Fix #286 (Add support for individual combo dan conditions)
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@ -395,6 +395,8 @@ namespace TJAPlayer3
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if(TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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{
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n良 = new int[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count];
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nCombo = new int[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count];
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nHighestCombo = new int[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count];
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n可 = new int[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count];
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n不可 = new int[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count];
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n連打 = new int[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count];
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@ -642,6 +644,8 @@ namespace TJAPlayer3
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public STDGBVALUE<CHITCOUNTOFRANK> nヒット数_Auto含まない;
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public STDGBVALUE<CHITCOUNTOFRANK> nヒット数_Auto含む;
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public int[] n良;
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public int[] nHighestCombo;
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public int[] nCombo;
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public int[] n可;
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public int[] n不可;
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public int[] n連打;
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@ -787,6 +791,8 @@ namespace TJAPlayer3
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}
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}
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internal E判定 e指定時刻からChipのJUDGEを返す(long nTime, CDTX.CChip pChip, int player = 0)
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{
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var e判定 = e指定時刻からChipのJUDGEを返すImpl(nTime, pChip, player);
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@ -842,6 +848,13 @@ namespace TJAPlayer3
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return _timingzonesAreEasy;
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}
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private void tIncreaseComboDan(int danSong)
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{
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this.nCombo[danSong]++;
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if (this.nCombo[danSong] > this.nHighestCombo[danSong])
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this.nHighestCombo[danSong] = this.nCombo[danSong];
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}
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private E判定 e指定時刻からChipのJUDGEを返すImpl( long nTime, CDTX.CChip pChip, int player = 0 )
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{
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@ -1685,7 +1698,11 @@ namespace TJAPlayer3
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this.actCombo.n現在のコンボ数[nPlayer]++;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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{
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this.n良[actDan.NowShowingNumber]++;
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this.tIncreaseComboDan(actDan.NowShowingNumber);
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}
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if (this.actCombo.ctコンボ加算[nPlayer].b終了値に達してない)
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{
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@ -1715,7 +1732,12 @@ namespace TJAPlayer3
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this.actCombo.n現在のコンボ数[ nPlayer ]++;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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{
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this.n可[actDan.NowShowingNumber]++;
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this.tIncreaseComboDan(actDan.NowShowingNumber);
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}
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if (this.actCombo.ctコンボ加算[nPlayer].b終了値に達してない)
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{
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@ -1757,6 +1779,8 @@ namespace TJAPlayer3
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}
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this.actCombo.n現在のコンボ数[ nPlayer ] = 0;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.nCombo[actDan.NowShowingNumber] = 0;
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this.actComboVoice.tReset(nPlayer);
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this.bIsMiss[nPlayer] = true;
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@ -1779,7 +1803,10 @@ namespace TJAPlayer3
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break;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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{
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this.n良[actDan.NowShowingNumber]++;
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this.tIncreaseComboDan(actDan.NowShowingNumber);
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}
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this.CBranchScore[nPlayer].nGreat++;
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this.CChartScore[nPlayer].nGreat++;
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@ -1813,7 +1840,10 @@ namespace TJAPlayer3
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if (!NotesManager.IsGenericRoll(pChip))
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{
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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{
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this.n可[actDan.NowShowingNumber]++;
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this.tIncreaseComboDan(actDan.NowShowingNumber);
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}
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this.CBranchScore[nPlayer].nGood++;
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this.CChartScore[nPlayer].nGood++;
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@ -1856,12 +1886,15 @@ namespace TJAPlayer3
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.n不可[actDan.NowShowingNumber]++;
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this.CBranchScore[nPlayer].nMiss++;
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this.CChartScore[nPlayer].nMiss++;
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this.Chara_MissCount[nPlayer]++;
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}
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this.actCombo.n現在のコンボ数[ nPlayer ] = 0;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.nCombo[actDan.NowShowingNumber] = 0;
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this.actComboVoice.tReset(nPlayer);
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@ -166,10 +166,12 @@ namespace TJAPlayer3
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int totalGoods = (int)TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect + TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect;
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int totalOks = (int)TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great + TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great;
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int totalBads = (int)TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss;
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int totalCombo = (int)TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[0];
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int individualGoods = TJAPlayer3.stage演奏ドラム画面.n良[NowShowingNumber];
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int individualOks = TJAPlayer3.stage演奏ドラム画面.n可[NowShowingNumber];
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int individualBads = TJAPlayer3.stage演奏ドラム画面.n不可[NowShowingNumber];
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int individualCombo = TJAPlayer3.stage演奏ドラム画面.nHighestCombo[NowShowingNumber];
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int totalADLIBs = TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nADLIB;
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int totalMines = TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMine;
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@ -210,7 +212,7 @@ namespace TJAPlayer3
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isChangedAmount = Challenge[i].Update(ExamChange[i] ? TJAPlayer3.stage演奏ドラム画面.n良[NowShowingNumber] + TJAPlayer3.stage演奏ドラム画面.n可[NowShowingNumber] + TJAPlayer3.stage演奏ドラム画面.n連打[NowShowingNumber] : (int)(TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect + TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect + TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great + TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great + TJAPlayer3.stage演奏ドラム画面.GetRoll(0)));
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break;
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case Exam.Type.Combo:
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isChangedAmount = Challenge[i].Update((int)TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[0]);
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isChangedAmount = Challenge[i].Update(ExamChange[i] ? individualCombo : totalCombo);
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break;
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case Exam.Type.Accuracy:
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isChangedAmount = Challenge[i].Update(ExamChange[i] ? (int)individualAccuracy : (int)accuracy);
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@ -22,20 +22,20 @@ namespace TJAPlayer3
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["2"] = 2, // Small Ka (Taiko) | Yellow (left) hit (Konga)
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["3"] = 3, // Big Don (Taiko) | Pink note (Konga)
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["4"] = 4, // Big Ka (Taiko) | Clap (Konga)
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["5"] = 5, // Small roll start
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["6"] = 6, // Big roll start
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["5"] = 5, // Small roll start | Konga red roll
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["6"] = 6, // Big roll start | Konga pink roll
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["7"] = 7, // Balloon
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["8"] = 8, // Roll/Balloon end
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["9"] = 7, // Kusudama (Currently treated as balloon)
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["9"] = 7, // Kusudama (Coming soon)
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["A"] = 10, // Joint Big Don (2P)
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["B"] = 11, // Joint Big Ka (2P)
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["C"] = 12, // Mine (Coming soon)
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["D"] = 0, // Unused
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["E"] = 5, // Unused
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["C"] = 12, // Mine
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["D"] = 7, // ProjectOutfox's Fuse roll (Coming soon)
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["E"] = 0, // Unused
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["F"] = 15, // ADLib
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["G"] = 0xF1, // Green (Purple) double hit note (Coming soon)
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["H"] = 16, // Konga clap roll (Coming soon)
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["I"] = 17, // Konga yellow roll (Coming soon)
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["G"] = 0xF1, // Green (Purple) double hit note
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["H"] = 16, // Konga clap roll | Taiko big roll
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["I"] = 17, // Konga yellow roll | Taiko small roll
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};
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public static bool FastFlankedParsing(string s)
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@ -2,6 +2,7 @@ TITLE: Chasing the Wind
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SUBTITLE:--DashyDesu
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BPM:168
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WAVE:Chasing the Wind.ogg
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PREIMAGE:preimage.jpg
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OFFSET:-0.894
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DEMOSTART:35.715
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SCOREMODE:2
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BIN
Test/Songs/08 OpenTaiko Original/Chasing the wind/preimage.jpg
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BIN
Test/Songs/08 OpenTaiko Original/Chasing the wind/preimage.jpg
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After Width: | Height: | Size: 938 KiB |
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