Sub-menu background and visual improvements
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@ -132,8 +132,7 @@ namespace TJAPlayer3
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#endregion
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// Temporary textures, to reimplement to fit the new menu
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TJAPlayer3.Tx.Difficulty_Option.t2D描画(TJAPlayer3.app.Device, 0, y);
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float baseX = (player == 0) ? 200 : 1180;
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@ -153,7 +152,11 @@ namespace TJAPlayer3
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txNone,
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};
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TJAPlayer3.Tx.Difficulty_Option_Select.t2D描画(TJAPlayer3.app.Device, baseX - 200, baseY - 375 + NowCount * 40.7f);
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var _shift = player == 1 ? 640 : 0;
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var _rect = new Rectangle(_shift, 0, 640, 720);
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TJAPlayer3.Tx.Difficulty_Option.t2D描画(TJAPlayer3.app.Device, _shift, y, _rect);
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TJAPlayer3.Tx.Difficulty_Option_Select.t2D描画(TJAPlayer3.app.Device, _shift, baseY - 375 + NowCount * 40.8f, _rect);
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for (int i = 0; i < OptionType.Length; i++)
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{
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@ -162,7 +165,7 @@ namespace TJAPlayer3
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for (int i = 0; i < _textures.Length; i++)
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{
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_textures[i]?.t2D拡大率考慮描画(TJAPlayer3.app.Device, CTexture.RefPnt.Up, baseX, baseY + i * 40.7f);
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_textures[i]?.t2D拡大率考慮描画(TJAPlayer3.app.Device, CTexture.RefPnt.Up, baseX, baseY + 4 + i * 40.8f);
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}
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if (ctClose.n現在の値 >= 50)
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