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mirror of synced 2025-01-30 19:43:47 +01:00

Use utf-8 with bom for all .cs files (#156)

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L1m0n3 2022-02-26 04:56:30 +09:00 committed by GitHub
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commit e6c30cd5f9
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29 changed files with 204 additions and 204 deletions

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

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@ -1,4 +1,4 @@
using System;
using System;
namespace SampleFramework
{

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Runtime.InteropServices;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

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using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

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using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

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@ -1,4 +1,4 @@
// Created by WHMHammer on Feb. 14th, 2022
// Created by WHMHammer on Feb. 14th, 2022
// Translated from CLang_en.cs
using System;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;

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@ -1,4 +1,4 @@
using FDK;
using FDK;
using System;
using System.Collections.Generic;
using System.Diagnostics;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Globalization;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Drawing;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -6,7 +6,7 @@ using System.Threading.Tasks;
using System.Drawing;
using FDK;
using SharpDX;
using static TJAPlayer3.CActSelect曲リスト;
using static TJAPlayer3.CActSelect曲リスト;
using Rectangle = System.Drawing.Rectangle;
using RectangleF = System.Drawing.RectangleF;
@ -18,22 +18,22 @@ namespace TJAPlayer3
{
public CStageHeya()
{
base.eステージID = Eステージ.Heya;
base.eフェーズID = CStage.Eフェーズ._通常状態;
base.eステージID = Eステージ.Heya;
base.eフェーズID = CStage.Eフェーズ._通常状態;
base.list子Activities.Add(this.actFOtoTitle = new CActFIFOBlack());
base.list子Activities.Add(this.actFOtoTitle = new CActFIFOBlack());
base.list子Activities.Add(this.PuchiChara = new PuchiChara());
base.list子Activities.Add(this.PuchiChara = new PuchiChara());
}
public override void On活性化()
public override void On活性化()
{
if (base.b活性化してる)
if (base.b活性化してる)
return;
base.eフェーズID = CStage.Eフェーズ._通常状態;
this.eフェードアウト完了時の戻り値 = E戻り値.;
base.eフェーズID = CStage.Eフェーズ._通常状態;
this.eフェードアウト完了時の戻り値 = E戻り値.;
ctDonchan_In = new CCounter();
ctDonchan_Normal = new CCounter(0, TJAPlayer3.Tx.SongSelect_Donchan_Normal.Length - 1, 1000 / 45, TJAPlayer3.Timer);
@ -70,7 +70,7 @@ namespace TJAPlayer3
this.ttkDanTitles = new TitleTextureKey[amount];
// Silver Shinjin (default rank) always avaliable by default
this.ttkDanTitles[0] = new TitleTextureKey("新人", this.pfHeyaFont, Color.White, Color.Black, 1000);
this.ttkDanTitles[0] = new TitleTextureKey("新人", this.pfHeyaFont, Color.White, Color.Black, 1000);
int idx = 1;
if (TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer] != null)
@ -96,7 +96,7 @@ namespace TJAPlayer3
this.ttkTitles = new TitleTextureKey[amount];
// Wood shojinsha (default title) always avaliable by default
this.ttkTitles[0] = new TitleTextureKey("初心者", this.pfHeyaFont, Color.Black, Color.Transparent, 1000);
this.ttkTitles[0] = new TitleTextureKey("初心者", this.pfHeyaFont, Color.Black, Color.Transparent, 1000);
idx = 1;
if (TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer] != null)
@ -155,30 +155,30 @@ namespace TJAPlayer3
this.PuchiChara.IdleAnimation();
base.On活性化();
base.On活性化();
}
public override void On非活性化()
public override void On非活性化()
{
base.On非活性化();
base.On非活性化();
}
public override void OnManagedリソースの作成()
public override void OnManagedリソースの作成()
{
base.OnManagedリソースの作成();
base.OnManagedリソースの作成();
}
public override void OnManagedリソースの解放()
public override void OnManagedリソースの解放()
{
base.OnManagedリソースの解放();
base.OnManagedリソースの解放();
}
public override int On進行描画()
public override int On進行描画()
{
ctDonchan_Normal.t進行Loop();
ctDonchan_In.t進行();
ctDonchan_Normal.t進行Loop();
ctDonchan_In.t進行();
TJAPlayer3.Tx.Heya_Background.t2D描画(TJAPlayer3.app.Device, 0, 0);
TJAPlayer3.Tx.Heya_Background.t2D描画(TJAPlayer3.app.Device, 0, 0);
#region [Menus display]
@ -186,21 +186,21 @@ namespace TJAPlayer3
for (int i = 0; i < this.ttkMainMenuOpt.Length; i++)
{
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkMainMenuOpt[i]);
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkMainMenuOpt[i]);
if (iCurrentMenu != -1 || iMainMenuCurrent != i)
{
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
}
else
{
tmpTex.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
tmpTex.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
}
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 26 + 80 * i);
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 40 + 80 * i);
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 26 + 80 * i);
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 40 + 80 * i);
}
#endregion
@ -215,40 +215,40 @@ namespace TJAPlayer3
if (i != 0)
{
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.DarkGray);
}
else
{
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.White);
}
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
int puriColumn = pos % 5;
int puriRow = pos / 5;
TJAPlayer3.Tx.PuchiChara.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320 + (int)(PuchiChara.sineY),
new Rectangle((PuchiChara.Counter.n現在の値 + 2 * puriColumn) * TJAPlayer3.Skin.Game_PuchiChara[0],
TJAPlayer3.Tx.PuchiChara.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320 + (int)(PuchiChara.sineY),
new Rectangle((PuchiChara.Counter.n現在の値 + 2 * puriColumn) * TJAPlayer3.Skin.Game_PuchiChara[0],
puriRow * TJAPlayer3.Skin.Game_PuchiChara[1],
TJAPlayer3.Skin.Game_PuchiChara[0],
TJAPlayer3.Skin.Game_PuchiChara[1]));
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
if (ttkPuchiCharaNames[pos] != null)
{
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkPuchiCharaNames[pos]);
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkPuchiCharaNames[pos]);
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 448);
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 448);
}
if (puchiUnlockables.ContainsKey(pos)
&& !TJAPlayer3.NamePlateConfig.data.UnlockedPuchicharas[iPlayer].Contains(pos))
TJAPlayer3.Tx.Heya_Lock?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
TJAPlayer3.Tx.Heya_Lock?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
}
@ -267,22 +267,22 @@ namespace TJAPlayer3
if (i != 0)
{
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
}
else
{
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
}
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320);
TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320);
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
}
}
@ -296,36 +296,36 @@ namespace TJAPlayer3
{
int pos = (this.ttkDanTitles.Length * 5 + iDanTitleCurrent + i) % this.ttkDanTitles.Length;
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkDanTitles[pos]);
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkDanTitles[pos]);
if (i != 0)
{
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.DarkGray);
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.DarkGray);
}
else
{
tmpTex.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
tmpTex.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
}
int danGrade = 0;
if (pos > 0)
{
danGrade = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[pos].str文字].clearStatus;
danGrade = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[pos].str文字].clearStatus;
}
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
TJAPlayer3.Tx.NamePlateBase.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
TJAPlayer3.Tx.NamePlateBase.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
718 + -10 * Math.Abs(i),
331 + 70 * i,
new RectangleF(0, (8 + danGrade) * 54, 220, 54));
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
}
@ -341,37 +341,37 @@ namespace TJAPlayer3
{
int pos = (this.ttkTitles.Length * 5 + iTitleCurrent + i) % this.ttkTitles.Length;
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkTitles[pos]);
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkTitles[pos]);
if (i != 0)
{
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
}
else
{
tmpTex.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
tmpTex.color4 = C変換.ColorToColor4(Color.White);
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
}
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
int iType = -1;
if (TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer] != null &&
TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer].ContainsKey(this.ttkTitles[pos].str文字))
iType = TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer][this.ttkTitles[pos].str文字].iType;
TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer].ContainsKey(this.ttkTitles[pos].str文字))
iType = TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer][this.ttkTitles[pos].str文字].iType;
else if (pos == 0)
iType = 0;
if (iType >= 0 && iType < TJAPlayer3.Skin.Config_NamePlate_Ptn_Title)
{
TJAPlayer3.Tx.NamePlate_Title[iType][TJAPlayer3.NamePlate.ctAnimatedNamePlateTitle.n現在の値 % TJAPlayer3.Skin.Config_NamePlate_Ptn_Title_Boxes[iType]].t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
TJAPlayer3.Tx.NamePlate_Title[iType][TJAPlayer3.NamePlate.ctAnimatedNamePlateTitle.n現在の値 % TJAPlayer3.Skin.Config_NamePlate_Ptn_Title_Boxes[iType]].t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
730 + -10 * Math.Abs(i),
348 + 70 * i);
}
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
}
}
@ -385,41 +385,41 @@ namespace TJAPlayer3
if (iCurrentMenu >= 0)
{
if (this.ttkInfoSection != null && this.ttkInfoSection.str文字 != "")
TJAPlayer3.Tx.Heya_Box?.t2D描画(TJAPlayer3.app.Device, 0, 0);
if (this.ttkInfoSection != null && this.ttkInfoSection.str文字 != "")
TJAPlayer3.Tx.Heya_Box?.t2D描画(TJAPlayer3.app.Device, 0, 0);
if (this.ttkInfoSection != null)
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkInfoSection)
.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620, 560);
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkInfoSection)
.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620, 560);
}
#endregion
#region [General Don animations]
if (!ctDonchan_In.b開始した)
if (!ctDonchan_In.b開始した)
{
TJAPlayer3.Skin.soundHeyaBGM.t再生する();
ctDonchan_In.t開始(0, 180, 1.25f, TJAPlayer3.Timer);
TJAPlayer3.Skin.soundHeyaBGM.t再生する();
ctDonchan_In.t開始(0, 180, 1.25f, TJAPlayer3.Timer);
}
TJAPlayer3.NamePlate.tNamePlateDraw(TJAPlayer3.Skin.SongSelect_NamePlate_X[0], TJAPlayer3.Skin.SongSelect_NamePlate_Y[0] + 5, 0);
#region [ ]
#region [ ]
if (ctDonchan_In.n現在の値 != 90)
if (ctDonchan_In.n現在の値 != 90)
{
float DonchanX = 0f, DonchanY = 0f;
DonchanX = (float)Math.Sin(ctDonchan_In.n現在の値 / 2 * (Math.PI / 180)) * 200f;
DonchanY = ((float)Math.Sin((90 + (ctDonchan_In.n現在の値 / 2)) * (Math.PI / 180)) * 150f);
DonchanX = (float)Math.Sin(ctDonchan_In.n現在の値 / 2 * (Math.PI / 180)) * 200f;
DonchanY = ((float)Math.Sin((90 + (ctDonchan_In.n現在の値 / 2)) * (Math.PI / 180)) * 150f);
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].Opacity = ctDonchan_In.n現在の値 * 2;
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 336 - DonchanY);
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].Opacity = ctDonchan_In.n現在の値 * 2;
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 336 - DonchanY);
#region [PuchiChara]
this.PuchiChara.On進行描画(0 + 100, 336 + 230, false);
this.PuchiChara.On進行描画(0 + 100, 336 + 230, false);
#endregion
}
@ -428,29 +428,29 @@ namespace TJAPlayer3
#endregion
#region [ ]
#region [ ]
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.RightArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.RightArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
{
if (this.tMove(1))
{
TJAPlayer3.Skin.sound変更音.t再生する();
TJAPlayer3.Skin.sound変更音.t再生する();
}
}
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.LeftArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.LeftArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
{
if (this.tMove(-1))
{
TJAPlayer3.Skin.sound変更音.t再生する();
TJAPlayer3.Skin.sound変更音.t再生する();
}
}
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed))
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed))
{
#region [Decide]
@ -460,10 +460,10 @@ namespace TJAPlayer3
// Return to main menu
if (iCurrentMenu == -1 && iMainMenuCurrent == 0)
{
TJAPlayer3.Skin.soundHeyaBGM.t停止する();
this.eフェードアウト完了時の戻り値 = E戻り値.;
this.actFOtoTitle.tフェードアウト開始();
base.eフェーズID = CStage.Eフェーズ._フェードアウト;
TJAPlayer3.Skin.soundHeyaBGM.t停止する();
this.eフェードアウト完了時の戻り値 = E戻り値.;
this.actFOtoTitle.tフェードアウト開始();
base.eフェーズID = CStage.Eフェーズ._フェードアウト;
}
else if (iCurrentMenu == -1)
@ -515,11 +515,11 @@ namespace TJAPlayer3
if (iDanTitleCurrent > 0)
{
iG = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[iDanTitleCurrent].str文字].isGold;
cs = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[iDanTitleCurrent].str文字].clearStatus;
iG = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[iDanTitleCurrent].str文字].isGold;
cs = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[iDanTitleCurrent].str文字].clearStatus;
}
TJAPlayer3.NamePlateConfig.data.Dan[iPlayer] = this.ttkDanTitles[iDanTitleCurrent].str文字;
TJAPlayer3.NamePlateConfig.data.Dan[iPlayer] = this.ttkDanTitles[iDanTitleCurrent].str文字;
TJAPlayer3.NamePlateConfig.data.DanGold[iPlayer] = iG;
TJAPlayer3.NamePlateConfig.data.DanType[iPlayer] = cs;
@ -533,11 +533,11 @@ namespace TJAPlayer3
else if (iCurrentMenu == 3)
{
TJAPlayer3.NamePlateConfig.data.Title[iPlayer] = this.ttkTitles[iTitleCurrent].str文字;
TJAPlayer3.NamePlateConfig.data.Title[iPlayer] = this.ttkTitles[iTitleCurrent].str文字;
if (TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer] != null
&& TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer].ContainsKey(this.ttkTitles[iTitleCurrent].str文字))
TJAPlayer3.NamePlateConfig.data.TitleType[iPlayer] = TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer][this.ttkTitles[iTitleCurrent].str文字].iType;
&& TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer].ContainsKey(this.ttkTitles[iTitleCurrent].str文字))
TJAPlayer3.NamePlateConfig.data.TitleType[iPlayer] = TJAPlayer3.NamePlateConfig.data.NamePlateTitles[iPlayer][this.ttkTitles[iTitleCurrent].str文字].iType;
else if (iTitleCurrent == 0)
TJAPlayer3.NamePlateConfig.data.TitleType[iPlayer] = 0;
else
@ -552,26 +552,26 @@ namespace TJAPlayer3
}
if (ess == ESelectStatus.SELECTED)
TJAPlayer3.Skin.sound決定音.t再生する();
TJAPlayer3.Skin.sound決定音.t再生する();
else if (ess == ESelectStatus.FAILED)
TJAPlayer3.Skin.soundError.t再生する();
TJAPlayer3.Skin.soundError.t再生する();
else
TJAPlayer3.Skin.SoundBanapas.t再生する(); // To change with a more appropriate sfx sooner or later
TJAPlayer3.Skin.SoundBanapas.t再生する(); // To change with a more appropriate sfx sooner or later
#endregion
}
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
{
TJAPlayer3.Skin.sound取消音.t再生する();
TJAPlayer3.Skin.sound取消音.t再生する();
if (iCurrentMenu == -1)
{
TJAPlayer3.Skin.soundHeyaBGM.t停止する();
this.eフェードアウト完了時の戻り値 = E戻り値.;
this.actFOtoTitle.tフェードアウト開始();
base.eフェーズID = CStage.Eフェーズ._フェードアウト;
TJAPlayer3.Skin.soundHeyaBGM.t停止する();
this.eフェードアウト完了時の戻り値 = E戻り値.;
this.actFOtoTitle.tフェードアウト開始();
base.eフェーズID = CStage.Eフェーズ._フェードアウト;
}
else
{
@ -586,25 +586,25 @@ namespace TJAPlayer3
#endregion
switch (base.eフェーズID)
switch (base.eフェーズID)
{
case CStage.Eフェーズ._フェードアウト:
if (this.actFOtoTitle.On進行描画() == 0)
case CStage.Eフェーズ._フェードアウト:
if (this.actFOtoTitle.On進行描画() == 0)
{
break;
}
return (int)this.eフェードアウト完了時の戻り値;
return (int)this.eフェードアウト完了時の戻り値;
}
return 0;
}
public enum E戻り値 : int
public enum E戻り値 : int
{
,
,
,
,
}
public bool bInSongPlayed;
@ -724,7 +724,7 @@ namespace TJAPlayer3
private int iPuchiCharaCount;
private int iCharacterCount;
public E戻り値 eフェードアウト完了時の戻り値;
public E戻り値 eフェードアウト完了時の戻り値;
public CActFIFOBlack actFOtoTitle;
}