Default skin 17_DanC folder
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Background.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Base.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Base_Small.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/ExamCymbol.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/ExamRange.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/ExamType.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Failed.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Gauge_Base.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Gauge_Clear.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Gauge_Normal.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Gauge_Reach.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/MiniNumber.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Number.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Rainbow/0.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/SmallBase.png
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Small_Number.png
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@ -56,8 +56,8 @@ namespace TJAPlayer3
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* l : "Less than"
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* l : "Less than"
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* le : "Less or equal"
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* le : "Less or equal"
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* e : "Equal"
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* e : "Equal"
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* me : "More or equal"
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* me : "More or equal" (Default)
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* m : "More than" (Default)
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* m : "More than"
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* d : "Different"
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* d : "Different"
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*/
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*/
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public bool tValueRequirementMet(int val1, int val2)
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public bool tValueRequirementMet(int val1, int val2)
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@ -77,7 +77,7 @@ namespace TJAPlayer3
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case "d":
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case "d":
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return (val1 != val2);
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return (val1 != val2);
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default:
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default:
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return (val1 > val2);
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return (val1 >= val2);
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}
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}
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}
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}
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