色々改善2 (#431)
This commit is contained in:
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aadf53936c
commit
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@ -330,6 +330,7 @@ namespace TJAPlayer3
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public Cシステムサウンド[] voiceMenuSongSelect = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuSongSelect = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuSongDecide = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuSongDecide = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuSongDecide_AI = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDiffSelect = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDiffSelect = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDanSelectStart = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDanSelectStart = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDanSelectPrompt = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDanSelectPrompt = new Cシステムサウンド[5];
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@ -376,8 +377,11 @@ namespace TJAPlayer3
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public Cシステムサウンド soundBomb = null;
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public Cシステムサウンド soundBomb = null;
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//add
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//add
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public Cシステムサウンド sound曲決定音 = null;
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public Cシステムサウンド sound曲決定音 = null;
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public Cシステムサウンド soundSongDecide_AI = null;
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public Cシステムサウンド bgmリザルトイン音 = null;
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public Cシステムサウンド bgmリザルトイン音 = null;
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public Cシステムサウンド bgmリザルト音 = null;
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public Cシステムサウンド bgmリザルト音 = null;
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public Cシステムサウンド bgmResultIn_AI = null;
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public Cシステムサウンド bgmResult_AI = null;
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public Cシステムサウンド bgmDanResult = null;
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public Cシステムサウンド bgmDanResult = null;
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@ -758,6 +762,7 @@ namespace TJAPlayer3
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//this.soundBlue = new Cシステムサウンド( @"Sounds\ka.ogg", false, false, true, ESoundType.SoundEffect );
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//this.soundBlue = new Cシステムサウンド( @"Sounds\ka.ogg", false, false, true, ESoundType.SoundEffect );
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this.soundBalloon = new Cシステムサウンド(@"Sounds\balloon.ogg", false, false, true, ESoundGroup.SoundEffect);
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this.soundBalloon = new Cシステムサウンド(@"Sounds\balloon.ogg", false, false, true, ESoundGroup.SoundEffect);
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this.sound曲決定音 = new Cシステムサウンド(@"Sounds\SongDecide.ogg", false, false, true, ESoundGroup.Voice);
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this.sound曲決定音 = new Cシステムサウンド(@"Sounds\SongDecide.ogg", false, false, true, ESoundGroup.Voice);
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this.soundSongDecide_AI = new Cシステムサウンド(@"Sounds\SongDecide_AI.ogg", false, false, true, ESoundGroup.Voice);
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this.bgmタイトルイン = new Cシステムサウンド(@"Sounds\BGM\Title_Start.ogg", false, false, true, ESoundGroup.SongPlayback);
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this.bgmタイトルイン = new Cシステムサウンド(@"Sounds\BGM\Title_Start.ogg", false, false, true, ESoundGroup.SongPlayback);
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this.bgmタイトル = new Cシステムサウンド(@"Sounds\BGM\Title.ogg", true, false, true, ESoundGroup.SongPlayback);
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this.bgmタイトル = new Cシステムサウンド(@"Sounds\BGM\Title.ogg", true, false, true, ESoundGroup.SongPlayback);
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@ -767,6 +772,8 @@ namespace TJAPlayer3
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this.bgmSongSelect_AI = new Cシステムサウンド(@"Sounds\BGM\SongSelect_AI.ogg", true, false, true, ESoundGroup.SongPlayback);
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this.bgmSongSelect_AI = new Cシステムサウンド(@"Sounds\BGM\SongSelect_AI.ogg", true, false, true, ESoundGroup.SongPlayback);
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this.bgmリザルトイン音 = new Cシステムサウンド(@"Sounds\BGM\Result_In.ogg", false, false, true, ESoundGroup.SongPlayback);
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this.bgmリザルトイン音 = new Cシステムサウンド(@"Sounds\BGM\Result_In.ogg", false, false, true, ESoundGroup.SongPlayback);
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this.bgmリザルト音 = new Cシステムサウンド(@"Sounds\BGM\Result.ogg", true, false, true, ESoundGroup.SongPlayback);
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this.bgmリザルト音 = new Cシステムサウンド(@"Sounds\BGM\Result.ogg", true, false, true, ESoundGroup.SongPlayback);
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this.bgmResultIn_AI = new Cシステムサウンド(@"Sounds\BGM\Result_In_AI.ogg", false, false, true, ESoundGroup.SongPlayback);
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this.bgmResult_AI = new Cシステムサウンド(@"Sounds\BGM\Result_AI.ogg", true, false, true, ESoundGroup.SongPlayback);
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this.bgmDanResult = new Cシステムサウンド(@"Sounds\Dan\Dan_Result.ogg", true, false, false, ESoundGroup.SongPlayback);
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this.bgmDanResult = new Cシステムサウンド(@"Sounds\Dan\Dan_Result.ogg", true, false, false, ESoundGroup.SongPlayback);
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@ -5092,6 +5099,22 @@ namespace TJAPlayer3
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{
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{
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Game_DanC_Y = strParam.Split(',').Select(int.Parse).ToArray();
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Game_DanC_Y = strParam.Split(',').Select(int.Parse).ToArray();
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}
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}
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else if (strCommand == nameof(Game_DanC_Base_Offset_X))
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{
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Game_DanC_Base_Offset_X = strParam.Split(',').Select(int.Parse).ToArray();
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}
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else if (strCommand == nameof(Game_DanC_Base_Offset_Y))
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{
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Game_DanC_Base_Offset_Y = strParam.Split(',').Select(int.Parse).ToArray();
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}
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else if (strCommand == nameof(Game_DanC_SmallBase_Offset_X))
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{
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Game_DanC_SmallBase_Offset_X = strParam.Split(',').Select(int.Parse).ToArray();
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}
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else if (strCommand == nameof(Game_DanC_SmallBase_Offset_Y))
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{
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Game_DanC_SmallBase_Offset_Y = strParam.Split(',').Select(int.Parse).ToArray();
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}
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else if (strCommand == nameof(Game_DanC_Size))
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else if (strCommand == nameof(Game_DanC_Size))
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{
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{
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@ -5874,6 +5897,46 @@ namespace TJAPlayer3
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Result_MaxCombo_Y[i] = int.Parse(strSplit[i]);
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Result_MaxCombo_Y[i] = int.Parse(strSplit[i]);
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}
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}
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}
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}
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else if (strCommand == "Result_ADLib_Show")
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{
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Result_ADLib_Show = C変換.bONorOFF(strParam[0]);
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}
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else if (strCommand == "Result_ADLib_X")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_ADLib_X[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_ADLib_Y")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_ADLib_Y[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_Bomb_Show")
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{
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Result_Bomb_Show = C変換.bONorOFF(strParam[0]);
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}
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else if (strCommand == "Result_Bomb_X")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_Bomb_X[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_Bomb_Y")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_Bomb_Y[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_Score_X")
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else if (strCommand == "Result_Score_X")
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{
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{
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string[] strSplit = strParam.Split(',');
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string[] strSplit = strParam.Split(',');
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@ -6349,6 +6412,38 @@ namespace TJAPlayer3
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Result_MaxCombo_5P[i] = int.Parse(strSplit[i]);
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Result_MaxCombo_5P[i] = int.Parse(strSplit[i]);
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}
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}
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}
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}
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else if (strCommand == "Result_ADLib_4P")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_ADLib_4P[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_ADLib_5P")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_ADLib_5P[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_Bomb_4P")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_Bomb_4P[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_Bomb_5P")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Result_Bomb_5P[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Result_Score_4P")
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else if (strCommand == "Result_Score_4P")
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{
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{
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string[] strSplit = strParam.Split(',');
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string[] strSplit = strParam.Split(',');
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@ -8067,8 +8162,8 @@ namespace TJAPlayer3
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public int[] Game_Judge_4P = new int[] { 364, 32 };
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public int[] Game_Judge_4P = new int[] { 364, 32 };
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public int[] Game_Judge_5P = new int[] { 364, 24 };
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public int[] Game_Judge_5P = new int[] { 364, 24 };
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public int[] Game_UIMove_4P = new int[] { 165, 68 };
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public int[] Game_UIMove_4P = new int[] { 0, 176 };
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public int[] Game_UIMove_5P = new int[] { 165, 60 };
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public int[] Game_UIMove_5P = new int[] { 0, 144 };
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public int[] Game_ScoreRank_4P = new int[] { 87, 88 };
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public int[] Game_ScoreRank_4P = new int[] { 87, 88 };
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public int[] Game_ScoreRank_5P = new int[] { 87, 80 };
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public int[] Game_ScoreRank_5P = new int[] { 87, 80 };
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@ -8435,6 +8530,10 @@ namespace TJAPlayer3
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public int[] Game_DanC_X = new int[] { 807, 70, 70, 70 }; // 329, 437
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public int[] Game_DanC_X = new int[] { 807, 70, 70, 70 }; // 329, 437
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public int[] Game_DanC_Y = new int[] { 116, 292, 292, 292 }; // { 116, 190, 236, 292 };
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public int[] Game_DanC_Y = new int[] { 116, 292, 292, 292 }; // { 116, 190, 236, 292 };
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public int[] Game_DanC_Base_Offset_X = new int[] { 0, 503 };
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public int[] Game_DanC_Base_Offset_Y = new int[] { 0, 0 };
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public int[] Game_DanC_SmallBase_Offset_X = new int[] { 745, 410 };
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public int[] Game_DanC_SmallBase_Offset_Y = new int[] { 119, 119 };
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public int[] Game_DanC_Number_XY = new int[] { 214, 67 };
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public int[] Game_DanC_Number_XY = new int[] { 214, 67 };
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public int[] Game_DanC_Dan_Plate = new int[] { 149, 416 };
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public int[] Game_DanC_Dan_Plate = new int[] { 149, 416 };
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@ -8591,6 +8690,14 @@ namespace TJAPlayer3
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public int[] Result_MaxCombo_X = new int[] { 490, 1125 };
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public int[] Result_MaxCombo_X = new int[] { 490, 1125 };
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public int[] Result_MaxCombo_Y = new int[] { 356, 356 };
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public int[] Result_MaxCombo_Y = new int[] { 356, 356 };
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public bool Result_ADLib_Show = false;
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public int[] Result_ADLib_X = new int[] { 0, 0 };
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public int[] Result_ADLib_Y = new int[] { 0, 0 };
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public bool Result_Bomb_Show = false;
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public int[] Result_Bomb_X = new int[] { 0, 0 };
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public int[] Result_Bomb_Y = new int[] { 0, 0 };
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public int[] Result_Score_X = new int[] { 295, 930 };
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public int[] Result_Score_X = new int[] { 295, 930 };
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public int[] Result_Score_Y = new int[] { 212, 212 };
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public int[] Result_Score_Y = new int[] { 212, 212 };
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public int[] Result_Score_Number_Interval = new int[] { 33, 0 };
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public int[] Result_Score_Number_Interval = new int[] { 33, 0 };
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@ -8689,6 +8796,12 @@ namespace TJAPlayer3
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public int[] Result_MaxCombo_4P = new int[] { 183, 419 };
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public int[] Result_MaxCombo_4P = new int[] { 183, 419 };
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public int[] Result_MaxCombo_5P = new int[] { 151, 419 };
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public int[] Result_MaxCombo_5P = new int[] { 151, 419 };
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public int[] Result_ADLib_4P = new int[] { 0, 0 };
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public int[] Result_ADLib_5P = new int[] { 0, 0 };
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public int[] Result_Bomb_4P = new int[] { 0, 0 };
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public int[] Result_Bomb_5P = new int[] { 0, 0 };
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public int[] Result_Score_4P = new int[] { 253, 180 };
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public int[] Result_Score_4P = new int[] { 253, 180 };
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public int[] Result_Score_5P = new int[] { 221, 180 };
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public int[] Result_Score_5P = new int[] { 221, 180 };
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@ -951,7 +951,7 @@ namespace TJAPlayer3
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Result_CrownEffect = TxC(RESULT + @"CrownEffect.png");
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Result_CrownEffect = TxC(RESULT + @"CrownEffect.png");
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Result_ScoreRankEffect = TxC(RESULT + @"ScoreRankEffect.png");
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Result_ScoreRankEffect = TxC(RESULT + @"ScoreRankEffect.png");
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Result_Cloud = TxC(RESULT + @"Cloud.png");
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//Result_Cloud = TxC(RESULT + @"Cloud.png");
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Result_Shine = TxC(RESULT + @"Shine.png");
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Result_Shine = TxC(RESULT + @"Shine.png");
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Result_Speech_Bubble[0] = TxC(RESULT + @"Speech_Bubble.png");
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Result_Speech_Bubble[0] = TxC(RESULT + @"Speech_Bubble.png");
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@ -968,18 +968,18 @@ namespace TJAPlayer3
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for (int i = 1; i <= 5; i++)
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for (int i = 1; i <= 5; i++)
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Result_Flower_Rotate[i - 1] = TxC(RESULT + @"Flower\Rotate_" + i.ToString() + ".png");
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Result_Flower_Rotate[i - 1] = TxC(RESULT + @"Flower\Rotate_" + i.ToString() + ".png");
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for (int i = 0; i < 3; i++)
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//for (int i = 0; i < 3; i++)
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Result_Work[i] = TxC(RESULT + @"Work\" + i.ToString() + ".png");
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//Result_Work[i] = TxC(RESULT + @"Work\" + i.ToString() + ".png");
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for (int i = 0; i < 41; i++)
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for (int i = 0; i < 41; i++)
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Result_Rainbow[i] = TxC(RESULT + @"Rainbow\" + i.ToString() + ".png");
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Result_Rainbow[i] = TxC(RESULT + @"Rainbow\" + i.ToString() + ".png");
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for (int i = 0; i < 6; i++)
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//for (int i = 0; i < 6; i++)
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Result_Background[i] = TxC(RESULT + @"Background_" + i.ToString() + ".png");
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//Result_Background[i] = TxC(RESULT + @"Background_" + i.ToString() + ".png");
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for (int i = 0; i < 4; i++)
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//for (int i = 0; i < 4; i++)
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Result_Mountain[i] = TxC(RESULT + @"Background_Mountain_" + i.ToString() + ".png");
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//Result_Mountain[i] = TxC(RESULT + @"Background_Mountain_" + i.ToString() + ".png");
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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Result_Crown[i] = TxC(RESULT + @"Crown\Crown_" + i.ToString() + ".png");
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Result_Crown[i] = TxC(RESULT + @"Crown\Crown_" + i.ToString() + ".png");
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@ -1002,7 +1002,7 @@ namespace TJAPlayer3
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#region [7_DanResults]
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#region [7_DanResults]
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DanResult_Background = TxC(DANRESULT + @"Background.png");
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//DanResult_Background = TxC(DANRESULT + @"Background.png");
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DanResult_Rank = TxC(DANRESULT + @"Rank.png");
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DanResult_Rank = TxC(DANRESULT + @"Rank.png");
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DanResult_SongPanel_Base = TxC(DANRESULT + @"SongPanel_Base.png");
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DanResult_SongPanel_Base = TxC(DANRESULT + @"SongPanel_Base.png");
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DanResult_StatePanel_Base = TxC(DANRESULT + @"StatePanel_Base.png");
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DanResult_StatePanel_Base = TxC(DANRESULT + @"StatePanel_Base.png");
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@ -1780,6 +1780,7 @@ namespace TJAPlayer3
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_skin.voiceAILose[player]?.Dispose();
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_skin.voiceAILose[player]?.Dispose();
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_skin.voiceMenuSongSelect[player]?.Dispose();
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_skin.voiceMenuSongSelect[player]?.Dispose();
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_skin.voiceMenuSongDecide[player]?.Dispose();
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_skin.voiceMenuSongDecide[player]?.Dispose();
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_skin.voiceMenuSongDecide_AI[player]?.Dispose();
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_skin.voiceMenuDiffSelect[player]?.Dispose();
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_skin.voiceMenuDiffSelect[player]?.Dispose();
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_skin.voiceMenuDanSelectStart[player]?.Dispose();
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_skin.voiceMenuDanSelectStart[player]?.Dispose();
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_skin.voiceMenuDanSelectPrompt[player]?.Dispose();
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_skin.voiceMenuDanSelectPrompt[player]?.Dispose();
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@ -1805,6 +1806,7 @@ namespace TJAPlayer3
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_skin.voiceAILose[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Clear\AIBattle_Lose");
|
_skin.voiceAILose[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Clear\AIBattle_Lose");
|
||||||
_skin.voiceMenuSongSelect[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\SongSelect");
|
_skin.voiceMenuSongSelect[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\SongSelect");
|
||||||
_skin.voiceMenuSongDecide[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\SongDecide");
|
_skin.voiceMenuSongDecide[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\SongDecide");
|
||||||
|
_skin.voiceMenuSongDecide_AI[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\SongDecide_AI");
|
||||||
_skin.voiceMenuDiffSelect[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\DiffSelect");
|
_skin.voiceMenuDiffSelect[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\DiffSelect");
|
||||||
_skin.voiceMenuDanSelectStart[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\DanSelectStart");
|
_skin.voiceMenuDanSelectStart[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\DanSelectStart");
|
||||||
_skin.voiceMenuDanSelectPrompt[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\DanSelectPrompt");
|
_skin.voiceMenuDanSelectPrompt[player] = VoiceSelectOggOrWav(charaPath + @"\Sounds\Menu\DanSelectPrompt");
|
||||||
@ -2217,7 +2219,7 @@ namespace TJAPlayer3
|
|||||||
Result_CrownEffect,
|
Result_CrownEffect,
|
||||||
Result_ScoreRankEffect,
|
Result_ScoreRankEffect,
|
||||||
|
|
||||||
Result_Cloud,
|
//Result_Cloud,
|
||||||
Result_Flower,
|
Result_Flower,
|
||||||
Result_Shine,
|
Result_Shine,
|
||||||
|
|
||||||
@ -2227,17 +2229,17 @@ namespace TJAPlayer3
|
|||||||
Result_Panel_5P = new CTexture[5],
|
Result_Panel_5P = new CTexture[5],
|
||||||
Result_Panel_4P = new CTexture[4],
|
Result_Panel_4P = new CTexture[4],
|
||||||
Result_Rainbow = new CTexture[41],
|
Result_Rainbow = new CTexture[41],
|
||||||
Result_Background = new CTexture[6],
|
//Result_Background = new CTexture[6],
|
||||||
Result_Crown = new CTexture[3],
|
Result_Crown = new CTexture[3],
|
||||||
|
|
||||||
Result_Flower_Rotate = new CTexture[5],
|
Result_Flower_Rotate = new CTexture[5],
|
||||||
Result_Work = new CTexture[3],
|
//Result_Work = new CTexture[3],
|
||||||
|
|
||||||
Result_Gauge = new CTexture[5],
|
Result_Gauge = new CTexture[5],
|
||||||
Result_Gauge_Base = new CTexture[5],
|
Result_Gauge_Base = new CTexture[5],
|
||||||
Result_Speech_Bubble = new CTexture[2],
|
Result_Speech_Bubble = new CTexture[2]
|
||||||
|
/*,
|
||||||
Result_Mountain = new CTexture[4];
|
Result_Mountain = new CTexture[4]*/;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 7_AIResults
|
#region 7_AIResults
|
||||||
@ -2255,7 +2257,8 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
#region [7_DanResults]
|
#region [7_DanResults]
|
||||||
|
|
||||||
public CTexture DanResult_Background,
|
public CTexture
|
||||||
|
//DanResult_Background,
|
||||||
DanResult_Rank,
|
DanResult_Rank,
|
||||||
DanResult_SongPanel_Base,
|
DanResult_SongPanel_Base,
|
||||||
DanResult_StatePanel_Base,
|
DanResult_StatePanel_Base,
|
||||||
|
@ -281,7 +281,6 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
|
|
||||||
this.bSelect[i] = true;
|
this.bSelect[i] = true;
|
||||||
TJAPlayer3.Skin.sound決定音.t再生する();
|
|
||||||
|
|
||||||
bool allPlayerSelected = true;
|
bool allPlayerSelected = true;
|
||||||
|
|
||||||
@ -298,9 +297,29 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
if (allPlayerSelected)
|
if (allPlayerSelected)
|
||||||
{
|
{
|
||||||
|
if (TJAPlayer3.Skin.soundSongDecide_AI.b読み込み成功 && TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||||
|
{
|
||||||
|
TJAPlayer3.Skin.soundSongDecide_AI.t再生する();
|
||||||
|
}
|
||||||
|
else if (TJAPlayer3.Skin.sound曲決定音.b読み込み成功)
|
||||||
|
{
|
||||||
|
TJAPlayer3.Skin.sound曲決定音.t再生する();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TJAPlayer3.Skin.sound決定音.t再生する();
|
||||||
|
}
|
||||||
|
|
||||||
for (int i2 = 0; i2 < TJAPlayer3.ConfigIni.nPlayerCount; i2++)
|
for (int i2 = 0; i2 < TJAPlayer3.ConfigIni.nPlayerCount; i2++)
|
||||||
{
|
{
|
||||||
TJAPlayer3.Skin.voiceMenuSongDecide[TJAPlayer3.SaveFile]?.t再生する();
|
if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||||
|
{
|
||||||
|
TJAPlayer3.Skin.voiceMenuSongDecide_AI[TJAPlayer3.GetActualPlayer(i2)]?.t再生する();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TJAPlayer3.Skin.voiceMenuSongDecide[TJAPlayer3.GetActualPlayer(i2)]?.t再生する();
|
||||||
|
}
|
||||||
CMenuCharacter.tMenuResetTimer(i2, CMenuCharacter.ECharacterAnimation.START);
|
CMenuCharacter.tMenuResetTimer(i2, CMenuCharacter.ECharacterAnimation.START);
|
||||||
if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||||
{
|
{
|
||||||
@ -312,6 +331,10 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TJAPlayer3.Skin.sound決定音.t再生する();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1053,7 +1053,7 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
//this.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
|
//this.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
|
||||||
//this.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
|
//this.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
|
||||||
CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.START);
|
CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.SELECT);
|
||||||
|
|
||||||
for (int i = 0; i < 7; i++) tカーソルスキップ(true);
|
for (int i = 0; i < 7; i++) tカーソルスキップ(true);
|
||||||
}
|
}
|
||||||
@ -1077,7 +1077,7 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
//this.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
|
//this.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
|
||||||
//this.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
|
//this.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
|
||||||
CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.START);
|
CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.SELECT);
|
||||||
|
|
||||||
for (int i = 0; i < 7; i++) tカーソルスキップ(false);
|
for (int i = 0; i < 7; i++) tカーソルスキップ(false);
|
||||||
}
|
}
|
||||||
@ -1647,8 +1647,16 @@ namespace TJAPlayer3
|
|||||||
for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
|
for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
|
||||||
{
|
{
|
||||||
this.n確定された曲の難易度[i] = tGetRandomSongDifficulty(usedDiffs[i]);
|
this.n確定された曲の難易度[i] = tGetRandomSongDifficulty(usedDiffs[i]);
|
||||||
|
|
||||||
|
if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||||
|
{
|
||||||
|
TJAPlayer3.Skin.voiceMenuSongDecide_AI[TJAPlayer3.GetActualPlayer(i)]?.t再生する();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
TJAPlayer3.Skin.voiceMenuSongDecide[TJAPlayer3.GetActualPlayer(i)]?.t再生する();
|
TJAPlayer3.Skin.voiceMenuSongDecide[TJAPlayer3.GetActualPlayer(i)]?.t再生する();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
this.n確定された曲の難易度[0] = this.act曲リスト.n現在のアンカ難易度レベルに最も近い難易度レベルを返す(this.r確定された曲);
|
this.n確定された曲の難易度[0] = this.act曲リスト.n現在のアンカ難易度レベルに最も近い難易度レベルを返す(this.r確定された曲);
|
||||||
|
@ -116,7 +116,11 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
{
|
{
|
||||||
if (TJAPlayer3.ConfigIni.bTokkunMode)
|
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
|
||||||
|
{
|
||||||
|
tex = TJAPlayer3.Tx.Taiko_Background[2];
|
||||||
|
}
|
||||||
|
else if (TJAPlayer3.ConfigIni.bTokkunMode)
|
||||||
{
|
{
|
||||||
if (TJAPlayer3.P1IsBlue())
|
if (TJAPlayer3.P1IsBlue())
|
||||||
tex = TJAPlayer3.Tx.Taiko_Background[6];
|
tex = TJAPlayer3.Tx.Taiko_Background[6];
|
||||||
|
@ -609,8 +609,8 @@ namespace TJAPlayer3
|
|||||||
int yOrigin = (isResult) ? TJAPlayer3.Skin.DanResult_Exam[1] : TJAPlayer3.Skin.Game_DanC_Y[1];
|
int yOrigin = (isResult) ? TJAPlayer3.Skin.DanResult_Exam[1] : TJAPlayer3.Skin.Game_DanC_Y[1];
|
||||||
|
|
||||||
// Origin position which will be used as a reference for bar elements
|
// Origin position which will be used as a reference for bar elements
|
||||||
int barXOffset = xOrigin + (currentPosition >= 3 ? 503 : 0);
|
int barXOffset = xOrigin + (currentPosition >= 3 ? TJAPlayer3.Skin.Game_DanC_Base_Offset_X[1] : TJAPlayer3.Skin.Game_DanC_Base_Offset_X[0]);
|
||||||
int barYOffset = yOrigin + TJAPlayer3.Skin.Game_DanC_Size[1] * yIndex + (yIndex * TJAPlayer3.Skin.Game_DanC_Padding);
|
int barYOffset = yOrigin + (currentPosition >= 3 ? TJAPlayer3.Skin.Game_DanC_Base_Offset_Y[1] : TJAPlayer3.Skin.Game_DanC_Base_Offset_Y[0]) + TJAPlayer3.Skin.Game_DanC_Size[1] * yIndex + (yIndex * TJAPlayer3.Skin.Game_DanC_Padding);
|
||||||
|
|
||||||
// Small bar
|
// Small bar
|
||||||
int lowerBarYOffset = barYOffset + TJAPlayer3.Skin.Game_DanC_Size[1] + TJAPlayer3.Skin.Game_DanC_Padding;
|
int lowerBarYOffset = barYOffset + TJAPlayer3.Skin.Game_DanC_Size[1] + TJAPlayer3.Skin.Game_DanC_Padding;
|
||||||
@ -719,10 +719,10 @@ namespace TJAPlayer3
|
|||||||
TJAPlayer3.Tx.DanC_SmallBase.vc拡大縮小倍率.X = isSmallGauge ? 0.34f : 1f;
|
TJAPlayer3.Tx.DanC_SmallBase.vc拡大縮小倍率.X = isSmallGauge ? 0.34f : 1f;
|
||||||
|
|
||||||
// 815 : Small base (70 + 745)
|
// 815 : Small base (70 + 745)
|
||||||
int miniBarPositionX = barXOffset + (isSmallGauge ? 410 : 745);
|
int miniBarPositionX = barXOffset + (isSmallGauge ? TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_X[1] : TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_X[0]);
|
||||||
|
|
||||||
// 613 + (j - 1) * 33 : Small base (barYoffset for 3rd exam : 494 + 119 + Local song offset (j - 1) * 33)
|
// 613 + (j - 1) * 33 : Small base (barYoffset for 3rd exam : 494 + 119 + Local song offset (j - 1) * 33)
|
||||||
int miniBarPositionY = (barYOffset + 119) + (j - 1) * 33 - (TJAPlayer3.Skin.Game_DanC_Size[1] + (TJAPlayer3.Skin.Game_DanC_Padding));
|
int miniBarPositionY = (barYOffset + (isSmallGauge ? TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_Y[1] : TJAPlayer3.Skin.Game_DanC_SmallBase_Offset_Y[0])) + (j - 1) * 33 - (TJAPlayer3.Skin.Game_DanC_Size[1] + (TJAPlayer3.Skin.Game_DanC_Padding));
|
||||||
|
|
||||||
// Display bars
|
// Display bars
|
||||||
#region [Displayables]
|
#region [Displayables]
|
||||||
|
@ -144,7 +144,7 @@ namespace TJAPlayer3
|
|||||||
double value = (Flying[i].Counter.n現在の値 / 140.0);
|
double value = (Flying[i].Counter.n現在の値 / 140.0);
|
||||||
|
|
||||||
Flying[i].X = StartPointX[Flying[i].Player] + TJAPlayer3.stage演奏ドラム画面.GetJPOSCROLLX(Flying[i].Player) + (movingDistanceX * value);
|
Flying[i].X = StartPointX[Flying[i].Player] + TJAPlayer3.stage演奏ドラム画面.GetJPOSCROLLX(Flying[i].Player) + (movingDistanceX * value);
|
||||||
Flying[i].Y = TJAPlayer3.Skin.Game_Effect_FlyingNotes_StartPoint_Y[Flying[i].Player] + TJAPlayer3.stage演奏ドラム画面.GetJPOSCROLLX(Flying[i].Player) + (int)(movingDistanceY * value);
|
Flying[i].Y = TJAPlayer3.Skin.Game_Effect_FlyingNotes_StartPoint_Y[Flying[i].Player] + TJAPlayer3.stage演奏ドラム画面.GetJPOSCROLLY(Flying[i].Player) + (int)(movingDistanceY * value);
|
||||||
|
|
||||||
if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||||
{
|
{
|
||||||
|
@ -184,7 +184,14 @@ namespace TJAPlayer3
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
LuaSetConstValues.Call(TJAPlayer3.ConfigIni.nPlayerCount, TJAPlayer3.P1IsBlue());
|
LuaSetConstValues.Call(TJAPlayer3.ConfigIni.nPlayerCount, TJAPlayer3.P1IsBlue());
|
||||||
LuaUpdateValues.Call(TJAPlayer3.FPS.DeltaTime, TJAPlayer3.FPS.n現在のFPS, TJAPlayer3.stage演奏ドラム画面.bIsAlreadyCleared, 0);
|
LuaUpdateValues.Call(TJAPlayer3.FPS.DeltaTime,
|
||||||
|
TJAPlayer3.FPS.n現在のFPS,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.bIsAlreadyCleared,
|
||||||
|
0,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.AIBattleState,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.bIsAIBattleWin,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.actPlayInfo.dbBPM);
|
||||||
|
|
||||||
LuaInit.Call();
|
LuaInit.Call();
|
||||||
}
|
}
|
||||||
@ -209,7 +216,14 @@ namespace TJAPlayer3
|
|||||||
currentFloorPositionMax140 = Math.Min(TJAPlayer3.stage演奏ドラム画面.actPlayInfo.NowMeasure[0] / (float)nightTime, 1f);
|
currentFloorPositionMax140 = Math.Min(TJAPlayer3.stage演奏ドラム画面.actPlayInfo.NowMeasure[0] / (float)nightTime, 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
LuaUpdateValues.Call(TJAPlayer3.FPS.DeltaTime, TJAPlayer3.FPS.n現在のFPS, TJAPlayer3.stage演奏ドラム画面.bIsAlreadyCleared, (double)currentFloorPositionMax140, TJAPlayer3.stage演奏ドラム画面.AIBattleState, TJAPlayer3.stage演奏ドラム画面.bIsAIBattleWin);
|
LuaUpdateValues.Call(TJAPlayer3.FPS.DeltaTime,
|
||||||
|
TJAPlayer3.FPS.n現在のFPS,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.bIsAlreadyCleared,
|
||||||
|
(double)currentFloorPositionMax140,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.AIBattleState,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.bIsAIBattleWin,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.actPlayInfo.dbBPM);
|
||||||
/*LuaScript.SetObjectToPath("fps", TJAPlayer3.FPS.n現在のFPS);
|
/*LuaScript.SetObjectToPath("fps", TJAPlayer3.FPS.n現在のFPS);
|
||||||
LuaScript.SetObjectToPath("deltaTime", TJAPlayer3.FPS.DeltaTime);
|
LuaScript.SetObjectToPath("deltaTime", TJAPlayer3.FPS.DeltaTime);
|
||||||
LuaScript.SetObjectToPath("isClear", TJAPlayer3.stage演奏ドラム画面.bIsAlreadyCleared);
|
LuaScript.SetObjectToPath("isClear", TJAPlayer3.stage演奏ドラム画面.bIsAlreadyCleared);
|
||||||
|
@ -168,9 +168,10 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
public void tSkipResultAnimations()
|
public void tSkipResultAnimations()
|
||||||
{
|
{
|
||||||
|
TJAPlayer3.stage結果.Background.SkipAnimation();
|
||||||
ct全体進行.n現在の値 = (int)MountainAppearValue;
|
ct全体進行.n現在の値 = (int)MountainAppearValue;
|
||||||
|
|
||||||
for (int i = 0; i < 9; i++)
|
for (int i = 0; i < b音声再生.Length; i++)
|
||||||
{
|
{
|
||||||
b音声再生[i] = true;
|
b音声再生[i] = true;
|
||||||
}
|
}
|
||||||
@ -614,9 +615,10 @@ namespace TJAPlayer3
|
|||||||
TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGreat,
|
TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGreat,
|
||||||
TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood,
|
TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood,
|
||||||
TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss,
|
TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss,
|
||||||
//TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nRoll.ToString(),
|
|
||||||
TJAPlayer3.stage演奏ドラム画面.GetRoll(i),
|
TJAPlayer3.stage演奏ドラム画面.GetRoll(i),
|
||||||
TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[i]
|
TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[i],
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nADLIB,
|
||||||
|
TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMine,
|
||||||
};
|
};
|
||||||
|
|
||||||
int[][] num_x;
|
int[][] num_x;
|
||||||
@ -641,6 +643,12 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
num_x[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
num_x[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||||
num_y[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
num_y[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||||
|
|
||||||
|
num_x[5][pos] = TJAPlayer3.Skin.Result_ADLib_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||||
|
num_y[5][pos] = TJAPlayer3.Skin.Result_ADLib_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||||
|
|
||||||
|
num_x[6][pos] = TJAPlayer3.Skin.Result_Bomb_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
|
||||||
|
num_y[6][pos] = TJAPlayer3.Skin.Result_Bomb_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
|
||||||
}
|
}
|
||||||
else if (TJAPlayer3.ConfigIni.nPlayerCount > 2)
|
else if (TJAPlayer3.ConfigIni.nPlayerCount > 2)
|
||||||
{
|
{
|
||||||
@ -661,6 +669,12 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
num_x[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
num_x[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||||
num_y[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
num_y[4][pos] = TJAPlayer3.Skin.Result_MaxCombo_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||||
|
|
||||||
|
num_x[5][pos] = TJAPlayer3.Skin.Result_ADLib_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||||
|
num_y[5][pos] = TJAPlayer3.Skin.Result_ADLib_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||||
|
|
||||||
|
num_x[6][pos] = TJAPlayer3.Skin.Result_Bomb_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
|
||||||
|
num_y[6][pos] = TJAPlayer3.Skin.Result_Bomb_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -669,7 +683,9 @@ namespace TJAPlayer3
|
|||||||
TJAPlayer3.Skin.Result_Good_X,
|
TJAPlayer3.Skin.Result_Good_X,
|
||||||
TJAPlayer3.Skin.Result_Miss_X,
|
TJAPlayer3.Skin.Result_Miss_X,
|
||||||
TJAPlayer3.Skin.Result_Roll_X,
|
TJAPlayer3.Skin.Result_Roll_X,
|
||||||
TJAPlayer3.Skin.Result_MaxCombo_X
|
TJAPlayer3.Skin.Result_MaxCombo_X,
|
||||||
|
TJAPlayer3.Skin.Result_ADLib_X,
|
||||||
|
TJAPlayer3.Skin.Result_Bomb_X
|
||||||
};
|
};
|
||||||
|
|
||||||
num_y = new int[][] {
|
num_y = new int[][] {
|
||||||
@ -677,25 +693,33 @@ namespace TJAPlayer3
|
|||||||
TJAPlayer3.Skin.Result_Good_Y,
|
TJAPlayer3.Skin.Result_Good_Y,
|
||||||
TJAPlayer3.Skin.Result_Miss_Y,
|
TJAPlayer3.Skin.Result_Miss_Y,
|
||||||
TJAPlayer3.Skin.Result_Roll_Y,
|
TJAPlayer3.Skin.Result_Roll_Y,
|
||||||
TJAPlayer3.Skin.Result_MaxCombo_Y
|
TJAPlayer3.Skin.Result_MaxCombo_Y,
|
||||||
|
TJAPlayer3.Skin.Result_ADLib_Y,
|
||||||
|
TJAPlayer3.Skin.Result_Bomb_Y
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int k = 0; k < 5; k++)
|
for (int k = 0; k < 7; k++)
|
||||||
{
|
{
|
||||||
if (ct全体進行.n現在の値 >= AnimeCount + (Interval * k))
|
if (ct全体進行.n現在の値 >= AnimeCount + (Interval * k))
|
||||||
{
|
{
|
||||||
TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.X = ct全体進行.n現在の値 <= AnimeCount + (Interval * k) + AddCount ? 1.3f - (float)Math.Sin((ct全体進行.n現在の値 - (AnimeCount + (Interval * k))) / (AddCount / 90) * (Math.PI / 180)) * 0.3f : 1.0f;
|
TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.X = ct全体進行.n現在の値 <= AnimeCount + (Interval * k) + AddCount ? 1.3f - (float)Math.Sin((ct全体進行.n現在の値 - (AnimeCount + (Interval * k))) / (AddCount / 90) * (Math.PI / 180)) * 0.3f : 1.0f;
|
||||||
TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.Y = ct全体進行.n現在の値 <= AnimeCount + (Interval * k) + AddCount ? 1.3f - (float)Math.Sin((ct全体進行.n現在の値 - (AnimeCount + (Interval * k))) / (AddCount / 90) * (Math.PI / 180)) * 0.3f : 1.0f;
|
TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.Y = ct全体進行.n現在の値 <= AnimeCount + (Interval * k) + AddCount ? 1.3f - (float)Math.Sin((ct全体進行.n現在の値 - (AnimeCount + (Interval * k))) / (AddCount / 90) * (Math.PI / 180)) * 0.3f : 1.0f;
|
||||||
|
|
||||||
|
if ((k != 5 || TJAPlayer3.Skin.Result_ADLib_Show) && (k != 6 || TJAPlayer3.Skin.Result_Bomb_Show))
|
||||||
|
{
|
||||||
this.t小文字表示(num_x[k][pos], num_y[k][pos], scoresArr[k]);
|
this.t小文字表示(num_x[k][pos], num_y[k][pos], scoresArr[k]);
|
||||||
|
}
|
||||||
|
|
||||||
TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.X = 1f;
|
TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.X = 1f;
|
||||||
TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.Y = 1f;
|
TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.Y = 1f;
|
||||||
|
|
||||||
if (!this.b音声再生[1 + k])
|
if (!this.b音声再生[1 + k])
|
||||||
|
{
|
||||||
|
if ((k != 5 || TJAPlayer3.Skin.Result_ADLib_Show) && (k != 6 || TJAPlayer3.Skin.Result_Bomb_Show))
|
||||||
{
|
{
|
||||||
TJAPlayer3.Skin.soundPon.t再生する();
|
TJAPlayer3.Skin.soundPon.t再生する();
|
||||||
|
}
|
||||||
this.b音声再生[1 + k] = true;
|
this.b音声再生[1 + k] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -736,10 +760,10 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
this.tスコア文字表示(score_x, score_y, (int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(E楽器パート.DRUMS, i));// TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nScore.ToString()));
|
this.tスコア文字表示(score_x, score_y, (int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(E楽器パート.DRUMS, i));// TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nScore.ToString()));
|
||||||
|
|
||||||
if (!b音声再生[6])
|
if (!b音声再生[8])
|
||||||
{
|
{
|
||||||
TJAPlayer3.Skin.soundScoreDon.t再生する();
|
TJAPlayer3.Skin.soundScoreDon.t再生する();
|
||||||
b音声再生[6] = true;
|
b音声再生[8] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1023,7 +1047,7 @@ namespace TJAPlayer3
|
|||||||
TJAPlayer3.Tx.Result_Speech_Bubble[pos].t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Result_Speech_Bubble_X[pos], TJAPlayer3.Skin.Result_Speech_Bubble_Y[pos],
|
TJAPlayer3.Tx.Result_Speech_Bubble[pos].t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Result_Speech_Bubble_X[pos], TJAPlayer3.Skin.Result_Speech_Bubble_Y[pos],
|
||||||
new Rectangle(Mood * speechBuddle_width, RandomText * speechBuddle_height, speechBuddle_width, speechBuddle_height));
|
new Rectangle(Mood * speechBuddle_width, RandomText * speechBuddle_height, speechBuddle_width, speechBuddle_height));
|
||||||
}
|
}
|
||||||
if (!b音声再生[9])
|
if (!b音声再生[11])
|
||||||
{
|
{
|
||||||
if (gaugeValues[p] >= 80.0f)
|
if (gaugeValues[p] >= 80.0f)
|
||||||
{
|
{
|
||||||
@ -1037,7 +1061,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (p == TJAPlayer3.ConfigIni.nPlayerCount - 1)
|
if (p == TJAPlayer3.ConfigIni.nPlayerCount - 1)
|
||||||
b音声再生[9] = true;
|
b音声再生[11] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@ -1109,10 +1133,10 @@ namespace TJAPlayer3
|
|||||||
TJAPlayer3.Tx.Result_ScoreRankEffect.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, scoreRankEffect_x, scoreRankEffect_y,
|
TJAPlayer3.Tx.Result_ScoreRankEffect.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, scoreRankEffect_x, scoreRankEffect_y,
|
||||||
new Rectangle((TJAPlayer3.stage結果.nスコアランク[p] - 1) * scoreRank_width, CurrentFlash * scoreRank_height, scoreRank_width, scoreRank_height));
|
new Rectangle((TJAPlayer3.stage結果.nスコアランク[p] - 1) * scoreRank_width, CurrentFlash * scoreRank_height, scoreRank_width, scoreRank_height));
|
||||||
|
|
||||||
if (!b音声再生[7] && ct全体進行.n現在の値 >= ScoreApparitionTimeStamp + 1180)
|
if (!b音声再生[9] && ct全体進行.n現在の値 >= ScoreApparitionTimeStamp + 1180)
|
||||||
{
|
{
|
||||||
TJAPlayer3.Skin.soundRankIn.t再生する();
|
TJAPlayer3.Skin.soundRankIn.t再生する();
|
||||||
b音声再生[7] = true;
|
b音声再生[9] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1184,10 +1208,10 @@ namespace TJAPlayer3
|
|||||||
TJAPlayer3.Tx.Result_CrownEffect.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, crownEffect_x, crownEffect_y,
|
TJAPlayer3.Tx.Result_CrownEffect.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, crownEffect_x, crownEffect_y,
|
||||||
new Rectangle(ClearType * crownEffect_width, CurrentFlash * crownEffect_height, crownEffect_width, crownEffect_height));
|
new Rectangle(ClearType * crownEffect_width, CurrentFlash * crownEffect_height, crownEffect_width, crownEffect_height));
|
||||||
|
|
||||||
if (!b音声再生[8] && ct全体進行.n現在の値 >= ScoreApparitionTimeStamp + 2680)
|
if (!b音声再生[10] && ct全体進行.n現在の値 >= ScoreApparitionTimeStamp + 2680)
|
||||||
{
|
{
|
||||||
TJAPlayer3.Skin.soundCrownIn.t再生する();
|
TJAPlayer3.Skin.soundCrownIn.t再生する();
|
||||||
b音声再生[8] = true;
|
b音声再生[10] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1244,7 +1268,7 @@ namespace TJAPlayer3
|
|||||||
public float MountainAppearValue;
|
public float MountainAppearValue;
|
||||||
private int GaugeFactor;
|
private int GaugeFactor;
|
||||||
|
|
||||||
public bool[] b音声再生 = { false, false, false, false, false, false, false, false, false, false, false, false, false };
|
public bool[] b音声再生 = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };
|
||||||
|
|
||||||
// Cherry blossom flowers variables
|
// Cherry blossom flowers variables
|
||||||
/*
|
/*
|
||||||
|
@ -105,7 +105,7 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
|
|
||||||
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan && TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Tower)
|
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan && TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Tower)
|
||||||
TJAPlayer3.Skin.bgmリザルトイン音.t再生する();
|
bgmResultIn.t再生する();
|
||||||
|
|
||||||
Trace.TraceInformation("結果ステージを活性化します。");
|
Trace.TraceInformation("結果ステージを活性化します。");
|
||||||
Trace.Indent();
|
Trace.Indent();
|
||||||
@ -745,9 +745,8 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
|
else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
|
||||||
{
|
{
|
||||||
//Luaに移植する時にコメントアウトを解除
|
Background = new ResultBG(CSkin.Path($@"{TextureLoader.BASE}{TextureLoader.DANRESULT}Script.lua"));
|
||||||
//Background = new ScriptBG(CSkin.Path($@"{TextureLoader.BASE}{TextureLoader.DANRESULT}\Script.lua"));
|
Background.Init();
|
||||||
//Background.Init();
|
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.FontName))
|
if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.FontName))
|
||||||
{
|
{
|
||||||
@ -773,14 +772,14 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
else if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
else if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||||
{
|
{
|
||||||
Background = new ScriptBG(CSkin.Path($@"{TextureLoader.BASE}{TextureLoader.RESULT}\AIBattle\Script.lua"));
|
Background = new ResultBG(CSkin.Path($@"{TextureLoader.BASE}{TextureLoader.RESULT}AIBattle\Script.lua"));
|
||||||
Background.Init();
|
Background.Init();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Luaに移植する時にコメントアウトを解除
|
//Luaに移植する時にコメントアウトを解除
|
||||||
//Background = new ScriptBG(CSkin.Path($@"{TextureLoader.BASE}{TextureLoader.RESULT}\Script.lua"));
|
Background = new ResultBG(CSkin.Path($@"{TextureLoader.BASE}{TextureLoader.RESULT}\Script.lua"));
|
||||||
//Background.Init();
|
Background.Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
base.OnManagedリソースの作成();
|
base.OnManagedリソースの作成();
|
||||||
@ -858,13 +857,14 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
#region [Ensou game result screen]
|
#region [Ensou game result screen]
|
||||||
|
|
||||||
if (!b音声再生 && !TJAPlayer3.Skin.bgmリザルトイン音.b再生中)
|
if (!b音声再生 && !bgmResultIn.b再生中)
|
||||||
{
|
{
|
||||||
TJAPlayer3.Skin.bgmリザルト音.t再生する();
|
bgmResultLoop.t再生する();
|
||||||
b音声再生 = true;
|
b音声再生 = true;
|
||||||
}
|
}
|
||||||
if (!TJAPlayer3.ConfigIni.bAIBattleMode)
|
if (!TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
if (TJAPlayer3.Tx.Result_Background != null)
|
if (TJAPlayer3.Tx.Result_Background != null)
|
||||||
{
|
{
|
||||||
bool is1P = (TJAPlayer3.ConfigIni.nPlayerCount == 1);
|
bool is1P = (TJAPlayer3.ConfigIni.nPlayerCount == 1);
|
||||||
@ -1110,7 +1110,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
if (TJAPlayer3.Tx.Result_Header != null)
|
if (TJAPlayer3.Tx.Result_Header != null)
|
||||||
{
|
{
|
||||||
TJAPlayer3.Tx.Result_Header.t2D描画(TJAPlayer3.app.Device, 0, 0);
|
TJAPlayer3.Tx.Result_Header.t2D描画(TJAPlayer3.app.Device, 0, 0);
|
||||||
@ -1131,9 +1131,9 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
if (!b音声再生 && !TJAPlayer3.Skin.bgmリザルトイン音.b再生中)
|
if (!b音声再生 && !bgmResultIn.b再生中)
|
||||||
{
|
{
|
||||||
TJAPlayer3.Skin.bgmリザルト音.t再生する();
|
bgmResultLoop.t再生する();
|
||||||
b音声再生 = true;
|
b音声再生 = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1180,7 +1180,7 @@ namespace TJAPlayer3
|
|||||||
b音声再生 = true;
|
b音声再生 = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
TJAPlayer3.Tx.DanResult_Background.t2D描画(TJAPlayer3.app.Device, 0, 0);
|
//TJAPlayer3.Tx.DanResult_Background.t2D描画(TJAPlayer3.app.Device, 0, 0);
|
||||||
TJAPlayer3.Tx.DanResult_SongPanel_Base.t2D描画(TJAPlayer3.app.Device, 0, 0);
|
TJAPlayer3.Tx.DanResult_SongPanel_Base.t2D描画(TJAPlayer3.app.Device, 0, 0);
|
||||||
|
|
||||||
#region [DanPlate]
|
#region [DanPlate]
|
||||||
@ -1540,7 +1540,7 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
#region [ Return to song select screen (Faster method) ]
|
#region [ Return to song select screen (Faster method) ]
|
||||||
|
|
||||||
TJAPlayer3.Skin.bgmリザルト音.t停止する();
|
bgmResultLoop.t停止する();
|
||||||
TJAPlayer3.Skin.bgmDanResult.t停止する();
|
TJAPlayer3.Skin.bgmDanResult.t停止する();
|
||||||
TJAPlayer3.Skin.bgmTowerResult.t停止する();
|
TJAPlayer3.Skin.bgmTowerResult.t停止する();
|
||||||
TJAPlayer3.Skin.sound決定音.t再生する();
|
TJAPlayer3.Skin.sound決定音.t再生する();
|
||||||
@ -1606,7 +1606,7 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
base.eフェーズID = CStage.Eフェーズ.共通_フェードアウト;
|
base.eフェーズID = CStage.Eフェーズ.共通_フェードアウト;
|
||||||
this.eフェードアウト完了時の戻り値 = E戻り値.完了;
|
this.eフェードアウト完了時の戻り値 = E戻り値.完了;
|
||||||
TJAPlayer3.Skin.bgmリザルト音.t停止する();
|
bgmResultLoop.t停止する();
|
||||||
TJAPlayer3.Skin.bgmDanResult.t停止する();
|
TJAPlayer3.Skin.bgmDanResult.t停止する();
|
||||||
TJAPlayer3.Skin.bgmTowerResult.t停止する();
|
TJAPlayer3.Skin.bgmTowerResult.t停止する();
|
||||||
}
|
}
|
||||||
@ -1970,7 +1970,7 @@ namespace TJAPlayer3
|
|||||||
private int n最後に再生したHHのWAV番号;
|
private int n最後に再生したHHのWAV番号;
|
||||||
private int n最後に再生したHHのチャンネル番号;
|
private int n最後に再生したHHのチャンネル番号;
|
||||||
private CSound rResultSound;
|
private CSound rResultSound;
|
||||||
private ScriptBG Background;
|
public ResultBG Background;
|
||||||
|
|
||||||
public bool[] bClear
|
public bool[] bClear
|
||||||
{
|
{
|
||||||
@ -2063,6 +2063,36 @@ namespace TJAPlayer3
|
|||||||
private CPrivateFastFont pfTowerText48;
|
private CPrivateFastFont pfTowerText48;
|
||||||
private CPrivateFastFont pfTowerText72;
|
private CPrivateFastFont pfTowerText72;
|
||||||
|
|
||||||
|
private CSkin.Cシステムサウンド bgmResultIn
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||||
|
{
|
||||||
|
return TJAPlayer3.Skin.bgmResultIn_AI;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return TJAPlayer3.Skin.bgmリザルトイン音;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private CSkin.Cシステムサウンド bgmResultLoop
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||||
|
{
|
||||||
|
return TJAPlayer3.Skin.bgmResult_AI;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return TJAPlayer3.Skin.bgmリザルト音;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Modal queues
|
// Modal queues
|
||||||
private ModalQueue mqModals;
|
private ModalQueue mqModals;
|
||||||
private Modal[] displayedModals;
|
private Modal[] displayedModals;
|
||||||
|
41
TJAPlayer3/Stages/08.Result/ResultBG.cs
Normal file
41
TJAPlayer3/Stages/08.Result/ResultBG.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NLua;
|
||||||
|
using FDK;
|
||||||
|
|
||||||
|
namespace TJAPlayer3
|
||||||
|
{
|
||||||
|
class ResultBG : ScriptBG
|
||||||
|
{
|
||||||
|
private LuaFunction LuaSkipAnimation;
|
||||||
|
|
||||||
|
public ResultBG(string filePath) : base(filePath)
|
||||||
|
{
|
||||||
|
if (LuaScript != null)
|
||||||
|
{
|
||||||
|
LuaSkipAnimation = LuaScript.GetFunction("skipAnime");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new void Dispose()
|
||||||
|
{
|
||||||
|
base.Dispose();
|
||||||
|
LuaSkipAnimation?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SkipAnimation()
|
||||||
|
{
|
||||||
|
if (LuaScript == null) return;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
LuaSkipAnimation.Call();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -159,6 +159,7 @@
|
|||||||
<Compile Include="Stages\07.Game\Taiko\EndAnimeScript.cs" />
|
<Compile Include="Stages\07.Game\Taiko\EndAnimeScript.cs" />
|
||||||
<Compile Include="Stages\07.Game\Taiko\NotesManager.cs" />
|
<Compile Include="Stages\07.Game\Taiko\NotesManager.cs" />
|
||||||
<Compile Include="Stages\07.Game\Taiko\ScriptBG.cs" />
|
<Compile Include="Stages\07.Game\Taiko\ScriptBG.cs" />
|
||||||
|
<Compile Include="Stages\08.Result\ResultBG.cs" />
|
||||||
<Compile Include="Stages\15.OpenEncyclopedia\CEncyclopediaControler.cs" />
|
<Compile Include="Stages\15.OpenEncyclopedia\CEncyclopediaControler.cs" />
|
||||||
<Compile Include="Stages\15.OpenEncyclopedia\COpenEncyclopedia.cs" />
|
<Compile Include="Stages\15.OpenEncyclopedia\COpenEncyclopedia.cs" />
|
||||||
<Compile Include="Stages\XX.Templates\CStageTemplate.cs" />
|
<Compile Include="Stages\XX.Templates\CStageTemplate.cs" />
|
||||||
|
@ -7,13 +7,15 @@ local isClear = { false, false, false, false, false }
|
|||||||
local towerNightNum = 0
|
local towerNightNum = 0
|
||||||
local battleState = 0
|
local battleState = 0
|
||||||
local battleWin = false
|
local battleWin = false
|
||||||
|
local gauge = { 0, 0, 0, 0, 0 }
|
||||||
|
local bpm = { 0, 0, 0, 0, 0 }
|
||||||
|
|
||||||
function setConstValues(_playerCount, _p1IsBlue)
|
function setConstValues(_playerCount, _p1IsBlue)
|
||||||
playerCount = _playerCount
|
playerCount = _playerCount
|
||||||
p1IsBlue = _p1IsBlue
|
p1IsBlue = _p1IsBlue
|
||||||
end
|
end
|
||||||
|
|
||||||
function updateValues(_deltaTime, _fps, _isClear, _towerNightNum, _battleState, _battleWin)
|
function updateValues(_deltaTime, _fps, _isClear, _towerNightNum, _battleState, _battleWin, _gauge, _bpm)
|
||||||
deltaTime = _deltaTime
|
deltaTime = _deltaTime
|
||||||
fps = _fps
|
fps = _fps
|
||||||
isClear = _isClear
|
isClear = _isClear
|
||||||
@ -21,4 +23,6 @@ function updateValues(_deltaTime, _fps, _isClear, _towerNightNum, _battleState,
|
|||||||
deltaTime = _deltaTime
|
deltaTime = _deltaTime
|
||||||
battleState = _battleState
|
battleState = _battleState
|
||||||
battleWin = _battleWin
|
battleWin = _battleWin
|
||||||
|
gauge = _gauge
|
||||||
|
bpm = _bpm
|
||||||
end
|
end
|
@ -443,6 +443,14 @@ Game_DanC_X=807,70,70,70
|
|||||||
|
|
||||||
Game_DanC_Y=116,292,292,292
|
Game_DanC_Y=116,292,292,292
|
||||||
|
|
||||||
|
Game_DanC_Base_Offset_X=0,503
|
||||||
|
|
||||||
|
Game_DanC_Base_Offset_Y=0,0
|
||||||
|
|
||||||
|
Game_DanC_SmallBase_Offset_X=745,410
|
||||||
|
|
||||||
|
Game_DanC_SmallBase_Offset_Y=119,119
|
||||||
|
|
||||||
Game_DanC_Number_XY=214,67
|
Game_DanC_Number_XY=214,67
|
||||||
|
|
||||||
Game_DanC_Dan_Plate=1120,535
|
Game_DanC_Dan_Plate=1120,535
|
||||||
|
@ -10,6 +10,58 @@
|
|||||||
--func:SetScale(xscale, yscale, "filename")
|
--func:SetScale(xscale, yscale, "filename")
|
||||||
--func:SetColor(r, g, b, "filename")
|
--func:SetColor(r, g, b, "filename")
|
||||||
|
|
||||||
|
local bg_width = 1280
|
||||||
|
local bg_height = 720
|
||||||
|
|
||||||
|
local cloud_width = 1200
|
||||||
|
local cloud_height = 360
|
||||||
|
|
||||||
|
local cloud_count = 11
|
||||||
|
|
||||||
|
local cloud_x = { 642, 612, 652, 1148, 1180, 112, 8, 1088, 1100, 32, 412 }
|
||||||
|
local cloud_y = { 202, 424, 636, 530, 636, 636, 102, 52, 108, 326, 644 }
|
||||||
|
local cloud_move = { 150, 120, 180, 60, 90, 150, 120, 50, 45, 120, 180 }
|
||||||
|
|
||||||
|
local shine_count = 6
|
||||||
|
|
||||||
|
local shine_x = {
|
||||||
|
{ 885, 1255, 725, 890, 1158, 1140 },
|
||||||
|
{ 395, 25, 555, 390, 122, 140 }
|
||||||
|
}
|
||||||
|
|
||||||
|
local shine_y = {
|
||||||
|
{ 650, 405, 645, 420, 202, 585 },
|
||||||
|
{ 650, 405, 645, 420, 202, 585 }
|
||||||
|
}
|
||||||
|
|
||||||
|
local shine_size = { 0.44, 0.6, 0.4, 0.15, 0.35, 0.6 }
|
||||||
|
|
||||||
|
local work_count = 3
|
||||||
|
|
||||||
|
local work_x = {
|
||||||
|
{ 800, 900, 1160 },
|
||||||
|
{ 480, 380, 120 }
|
||||||
|
}
|
||||||
|
local work_y = {
|
||||||
|
{ 435, 185, 260 },
|
||||||
|
{ 435, 185, 260 }
|
||||||
|
}
|
||||||
|
|
||||||
|
local worksTimeStamp = { 1000, 2000, 3000 }
|
||||||
|
|
||||||
|
local commonCounter = 0
|
||||||
|
|
||||||
|
local gaugeFactor = 0
|
||||||
|
local mountainAppearValue = 0
|
||||||
|
local mountainClearIncounter = 0
|
||||||
|
|
||||||
|
local shineCounter = 0
|
||||||
|
local workCounter = 0
|
||||||
|
|
||||||
|
function skipAnime()
|
||||||
|
commonCounter = mountainAppearValue
|
||||||
|
end
|
||||||
|
|
||||||
function clearIn(player)
|
function clearIn(player)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -17,10 +69,218 @@ function clearOut(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function init()
|
function init()
|
||||||
|
func:AddGraph("Background.png")
|
||||||
|
|
||||||
|
func:AddGraph("Background_0.png")
|
||||||
|
func:AddGraph("Background_1.png")
|
||||||
|
func:AddGraph("Background_2.png")
|
||||||
|
func:AddGraph("Background_3.png")
|
||||||
|
func:AddGraph("Background_4.png")
|
||||||
|
func:AddGraph("Background_5.png")
|
||||||
|
|
||||||
|
func:AddGraph("Background_Mountain_0.png")
|
||||||
|
func:AddGraph("Background_Mountain_1.png")
|
||||||
|
func:AddGraph("Background_Mountain_2.png")
|
||||||
|
func:AddGraph("Background_Mountain_3.png")
|
||||||
|
|
||||||
|
func:AddGraph("Cloud.png")
|
||||||
|
func:AddGraph("Shine.png")
|
||||||
|
|
||||||
|
for i = 0, work_count - 1 do
|
||||||
|
func:AddGraph("Work/"..tostring(i)..".png")
|
||||||
|
end
|
||||||
|
|
||||||
|
commonCounter = 0
|
||||||
|
gaugeFactor = math.max(gauge[0], math.max(gauge[1], math.max(gauge[2], math.max(gauge[3], gauge[4])))) / 2
|
||||||
|
mountainAppearValue = 10275 + (66 * gaugeFactor)
|
||||||
|
mountainClearIncounter = 0
|
||||||
|
|
||||||
|
shineCounter = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
function update()
|
function update()
|
||||||
|
commonCounter = commonCounter + (deltaTime * 1000)
|
||||||
|
|
||||||
|
if commonCounter >= mountainAppearValue then
|
||||||
|
mountainClearIncounter = mountainClearIncounter + (deltaTime * 333)
|
||||||
|
mountainClearIncounter = math.min(mountainClearIncounter, 515)
|
||||||
|
end
|
||||||
|
|
||||||
|
shineCounter = shineCounter + (deltaTime * 1000)
|
||||||
|
if shineCounter > 1000 then
|
||||||
|
shineCounter = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
workCounter = workCounter + (deltaTime * 1000)
|
||||||
|
if workCounter > 4000 then
|
||||||
|
workCounter = 0
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function draw()
|
function draw()
|
||||||
|
func:DrawGraph(0, 0, "Background.png")
|
||||||
|
|
||||||
|
gaugeAnimFactors = (commonCounter - mountainAppearValue) * 3
|
||||||
|
|
||||||
|
if playerCount == 1 then
|
||||||
|
|
||||||
|
index = 0
|
||||||
|
if p1IsBlue then
|
||||||
|
index = 2
|
||||||
|
end
|
||||||
|
|
||||||
|
mountainScale = 1.0
|
||||||
|
|
||||||
|
if commonCounter >= mountainAppearValue and isClear[0] then
|
||||||
|
func:SetOpacity(gaugeAnimFactors, "Background_1.png")
|
||||||
|
func:SetOpacity(255 - gaugeAnimFactors, "Background_Mountain_"..tostring(index)..".png")
|
||||||
|
func:SetOpacity(gaugeAnimFactors, "Background_Mountain_"..tostring(index + 1)..".png")
|
||||||
|
|
||||||
|
if mountainClearIncounter <= 90 then
|
||||||
|
mountainScale = 1.0 - math.sin(mountainClearIncounter * (math.pi / 180)) * 0.18
|
||||||
|
elseif mountainClearIncounter <= 225 then
|
||||||
|
mountainScale = 0.82 + math.sin((mountainClearIncounter - 90) / 1.5 * (math.pi / 180)) * 0.58
|
||||||
|
elseif mountainClearIncounter <= 245 then
|
||||||
|
mountainScale = 1.4
|
||||||
|
elseif mountainClearIncounter <= 335 then
|
||||||
|
mountainScale = 0.9 + math.sin((mountainClearIncounter - 155) * (math.pi / 180)) * 0.5
|
||||||
|
elseif mountainClearIncounter <= 515 then
|
||||||
|
mountainScale = 0.9 + math.sin((mountainClearIncounter - 335) * (math.pi / 180)) * 0.4
|
||||||
|
else
|
||||||
|
mountainScale = 0.9
|
||||||
|
end
|
||||||
|
else
|
||||||
|
func:SetOpacity(0, "Background_1.png")
|
||||||
|
func:SetOpacity(255, "Background_Mountain_"..tostring(index)..".png")
|
||||||
|
func:SetOpacity(0, "Background_Mountain_"..tostring(index + 1)..".png")
|
||||||
|
end
|
||||||
|
|
||||||
|
func:SetScale(1.0, mountainScale, "Background_Mountain_"..tostring(index + 1)..".png")
|
||||||
|
|
||||||
|
if p1IsBlue then
|
||||||
|
func:DrawGraph(0, 0, "Background_2.png")
|
||||||
|
else
|
||||||
|
func:DrawGraph(0, 0, "Background_0.png")
|
||||||
|
end
|
||||||
|
func:DrawGraph(0, 0, "Background_1.png")
|
||||||
|
|
||||||
|
func:DrawGraph(0, 0 - ((mountainScale - 1.0) * bg_height), "Background_Mountain_"..tostring(index)..".png")
|
||||||
|
func:DrawGraph(0, 0 - ((mountainScale - 1.0) * bg_height), "Background_Mountain_"..tostring(index + 1)..".png")
|
||||||
|
|
||||||
|
|
||||||
|
func:SetScale(0.65, 0.65, "Cloud.png")
|
||||||
|
|
||||||
|
cloudOpacity = 0
|
||||||
|
if commonCounter >= mountainAppearValue and isClear[0] then
|
||||||
|
cloudOpacity = math.min(255, math.max(0, commonCounter - mountainAppearValue))
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 0, cloud_count - 1 do
|
||||||
|
move = (cloud_move[i + 1] * (commonCounter / 10000))
|
||||||
|
|
||||||
|
clearValue = ((commonCounter - mountainAppearValue) % 10000) / 10000.0
|
||||||
|
|
||||||
|
clearMove = (cloud_move[i + 1] * clearValue)
|
||||||
|
|
||||||
|
func:SetOpacity(255 - cloudOpacity, "Cloud.png")
|
||||||
|
func:DrawGraphRectCenter(cloud_x[i + 1] - move, cloud_y[i + 1], cloud_width * i, cloud_height * index, cloud_width, cloud_height, "Cloud.png")
|
||||||
|
|
||||||
|
func:SetOpacity(cloudOpacity + (math.min(math.sin(clearValue * math.pi) * 1000, 255) - 255), "Cloud.png")
|
||||||
|
func:DrawGraphRectCenter(cloud_x[i + 1] - clearMove, cloud_y[i + 1], cloud_width * i, cloud_height, cloud_width, cloud_height, "Cloud.png")
|
||||||
|
end
|
||||||
|
|
||||||
|
if commonCounter >= mountainAppearValue and isClear[0] then
|
||||||
|
quadrant500 = shineCounter % 500
|
||||||
|
|
||||||
|
for i = 0, shine_count - 1 do
|
||||||
|
|
||||||
|
--shineCounter
|
||||||
|
if (i < 2 and shineCounter >= 500) or (i >= 2 and shineCounter < 500) then
|
||||||
|
func:SetOpacity(0, "Shine.png")
|
||||||
|
elseif quadrant500 >= 100 and quadrant500 <= 500 - 100 then
|
||||||
|
func:SetOpacity(255, "Shine.png")
|
||||||
|
else
|
||||||
|
func:SetOpacity((255 * math.min(quadrant500, 500 - quadrant500)) / 100, "Shine.png")
|
||||||
|
end
|
||||||
|
func:SetScale(shine_size[i + 1], shine_size[i + 1], "Shine.png")
|
||||||
|
|
||||||
|
if p1IsBlue then
|
||||||
|
func:DrawGraphCenter(shine_x[2][i + 1], shine_y[2][i + 1], "Shine.png")
|
||||||
|
else
|
||||||
|
func:DrawGraphCenter(shine_x[1][i + 1], shine_y[1][i + 1], "Shine.png")
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
if commonCounter <= mountainAppearValue + 1000 then
|
||||||
|
for i = 0, work_count - 1 do
|
||||||
|
if commonCounter <= mountainAppearValue + 255 then
|
||||||
|
tmpTimer = commonCounter - mountainAppearValue
|
||||||
|
func:SetOpacity(tmpTimer, "Work/"..tostring(i)..".png")
|
||||||
|
func:SetScale(0.6 * (tmpTimer / 225), 0.6 * (tmpTimer / 225), "Work/"..tostring(i)..".png")
|
||||||
|
else
|
||||||
|
tmpTimer = math.max(0, (2 * 255) - (commonCounter - mountainAppearValue - 255))
|
||||||
|
func:SetOpacity(tmpTimer, "Work/"..tostring(i)..".png")
|
||||||
|
func:SetScale(0.6, 0.6, "Work/"..tostring(i)..".png")
|
||||||
|
end
|
||||||
|
|
||||||
|
if p1IsBlue then
|
||||||
|
func:DrawGraphCenter(work_x[2][i + 1], work_y[2][i + 1], "Work/"..tostring(i)..".png")
|
||||||
|
else
|
||||||
|
func:DrawGraphCenter(work_x[1][i + 1], work_y[1][i + 1], "Work/"..tostring(i)..".png")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for i = 0, work_count - 1 do
|
||||||
|
tmpStamp = worksTimeStamp[i + 1]
|
||||||
|
if workCounter <= tmpStamp + 255 then
|
||||||
|
tmpTimer = workCounter - tmpStamp
|
||||||
|
func:SetOpacity(tmpTimer, "Work/"..tostring(i)..".png")
|
||||||
|
func:SetScale(0.6 * (tmpTimer / 225), 0.6 * (tmpTimer / 225), "Work/"..tostring(i)..".png")
|
||||||
|
else
|
||||||
|
tmpTimer = math.max(0, (2 * 255) - (workCounter - tmpStamp - 255))
|
||||||
|
func:SetOpacity(tmpTimer / 2, "Work/"..tostring(i)..".png")
|
||||||
|
func:SetScale(0.6 , 0.6, "Work/"..tostring(i)..".png")
|
||||||
|
end
|
||||||
|
|
||||||
|
if p1IsBlue then
|
||||||
|
func:DrawGraphCenter(work_x[2][i + 1], work_y[2][i + 1], "Work/"..tostring(i)..".png")
|
||||||
|
else
|
||||||
|
func:DrawGraphCenter(work_x[1][i + 1], work_y[1][i + 1], "Work/"..tostring(i)..".png")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif playerCount == 2 then
|
||||||
|
|
||||||
|
for i = 0, 1 do
|
||||||
|
|
||||||
|
if isClear[i] then
|
||||||
|
func:SetOpacity(gaugeAnimFactors, "Background_1.png")
|
||||||
|
else
|
||||||
|
func:SetOpacity(0, "Background_1.png")
|
||||||
|
end
|
||||||
|
|
||||||
|
func:DrawRectGraph((bg_width / 2) * i, 0, (bg_width / 2) * i, 0, (bg_width / 2), bg_height, "Background_"..tostring(2 * i)..".png")
|
||||||
|
func:DrawRectGraph((bg_width / 2) * i, 0, (bg_width / 2) * i, 0, (bg_width / 2), bg_height, "Background_1.png")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
|
||||||
|
drawCount = math.max(playerCount, 4)
|
||||||
|
for i = 0, drawCount - 1 do
|
||||||
|
index = i + 1
|
||||||
|
if i == 0 then
|
||||||
|
index = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if isClear[i] then
|
||||||
|
func:SetOpacity(gaugeAnimFactors, "Background_1.png")
|
||||||
|
else
|
||||||
|
func:SetOpacity(0, "Background_1.png")
|
||||||
|
end
|
||||||
|
|
||||||
|
func:DrawRectGraph((bg_width / drawCount) * i, 0, (bg_width / drawCount) * i, 0, (bg_width / drawCount), bg_height, "Background_"..tostring(index)..".png")
|
||||||
|
func:DrawRectGraph((bg_width / drawCount) * i, 0, (bg_width / drawCount) * i, 0, (bg_width / drawCount), bg_height, "Background_1.png")
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
@ -17,10 +17,12 @@ function clearOut(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function init()
|
function init()
|
||||||
|
func:AddGraph("Background.png")
|
||||||
end
|
end
|
||||||
|
|
||||||
function update()
|
function update()
|
||||||
end
|
end
|
||||||
|
|
||||||
function draw()
|
function draw()
|
||||||
|
func:DrawGraph(0, 0, "Background.png")
|
||||||
end
|
end
|
||||||
|
@ -41,6 +41,12 @@ Result_Roll_5P=151,377
|
|||||||
Result_MaxCombo_4P=183,419
|
Result_MaxCombo_4P=183,419
|
||||||
Result_MaxCombo_5P=151,419
|
Result_MaxCombo_5P=151,419
|
||||||
|
|
||||||
|
Result_ADLib_4P=0,0
|
||||||
|
Result_ADLib_5P=0,0
|
||||||
|
|
||||||
|
Result_Bomb_4P=0,0
|
||||||
|
Result_Bomb_5P=0,0
|
||||||
|
|
||||||
Result_Score_4P=253,180
|
Result_Score_4P=253,180
|
||||||
Result_Score_5P=221,180
|
Result_Score_5P=221,180
|
||||||
|
|
||||||
|
@ -104,6 +104,20 @@ Result_MaxCombo_X=490,1125
|
|||||||
Result_MaxCombo_Y=356,356
|
Result_MaxCombo_Y=356,356
|
||||||
|
|
||||||
|
|
||||||
|
Result_ADLib_Show=0
|
||||||
|
|
||||||
|
Result_ADLib_X=0,0
|
||||||
|
|
||||||
|
Result_ADLib_Y=0,0
|
||||||
|
|
||||||
|
|
||||||
|
Result_Bomb_Show=0
|
||||||
|
|
||||||
|
Result_Bomb_X=0,0
|
||||||
|
|
||||||
|
Result_Bomb_Y=0,0
|
||||||
|
|
||||||
|
|
||||||
Result_Score_X=295,930
|
Result_Score_X=295,930
|
||||||
|
|
||||||
Result_Score_Y=212,212
|
Result_Score_Y=212,212
|
||||||
|
Loading…
Reference in New Issue
Block a user