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mirror of synced 2025-02-17 11:08:33 +01:00

don't read deprecated tower textures

This commit is contained in:
0auBSQ 2024-10-22 07:57:51 +09:00
parent 6e8be10105
commit fe31f0d8f2
2 changed files with 3 additions and 52 deletions

View File

@ -8424,11 +8424,7 @@ namespace OpenTaiko {
public string[] Game_Tower_Names;
public int Game_Tower_Ptn_Result;
public int Game_Tower_Ptn_Don;
public int[] Game_Tower_Ptn_Don_Standing,
Game_Tower_Ptn_Don_Jump,
Game_Tower_Ptn_Don_Climbing,
Game_Tower_Ptn_Don_Running;
public int Game_Tower_Ptn_Don;
#endregion

View File

@ -782,8 +782,6 @@ namespace OpenTaiko {
#region [20_Tower]
Tower_Sky_Gradient = TxC(GAME + TOWER + @$"Sky_Gradient.png");
Tower_Miss = TxC(GAME + TOWER + @$"Miss.png");
// Tower elements
@ -817,45 +815,7 @@ namespace OpenTaiko {
}
}
// Tower climbing Don
OpenTaiko.Skin.Game_Tower_Ptn_Don = System.IO.Directory.GetDirectories(CSkin.Path(BASE + GAME + TOWER + TOWERDON)).Length;
Tower_Don_Climbing = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don][];
Tower_Don_Jump = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don][];
Tower_Don_Running = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don][];
Tower_Don_Standing = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don][];
OpenTaiko.Skin.Game_Tower_Ptn_Don_Climbing = new int[OpenTaiko.Skin.Game_Tower_Ptn_Don];
OpenTaiko.Skin.Game_Tower_Ptn_Don_Jump = new int[OpenTaiko.Skin.Game_Tower_Ptn_Don];
OpenTaiko.Skin.Game_Tower_Ptn_Don_Running = new int[OpenTaiko.Skin.Game_Tower_Ptn_Don];
OpenTaiko.Skin.Game_Tower_Ptn_Don_Standing = new int[OpenTaiko.Skin.Game_Tower_Ptn_Don];
for (int i = 0; i < OpenTaiko.Skin.Game_Tower_Ptn_Don; i++) {
OpenTaiko.Skin.Game_Tower_Ptn_Don_Climbing[i] = OpenTaiko.t連番画像の枚数を数える(CSkin.Path(BASE + GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Climbing{Path.DirectorySeparatorChar}"), "Climbing");
OpenTaiko.Skin.Game_Tower_Ptn_Don_Running[i] = OpenTaiko.t連番画像の枚数を数える(CSkin.Path(BASE + GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Running{Path.DirectorySeparatorChar}"), "Running");
OpenTaiko.Skin.Game_Tower_Ptn_Don_Standing[i] = OpenTaiko.t連番画像の枚数を数える(CSkin.Path(BASE + GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Standing{Path.DirectorySeparatorChar}"), "Standing");
OpenTaiko.Skin.Game_Tower_Ptn_Don_Jump[i] = OpenTaiko.t連番画像の枚数を数える(CSkin.Path(BASE + GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Jump{Path.DirectorySeparatorChar}"), "Jump");
Tower_Don_Climbing[i] = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don_Climbing[i]];
Tower_Don_Running[i] = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don_Running[i]];
Tower_Don_Standing[i] = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don_Standing[i]];
Tower_Don_Jump[i] = new CTexture[OpenTaiko.Skin.Game_Tower_Ptn_Don_Jump[i]];
for (int j = 0; j < OpenTaiko.Skin.Game_Tower_Ptn_Don_Climbing[i]; j++) {
Tower_Don_Climbing[i][j] = TxC(GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Climbing{Path.DirectorySeparatorChar}Climbing" + j.ToString() + ".png");
}
for (int j = 0; j < OpenTaiko.Skin.Game_Tower_Ptn_Don_Running[i]; j++) {
Tower_Don_Running[i][j] = TxC(GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Running{Path.DirectorySeparatorChar}Running" + j.ToString() + ".png");
}
for (int j = 0; j < OpenTaiko.Skin.Game_Tower_Ptn_Don_Standing[i]; j++) {
Tower_Don_Standing[i][j] = TxC(GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Standing{Path.DirectorySeparatorChar}Standing" + j.ToString() + ".png");
}
for (int j = 0; j < OpenTaiko.Skin.Game_Tower_Ptn_Don_Jump[i]; j++) {
Tower_Don_Jump[i][j] = TxC(GAME + TOWER + TOWERDON + i.ToString() + @$"{Path.DirectorySeparatorChar}Jump{Path.DirectorySeparatorChar}Jump" + j.ToString() + ".png");
}
}
#endregion
@ -2665,17 +2625,12 @@ namespace OpenTaiko {
#region [20_Tower]
public CTexture Tower_Sky_Gradient,
Tower_Miss;
public CTexture Tower_Miss;
public CTexture[] Tower_Top;
public CTexture[][] Tower_Base,
Tower_Deco,
Tower_Don_Running,
Tower_Don_Standing,
Tower_Don_Climbing,
Tower_Don_Jump;
Tower_Deco;
#endregion