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mirror of synced 2024-11-28 09:20:53 +01:00

Add skin variables to allow skipping some transitions

This commit is contained in:
0auBSQ 2023-05-06 02:29:03 +09:00
parent dcbee94b3c
commit f81afdd89d
2 changed files with 71 additions and 72 deletions

View File

@ -1972,6 +1972,14 @@ namespace TJAPlayer3
{
SongSelect_Maker_Show = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == "SongSelect_Shorten_Frame_Fade")
{
SongSelect_Shorten_Frame_Fade = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == "SongSelect_Bar_Select_Skip_Fade")
{
SongSelect_Bar_Select_Skip_Fade = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == "SongSelect_Maker")
{
string[] strSplit = strParam.Split(',');
@ -8095,6 +8103,9 @@ namespace TJAPlayer3
public int SongSelect_BPM_Text_MaxSize = 180;
public int SongSelect_BPM_Text_Size = 23;
public bool SongSelect_Shorten_Frame_Fade = false;
public bool SongSelect_Bar_Select_Skip_Fade = false;
public int[] SongSelect_Explicit = new int[] { 1240, 60 };
public int SongSelect_Bar_Center_Move = 62;

View File

@ -1479,71 +1479,63 @@ namespace TJAPlayer3
}
#endregion
if (this.ctScrollCounter.n現在の値 == this.ctScrollCounter.n終了値)
if (TJAPlayer3.Skin.SongSelect_Bar_Select_Skip_Fade ||
this.ctScrollCounter.n現在の値 == this.ctScrollCounter.n終了値)
{
#region [ Draw BarCenter ]
#region [ Bar_Select ]
#region [ Bar_Select ]
int barSelect_width = TJAPlayer3.Tx.SongSelect_Bar_Select.sz画像サイズ.Width;
int barSelect_height = TJAPlayer3.Tx.SongSelect_Bar_Select.sz画像サイズ.Height / 2;
int barSelect_width = TJAPlayer3.Tx.SongSelect_Bar_Select.sz画像サイズ.Width;
int barSelect_height = TJAPlayer3.Tx.SongSelect_Bar_Select.sz画像サイズ.Height / 2;
if (ctBarFlash.b終了値に達した && !TJAPlayer3.stage選曲.act難易度選択画面.bIsDifficltSelect)
{
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(BarAnimeCount * 255.0f);
if (TJAPlayer3.Skin.SongSelect_Bar_Select_Skip_Fade)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = 255;
/*
if (ctBoxOpen.n現在の値 >= 1300 && ctBoxOpen.n現在の値 <= 1940)
TJAPlayer3.Tx.SongSelect_Bar_Select.vc拡大縮小倍率.X = 1.0f - (float)Math.Sin(((ctBoxOpen.n現在の値 - 1300) * 0.28125f) * (Math.PI / 180)) * 1.0f;
else
TJAPlayer3.Tx.SongSelect_Bar_Select.vc拡大縮小倍率.X = 1.0f;
if (ctBarFlash.b終了値に達した && !TJAPlayer3.stage選曲.act難易度選択画面.bIsDifficltSelect)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(BarAnimeCount * 4.25f);
else
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 700) * 2.55f);
TJAPlayer3.Tx.SongSelect_Bar_Select.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 322 - BarAnimeCount, new Rectangle(0, 0, 662, 40));
TJAPlayer3.Tx.SongSelect_Bar_Select.vc拡大縮小倍率.Y = BarAnimeCount == 0 ? 0.2f : 0.2f + (float)(BarAnimeCount * 0.012f);
TJAPlayer3.Tx.SongSelect_Bar_Select.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 360, new Rectangle(0, 40, 662, 172));
TJAPlayer3.Tx.SongSelect_Bar_Select.vc拡大縮小倍率.Y = 1.0f;
TJAPlayer3.Tx.SongSelect_Bar_Select.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 398 + BarAnimeCount, new Rectangle(0, 208, 662, 43));
*/
}
else
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 700) * 2.55f);
if (ctBarFlash.b終了値に達した && !TJAPlayer3.stage選曲.act難易度選択画面.bIsDifficltSelect)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(BarAnimeCount * 255.0f);
else
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 700) * 2.55f);
TJAPlayer3.Tx.SongSelect_Bar_Select.t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.SongSelect_Bar_Select[0], TJAPlayer3.Skin.SongSelect_Bar_Select[1], new Rectangle(0, 0, barSelect_width, barSelect_height));
TJAPlayer3.Tx.SongSelect_Bar_Select.t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.SongSelect_Bar_Select[0], TJAPlayer3.Skin.SongSelect_Bar_Select[1], new Rectangle(0, 0, barSelect_width, barSelect_height));
#region [ BarFlash ]
#region [ BarFlash ]
if (ctBarFlash.n現在の値 <= 100)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(ctBarFlash.n現在の値 * 2.55f);
else if (ctBarFlash.n現在の値 <= 200)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 100) * 2.55f);
else if (ctBarFlash.n現在の値 <= 300)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)((ctBarFlash.n現在の値 - 200) * 2.55f);
else if (ctBarFlash.n現在の値 <= 400)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 300) * 2.55f);
else if (ctBarFlash.n現在の値 <= 500)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)((ctBarFlash.n現在の値 - 400) * 2.55f);
else if (ctBarFlash.n現在の値 <= 600)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 500) * 2.55f);
else if (ctBarFlash.n現在の値 <= 700)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)((ctBarFlash.n現在の値 - 600) * 2.55f);
else if (ctBarFlash.n現在の値 <= 800)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 700) * 2.55f);
else
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = 0;
if (ctBarFlash.n現在の値 <= 100)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(ctBarFlash.n現在の値 * 2.55f);
else if (ctBarFlash.n現在の値 <= 200)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 100) * 2.55f);
else if (ctBarFlash.n現在の値 <= 300)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)((ctBarFlash.n現在の値 - 200) * 2.55f);
else if (ctBarFlash.n現在の値 <= 400)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 300) * 2.55f);
else if (ctBarFlash.n現在の値 <= 500)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)((ctBarFlash.n現在の値 - 400) * 2.55f);
else if (ctBarFlash.n現在の値 <= 600)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 500) * 2.55f);
else if (ctBarFlash.n現在の値 <= 700)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)((ctBarFlash.n現在の値 - 600) * 2.55f);
else if (ctBarFlash.n現在の値 <= 800)
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = (int)(255 - (ctBarFlash.n現在の値 - 700) * 2.55f);
else
TJAPlayer3.Tx.SongSelect_Bar_Select.Opacity = 0;
TJAPlayer3.Tx.SongSelect_Bar_Select.t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.SongSelect_Bar_Select[0], TJAPlayer3.Skin.SongSelect_Bar_Select[1], new Rectangle(0, barSelect_height, barSelect_width, barSelect_height));
TJAPlayer3.Tx.SongSelect_Bar_Select.t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.SongSelect_Bar_Select[0], TJAPlayer3.Skin.SongSelect_Bar_Select[1], new Rectangle(0, barSelect_height, barSelect_width, barSelect_height));
#endregion
#endregion
#endregion
}
#endregion
if (r現在選択中の曲.eード種別 == C曲リストード.Eード種別.SCORE)
if (this.ctScrollCounter.n現在の値 == this.ctScrollCounter.n終了値)
{
#region [ Draw BarCenter ]
if (r現在選択中の曲.eード種別 == C曲リストード.Eード種別.SCORE)
{
#region [ Score ]
@ -1698,7 +1690,7 @@ namespace TJAPlayer3
for (int i = 0; i < (int)Difficulty.Edit + 1; i++)
{
if (ctBarOpen.n現在の値 >= 100)
if (ctBarOpen.n現在の値 >= 100 || TJAPlayer3.Skin.SongSelect_Shorten_Frame_Fade)
{
#region [Skip conditions]
@ -1741,9 +1733,17 @@ namespace TJAPlayer3
#region [Display box parameters]
int difSelectOpacity = (i == (int)Difficulty.Edit && omoteExists) ? (BarAnimeCount < 1.0 ? 0 : opacity) : (int)(BarAnimeCount * 255.0f);
if (!TJAPlayer3.stage選曲.act難易度選択画面.bIsDifficltSelect || ctDifficultyIn.n現在の値 < 1000)
bool _switchingUra = i == (int)Difficulty.Edit && omoteExists;
int difSelectOpacity = (_switchingUra) ? (BarAnimeCount < 1.0 ? 0 : opacity) : (int)(BarAnimeCount * 255.0f);
if (TJAPlayer3.Skin.SongSelect_Shorten_Frame_Fade && !_switchingUra)
{
difSelectOpacity = 255;
}
if (!TJAPlayer3.stage選曲.act難易度選択画面.bIsDifficltSelect || ctDifficultyIn.n現在の値 < 1000)
{
TJAPlayer3.Tx.SongSelect_Frame_Score[0].Opacity = difSelectOpacity;
TJAPlayer3.Tx.SongSelect_Level_Number.Opacity = difSelectOpacity;
@ -1839,25 +1839,13 @@ namespace TJAPlayer3
#endregion
// opacity : int (Box and scores opacity)
#region [Opacity management]
int opacity = 0;
if (avaliable && BarAnimeCount == 62)
{
if (ctScoreFrameAnime.n現在の値 <= 3000)
opacity = Math.Max(0, ctScoreFrameAnime.n現在の値 - 2745);
else
opacity = Math.Min(255, 255 - (ctScoreFrameAnime.n現在の値 - 5745));
}
#endregion
#region [Display box parameters]
int difSelectOpacity = (int)(BarAnimeCount * 255);
if (TJAPlayer3.Skin.SongSelect_Shorten_Frame_Fade)
difSelectOpacity = 255;
if (!TJAPlayer3.stage選曲.act難易度選択画面.bIsDifficltSelect || ctDifficultyIn.n現在の値 < 1000)
{
TJAPlayer3.Tx.SongSelect_Frame_Score[1].Opacity = difSelectOpacity;