First animations for dan result screen and toggle for base exam frame (no content yet)
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8e271667e1
commit
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@ -54,8 +54,10 @@ namespace TJAPlayer3
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#region [Dan titles]
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#region [Dan titles]
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public void tUpdateDanTitle(string title, bool isGold, int clearStatus, int player)
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public bool tUpdateDanTitle(string title, bool isGold, int clearStatus, int player)
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{
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{
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bool changed = false;
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bool iG = isGold;
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bool iG = isGold;
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int cs = clearStatus;
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int cs = clearStatus;
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@ -72,20 +74,25 @@ namespace TJAPlayer3
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// Automatically set the dan to nameplate if new
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// Automatically set the dan to nameplate if new
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// Add a function within the NamePlate.cs file to update the title texture
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// Add a function within the NamePlate.cs file to update the title texture
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/*
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if (!TJAPlayer3.NamePlateConfig.data.DanTitles[player].ContainsKey(title) || cs != clearStatus || iG != isGold)
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if (!TJAPlayer3.NamePlateConfig.data.DanTitles[player].ContainsKey(title) || cs != clearStatus || iG != isGold)
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{
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{
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changed = true;
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/*
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TJAPlayer3.NamePlateConfig.data.Dan[player] = title;
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TJAPlayer3.NamePlateConfig.data.Dan[player] = title;
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TJAPlayer3.NamePlateConfig.data.DanGold[player] = iG;
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TJAPlayer3.NamePlateConfig.data.DanGold[player] = iG;
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TJAPlayer3.NamePlateConfig.data.DanType[player] = cs;
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TJAPlayer3.NamePlateConfig.data.DanType[player] = cs;
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*/
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}
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}
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*/
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CDanTitle danTitle = new CDanTitle(iG, cs);
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CDanTitle danTitle = new CDanTitle(iG, cs);
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TJAPlayer3.NamePlateConfig.data.DanTitles[player][title] = danTitle;
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TJAPlayer3.NamePlateConfig.data.DanTitles[player][title] = danTitle;
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tSaveFile();
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tSaveFile();
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return changed;
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}
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}
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#endregion
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#endregion
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@ -5,6 +5,7 @@ using FDK;
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using System.Linq;
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using System.Linq;
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using System.Drawing;
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using System.Drawing;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using SlimDX.DirectInput;
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using static TJAPlayer3.CActSelect曲リスト;
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using static TJAPlayer3.CActSelect曲リスト;
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namespace TJAPlayer3
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namespace TJAPlayer3
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@ -361,7 +362,7 @@ namespace TJAPlayer3
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// Unlock dan grade
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// Unlock dan grade
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if (clearValue > 0 && !TJAPlayer3.ConfigIni.b太鼓パートAutoPlay)
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if (clearValue > 0 && !TJAPlayer3.ConfigIni.b太鼓パートAutoPlay)
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{
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{
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TJAPlayer3.NamePlateConfig.tUpdateDanTitle(TJAPlayer3.stage選曲.r確定された曲.strタイトル.Substring(0, 2),
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this.newGradeGranted = TJAPlayer3.NamePlateConfig.tUpdateDanTitle(TJAPlayer3.stage選曲.r確定された曲.strタイトル.Substring(0, 2),
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clearValue % 2 == 0,
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clearValue % 2 == 0,
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(clearValue - 1) / 2,
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(clearValue - 1) / 2,
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TJAPlayer3.SaveFile);
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TJAPlayer3.SaveFile);
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@ -647,6 +648,11 @@ namespace TJAPlayer3
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TJAPlayer3.stage選曲.act曲リスト.bFirstCrownLoad = false;
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TJAPlayer3.stage選曲.act曲リスト.bFirstCrownLoad = false;
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this.ctPhase1 = null;
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this.ctPhase2 = null;
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this.ctPhase3 = null;
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examsShift = 0;
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base.On活性化();
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base.On活性化();
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}
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}
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finally
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finally
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@ -1059,6 +1065,30 @@ namespace TJAPlayer3
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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{
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{
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#region [Counter processings]
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int songCount = TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count;
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/*
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** 1600 => Dan plate
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** 3200 + 300 * count => Songs display
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** 5500 + 300 * count => Exams plate display
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** 7000 + 300 * count => Goukaku/Fugoukaku display => Step 2 (Prompt the user to tap enter and let them swaping between informations hitting kas)
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*/
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if (ctPhase1 == null)
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{
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ctPhase1 = new CCounter(0, 7000 + songCount * 300, 0.5f, TJAPlayer3.Timer);
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ctPhase1.n現在の値 = 0;
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}
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ctPhase1.t進行();
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if (ctPhase2 != null)
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ctPhase2.t進行();
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#endregion
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#region [DaniDoujou result screen]
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#region [DaniDoujou result screen]
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if (!b音声再生 && !TJAPlayer3.Skin.bgmDanResult.b再生中)
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if (!b音声再生 && !TJAPlayer3.Skin.bgmDanResult.b再生中)
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@ -1076,60 +1106,116 @@ namespace TJAPlayer3
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Dan_Plate?.t2D中心基準描画(TJAPlayer3.app.Device, 138, 220);
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Dan_Plate?.t2D中心基準描画(TJAPlayer3.app.Device, 138, 220);
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int plateOffset = Math.Max(0, 1600 - ctPhase1.n現在の値) * 2;
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CActSelect段位リスト.tDisplayDanPlate(Dan_Plate,
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CActSelect段位リスト.tDisplayDanPlate(Dan_Plate,
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TJAPlayer3.stage段位選択.段位リスト.stバー情報[TJAPlayer3.stage段位選択.段位リスト.n現在の選択行],
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TJAPlayer3.stage段位選択.段位リスト.stバー情報[TJAPlayer3.stage段位選択.段位リスト.n現在の選択行],
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138,
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138,
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220);
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220 - plateOffset);
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#endregion
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#endregion
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#region [Charts Individual Results]
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#region [Charts Individual Results]
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for (int i = 0; i < TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count; i++)
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for (int i = 0; i < songCount; i++)
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{
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{
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// To alter in order to shift the whole tab
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int songOffset = Math.Max(0, 3200 + 300 * i - ctPhase1.n現在の値);
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ftDanDisplaySongInfo(i);
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ftDanDisplaySongInfo(i, songOffset);
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}
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}
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#endregion
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#endregion
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/*
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#region [Exam informations]
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int TmpTimer = Math.Max(0, (2 * 255) - (int)(this.actParameterPanel.ct全体進行.n現在の値 - MountainAppearValue - 255));
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*/
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// TJAPlayer3.act文字コンソール.tPrint(0, 0, C文字コンソール.Eフォント種別.白, ctMob.n現在の値.ToString());
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int examsOffset = 0;
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if (ctPhase2 != null && examsShift != 0)
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examsOffset = (examsShift < 0) ? 1280 - ctPhase2.n現在の値 : ctPhase2.n現在の値;
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else if (ctPhase1.b終了値に達してない)
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examsOffset = Math.Max(0, 5500 + 300 * songCount - ctPhase1.n現在の値);
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ftDanDisplayExamInfo(examsOffset);
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#endregion
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#region [PassLogo]
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#region [PassLogo]
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Exam.Status examStatus = TJAPlayer3.stage演奏ドラム画面.actDan.GetExamStatus(TJAPlayer3.stage結果.st演奏記録.Drums.Dan_C);
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Exam.Status examStatus = TJAPlayer3.stage演奏ドラム画面.actDan.GetExamStatus(TJAPlayer3.stage結果.st演奏記録.Drums.Dan_C);
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TJAPlayer3.Tx.DanResult_Rank.vc拡大縮小倍率.X = 1f;
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int unitsBeforeAppearance = Math.Max(0, 7000 + 300 * songCount - ctPhase1.n現在の値);
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TJAPlayer3.Tx.DanResult_Rank.vc拡大縮小倍率.Y = 1f;
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if (examStatus != Exam.Status.Failure)
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if (unitsBeforeAppearance <= 270)
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{
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{
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int successType = 0;
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TJAPlayer3.Tx.DanResult_Rank.Opacity = 255;
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if (examStatus == Exam.Status.Better_Success)
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if (examStatus != Exam.Status.Failure)
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successType += 1;
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{
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#region [Goukaku]
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int comboType = 0;
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#region [ Appear animation ]
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if (this.st演奏記録.Drums.nMiss数 == 0)
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{
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comboType += 1;
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if (this.st演奏記録.Drums.nGreat数 == 0)
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if (unitsBeforeAppearance >= 90)
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{
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TJAPlayer3.Tx.DanResult_Rank.Opacity = (int)((270 - unitsBeforeAppearance) / 180.0f * 255.0f);
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TJAPlayer3.Tx.DanResult_Rank.vc拡大縮小倍率.X = 1.0f + (float)Math.Sin((360 - unitsBeforeAppearance) / 1.5f * (Math.PI / 180)) * 1.4f;
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TJAPlayer3.Tx.DanResult_Rank.vc拡大縮小倍率.Y = 1.0f + (float)Math.Sin((360 - unitsBeforeAppearance) / 1.5f * (Math.PI / 180)) * 1.4f;
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}
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else if (unitsBeforeAppearance > 0)
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{
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.X = 0.5f + (float)Math.Sin((float)(90 - unitsBeforeAppearance) * (Math.PI / 180)) * 0.5f;
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.Y = 0.5f + (float)Math.Sin((float)(90 - unitsBeforeAppearance) * (Math.PI / 180)) * 0.5f;
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}
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else
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{
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TJAPlayer3.Tx.DanResult_Rank.vc拡大縮小倍率.X = 1f;
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TJAPlayer3.Tx.DanResult_Rank.vc拡大縮小倍率.Y = 1f;
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}
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#endregion
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#region [ Goukaku plate type calculus]
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int successType = 0;
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if (examStatus == Exam.Status.Better_Success)
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successType += 1;
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int comboType = 0;
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if (this.st演奏記録.Drums.nMiss数 == 0)
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{
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comboType += 1;
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comboType += 1;
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if (this.st演奏記録.Drums.nGreat数 == 0)
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comboType += 1;
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}
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#endregion
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TJAPlayer3.Tx.DanResult_Rank.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 130, 380, new Rectangle(334 * (2 * comboType + successType + 1), 0, 334, 334));
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#endregion
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}
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}
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else
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{
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#region [Fugoukaku]
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#region [ Appear animation ]
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TJAPlayer3.Tx.DanResult_Rank.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 130, 380, new Rectangle(334 * (2 * comboType + successType + 1), 0, 334, 334));
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}
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if (unitsBeforeAppearance >= 90)
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else
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{
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{
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TJAPlayer3.Tx.DanResult_Rank.Opacity = (int)((270 - unitsBeforeAppearance) / 180.0f * 255.0f);
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TJAPlayer3.Tx.DanResult_Rank.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 130, 380, new Rectangle(0, 0, 334, 334));
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}
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TJAPlayer3.Tx.DanResult_Rank.vc拡大縮小倍率.X = 1f;
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TJAPlayer3.Tx.DanResult_Rank.vc拡大縮小倍率.Y = 1f;
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#endregion
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TJAPlayer3.Tx.DanResult_Rank.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 130, 380 - (unitsBeforeAppearance / 3f), new Rectangle(0, 0, 334, 334));
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#endregion
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}
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}
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}
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#endregion
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#endregion
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@ -1298,7 +1384,9 @@ namespace TJAPlayer3
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if (base.eフェーズID == CStage.Eフェーズ.共通_通常状態)
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if (base.eフェーズID == CStage.Eフェーズ.共通_通常状態)
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{
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{
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if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
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if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
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{
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{
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#region [ Return to song select screen (Faster method) ]
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TJAPlayer3.Skin.bgmリザルト音.t停止する();
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TJAPlayer3.Skin.bgmリザルト音.t停止する();
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TJAPlayer3.Skin.bgmDanResult.t停止する();
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TJAPlayer3.Skin.bgmDanResult.t停止する();
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TJAPlayer3.Skin.bgmTowerResult.t停止する();
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TJAPlayer3.Skin.bgmTowerResult.t停止する();
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@ -1311,20 +1399,39 @@ namespace TJAPlayer3
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t後処理();
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t後処理();
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base.eフェーズID = CStage.Eフェーズ.共通_フェードアウト;
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base.eフェーズID = CStage.Eフェーズ.共通_フェードアウト;
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this.eフェードアウト完了時の戻り値 = E戻り値.完了;
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this.eフェードアウト完了時の戻り値 = E戻り値.完了;
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#endregion
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}
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}
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if (((TJAPlayer3.Pad.b押されたDGB(Eパッド.CY) || TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RD)) || (TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LC) || (TJAPlayer3.Pad.b押されたDGB(Eパッド.LRed) || (TJAPlayer3.Pad.b押されたDGB(Eパッド.RRed) || TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return))))))
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if (((TJAPlayer3.Pad.b押されたDGB(Eパッド.CY)
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|| TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RD))
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|| (TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LC)
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|| (TJAPlayer3.Pad.b押されたDGB(Eパッド.LRed)
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|| (TJAPlayer3.Pad.b押されたDGB(Eパッド.RRed)
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|| TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return))))))
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{
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{
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TJAPlayer3.Skin.sound決定音.t再生する();
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TJAPlayer3.Skin.sound決定音.t再生する();
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] < (int)Difficulty.Tower
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#region [ Skip animations ]
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] < (int)Difficulty.Tower
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&& this.actParameterPanel.ct全体進行.n現在の値 < this.actParameterPanel.MountainAppearValue)
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&& this.actParameterPanel.ct全体進行.n現在の値 < this.actParameterPanel.MountainAppearValue)
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{
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{
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this.actParameterPanel.tSkipResultAnimations();
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this.actParameterPanel.tSkipResultAnimations();
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}
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}
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else
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan
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&& (ctPhase1 != null && ctPhase1.b終了値に達してない))
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{
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{
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actFI.tフェードアウト開始();
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ctPhase1.n現在の値 = (int)ctPhase1.n終了値;
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}
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#endregion
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#region [ Return to song select screen ]
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else
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{
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actFI.tフェードアウト開始();
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if (TJAPlayer3.latestSongSelect == TJAPlayer3.stage選曲)// TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan)
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if (TJAPlayer3.latestSongSelect == TJAPlayer3.stage選曲)// TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan)
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if (TJAPlayer3.stage選曲.r現在選択中の曲.r親ノード != null)
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if (TJAPlayer3.stage選曲.r現在選択中の曲.r親ノード != null)
|
||||||
@ -1338,24 +1445,62 @@ namespace TJAPlayer3
|
|||||||
TJAPlayer3.Skin.bgmリザルト音.t停止する();
|
TJAPlayer3.Skin.bgmリザルト音.t停止する();
|
||||||
TJAPlayer3.Skin.bgmDanResult.t停止する();
|
TJAPlayer3.Skin.bgmDanResult.t停止する();
|
||||||
TJAPlayer3.Skin.bgmTowerResult.t停止する();
|
TJAPlayer3.Skin.bgmTowerResult.t停止する();
|
||||||
// TJAPlayer3.Skin.sound決定音.t再生する();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.LeftArrow) ||
|
||||||
|
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue) ||
|
||||||
|
TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.RightArrow) ||
|
||||||
|
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
|
||||||
|
{
|
||||||
|
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
|
||||||
|
{
|
||||||
|
#region [ Phase 2 (Swap freely between Exams and Songs) ]
|
||||||
|
|
||||||
|
if (ctPhase1 != null && ctPhase1.b終了値に達した && (ctPhase2 == null || ctPhase2.b終了値に達した))
|
||||||
|
{
|
||||||
|
ctPhase2 = new CCounter(0, 1280, 0.5f, TJAPlayer3.Timer);
|
||||||
|
ctPhase2.n現在の値 = 0;
|
||||||
|
|
||||||
|
if (examsShift == 0)
|
||||||
|
examsShift = 1;
|
||||||
|
else
|
||||||
|
examsShift = -examsShift;
|
||||||
|
|
||||||
|
TJAPlayer3.Skin.sound変更音.t再生する();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region [Dan result exam information]
|
||||||
|
|
||||||
#region [Dan result individual song information]
|
private void ftDanDisplayExamInfo(int offset = 0)
|
||||||
|
|
||||||
private void ftDanDisplaySongInfo(int i)
|
|
||||||
{
|
{
|
||||||
int baseX = 255;
|
int baseX = offset;
|
||||||
|
int baseY = 0;
|
||||||
|
|
||||||
|
TJAPlayer3.Tx.DanResult_StatePanel_Base.t2D描画(TJAPlayer3.app.Device, baseX, baseY);
|
||||||
|
TJAPlayer3.Tx.DanResult_StatePanel_Main.t2D描画(TJAPlayer3.app.Device, baseX, baseY);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region [Dan result individual song information]
|
||||||
|
|
||||||
|
private void ftDanDisplaySongInfo(int i, int offset = 0)
|
||||||
|
{
|
||||||
|
int baseX = 255 + offset;
|
||||||
int baseY = 100 + 183 * i;
|
int baseY = 100 + 183 * i;
|
||||||
|
|
||||||
var song = TJAPlayer3.stage選曲.r確定された曲.DanSongs[i];
|
var song = TJAPlayer3.stage選曲.r確定された曲.DanSongs[i];
|
||||||
@ -1596,6 +1741,11 @@ namespace TJAPlayer3
|
|||||||
private CTexture Dan_Plate;
|
private CTexture Dan_Plate;
|
||||||
private TitleTextureKey[] ttkDanTitles;
|
private TitleTextureKey[] ttkDanTitles;
|
||||||
private CPrivateFastFont pfDanTitles;
|
private CPrivateFastFont pfDanTitles;
|
||||||
|
private CCounter ctPhase1; // Info display
|
||||||
|
private CCounter ctPhase2; // Free swipe
|
||||||
|
private CCounter ctPhase3; // Background & grade granted if changes
|
||||||
|
private int examsShift = 0;
|
||||||
|
private bool newGradeGranted = false;
|
||||||
|
|
||||||
// Tower informations
|
// Tower informations
|
||||||
private CCounter ctTower_Animation;
|
private CCounter ctTower_Animation;
|
||||||
|
Loading…
Reference in New Issue
Block a user