parent
9a0b7deffb
commit
f6d8f78331
8
.gitignore
vendored
8
.gitignore
vendored
@ -34,6 +34,14 @@
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/Test/bassenc.dll
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/Test/bassmix.dll
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/Test/basswasapi.dll
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/Test/dll/bass_fx.dll
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/Test/dll/bass.dll
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/Test/dll/bassasio.dll
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/Test/dll/bassenc.dll
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/Test/dll/bassmix.dll
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/Test/dll/basswasapi.dll
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/Test/System/0.JpnNijiiro
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/Test/System/BasicStyle
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/Test/System/OpenSkin
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@ -2532,7 +2532,7 @@ namespace TJAPlayer3
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#region [ WASAPI/ASIO関係 ]
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else if ( str3.Equals( "SoundDeviceType" ) )
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{
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this.nSoundDeviceType = C変換.n値を文字列から取得して範囲内に丸めて返す( str4, 0, 3, this.nSoundDeviceType );
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this.nSoundDeviceType = C変換.n値を文字列から取得して範囲内に丸めて返す( str4, Environment.Is64BitProcess ? 1 : 0, 3, this.nSoundDeviceType );
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}
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else if ( str3.Equals( "WASAPIBufferSizeMs" ) )
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{
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@ -47,17 +47,26 @@ namespace TJAPlayer3
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc-x64", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize_x64(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown();
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[DllImport("discord-rpc-x64", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown_x64();
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/*
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
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public static extern void RunCallbacks();
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*/
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*/
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdatePresence(ref RichPresence presence);
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[DllImport("discord-rpc-x64", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdatePresence_x64(ref RichPresence presence);
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/*
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[DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void ClearPresence();
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@ -101,7 +110,14 @@ namespace TJAPlayer3
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handlers.disconnectedCallback += DisconnectedCallback;
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handlers.errorCallback += ErrorCallback;
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DiscordRpc.Initialize(clientId, ref handlers, true, null);
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if (Environment.Is64BitProcess)
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{
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DiscordRpc.Initialize_x64(clientId, ref handlers, true, null);
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}
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else
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{
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DiscordRpc.Initialize(clientId, ref handlers, true, null);
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}
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}
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@ -125,9 +141,16 @@ namespace TJAPlayer3
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presence.largeImageKey = StrToPtr("logo".ToLowerInvariant());
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presence.largeImageText = StrToPtr(TJAPlayer3.AppDisplayThreePartVersion);
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if (!string.IsNullOrEmpty(smallImageKey)) presence.smallImageKey = StrToPtr(smallImageKey);
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if (!string.IsNullOrEmpty(smallImageText)) presence.smallImageText = StrToPtr(smallImageText);
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DiscordRpc.UpdatePresence(ref presence);
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if (!string.IsNullOrEmpty(smallImageText)) presence.smallImageText = StrToPtr(smallImageText);
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if (Environment.Is64BitProcess)
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{
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DiscordRpc.UpdatePresence_x64(ref presence);
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}
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else
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{
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DiscordRpc.UpdatePresence(ref presence);
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}
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FreeMem();
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}
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@ -136,8 +159,15 @@ namespace TJAPlayer3
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/// 終了時に必ず呼び出す必要があります。
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/// </summary>
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public static void Shutdown()
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{
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DiscordRpc.Shutdown();
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{
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if (Environment.Is64BitProcess)
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{
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DiscordRpc.Shutdown_x64();
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}
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else
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{
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DiscordRpc.Shutdown();
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}
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Trace.TraceInformation("[Discord] Shutdowned.");
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}
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@ -2437,7 +2437,8 @@ for (int i = 0; i < 3; i++) {
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try
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{
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ESoundDeviceType soundDeviceType;
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switch ( TJAPlayer3.ConfigIni.nSoundDeviceType )
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switch (Environment.Is64BitProcess ? TJAPlayer3.ConfigIni.nSoundDeviceType + 1 :
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TJAPlayer3.ConfigIni.nSoundDeviceType)
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{
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case 0:
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soundDeviceType = ESoundDeviceType.DirectSound;
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@ -200,12 +200,22 @@ namespace TJAPlayer3
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this.list項目リスト.Add( this.iSystemBufferedInput );
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this.iLogOutputLog = new CItemToggle(CLangManager.LangInstance.GetString(10042), TJAPlayer3.ConfigIni.bログ出力,
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CLangManager.LangInstance.GetString(42));
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this.list項目リスト.Add( this.iLogOutputLog );
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// #24820 2013.1.3 yyagi
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this.iSystemSoundType = new CItemList(CLangManager.LangInstance.GetString(10043), CItemList.Eパネル種別.通常, TJAPlayer3.ConfigIni.nSoundDeviceType,
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this.list項目リスト.Add( this.iLogOutputLog );
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// #24820 2013.1.3 yyagi
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if (Environment.Is64BitProcess)
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{
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this.iSystemSoundType = new CItemList(CLangManager.LangInstance.GetString(10043), CItemList.Eパネル種別.通常, TJAPlayer3.ConfigIni.nSoundDeviceType,
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CLangManager.LangInstance.GetString(43),
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new string[] { "DSound", "ASIO", "WASAPI Exclusive", "WASAPI Shared" });
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new string[] { "ASIO", "WASAPI Exclusive", "WASAPI Shared" });
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}
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else
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{
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this.iSystemSoundType = new CItemList(CLangManager.LangInstance.GetString(10043), CItemList.Eパネル種別.通常, TJAPlayer3.ConfigIni.nSoundDeviceType,
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CLangManager.LangInstance.GetString(43),
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new string[] { "DSound", "ASIO", "WASAPI Exclusive", "WASAPI Shared" });
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}
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this.list項目リスト.Add(this.iSystemSoundType);
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// #24820 2013.1.15 yyagi
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@ -834,7 +844,8 @@ namespace TJAPlayer3
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this.iSystemSoundTimerType_initial != this.iSystemSoundTimerType.GetIndex() )
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{
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ESoundDeviceType soundDeviceType;
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switch ( this.iSystemSoundType.n現在選択されている項目番号 )
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switch (Environment.Is64BitProcess ? this.iSystemSoundType.n現在選択されている項目番号 + 1 :
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this.iSystemSoundType.n現在選択されている項目番号)
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{
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case 0:
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soundDeviceType = ESoundDeviceType.DirectSound;
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@ -73,7 +73,7 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<OutputPath>..\Test\</OutputPath>
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<DefineConstants>TRACE;DEBUG;_TEST_ENGLISH TEST_Direct3D9Ex_ _WindowedFullscreen MemoryRenderer</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<NoWarn>0219</NoWarn>
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@ -84,7 +84,7 @@
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<OutputPath>..\Test\</OutputPath>
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<DefineConstants>TRACE;TEST_ENGLISH_ TEST_Direct3D9Ex_ _WindowedFullscreen</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<NoWarn>0219</NoWarn>
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@ -454,10 +454,21 @@ move /y "$(TargetDir)KeraLua.dll" "$(SolutionDir)Test\dll\"
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move /y "$(TargetDir)liblua54.dylib" "$(SolutionDir)Test\dll\"
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move /y "$(TargetDir)liblua54.so" "$(SolutionDir)Test\dll\"
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move /y "$(TargetDir)CSharpTest.Net.Collections.*" "$(SolutionDir)Test\dll\"
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move /y "$(TargetDir)System.*" "$(SolutionDir)Test\dll\"
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if "$(PlatformName)" == "x86" (
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copy /y "$(TargetDir)dll\x86\*.dll" "$(SolutionDir)Test\dll\"
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) else (
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copy /y "$(TargetDir)dll\x64\*.dll" "$(SolutionDir)Test\dll\"
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)
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copy /y "$(SolutionDir)Readme.txt" "$(SolutionDir)Test\"</PostBuildEvent>
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</PropertyGroup>
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BIN
Test/discord-rpc-x64.dll
Normal file
BIN
Test/discord-rpc-x64.dll
Normal file
Binary file not shown.
BIN
Test/dll/liblua54.so
Normal file
BIN
Test/dll/liblua54.so
Normal file
Binary file not shown.
Binary file not shown.
BIN
Test/dll/x64/bass.dll
Normal file
BIN
Test/dll/x64/bass.dll
Normal file
Binary file not shown.
BIN
Test/dll/x64/bass_fx.dll
Normal file
BIN
Test/dll/x64/bass_fx.dll
Normal file
Binary file not shown.
BIN
Test/dll/x64/bassasio.dll
Normal file
BIN
Test/dll/x64/bassasio.dll
Normal file
Binary file not shown.
BIN
Test/dll/x64/bassenc.dll
Normal file
BIN
Test/dll/x64/bassenc.dll
Normal file
Binary file not shown.
BIN
Test/dll/x64/bassmix.dll
Normal file
BIN
Test/dll/x64/bassmix.dll
Normal file
Binary file not shown.
BIN
Test/dll/x64/basswasapi.dll
Normal file
BIN
Test/dll/x64/basswasapi.dll
Normal file
Binary file not shown.
24
build-x64.bat
Normal file
24
build-x64.bat
Normal file
@ -0,0 +1,24 @@
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@echo off
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setlocal enabledelayedexpansion
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if defined ProgramFiles(x86) (
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set VSWHERE="!ProgramFiles(x86)!\Microsoft Visual Studio\Installer\vswhere.exe"
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) else (
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set VSWHERE="!ProgramFiles!\Microsoft Visual Studio\Installer\vswhere.exe"
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)
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if exist !VSWHERE! (
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for /f "usebackq delims=" %%i in (`!VSWHERE! -latest -prerelease -products * -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe`) do (
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set MSBUILD="%%i"
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)
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if exist !MSBUILD! (
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!MSBUILD! TJAPlayer3.sln /t:build -restore /p:configuration=release /p:platform=x64
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) else (
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echo MSBuild is not installed. Please read: https://github.com/l1m0n3/OpenTaiko/wiki/How-to-build-OpenTaiko-without-using-Visual-Studio-^(on-Windows^)
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)
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) else (
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echo Visual Studio Installer is not installed. Please read: https://github.com/l1m0n3/OpenTaiko/wiki/How-to-build-OpenTaiko-without-using-Visual-Studio-^(on-Windows^)
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)
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pause
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Loading…
Reference in New Issue
Block a user