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mirror of synced 2024-11-27 17:00:50 +01:00
This commit is contained in:
0auBSQ 2024-07-25 02:05:16 +09:00
parent a26c76aa60
commit eee9350d2f

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@ -48,7 +48,11 @@ local slash = nil
local title_stars_folders = { "1", "2", "3" }
local title_stars = { { } }
local title_badges = { }
local title_badge_of_achievement = nil
local nameplates_achievement = {134,78,66,71,44,14,17}
local title_badge_of_team_member = nil
local nameplates_team_member = {}
local font_name_normal_size = nil
local font_name_withtitle = nil
@ -65,6 +69,15 @@ local nodan = { false, false, false, false, false }
local titleplate_counter = 0
local namePlateEffect_counter = 0
function tableContains(testTable, value)
for i = 1,#testTable do
if (testTable[i] == value) then
return true
end
end
return false
end
function implDrawStar(scale, x, y, star_small)
star_small:tSetScale(scale, scale)
star_small:t2D_DisplayImage_AnchorCenter(x, y)
@ -196,7 +209,7 @@ function implDrawRarityStars(o_x, o_y, opacity, rarity)
local x = o_x
local y = o_y - 20
star_count = 0
local star_count = 0
--Rare
if rarity == 3 then
star_count = 1
@ -209,13 +222,23 @@ function implDrawRarityStars(o_x, o_y, opacity, rarity)
end
if star_count > 0 then
star_frame = 1 + math.ceil(titleplate_counter * (#title_stars[star_count] - 1))
local star_frame = 1 + math.ceil(titleplate_counter * (#title_stars[star_count] - 1))
tx_titlestar = title_stars[star_count][star_frame]
tx_titlestar.Opacity = opacity
tx_titlestar:t2D_DisplayImage(x + config_title_plate_offset_x, y + config_title_plate_offset_y)
end
end
function implDrawBadges(x, y, opacity, nameplateId)
if tableContains(nameplates_achievement, nameplateId) then
title_badge_of_achievement.Opacity = opacity
title_badge_of_achievement:t2D_DisplayImage(x + config_title_plate_offset_x, y + config_title_plate_offset_y)
elseif tableContains(nameplates_team_member, nameplateId) then
title_badge_of_team_member.Opacity = opacity
title_badge_of_team_member:t2D_DisplayImage(x + config_title_plate_offset_x, y + config_title_plate_offset_y)
end
end
function implDrawTitlePlate(x, y, opacity, titleTexIndex)
if titleTexIndex >= 1 and titleTexIndex <= #title_plates then
titleplate_frame = 1 + math.ceil(titleplate_counter * (#title_plates[titleTexIndex] - 1))
@ -299,6 +322,9 @@ function loadAssets()
base = loadTexture("Base.png")
dan_base = loadTexture("Dan_Base.png")
slash = loadTexture("Shines/Slash.png")
title_badge_of_achievement = loadTexture("Badges/0.png")
title_badge_of_team_member = loadTexture("Badges/1.png")
for i = 1, 3 do
dan_gradation[i] = loadTexture("Dan_"..dan_types[i]..".png")
@ -403,6 +429,9 @@ function drawTitlePlate(o_x, o_y, opacity, titletype, titleTex, rarityInt, namep
--Rarity stars
implDrawRarityStars(x, y, opacity, rarityInt)
--Badges
implDrawBadges(x, y, opacity, nameplateId)
--Glow
implDrawTitleEffect(x, y, titletype + 1)
@ -431,6 +460,7 @@ function draw(x, y, opacity, player, side)
local player_lua = player + 1
local side_lua = side + 1
local rarityInt = player_data[player_lua].TitleRarityInt
local nameplateId = player_data[player_lua].TitleId
--White background
base.Opacity = opacity
@ -444,6 +474,9 @@ function draw(x, y, opacity, player, side)
--Rarity stars
implDrawRarityStars(x, y, opacity, rarityInt)
--Badges
implDrawBadges(x, y, opacity, nameplateId)
--Dan plate
if not(player_data[player_lua].Dan == nil) and not(player_data[player_lua].Dan == "") then