using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TJAPlayer3 { internal class CLang_en : ILang { string ILang.GetString(int idx) { if (!dictionnary.ContainsKey(idx)) return "[!] Index not found in dictionnary"; return dictionnary[idx]; } private static readonly Dictionary dictionnary = new Dictionary { [0] = "Change the displayed language\ningame and within the menus.", [1] = "System language", [2] = "<< Return to Menu", [3] = "Return to left menu.", [4] = "Reload song data", [5] = "Retrieve and update the song list.", [6] = "Player count", [7] = "Change the ingame player countF\nSetting it to 2 makes able to play\nregular charts at 2 players by splitting \nthe screen in half.", [8] = "Risky", [9] = "Risky mode:\nSet over 1, in case you'd like to specify\n the number of Poor/Miss times to be\n FAILED.\nSet 0 to disable Risky mode.", [10] = "Song speed", [11] = "It changes the song speed.\n" + "For example, you can play in half\n" + " speed by setting PlaySpeed = 0.500\n" + " for your practice.\n" + "\n" + "Note: It also changes the songs' pitch.\n" + "In case TimeStretch=ON, some sound\n" + "lag occurs slower than x0.900.", [12] = "Reached floor", [13] = "F", [14] = "P", [15] = "Score", }; } }