Display scores on the 2nd dan result pad (Exam display doesn't work yet)
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@ -513,7 +513,7 @@ namespace TJAPlayer3
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}
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// Regular ingame exams draw
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public void DrawExam(Dan_C[] dan_C)
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public void DrawExam(Dan_C[] dan_C, bool isResult = false)
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{
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int count = 0;
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int countNoGauge = 0;
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@ -538,7 +538,8 @@ namespace TJAPlayer3
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if (dan_C[i] == null || dan_C[i].GetEnable() != true)
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continue ;
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if (dan_C[i].GetExamType() != Exam.Type.Gauge)
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if (dan_C[i].GetExamType() != Exam.Type.Gauge
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|| isResult)
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{
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currentPosition++;
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@ -548,9 +549,19 @@ namespace TJAPlayer3
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// Y index of the gauge
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int yIndex = (currentPosition % 3) + 1;
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// Specific case for gauge
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if (dan_C[i].GetExamType() == Exam.Type.Gauge)
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yIndex = -1;
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// Panel origin
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int xOrigin = (isResult) ? 236 : TJAPlayer3.Skin.Game_DanC_X[1];
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int yOrigin = (isResult) ? 306 : TJAPlayer3.Skin.Game_DanC_Y[1];
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// Origin position which will be used as a reference for bar elements
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int barXOffset = TJAPlayer3.Skin.Game_DanC_X[1] + (currentPosition >= 3 ? 503 : 0);
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int barYOffset = TJAPlayer3.Skin.Game_DanC_Y[1] + TJAPlayer3.Skin.Game_DanC_Size[1] * yIndex + (yIndex * TJAPlayer3.Skin.Game_DanC_Padding);
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int barXOffset = xOrigin + (currentPosition >= 3 ? 503 : 0);
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int barYOffset = yOrigin + TJAPlayer3.Skin.Game_DanC_Size[1] * yIndex + (yIndex * TJAPlayer3.Skin.Game_DanC_Padding);
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// Small bar
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int lowerBarYOffset = barYOffset + TJAPlayer3.Skin.Game_DanC_Size[1] + TJAPlayer3.Skin.Game_DanC_Padding;
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// Skin X : 70
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@ -921,7 +921,7 @@ namespace TJAPlayer3
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}
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}
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protected void tスコア文字表示(int x, int y, string str)
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public void tスコア文字表示(int x, int y, string str)
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{
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foreach (char ch in str)
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{
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@ -1073,11 +1073,12 @@ namespace TJAPlayer3
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** 1600 => Dan plate
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** 3200 + 300 * count => Songs display
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** 5500 + 300 * count => Exams plate display
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** 7000 + 300 * count => Goukaku/Fugoukaku display => Step 2 (Prompt the user to tap enter and let them swaping between informations hitting kas)
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** 8200 + 300 * count => Goukaku/Fugoukaku display => Step 2 (Prompt the user to tap enter and let them swaping between informations hitting kas)
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** ??? => Success/Fail animation
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*/
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if (ctPhase1 == null)
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{
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ctPhase1 = new CCounter(0, 7000 + songCount * 300, 0.5f, TJAPlayer3.Timer);
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ctPhase1 = new CCounter(0, 8200 + songCount * 300, 0.5f, TJAPlayer3.Timer);
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ctPhase1.n現在の値 = 0;
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}
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@ -1133,7 +1134,7 @@ namespace TJAPlayer3
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if (ctPhase2 != null && examsShift != 0)
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examsOffset = (examsShift < 0) ? 1280 - ctPhase2.n現在の値 : ctPhase2.n現在の値;
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else if (ctPhase1.b終了値に達してない)
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examsOffset = Math.Max(0, 5500 + 300 * songCount - ctPhase1.n現在の値);
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examsOffset = Math.Max(0, 5500 + 300 * songCount - ctPhase1.n現在の値) * 2;
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ftDanDisplayExamInfo(examsOffset);
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@ -1143,7 +1144,7 @@ namespace TJAPlayer3
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Exam.Status examStatus = TJAPlayer3.stage演奏ドラム画面.actDan.GetExamStatus(TJAPlayer3.stage結果.st演奏記録.Drums.Dan_C);
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int unitsBeforeAppearance = Math.Max(0, 7000 + 300 * songCount - ctPhase1.n現在の値);
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int unitsBeforeAppearance = Math.Max(0, 8200 + 300 * songCount - ctPhase1.n現在の値);
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if (unitsBeforeAppearance <= 270)
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{
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@ -1174,7 +1175,7 @@ namespace TJAPlayer3
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#endregion
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#region [ Goukaku plate type calculus]
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#region [ Goukaku plate type calculus ]
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int successType = 0;
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@ -1487,18 +1488,66 @@ namespace TJAPlayer3
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private void ftDanDisplayExamInfo(int offset = 0)
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{
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int baseX = offset;
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int baseY = 0;
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int baseY = -4;
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TJAPlayer3.Tx.DanResult_StatePanel_Base.t2D描画(TJAPlayer3.app.Device, baseX, baseY);
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TJAPlayer3.Tx.DanResult_StatePanel_Main.t2D描画(TJAPlayer3.app.Device, baseX, baseY);
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#region [ Global scores ]
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int smoothBaseX = baseX;
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int smoothBaseY = 0;
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int totalHit = TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGreat
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+ TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood
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+ TJAPlayer3.stage演奏ドラム画面.GetRoll(0);
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string[] scoresArr =
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{
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TJAPlayer3.stage演奏ドラム画面.actScore.Get(E楽器パート.DRUMS, 0).ToString(),
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGreat.ToString(),
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood.ToString(),
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss.ToString(),
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TJAPlayer3.stage演奏ドラム画面.GetRoll(0).ToString(),
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TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[0].ToString(),
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totalHit.ToString()
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};
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var totalZahyou = new Point[]
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{
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new Point(smoothBaseX + 584, smoothBaseY + 124),
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new Point(smoothBaseX + 842, smoothBaseY + 106),
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new Point(smoothBaseX + 842, smoothBaseY + 148),
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new Point(smoothBaseX + 842, smoothBaseY + 190),
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new Point(smoothBaseX + 1144, smoothBaseY + 106),
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new Point(smoothBaseX + 1144, smoothBaseY + 148),
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new Point(smoothBaseX + 1144, smoothBaseY + 190),
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};
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// Small digits
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for (int i = 1; i < 7; i++)
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{
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this.actParameterPanel.t小文字表示(totalZahyou[i].X - 122, totalZahyou[i].Y - 11, string.Format("{0,5:####0}", scoresArr[i]));
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}
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// Large digits
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this.actParameterPanel.tスコア文字表示(totalZahyou[0].X - 18, totalZahyou[0].Y - 5, string.Format("{0,7:######0}", scoresArr[0]));
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#endregion
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#region [ Display exams ]
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TJAPlayer3.stage演奏ドラム画面.actDan.DrawExam(TJAPlayer3.stage演奏ドラム画面.actDan.GetExam(), true);
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#endregion
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}
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#endregion
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#endregion
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#region [Dan result individual song information]
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#region [Dan result individual song information]
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private void ftDanDisplaySongInfo(int i, int offset = 0)
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private void ftDanDisplaySongInfo(int i, int offset = 0)
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{
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int baseX = 255 + offset;
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int baseY = 100 + 183 * i;
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