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mirror of synced 2025-01-19 01:24:08 +01:00

Dan customisation update part 1

This commit is contained in:
0aubsq 2021-11-12 09:55:57 +01:00
parent 7dd0651be3
commit f5229b6a81
7 changed files with 167 additions and 19 deletions

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@ -47,4 +47,16 @@
1002 : Points accronym (1 character)
1003 : Score
# Dan exam types (0101X - 0102X)
1010 : Soul gauge
1011 : Perfect count
1012 : Good count
1013 : Bad count
1014 : Score
1015 : Rolls count
1016 : Notes hit count
1017 : Combo
1018 : Accuracy
```

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@ -67,6 +67,16 @@ namespace TJAPlayer3
[1001] = "F",
[1002] = "P",
[1003] = "Score",
[1010] = "Soul gauge",
[1011] = "Perfect count",
[1012] = "Good count",
[1013] = "Bad count",
[1014] = "Score",
[1015] = "Rolls count",
[1016] = "Hit count",
[1017] = "Combo",
[1018] = "Accuracy",
};
}
}

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@ -67,6 +67,16 @@ namespace TJAPlayer3
[1001] = "",
[1002] = "P",
[1003] = "Score",
[1010] = "Jauge d'âme",
[1011] = "Nombre de Parfait",
[1012] = "Nombre de Bon",
[1013] = "Nombre de Mauvais",
[1014] = "Score",
[1015] = "Frappes successives",
[1016] = "Nombre de frappes",
[1017] = "Combo",
[1018] = "Précision",
};
}
}

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@ -68,6 +68,16 @@ namespace TJAPlayer3
[1001] = "階",
[1002] = "点",
[1003] = "スコア",
[1010] = "魂ゲージ",
[1011] = "良の数",
[1012] = "可の数",
[1013] = "不可の数",
[1014] = "スコア",
[1015] = "連打数",
[1016] = "叩けた数",
[1017] = "コンボ数",
[1018] = "精度",
};
}
}

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@ -270,16 +270,23 @@ namespace TJAPlayer3
Dani_Dan_In = TxC(DANISELECT + "Dan_In.png");
Dani_Dan_Text = TxC(DANISELECT + "Dan_Text.png");
Dani_DanPlates = TxC(DANISELECT + "DanPlates.png");
Dani_DanSides = TxC(DANISELECT + "DanSides.png");
for (int i = 0; i < Dani_Bloc.Length; i++)
Dani_Bloc[i] = TxC(DANISELECT + "Bloc" + i.ToString() + ".png");
#endregion
#region 4_
SongLoading_Plate = TxC(SONGLOADING + @"Plate.png");
SongLoading_Bg = TxC(SONGLOADING + @"Bg.png");
SongLoading_BgWait = TxC(SONGLOADING + @"Bg_Wait.png");
SongLoading_Chara = TxC(SONGLOADING + @"Chara.png");
SongLoading_Fade = TxC(SONGLOADING + @"Fade.png");
SongLoading_Bg_Dan = TxC(SONGLOADING + @"Bg_Dan.png");
#endregion
#region 5_
@ -1022,6 +1029,10 @@ namespace TJAPlayer3
public CTexture Dani_Dan_In;
public CTexture Dani_Dan_Text;
public CTexture Dani_DanPlates;
public CTexture Dani_DanSides;
public CTexture[] Dani_Bloc = new CTexture[3];
#endregion
#region 4_

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@ -56,9 +56,21 @@ namespace TJAPlayer3
pfDanSong = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), 24);
else
pfDanSong = new CPrivateFastFont(new FontFamily("MS UI Gothic"), 16);
//一応チェックしておく。
if(TJAPlayer3.Songs管理.list曲ルート_Dan.Count > 0)
if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.FontName))
this.pfExamFont = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), 13);
else
this.pfExamFont = new CPrivateFastFont(new FontFamily("MS UI Gothic"), 13);
this.ttkExams = new TitleTextureKey[(int)Exam.Type.Accuracy + 1];
for (int i = 0; i < this.ttkExams.Length; i++)
{
this.ttkExams[i] = new TitleTextureKey(CLangManager.LangInstance.GetString(1010 + i), this.pfExamFont, Color.White, Color.SaddleBrown, 1000);
}
//一応チェックしておく。
if (TJAPlayer3.Songs管理.list曲ルート_Dan.Count > 0)
this.tバーの初期化();
base.On活性化();
@ -232,6 +244,9 @@ namespace TJAPlayer3
private CPrivateFastFont pfDanSong;
public CPrivateFastFont pfExamFont;
public TitleTextureKey[] ttkExams;
private CStage選曲.STNumber[] stLevel = new CStage選曲.STNumber[10];
private CStage選曲.STNumber[] stSoulNumber = new CStage選曲.STNumber[10];
private CStage選曲.STNumber[] stExamNumber = new CStage選曲.STNumber[10];
@ -261,11 +276,58 @@ namespace TJAPlayer3
#region [Center bar and Dan plate]
if (stバー情報[currentSong].txBarCenter != null) stバー情報[currentSong].txBarCenter?.t2D描画(TJAPlayer3.app.Device, scroll + Anime, 0);
else TJAPlayer3.Tx.Dani_Bar_Center.t2D描画(TJAPlayer3.app.Device, scroll + Anime, 0);
int danTick = stバー情報[currentSong].nDanTick;
Color danTickColor = stバー情報[currentSong].cDanTickColor;
if (stバー情報[currentSong].txDanPlate != null) stバー情報[currentSong].txDanPlate.Opacity = 255;
stバー情報[currentSong].txDanPlate?.t2D中心基準描画(TJAPlayer3.app.Device, scroll + 173 + Anime, 301);
// Use the given bar center if provided, else use a default one
if (stバー情報[currentSong].txBarCenter != null)
{
stバー情報[currentSong].txBarCenter?.t2D描画(TJAPlayer3.app.Device, scroll + Anime, 0);
}
else
{
int unit = TJAPlayer3.Tx.Dani_DanSides.szテクスチャサイズ.Width / 6;
TJAPlayer3.Tx.Dani_DanSides.color4 = danTickColor;
TJAPlayer3.Tx.Dani_Bar_Center.t2D描画(TJAPlayer3.app.Device, scroll + Anime, 0);
// Bar sides
TJAPlayer3.Tx.Dani_DanSides.t2D描画(TJAPlayer3.app.Device, (int)(scroll + Anime + 243), 143, new Rectangle(
unit * danTick,
0,
unit,
TJAPlayer3.Tx.Dani_DanSides.szテクスチャサイズ.Height
));
TJAPlayer3.Tx.Dani_DanSides.t2D左右反転描画(TJAPlayer3.app.Device, (int)(scroll + Anime + 1199), 143, new Rectangle(
unit * danTick,
0,
unit,
TJAPlayer3.Tx.Dani_DanSides.szテクスチャサイズ.Height
));
}
// Use the given DanPlate if provided, else use a default one
if (stバー情報[currentSong].txDanPlate != null)
{
stバー情報[currentSong].txDanPlate.Opacity = 255;
stバー情報[currentSong].txDanPlate?.t2D中心基準描画(TJAPlayer3.app.Device, scroll + 173 + Anime, 301);
}
else
{
int unit = TJAPlayer3.Tx.Dani_DanPlates.szテクスチャサイズ.Width / 6;
if (TJAPlayer3.Tx.Dani_DanPlates != null) {
TJAPlayer3.Tx.Dani_DanPlates.Opacity = 255;
TJAPlayer3.Tx.Dani_DanPlates.color4 = danTickColor;
}
TJAPlayer3.Tx.Dani_DanPlates?.t2D中心基準描画(TJAPlayer3.app.Device, scroll + 173 + Anime, 301, new Rectangle(
unit * danTick,
0,
unit,
TJAPlayer3.Tx.Dani_DanPlates.szテクスチャサイズ.Height
));
}
#endregion
@ -284,9 +346,13 @@ namespace TJAPlayer3
#region [Soul gauge condition]
TJAPlayer3.Tx.Dani_Bloc[2]?.t2D描画(TJAPlayer3.app.Device, scroll + 291 + Anime, 412);
if (stバー情報[currentSong].List_DanSongs[0].Dan_C[0] != null)
tSoulDraw(scroll + 370 + Anime, 462, stバー情報[currentSong].List_DanSongs[0].Dan_C[0].Value[0].ToString());
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkExams[0]).t2D下中央基準描画(TJAPlayer3.app.Device, (int)(scroll + 396 + Anime), 452);
#endregion
#region [Song information]
@ -350,16 +416,6 @@ namespace TJAPlayer3
#endregion
#region [Exam type sign]
if (stバー情報[currentSong].List_DanSongs[0].Dan_C[j] != null)
{
TJAPlayer3.Tx.DanC_ExamType.Opacity = opacity;
TJAPlayer3.Tx.DanC_ExamType?.t2D描画(TJAPlayer3.app.Device, scroll + 515 + Anime, 412 + index * 88, new Rectangle(0, TJAPlayer3.Skin.Game_DanC_ExamType_Size[1] * (int)stバー情報[currentSong].List_DanSongs[0].Dan_C[j].GetExamType(), TJAPlayer3.Skin.Game_DanC_ExamType_Size[0], TJAPlayer3.Skin.Game_DanC_ExamType_Size[1]));
}
#endregion
#region [Exam value (individual included)]
for (int i = 0; i < stバー情報[currentSong].List_DanSongs.Count; i++) //曲ごとのループ(魂ゲージを除く) 横(x)
@ -368,16 +424,54 @@ namespace TJAPlayer3
{
TJAPlayer3.Tx.Dani_Exam_Number.Opacity = opacity;
if (stバー情報[currentSong].List_DanSongs[stバー情報[currentSong].List_DanSongs.Count - 1].Dan_C[j] != null) //個別の条件がありますよー
if (stバー情報[currentSong].List_DanSongs[stバー情報[currentSong].List_DanSongs.Count - 1].Dan_C[j] != null) {
//個別の条件がありますよー
if (i == 0)
{
if (TJAPlayer3.Tx.Dani_Bloc[1] != null)
TJAPlayer3.Tx.Dani_Bloc[1].Opacity = opacity;
TJAPlayer3.Tx.Dani_Bloc[1]?.t2D描画(TJAPlayer3.app.Device,
scroll + Anime + 515,
412 + 88 * index);
}
tExamDraw(scroll + 590 + Anime + i * 220, 455 + index * 88, stバー情報[currentSong].List_DanSongs[i].Dan_C[j].Value[0].ToString(), stバー情報[currentSong].List_DanSongs[i].Dan_C[j].GetExamRange());
else //全体の条件ですよー
}
else
{
//全体の条件ですよー
if (i == 0)
{
if (TJAPlayer3.Tx.Dani_Bloc[0] != null)
TJAPlayer3.Tx.Dani_Bloc[0].Opacity = opacity;
TJAPlayer3.Tx.Dani_Bloc[0]?.t2D描画(TJAPlayer3.app.Device,
scroll + Anime + 515,
412 + 88 * index);
}
tExamDraw(scroll + 590 + Anime, 455 + index * 88, stバー情報[currentSong].List_DanSongs[0].Dan_C[j].Value[0].ToString(), stバー情報[currentSong].List_DanSongs[0].Dan_C[j].GetExamRange());
}
TJAPlayer3.Tx.Dani_Exam_Number.Opacity = 255;
}
}
#endregion
#region [Exam title]
if (stバー情報[currentSong].List_DanSongs[0].Dan_C[j] != null)
{
CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkExams[(int)stバー情報[currentSong].List_DanSongs[0].Dan_C[j].GetExamType()]);
tmpTex.Opacity = opacity;
tmpTex.t2D下中央基準描画(TJAPlayer3.app.Device, (int)(scroll + 614 + Anime), 452 + index * 88);
}
#endregion
}
#endregion

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@ -6,6 +6,7 @@ using System.Threading.Tasks;
using System.Drawing;
using FDK;
using SlimDX.DirectInput;
using static TJAPlayer3.CActSelect曲リスト;
namespace TJAPlayer3
{