Skin.Config_NamePlate_Ptn_Title_Boxes[iType]].t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
|
||||
TJAPlayer3.Tx.NamePlate_Title[iType][TJAPlayer3.NamePlate.ctAnimatedNamePlateTitle.n現在の値 % TJAPlayer3.Skin.Config_NamePlate_Ptn_Title_Boxes[iType]].t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
|
||||
730 + -10 * Math.Abs(i),
|
||||
348 + 70 * i);
|
||||
}
|
||||
|
||||
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
|
||||
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
|
||||
|
||||
}
|
||||
}
|
||||
@ -385,41 +385,41 @@ namespace TJAPlayer3
|
||||
|
||||
if (iCurrentMenu >= 0)
|
||||
{
|
||||
if (this.ttkInfoSection != null && this.ttkInfoSection.str文字 != "")
|
||||
TJAPlayer3.Tx.Heya_Box?.t2D描画(TJAPlayer3.app.Device, 0, 0);
|
||||
if (this.ttkInfoSection != null && this.ttkInfoSection.str文字 != "")
|
||||
TJAPlayer3.Tx.Heya_Box?.t2D描画(TJAPlayer3.app.Device, 0, 0);
|
||||
|
||||
if (this.ttkInfoSection != null)
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkInfoSection)
|
||||
.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620, 560);
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkInfoSection)
|
||||
.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620, 560);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region [General Don animations]
|
||||
|
||||
if (!ctDonchan_In.b開始した)
|
||||
if (!ctDonchan_In.b開始した)
|
||||
{
|
||||
TJAPlayer3.Skin.soundHeyaBGM.t再生する();
|
||||
ctDonchan_In.t開始(0, 180, 1.25f, TJAPlayer3.Timer);
|
||||
TJAPlayer3.Skin.soundHeyaBGM.t再生する();
|
||||
ctDonchan_In.t開始(0, 180, 1.25f, TJAPlayer3.Timer);
|
||||
}
|
||||
|
||||
TJAPlayer3.NamePlate.tNamePlateDraw(TJAPlayer3.Skin.SongSelect_NamePlate_X[0], TJAPlayer3.Skin.SongSelect_NamePlate_Y[0] + 5, 0);
|
||||
|
||||
#region [ どんちゃん関連 ]
|
||||
#region [ どんちゃん関連 ]
|
||||
|
||||
if (ctDonchan_In.n現在の値 != 90)
|
||||
if (ctDonchan_In.n現在の値 != 90)
|
||||
{
|
||||
float DonchanX = 0f, DonchanY = 0f;
|
||||
|
||||
DonchanX = (float)Math.Sin(ctDonchan_In.n現在の値 / 2 * (Math.PI / 180)) * 200f;
|
||||
DonchanY = ((float)Math.Sin((90 + (ctDonchan_In.n現在の値 / 2)) * (Math.PI / 180)) * 150f);
|
||||
DonchanX = (float)Math.Sin(ctDonchan_In.n現在の値 / 2 * (Math.PI / 180)) * 200f;
|
||||
DonchanY = ((float)Math.Sin((90 + (ctDonchan_In.n現在の値 / 2)) * (Math.PI / 180)) * 150f);
|
||||
|
||||
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].Opacity = ctDonchan_In.n現在の値 * 2;
|
||||
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 336 - DonchanY);
|
||||
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].Opacity = ctDonchan_In.n現在の値 * 2;
|
||||
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 336 - DonchanY);
|
||||
|
||||
#region [PuchiChara]
|
||||
|
||||
this.PuchiChara.On進行描画(0 + 100, 336 + 230, false);
|
||||
this.PuchiChara.On進行描画(0 + 100, 336 + 230, false);
|
||||
|
||||
#endregion
|
||||
}
|
||||
@ -428,29 +428,29 @@ namespace TJAPlayer3
|
||||
|
||||
#endregion
|
||||
|
||||
#region [ キー関連 ]
|
||||
#region [ キー関連 ]
|
||||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.RightArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.RightArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
|
||||
{
|
||||
if (this.tMove(1))
|
||||
{
|
||||
TJAPlayer3.Skin.sound変更音.t再生する();
|
||||
TJAPlayer3.Skin.sound変更音.t再生する();
|
||||
}
|
||||
}
|
||||
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.LeftArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.LeftArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
|
||||
{
|
||||
if (this.tMove(-1))
|
||||
{
|
||||
TJAPlayer3.Skin.sound変更音.t再生する();
|
||||
TJAPlayer3.Skin.sound変更音.t再生する();
|
||||
}
|
||||
}
|
||||
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed))
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed))
|
||||
{
|
||||
|
||||
#region [Decide]
|
||||
@ -460,10 +460,10 @@ namespace TJAPlayer3
|
||||
// Return to main menu
|
||||
if (iCurrentMenu == -1 && iMainMenuCurrent == 0)
|
||||
{
|
||||
TJAPlayer3.Skin.soundHeyaBGM.t停止する();
|
||||
this.eフェードアウト完了時の戻り値 = E戻り値.タイトルに戻る;
|
||||
this.actFOtoTitle.tフェードアウト開始();
|
||||
base.eフェーズID = CStage.Eフェーズ.共通_フェードアウト;
|
||||
TJAPlayer3.Skin.soundHeyaBGM.t停止する();
|
||||
this.eフェードアウト完了時の戻り値 = E戻り値.タイトルに戻る;
|
||||
this.actFOtoTitle.tフェードアウト開始();
|
||||
base.eフェーズID = CStage.Eフェーズ.共通_フェードアウト;
|
||||
}
|
||||
|
||||
else if (iCurrentMenu == -1)
|
||||
@ -515,11 +515,11 @@ namespace TJAPlayer3
|
||||
|
||||
if (iDanTitleCurrent > 0)
|
||||
{
|
||||
iG = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[iDanTitleCurrent].str文字].isGold;
|
||||
cs = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[iDanTitleCurrent].str文字].clearStatus;
|
||||
iG = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[iDanTitleCurrent].str文字].isGold;
|
||||
cs = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[iDanTitleCurrent].str文字].clearStatus;
|
||||
}
|
||||
|
||||
TJAPlayer3.NamePlateConfig.data.Dan[iPlayer] = this.ttkDanTitles[iDanTitleCurrent].str文字;
|
||||
TJAPlayer3.NamePlateConfig.data.Dan[iPlayer] = this.ttkDanTitles[iDanTitleCurrent].str文字;
|
||||
TJAPlayer3.NamePlateConfig.data.DanGold[iPlayer] = iG;
|
||||
TJAPlayer3.NamePlateConfig.data.DanType[iPlayer] = cs;
|
||||
|
||||
@ -533,11 +533,11 @@ namespace TJAPlayer3
|
||||
|
||||
else if (iCurrentMenu == 3)
|
||||
{
|
||||
TJAPlayer3.NamePlateConfig.data.Title[iPlayer] = this.ttkTitles[iTitleCurrent].str文字;
|
||||
TJAPlayer3.NamePlateConfig.data.Title[iPlayer] = this.ttkTitles[iTitleCurrent].str文字;
|
||||
|
||||
if (TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer] != null
|
||||
&& TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer].ContainsKey(this.ttkTitles[iTitleCurrent].str文字))
|
||||
TJAPlayer3.NamePlateConfig.data.TitleType[iPlayer] = TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer][this.ttkTitles[iTitleCurrent].str文字].iType;
|
||||
&& TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer].ContainsKey(this.ttkTitles[iTitleCurrent].str文字))
|
||||
TJAPlayer3.NamePlateConfig.data.TitleType[iPlayer] = TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer][this.ttkTitles[iTitleCurrent].str文字].iType;
|
||||
else if (iTitleCurrent == 0)
|
||||
TJAPlayer3.NamePlateConfig.data.TitleType[iPlayer] = 0;
|
||||
else
|
||||
@ -552,26 +552,26 @@ namespace TJAPlayer3
|
||||
}
|
||||
|
||||
if (ess == ESelectStatus.SELECTED)
|
||||
TJAPlayer3.Skin.sound決定音.t再生する();
|
||||
TJAPlayer3.Skin.sound決定音.t再生する();
|
||||
else if (ess == ESelectStatus.FAILED)
|
||||
TJAPlayer3.Skin.soundError.t再生する();
|
||||
TJAPlayer3.Skin.soundError.t再生する();
|
||||
else
|
||||
TJAPlayer3.Skin.SoundBanapas.t再生する(); // To change with a more appropriate sfx sooner or later
|
||||
TJAPlayer3.Skin.SoundBanapas.t再生する(); // To change with a more appropriate sfx sooner or later
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
|
||||
{
|
||||
|
||||
TJAPlayer3.Skin.sound取消音.t再生する();
|
||||
TJAPlayer3.Skin.sound取消音.t再生する();
|
||||
|
||||
if (iCurrentMenu == -1)
|
||||
{
|
||||
TJAPlayer3.Skin.soundHeyaBGM.t停止する();
|
||||
this.eフェードアウト完了時の戻り値 = E戻り値.タイトルに戻る;
|
||||
this.actFOtoTitle.tフェードアウト開始();
|
||||
base.eフェーズID = CStage.Eフェーズ.共通_フェードアウト;
|
||||
TJAPlayer3.Skin.soundHeyaBGM.t停止する();
|
||||
this.eフェードアウト完了時の戻り値 = E戻り値.タイトルに戻る;
|
||||
this.actFOtoTitle.tフェードアウト開始();
|
||||
base.eフェーズID = CStage.Eフェーズ.共通_フェードアウト;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -586,25 +586,25 @@ namespace TJAPlayer3
|
||||
|
||||
#endregion
|
||||
|
||||
switch (base.eフェーズID)
|
||||
switch (base.eフェーズID)
|
||||
{
|
||||
case CStage.Eフェーズ.共通_フェードアウト:
|
||||
if (this.actFOtoTitle.On進行描画() == 0)
|
||||
case CStage.Eフェーズ.共通_フェードアウト:
|
||||
if (this.actFOtoTitle.On進行描画() == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
return (int)this.eフェードアウト完了時の戻り値;
|
||||
return (int)this.eフェードアウト完了時の戻り値;
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public enum E戻り値 : int
|
||||
public enum E戻り値 : int
|
||||
{
|
||||
継続,
|
||||
タイトルに戻る,
|
||||
選曲した
|
||||
継続,
|
||||
タイトルに戻る,
|
||||
選曲した
|
||||
}
|
||||
|
||||
public bool bInSongPlayed;
|
||||
@ -724,7 +724,7 @@ namespace TJAPlayer3
|
||||
private int iPuchiCharaCount;
|
||||
private int iCharacterCount;
|
||||
|
||||
public E戻り値 eフェードアウト完了時の戻り値;
|
||||
public E戻り値 eフェードアウト完了時の戻り値;
|
||||
|
||||
public CActFIFOBlack actFOtoTitle;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user