演出を拡張 (#626)
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@ -18,9 +18,19 @@ local textureCount = 32
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local frameRate = 24
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local frameRate = 24
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local allfailed = false
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local templateMoyai_y = -1080
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function playEndAnime(player)
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function playEndAnime(player)
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animeCounter = { 0, 0, 0, 0, 0 }
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animeCounter = { 0, 0, 0, 0, 0 }
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nowFrame = { 0, 0, 0, 0, 0 }
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nowFrame = { 0, 0, 0, 0, 0 }
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if player == 0 then
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allfailed = true
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elseif isClear[player] then
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allfailed = false
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end
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end
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end
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function init()
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function init()
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@ -37,6 +47,7 @@ function init()
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func:AddGraph(tostring(i) .. ".png")
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func:AddGraph(tostring(i) .. ".png")
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end
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end
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func:AddGraph("TemplateMoyai.png")
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end
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end
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function update(player)
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function update(player)
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@ -47,8 +58,16 @@ function update(player)
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nowFrame[player + 1] = slideInFrame[player + 1] + fallFrame[player + 1]
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nowFrame[player + 1] = slideInFrame[player + 1] + fallFrame[player + 1]
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if animeCounter[player + 1] > 1.1 and player == 0 then
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templateMoyai_y = math.min(templateMoyai_y + (deltaTime * 5120), 0)
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end
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end
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end
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function draw(player)
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function draw(player)
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func:DrawGraph(500, y[player + 1] - 10, tostring(nowFrame[player + 1]) .. ".png")
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func:DrawGraph(500, y[player + 1] - 10, tostring(nowFrame[player + 1]) .. ".png")
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if allfailed and playerCount > 2 then
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func:DrawGraph(0, templateMoyai_y, "TemplateMoyai.png")
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end
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end
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end
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