1
0
mirror of synced 2024-11-24 07:30:21 +01:00

ダンサーのプリセットに対応 (#501)

This commit is contained in:
Takkkom 2023-10-03 22:43:49 +09:00 committed by GitHub
parent 63c7236a76
commit e7484bbf5a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -21,7 +21,50 @@ namespace TJAPlayer3
public override void Activate() public override void Activate()
{ {
//this.ct踊り子モーション = new CCounter(); //this.ct踊り子モーション = new CCounter();
string presetSection = "";
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
{
}
else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
{
presetSection = "Dan";
}
else if (TJAPlayer3.ConfigIni.bAIBattleMode)
{
}
else
{
presetSection = "Regular";
}
object _ps = null;
switch (presetSection)
{
case "Regular":
_ps = TJAPlayer3.Skin.Game_SkinScenes.Regular;
break;
case "Dan":
_ps = TJAPlayer3.Skin.Game_SkinScenes.Dan;
break;
default:
break;
};
var preset = (_ps != null
&& TJAPlayer3.stage選曲.r確定された曲.strScenePreset != null
&& ((Dictionary<string, DBSkinPreset.SkinScene>)_ps).ContainsKey(TJAPlayer3.stage選曲.r確定された曲.strScenePreset))
? ((Dictionary<string,DBSkinPreset.SkinScene>)_ps)[TJAPlayer3.stage選曲.r確定された曲.strScenePreset]
: null;
if (_ps != null
&& TJAPlayer3.DTX.scenePreset != null
&& ((Dictionary<string, DBSkinPreset.SkinScene>)_ps).ContainsKey(TJAPlayer3.DTX.scenePreset)) // If currently selected song has valid SCENEPRESET metadata within TJA
{
preset = ((Dictionary<string, DBSkinPreset.SkinScene>)_ps)[TJAPlayer3.DTX.scenePreset];
}
Random random = new Random(); Random random = new Random();
Dancer = new CTexture[5][]; Dancer = new CTexture[5][];
@ -31,7 +74,11 @@ namespace TJAPlayer3
var dirs = System.IO.Directory.GetDirectories($@"{dancerOrigindir}"); var dirs = System.IO.Directory.GetDirectories($@"{dancerOrigindir}");
if (dirs.Length > 0) if (dirs.Length > 0)
{ {
var path = dirs[random.Next(0, dirs.Length)]; var _presetPath = (preset != null) ? $@"{dancerOrigindir}" + preset.DancerSet : "";
var path = (preset != null && System.IO.Directory.Exists(_presetPath))
? _presetPath
: dirs[random.Next(0, dirs.Length)];
LoadDancerConifg(path); LoadDancerConifg(path);
nDancerPtn = TJAPlayer3.t連番画像の枚数を数える($@"{path}{Path.DirectorySeparatorChar}1{Path.DirectorySeparatorChar}"); nDancerPtn = TJAPlayer3.t連番画像の枚数を数える($@"{path}{Path.DirectorySeparatorChar}1{Path.DirectorySeparatorChar}");