(Pre. v0.5.0) Add the #BOXCHARA option to box.def to choose manually the chara displaying on the song select screen, allows to display no chara by setting #BOXCHARA to a negative number
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@ -33,7 +33,7 @@ using System.Resources;
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// すべての値を指定するか、下のように '*' を使ってビルドおよびリビジョン番号を
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// 既定値にすることができます:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.4.0")]
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[assembly: AssemblyVersion("0.5.0")]
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[assembly: AssemblyFileVersion("1.4.5.3")]
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[assembly: NeutralResourcesLanguage("ja-JP")]
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@ -27,6 +27,8 @@ namespace TJAPlayer3
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public int BgType;
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public bool IsChangedBoxType;
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public bool IsChangedBgType;
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public int BoxChara;
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public bool IsChangedBoxChara;
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// コンストラクタ
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@ -41,6 +43,7 @@ namespace TJAPlayer3
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BoxColor = Color.White;
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BoxType = 0;
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BgType = 0;
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BoxChara = 0;
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BgColor = Color.White;
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}
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public CBoxDef( string boxdefファイル名 )
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@ -116,6 +119,11 @@ namespace TJAPlayer3
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this.BoxType = int.Parse(str.Substring(8).Trim(ignoreChars));
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IsChangedBoxType = true;
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}
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else if (str.StartsWith("#BOXCHARA", StringComparison.OrdinalIgnoreCase))
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{
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this.BoxChara = int.Parse(str.Substring(9).Trim(ignoreChars));
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IsChangedBoxChara = true;
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}
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else
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{
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for(int i = 0; i < 3; i++)
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@ -396,6 +396,11 @@ namespace TJAPlayer3
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c曲リストノード.BoxType = c曲リストノード.r親ノード.BoxType;
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c曲リストノード.isChangedBoxType = true;
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}
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if (c曲リストノード.r親ノード.isChangedBoxChara)
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{
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c曲リストノード.BoxChara = c曲リストノード.r親ノード.BoxChara;
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c曲リストノード.isChangedBoxChara = true;
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}
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}
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@ -569,6 +574,10 @@ namespace TJAPlayer3
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if (boxdef.IsChangedBoxType)
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{
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c曲リストノード.BoxType = boxdef.BoxType;
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}
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if (boxdef.IsChangedBoxChara)
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{
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c曲リストノード.BoxChara = boxdef.BoxChara;
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}
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}
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@ -674,6 +683,11 @@ namespace TJAPlayer3
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c曲リストノード.BoxType = boxdef.BoxType;
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c曲リストノード.isChangedBoxType = true;
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}
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if (boxdef.IsChangedBoxChara)
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{
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c曲リストノード.BoxChara = boxdef.BoxChara;
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c曲リストノード.isChangedBoxChara = true;
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}
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for (int i = 0; i < 3; i++)
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@ -781,6 +795,10 @@ namespace TJAPlayer3
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{
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sb.Append(", BgType=" + c曲リストノード.BgType.ToString());
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}
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if (c曲リストノード.isChangedBoxChara)
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{
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sb.Append(", BoxChara=" + c曲リストノード.BoxChara.ToString());
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}
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Trace.TraceInformation( sb.ToString() );
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}
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finally
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@ -45,6 +45,8 @@ namespace TJAPlayer3
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public bool isChangedBoxType;
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public int BoxType;
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public int BgType;
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public int BoxChara;
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public bool isChangedBoxChara;
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public bool IsChangedForeColor;
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public bool IsChangedBackColor;
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@ -928,6 +928,9 @@ namespace TJAPlayer3
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this.stバー情報[index].BgTypeChanged = song.isChangedBgType;
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this.stバー情報[index].BoxTypeChanged = song.isChangedBoxType;
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this.stバー情報[index].BoxChara = song.BoxChara;
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this.stバー情報[index].BoxCharaChanged = song.isChangedBoxChara;
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this.stバー情報[index].strジャンル = song.strジャンル;
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this.stバー情報[index].strサブタイトル = song.strサブタイトル;
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this.stバー情報[index].ar難易度 = song.nLevel;
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@ -1032,6 +1035,9 @@ namespace TJAPlayer3
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this.stバー情報[index].BgTypeChanged = song.isChangedBgType;
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this.stバー情報[index].BoxTypeChanged = song.isChangedBoxType;
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this.stバー情報[index].BoxChara = song.BoxChara;
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this.stバー情報[index].BoxCharaChanged = song.isChangedBoxChara;
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this.stバー情報[index].strサブタイトル = song.strサブタイトル;
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this.stバー情報[index].strジャンル = song.strジャンル;
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this.stバー情報[index].ar難易度 = song.nLevel;
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@ -1640,33 +1646,45 @@ namespace TJAPlayer3
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this.txBoxText[j].vc拡大縮小倍率.X = 510f / this.txBoxText[j].szテクスチャサイズ.Width;
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this.txBoxText[j].t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640 + TJAPlayer3.Skin.SongSelect_BoxExplanation_X, 360 + j * TJAPlayer3.Skin.SongSelect_BoxExplanation_Interval + TJAPlayer3.Skin.SongSelect_BoxExplanation_Y);
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}
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// Chara here
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int boxType = r現在選択中の曲.BoxChara;
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if (!r現在選択中の曲.isChangedBoxChara)
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boxType = this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル);
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// If BoxChara < 0, don't display any character
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if (boxType >= 0)
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{
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if (!ctBoxOpen.b終了値に達した)
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TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].Opacity = (int)(ctBoxOpen.n現在の値 >= 1200 && ctBoxOpen.n現在の値 <= 1620 ? 255 - (ctBoxOpen.n現在の値 - 1200) * 2.55f :
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ctBoxOpen.n現在の値 >= 2000 ? (ctBoxOpen.n現在の値 - 2000) * 2.55f : ctBoxOpen.n現在の値 <= 1200 ? 255 : 0);
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else
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{
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if (!TJAPlayer3.stage選曲.act難易度選択画面.bIsDifficltSelect)
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TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].Opacity = (int)(BarAnimeCount * 4.25f);
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else if (ctDifficultyIn.n現在の値 >= 1000)
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TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].Opacity = (int)255.0f - (ctDifficultyIn.n現在の値 - 1000);
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}
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float anime = 0;
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if (BarAnimeCount <= 45)
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anime = BarAnimeCount * 3.333333333f;
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else
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anime = 150 - (BarAnimeCount - 45) * 2.11764705f;
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TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].t2D中心基準描画(TJAPlayer3.app.Device, 640 - TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].szテクスチャサイズ.Width / 4 + 114 - anime, 360,
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new Rectangle(0, 0, TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].szテクスチャサイズ.Width / 2,
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TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].szテクスチャサイズ.Height));
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TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].t2D中心基準描画(TJAPlayer3.app.Device, 640 + TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].szテクスチャサイズ.Width / 4 - 114 + anime, 360,
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new Rectangle(TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].szテクスチャサイズ.Width / 2, 0,
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TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.SongSelect_Box_Chara[boxType].szテクスチャサイズ.Height));
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}
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// Chara here
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if (!ctBoxOpen.b終了値に達した)
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TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].Opacity = (int)(ctBoxOpen.n現在の値 >= 1200 && ctBoxOpen.n現在の値 <= 1620 ? 255 - (ctBoxOpen.n現在の値 - 1200) * 2.55f :
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ctBoxOpen.n現在の値 >= 2000 ? (ctBoxOpen.n現在の値 - 2000) * 2.55f : ctBoxOpen.n現在の値 <= 1200 ? 255 : 0);
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else
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{
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if (!TJAPlayer3.stage選曲.act難易度選択画面.bIsDifficltSelect)
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TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].Opacity = (int)(BarAnimeCount * 4.25f);
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else if (ctDifficultyIn.n現在の値 >= 1000)
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TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].Opacity = (int)255.0f - (ctDifficultyIn.n現在の値 - 1000);
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}
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float anime = 0;
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if(BarAnimeCount <= 45)
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anime = BarAnimeCount * 3.333333333f;
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else
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anime = 150 - (BarAnimeCount - 45) * 2.11764705f;
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TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].t2D中心基準描画(TJAPlayer3.app.Device, 640 - TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].szテクスチャサイズ.Width / 4 + 114 - anime, 360,
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new Rectangle(0, 0, TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].szテクスチャサイズ.Height));
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TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].t2D中心基準描画(TJAPlayer3.app.Device, 640 + TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].szテクスチャサイズ.Width / 4 - 114 + anime, 360,
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new Rectangle(TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].szテクスチャサイズ.Width / 2, 0, TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.SongSelect_Box_Chara[this.nStrジャンルtoNumBox(r現在選択中の曲.strジャンル)].szテクスチャサイズ.Height));
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}
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break;
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@ -1862,10 +1880,11 @@ namespace TJAPlayer3
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public Color BgColor;
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public int BoxType;
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public int BgType;
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public int BoxChara;
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public bool BoxTypeChanged;
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public bool BgTypeChanged;
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public bool BoxCharaChanged;
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public int[] ar難易度;
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public bool[] b分岐;
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@ -2060,6 +2079,9 @@ namespace TJAPlayer3
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this.stバー情報[i].BgTypeChanged = song.isChangedBgType;
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this.stバー情報[i].BoxTypeChanged = song.isChangedBoxType;
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this.stバー情報[i].BoxChara = song.BoxChara;
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this.stバー情報[i].BoxCharaChanged = song.isChangedBoxChara;
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this.stバー情報[ i ].eバー種別 = this.e曲のバー種別を返す( song );
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this.stバー情報[ i ].strサブタイトル = song.strサブタイトル;
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this.stバー情報[ i ].ar難易度 = song.nLevel;
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