1
0
mirror of synced 2024-11-30 18:24:32 +01:00

Complete guide to reconstitute the original skin

This commit is contained in:
0aubsq 2021-09-30 14:19:41 +02:00
parent c040c584a2
commit eac6754eea
2 changed files with 78 additions and 4 deletions

View File

@ -7,11 +7,9 @@ Will update this readme later.
This Taiko no Tatsujin simulator is a touhourenren's TJAPlayer3-Develop-ReWrite fork, fixing multiple bugs and adding multiple features to make it closer than the arcade Nijiiro version and planning to add various original features later (Like PS2 Taiko Towers type charts handling, an adventure/story mode, a way to unlock puchicharas/charts with coins earned after each play and so on) This Taiko no Tatsujin simulator is a touhourenren's TJAPlayer3-Develop-ReWrite fork, fixing multiple bugs and adding multiple features to make it closer than the arcade Nijiiro version and planning to add various original features later (Like PS2 Taiko Towers type charts handling, an adventure/story mode, a way to unlock puchicharas/charts with coins earned after each play and so on)
I can't share the skin for obvious reasons (Wouldn't take the risk of getting sued lol), but you can reconstitute it yourself through the following links : I can't share the skin for obvious reasons (Wouldn't take the risk of getting sued lol)
- https://github.com/4444fugu4444/TJAPlayer3-Develop-ReWrite (Base Nijiiro skin)
- https://tjadataba.se/shimyu/ (Extra Nijiiro skin elements from the TaikoPlusEX simulator)
I'll make later a guide to reconsitute the skin by yourself (Including the images to resize, or to hue shift/color filter for few custom assets like >= 11 star charts red star or additional boxes for the main menu) But you can reconstitute the skin yourself following the `README_SKIN.md` guide.
Self-made assets will be distributed separately. Self-made assets will be distributed separately.

76
README_SKIN.md Normal file
View File

@ -0,0 +1,76 @@
# How to reconstitute the skin
You can reconstitute the skin through the following steps :
## First step (Base Nijiiro skin)
- Clone the original https://github.com/4444fugu4444/TJAPlayer3-Develop-ReWrite
- Following the `TJAPlayer3-Develop-ReWrite/Test/System` path, copy the `0.JpnNijiiro` folder and paste it in the `TJAPlayer3-Develop-BSQ/Test/System` folder
- (In the pasted directory) Delete the 2 `Graphics/6_Result/Result_Donchan*` folders
## Second step (First booster)
- Download and extract TaikoPlusEx from the https://tjadataba.se/shimyu/ website
- Copy and paste the following files/folders (Resize to the annoted size if necessary) (Left starts at `TaikoPlusEx`, Right at `TJAPlayer3-Develop-BSQ/Test/System/0.JpnNijiiro`)
```
Texture/Result/Flower => Graphics/6_Result/Flower
Texture/Result/Work => Graphics/6_Result/Work
Texture/Result/CrownEffect.png => Graphics/6_Result/CrownEffect.png (Resize 339x448)
Texture/Result/Effect.png => Graphics/6_Result/Effect.png
Texture/Result/BackEffect.png => Graphics/6_Result/Shine.png
Texture/Result/ScoreRankEffect.png => Graphics/6_Result/ScoreRankEffect.png (Resize 1603x776)
Texture/Result/Cloud.png => Graphics/6_Result/Cloud.png (Resize 13200x1080)
Texture/Result/Speech_Bubble.png => Graphics/6_Result/Speech_Bubble.png (Resize 1432x690)
Texture/Result/Donchan/Clear_in => Graphics/6_Result/Result_Donchan_Clear
Texture/Result/Donchan/Failed_in => Graphics/6_Result/Result_Donchan_Failed_In
Texture/Result/Donchan/Failed_loop => Graphics/6_Result/Result_Donchan_Failed
Texture/Result/Donchan/Normal_loop => Graphics/6_Result/Result_Donchan_Normal
Texture/PetitChara.png => Graphics/5_Game/18_PuchiChara/0.png
Sound/Result/CrownIn.ogg => Sounds/ResultScreen/CrownIn.ogg
Sound/Result/RankIn.ogg => Sounds/ResultScreen/RankIn.ogg
Sound/Result/Donchan/Donchan_Clear.ogg => Sounds/ResultScreen/Donchan_Clear.ogg
Sound/Result/Donchan/Donchan_Miss.ogg => Sounds/ResultScreen/Donchan_Miss.ogg
```
## Third step (Second booster)
- Clone https://github.com/TJAPlayer3-Develop/TJAPlayer3-Develop
- As before, copy and paste the following files/folders (Left starts at `TJAPlayer3-Develop/Test/System/SimpleStyle`)
```
Graphics/5_Game/3_Mob => Graphics/5_Game/3_Mob
Graphics/5_Game/9_End => Graphics/5_Game/9_End (Merge the two folders, don't delete the existing files)
Sounds/Combo_1P => Sounds/Combo_1P
Sounds/Combo_2P => Sounds/Combo_2P
Sounds/Failed.ogg => Sounds/Failed.ogg
Sounds/Clear.ogg => Sounds/Clear.ogg
Sounds/Full combo.ogg => Sounds/Full combo.ogg
Sounds/Full combo 2P.ogg => Sounds/Full combo 2P.ogg
Sounds/Donda Full combo.ogg => Sounds/Donda Full combo.ogg
Sounds/Donda Full combo 2P.ogg => Sounds/Donda Full combo 2P.ogg
Sounds/SongSelect Chara.ogg => Sounds/SongSelect Chara.ogg
Sounds/DiffSelect.ogg => Sounds/DiffSelect.ogg
Sounds/SongDecide.ogg => Sounds/SongDecide.ogg
```
## Last step (Additional assets)
- For >= 11 stars charts, within the `3_SongSelect\Difficulty_Select` folder copy `Difficulty_Star.png` and paste it to `Difficulty_Star_Red.png`, you can use a color filter app online to tint it in red.
- Within the `1_Title` folder, extend the following assets by copying until `_5`
```
ModeSelect_Bar_
ModeSelect_Bar_Chara_
ModeSelect_Bar_Text_
```
(Placeholders until the new modes will be implemented)