don't read deprecated tower textures
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6e8be10105
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@ -8424,11 +8424,7 @@ namespace OpenTaiko {
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public string[] Game_Tower_Names;
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public int Game_Tower_Ptn_Result;
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public int Game_Tower_Ptn_Don;
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public int[] Game_Tower_Ptn_Don_Standing,
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Game_Tower_Ptn_Don_Jump,
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Game_Tower_Ptn_Don_Climbing,
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Game_Tower_Ptn_Don_Running;
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public int Game_Tower_Ptn_Don;
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#endregion
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@ -782,8 +782,6 @@ namespace OpenTaiko {
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#region [20_Tower]
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Tower_Sky_Gradient = TxC(GAME + TOWER + @$"Sky_Gradient.png");
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Tower_Miss = TxC(GAME + TOWER + @$"Miss.png");
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// Tower elements
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@ -817,45 +815,7 @@ namespace OpenTaiko {
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}
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}
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// Tower climbing Don
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OpenTaiko.Skin.Game_Tower_Ptn_Don = System.IO.Directory.GetDirectories(CSkin.Path(BASE + GAME + TOWER + TOWERDON)).Length;
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Tower_Don_Climbing = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don][];
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Tower_Don_Jump = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don][];
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Tower_Don_Running = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don][];
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Tower_Don_Standing = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don][];
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OpenTaiko.Skin.Game_Tower_Ptn_Don_Climbing = new int[OpenTaiko.Skin.Game_Tower_Ptn_Don];
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OpenTaiko.Skin.Game_Tower_Ptn_Don_Jump = new int[OpenTaiko.Skin.Game_Tower_Ptn_Don];
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OpenTaiko.Skin.Game_Tower_Ptn_Don_Running = new int[OpenTaiko.Skin.Game_Tower_Ptn_Don];
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OpenTaiko.Skin.Game_Tower_Ptn_Don_Standing = new int[OpenTaiko.Skin.Game_Tower_Ptn_Don];
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for (int i = 0; i < OpenTaiko.Skin.Game_Tower_Ptn_Don; i++) {
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OpenTaiko.Skin.Game_Tower_Ptn_Don_Climbing[i] = OpenTaiko.t連番画像の枚数を数える(CSkin.Path(BASE + GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Climbing{Path.DirectorySeparatorChar}"), "Climbing");
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OpenTaiko.Skin.Game_Tower_Ptn_Don_Running[i] = OpenTaiko.t連番画像の枚数を数える(CSkin.Path(BASE + GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Running{Path.DirectorySeparatorChar}"), "Running");
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OpenTaiko.Skin.Game_Tower_Ptn_Don_Standing[i] = OpenTaiko.t連番画像の枚数を数える(CSkin.Path(BASE + GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Standing{Path.DirectorySeparatorChar}"), "Standing");
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OpenTaiko.Skin.Game_Tower_Ptn_Don_Jump[i] = OpenTaiko.t連番画像の枚数を数える(CSkin.Path(BASE + GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Jump{Path.DirectorySeparatorChar}"), "Jump");
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Tower_Don_Climbing[i] = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don_Climbing[i]];
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Tower_Don_Running[i] = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don_Running[i]];
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Tower_Don_Standing[i] = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don_Standing[i]];
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Tower_Don_Jump[i] = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don_Jump[i]];
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for (int j = 0; j < OpenTaiko.Skin.Game_Tower_Ptn_Don_Climbing[i]; j++) {
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Tower_Don_Climbing[i][j] = TxC(GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Climbing{Path.DirectorySeparatorChar}Climbing" + j.ToString() + ".png");
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}
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for (int j = 0; j < OpenTaiko.Skin.Game_Tower_Ptn_Don_Running[i]; j++) {
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Tower_Don_Running[i][j] = TxC(GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Running{Path.DirectorySeparatorChar}Running" + j.ToString() + ".png");
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}
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for (int j = 0; j < OpenTaiko.Skin.Game_Tower_Ptn_Don_Standing[i]; j++) {
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Tower_Don_Standing[i][j] = TxC(GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Standing{Path.DirectorySeparatorChar}Standing" + j.ToString() + ".png");
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}
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for (int j = 0; j < OpenTaiko.Skin.Game_Tower_Ptn_Don_Jump[i]; j++) {
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Tower_Don_Jump[i][j] = TxC(GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Jump{Path.DirectorySeparatorChar}Jump" + j.ToString() + ".png");
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}
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}
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#endregion
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@ -2665,17 +2625,12 @@ namespace OpenTaiko {
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#region [20_Tower]
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public CTexture Tower_Sky_Gradient,
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Tower_Miss;
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public CTexture Tower_Miss;
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public CTexture[] Tower_Top;
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public CTexture[][] Tower_Base,
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Tower_Deco,
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Tower_Don_Running,
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Tower_Don_Standing,
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Tower_Don_Climbing,
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Tower_Don_Jump;
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Tower_Deco;
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#endregion
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