Fix 1080p dan gauge exams
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@ -1033,19 +1033,23 @@ namespace TJAPlayer3
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{
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#region [Gauge dan condition]
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int _scale = (int)(14f * TJAPlayer3.Skin.Resolution[0] / 1280f);
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int _nbX = (int)(292f * TJAPlayer3.Skin.Resolution[0] / 1280f);
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int _nbY = (int)(64f * TJAPlayer3.Skin.Resolution[0] / 1280f);
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TJAPlayer3.Tx.DanC_Gauge_Base?.t2D描画(TJAPlayer3.app.Device,
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TJAPlayer3.Skin.Game_DanC_X[0] - ((50 - dan_C[i].GetValue(false) / 2) * 14) + 4,
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TJAPlayer3.Skin.Game_DanC_X[0] - ((50 - dan_C[i].GetValue(false) / 2) * _scale) + 4,
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TJAPlayer3.Skin.Game_DanC_Y[0]);
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkExams[(int)Exam.Type.Gauge]).t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device,
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TJAPlayer3.Skin.Game_DanC_X[0] - ((50 - dan_C[i].GetValue(false) / 2) * 14) + 104,
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TJAPlayer3.Skin.Game_DanC_X[0] - ((50 - dan_C[i].GetValue(false) / 2) * _scale) + 104,
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TJAPlayer3.Skin.Game_DanC_Y[0] + 21);
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// Display percentage here
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DrawNumber(
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dan_C[i].Value[0],
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TJAPlayer3.Skin.Game_DanC_X[0] - ((50 - dan_C[i].GetValue(false) / 2) * 14) + 292 - dan_C[i].Value[0].ToString().Length * (int)(TJAPlayer3.Skin.Game_DanC_Number_Small_Padding * TJAPlayer3.Skin.Game_DanC_Exam_Number_Scale),
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TJAPlayer3.Skin.Game_DanC_Y[0] - TJAPlayer3.Skin.Game_DanC_Exam_Offset[1] + 64,
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TJAPlayer3.Skin.Game_DanC_X[0] - ((50 - dan_C[i].GetValue(false) / 2) * _scale) + _nbX - dan_C[i].Value[0].ToString().Length * (int)(TJAPlayer3.Skin.Game_DanC_Number_Small_Padding * TJAPlayer3.Skin.Game_DanC_Exam_Number_Scale),
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TJAPlayer3.Skin.Game_DanC_Y[0] - TJAPlayer3.Skin.Game_DanC_Exam_Offset[1] + _nbY,
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(int)(TJAPlayer3.Skin.Game_DanC_Number_Small_Padding * TJAPlayer3.Skin.Game_DanC_Exam_Number_Scale),
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false,
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dan_C[i]);
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