Change I18N structure from function overrides to dictionnaries to make it lighter
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@ -7,14 +7,23 @@ namespace TJAPlayer3
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{
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internal class CLang_en : ILang
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{
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string ILang.ConfigChangeLanguage()
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string ILang.GetString(int idx)
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{
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return "Change the displayed language\ningame and within the menus.";
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if (!dictionnary.ContainsKey(idx))
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return "[!] Index not found in dictionnary";
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return dictionnary[idx];
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}
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string ILang.ConfigChangeLanguageHead()
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private static readonly Dictionary<int, string> dictionnary = new Dictionary<int, string>
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{
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return "System language";
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}
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[0] = "Change the displayed language\ningame and within the menus.",
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[1] = "System language",
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[2] = "<< Return to Menu",
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[3] = "Return to left menu.",
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[4] = "Reload song data",
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[5] = "Retrieve and update the song list.",
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};
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}
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}
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@ -7,14 +7,23 @@ namespace TJAPlayer3
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{
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internal class CLang_fr : ILang
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{
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string ILang.ConfigChangeLanguage()
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string ILang.GetString(int idx)
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{
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return "Changer la langue affichée\ndans les menus et en jeu.";
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if (!dictionnary.ContainsKey(idx))
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return "[!] Index non trouvé dans le dictionnaire";
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return dictionnary[idx];
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}
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string ILang.ConfigChangeLanguageHead()
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private static readonly Dictionary<int, string> dictionnary = new Dictionary<int, string>
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{
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return "Langue du système";
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}
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[0] = "Changer la langue affichée\ndans les menus et en jeu.",
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[1] = "Langue du système",
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[2] = "<< Retour au menu",
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[3] = "Retour au menu principal.",
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[4] = "Recharger les sons",
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[5] = "Met à jour et récupère les\nmodifications effectuées sur\nla liste de sons.",
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};
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}
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}
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@ -7,14 +7,23 @@ namespace TJAPlayer3
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{
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internal class CLang_jp : ILang
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{
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string ILang.ConfigChangeLanguage()
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string ILang.GetString(int idx)
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{
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return "プレイ中やメニューの\n表示される言語を変更。";
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if (!dictionnary.ContainsKey(idx))
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return "[!] 辞書で求める指数を見つけられませんでした";
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return dictionnary[idx];
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}
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string ILang.ConfigChangeLanguageHead()
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private static readonly Dictionary<int, string> dictionnary = new Dictionary<int, string>
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{
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return "システム言語";
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}
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[0] = "プレイ中やメニューの\n表示される言語を変更。",
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[1] = "システム言語",
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[2] = "<< 戻る",
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[3] = "左側のメニューに戻ります。",
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[4] = "曲データ再読込み",
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[5] = "曲データの一覧情報を取得し直します。",
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};
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}
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}
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@ -7,8 +7,7 @@ namespace TJAPlayer3
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{
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internal interface ILang
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{
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string ConfigChangeLanguage();
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string ConfigChangeLanguageHead();
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string GetString(int idx);
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}
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static internal class CLangManager
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@ -69,19 +69,17 @@ namespace TJAPlayer3
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// #27029 2012.1.5 from: 説明文は最大9行→13行に変更。
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this.iSystemReturnToMenu = new CItemBase( "<< ReturnTo Menu", CItemBase.Eパネル種別.その他,
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"左側のメニューに戻ります。",
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"Return to left menu." );
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this.iSystemReturnToMenu = new CItemBase(CLangManager.LangInstance.GetString(2), CItemBase.Eパネル種別.その他,
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CLangManager.LangInstance.GetString(3));
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this.list項目リスト.Add( this.iSystemReturnToMenu );
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this.iSystemReloadDTX = new CItemBase( "曲データ再読込み", CItemBase.Eパネル種別.通常,
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"曲データの一覧情報を取得し直します。",
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"Reload song data." );
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this.iSystemReloadDTX = new CItemBase(CLangManager.LangInstance.GetString(4), CItemBase.Eパネル種別.通常,
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CLangManager.LangInstance.GetString(5));
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this.list項目リスト.Add( this.iSystemReloadDTX );
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this.iSystemLanguage = new CItemList(CLangManager.LangInstance.ConfigChangeLanguageHead(), CItemList.Eパネル種別.通常, CLangManager.langToInt(TJAPlayer3.ConfigIni.sLang),
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CLangManager.LangInstance.ConfigChangeLanguage(),
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this.iSystemLanguage = new CItemList(CLangManager.LangInstance.GetString(1), CItemList.Eパネル種別.通常, CLangManager.langToInt(TJAPlayer3.ConfigIni.sLang),
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CLangManager.LangInstance.GetString(0),
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CLangManager.Languages);
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this.list項目リスト.Add(this.iSystemLanguage);
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