2PのResultのキャラクターの座標が逆になっている問題の修正 (#214)
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@ -615,8 +615,8 @@ namespace TJAPlayer3
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int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(p)];
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int chara_x = TJAPlayer3.Skin.Characters_Result_X[_charaId][p];
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int chara_y = TJAPlayer3.Skin.Characters_Result_Y[_charaId][p];
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int chara_x = TJAPlayer3.Skin.Characters_Result_X[_charaId][pos];
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int chara_y = TJAPlayer3.Skin.Characters_Result_Y[_charaId][pos];
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if (CResultCharacter.tIsCounterProcessing(p, CResultCharacter.ECharacterResult.CLEAR))
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CResultCharacter.tMenuDisplayCharacter(p, chara_x, chara_y, CResultCharacter.ECharacterResult.CLEAR, pos);
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