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mirror of synced 2025-01-18 17:14:07 +01:00

特訓モード画像変更 2 (#194)

* 特訓

* 修正

Frameのコード書いてなかった...

* Update CAct演奏DrumsMtaiko.cs

誤字ってた

* Update CAct演奏Drumsレーン太鼓.cs

またミスを見つけた

* 直しました’
This commit is contained in:
OtinkoMann 2022-05-06 12:21:00 +09:00 committed by GitHub
parent eced54814e
commit fbe10c7e8b
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 65 additions and 80 deletions

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@ -417,16 +417,19 @@ namespace TJAPlayer3
#region Taiko
Taiko_Background = new CTexture[5];
Taiko_Background = new CTexture[7];
Taiko_Background[0] = TxC(GAME + TAIKO + @"1P_Background.png");
Taiko_Background[1] = TxC(GAME + TAIKO + @"2P_Background.png");
Taiko_Background[2] = TxC(GAME + TAIKO + @"Dan_Background.png");
Taiko_Background[3] = TxC(GAME + TAIKO + @"Tower_Background.png");
Taiko_Background[4] = TxC(GAME + TAIKO + @"1P_Background_Right.png");
Taiko_Frame = new CTexture[3];
Taiko_Background[5] = TxC(GAME + TAIKO + @"1P_Background_Tokkun.png");
Taiko_Background[6] = TxC(GAME + TAIKO + @"2P_Background_Tokkun.png");
Taiko_Frame = new CTexture[4];
Taiko_Frame[0] = TxC(GAME + TAIKO + @"1P_Frame.png");
Taiko_Frame[1] = TxC(GAME + TAIKO + @"2P_Frame.png");
Taiko_Frame[2] = TxC(GAME + TAIKO + @"Tower_Frame.png");
Taiko_Frame[3] = TxC(GAME + TAIKO + @"Tokkun_Frame.png");
Taiko_PlayerNumber = new CTexture[2];
Taiko_PlayerNumber[0] = TxC(GAME + TAIKO + @"1P_PlayerNumber.png");
Taiko_PlayerNumber[1] = TxC(GAME + TAIKO + @"2P_PlayerNumber.png");

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@ -90,15 +90,24 @@ namespace TJAPlayer3
TJAPlayer3.Tx.Taiko_Background[2]?.t2D描画(TJAPlayer3.app.Device, 0, 184);
else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
TJAPlayer3.Tx.Taiko_Background[3]?.t2D描画(TJAPlayer3.app.Device, 0, 184);
else
else if (!TJAPlayer3.ConfigIni.bTokkunMode
|| TJAPlayer3.Tx.Taiko_Background[5] == null
|| TJAPlayer3.Tx.Taiko_Background[6] == null)
{
if (TJAPlayer3.stage演奏ドラム画面.bDoublePlay)
TJAPlayer3.Tx.Taiko_Background[1]?.t2D描画(TJAPlayer3.app.Device, 0, 360);
if (TJAPlayer3.PlayerSide == 1 && TJAPlayer3.ConfigIni.nPlayerCount == 1)
TJAPlayer3.Tx.Taiko_Background[4]?.t2D描画(TJAPlayer3.app.Device, 0, 184);
if (TJAPlayer3.P1IsBlue())
TJAPlayer3.Tx.Taiko_Background[4]?.t2D描画(TJAPlayer3.app.Device, 0, 184);
else
TJAPlayer3.Tx.Taiko_Background[0]?.t2D描画(TJAPlayer3.app.Device, 0, 184);
}
else {
if (TJAPlayer3.P1IsBlue())
TJAPlayer3.Tx.Taiko_Background[6]?.t2D描画(TJAPlayer3.app.Device, 0, 184);
else
TJAPlayer3.Tx.Taiko_Background[5]?.t2D描画(TJAPlayer3.app.Device, 0, 184);
}
if(TJAPlayer3.Tx.Taiko_Base != null )
{
@ -206,35 +215,6 @@ namespace TJAPlayer3
for( int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++ )
{
// 2018/7/1 一時的にオプション画像の廃止。オプション画像については後日作り直します。(AioiLight)
//if( !CDTXMania.ConfigIni.bNoInfo && CDTXMania.Skin.eDiffDispMode != E難易度表示タイプ.mtaikoに画像で表示 )
//{
// this.txオプションパネル_HS.t2D描画( CDTXMania.app.Device, 0, 230, new Rectangle( 0, this.nHS * 44, 162, 44 ) );
// switch( CDTXMania.ConfigIni.eRandom.Taiko )
// {
// case Eランダムモード.RANDOM:
// if( this.txオプションパネル_RANMIR != null )
// this.txオプションパネル_RANMIR.t2D描画( CDTXMania.app.Device, 0, 264, new Rectangle( 0, 0, 162, 44 ) );
// break;
// case Eランダムモード.HYPERRANDOM:
// if( this.txオプションパネル_RANMIR != null )
// this.txオプションパネル_RANMIR.t2D描画( CDTXMania.app.Device, 0, 264, new Rectangle( 0, 88, 162, 44 ) );
// break;
// case Eランダムモード.SUPERRANDOM:
// if( this.txオプションパネル_RANMIR != null )
// this.txオプションパネル_RANMIR.t2D描画( CDTXMania.app.Device, 0, 264, new Rectangle( 0, 132, 162, 44 ) );
// break;
// case Eランダムモード.MIRROR:
// if( this.txオプションパネル_RANMIR != null )
// this.txオプションパネル_RANMIR.t2D描画( CDTXMania.app.Device, 0, 264, new Rectangle( 0, 44, 162, 44 ) );
// break;
// }
// if( CDTXMania.ConfigIni.eSTEALTH == Eステルスモード.STEALTH )
// this.txオプションパネル_特殊.t2D描画( CDTXMania.app.Device, 0, 300, new Rectangle( 0, 0, 162, 44 ) );
// else if( CDTXMania.ConfigIni.eSTEALTH == Eステルスモード.DORON )
// this.txオプションパネル_特殊.t2D描画( CDTXMania.app.Device, 0, 300, new Rectangle( 0, 44, 162, 44 ) );
//}
ModIcons.tDisplayMods(80, 236 + i * 190, i);

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@ -183,7 +183,7 @@ namespace TJAPlayer3
*/
// No gauge if tower
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower || TJAPlayer3.ConfigIni.bTokkunMode)
return 0;
#region [Gauge base]
@ -385,7 +385,7 @@ namespace TJAPlayer3
int[] nSoulFire = new int[] { 52, 443, 0, 0 };
for( int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++ )
{
if( this.db現在のゲージ値[ i ] >= 100.0 )
if( this.db現在のゲージ値[ i ] >= 100.0)
{
this.ct炎.t進行Loop();
TJAPlayer3.Tx.Gauge_Soul_Fire.t2D描画( TJAPlayer3.app.Device, 1112, nSoulFire[ i ], new Rectangle( 230 * ( this.ct炎.n現在の値 ), 0, 230, 230 ) );
@ -398,7 +398,7 @@ namespace TJAPlayer3
int[] nSoulY = new int[] { 125, 516, 0, 0 };
for( int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++ )
{
if( this.db現在のゲージ値[ i ] >= 80.0 )
if( this.db現在のゲージ値[ i ] >= 80.0)
{
TJAPlayer3.Tx.Gauge_Soul.t2D描画( TJAPlayer3.app.Device, 1184, nSoulY[ i ], new Rectangle( 0, 0, 80, 80 ) );
}

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@ -658,7 +658,9 @@ namespace TJAPlayer3
if (TJAPlayer3.Tx.Taiko_Frame[0] != null)
{
// Tower frame (without tamashii jauge) if playing a tower chart
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower && TJAPlayer3.Tx.Taiko_Frame[2] != null)
if (TJAPlayer3.ConfigIni.bTokkunMode == true && TJAPlayer3.Tx.Taiko_Frame[3] != null)
TJAPlayer3.Tx.Taiko_Frame[3]?.t2D描画(TJAPlayer3.app.Device, 329, 136);
else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower && TJAPlayer3.Tx.Taiko_Frame[2] != null)
TJAPlayer3.Tx.Taiko_Frame[2]?.t2D描画(TJAPlayer3.app.Device, 329, 136);
else
TJAPlayer3.Tx.Taiko_Frame[0]?.t2D描画(TJAPlayer3.app.Device, 329, 136);

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