Default skin Dan song select assets
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/Background.png
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After Width: | Height: | Size: 356 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/Bar_Center.png
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After Width: | Height: | Size: 23 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/Bloc0.png
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After Width: | Height: | Size: 10 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/Bloc1.png
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After Width: | Height: | Size: 10 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/Bloc2.png
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After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 196 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 9.4 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/DanPlates.png
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After Width: | Height: | Size: 183 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/DanSides.png
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After Width: | Height: | Size: 72 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/ExamNumber.png
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After Width: | Height: | Size: 16 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/Level_Number.png
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After Width: | Height: | Size: 4.9 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/Plate.png
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After Width: | Height: | Size: 32 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/SoulNumber.png
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After Width: | Height: | Size: 15 KiB |
@ -16,7 +16,7 @@ namespace TJAPlayer3
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{
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{
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public static int tToArgb(int r, int g, int b)
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public static int tToArgb(int r, int g, int b)
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{
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{
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return (r * 65536 + g * 256 + b);
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return (b * 65536 + g * 256 + r);
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}
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}
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// コンストラクタ
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// コンストラクタ
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@ -29,7 +29,6 @@ namespace TJAPlayer3
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private readonly Dictionary<string, Color4> tTagDict = new Dictionary<string, Color4>
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private readonly Dictionary<string, Color4> tTagDict = new Dictionary<string, Color4>
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{
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{
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["アニメ"] = new Color4(tToArgb(253, 145, 208)),
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["アニメ"] = new Color4(tToArgb(253, 145, 208)),
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["ナムコオリジナル"] = new Color4(tToArgb(255, 112, 40)),
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["クラシック"] = new Color4(tToArgb(221, 172, 4)),
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["クラシック"] = new Color4(tToArgb(221, 172, 4)),
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["バラエティ"] = new Color4(tToArgb(32, 218, 56)),
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["バラエティ"] = new Color4(tToArgb(32, 218, 56)),
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["どうよう"] = new Color4(tToArgb(254, 191, 3)),
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["どうよう"] = new Color4(tToArgb(254, 191, 3)),
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