using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FDK; namespace TJAPlayer3 { class CMenuCharacter { private static CCounter[] ctCharacterNormal = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; private static CCounter[] ctCharacterSelect = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; private static CCounter[] ctCharacterStart = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; public enum ECharacterAnimation { NORMAL, START, SELECT } private static CTexture[] _getReferenceArray(int player, ECharacterAnimation eca) { int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)]; if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn) { switch (eca) { case (ECharacterAnimation.NORMAL): { if (TJAPlayer3.Tx.Characters_Menu_Loop[_charaId].Length < 1) return TJAPlayer3.Tx.Characters_Menu_Loop[_charaId]; if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length < 1) return TJAPlayer3.Tx.Characters_Normal[_charaId]; break; } case (ECharacterAnimation.START): { if (TJAPlayer3.Tx.Characters_Menu_Start[_charaId].Length < 1) return TJAPlayer3.Tx.Characters_Menu_Start[_charaId]; if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length < 1) return TJAPlayer3.Tx.Characters_10Combo[_charaId]; break; } case (ECharacterAnimation.SELECT): { if (TJAPlayer3.Tx.Characters_Menu_Select[_charaId].Length < 1) return TJAPlayer3.Tx.Characters_Menu_Select[_charaId]; if (TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId].Length < 1) return TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId]; if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length < 1) return TJAPlayer3.Tx.Characters_10Combo[_charaId]; break; } } } return null; } public static CCounter[] _getReferenceCounter(ECharacterAnimation eca) { switch (eca) { case (ECharacterAnimation.NORMAL): { return ctCharacterNormal; } case (ECharacterAnimation.START): { return ctCharacterStart; } case (ECharacterAnimation.SELECT): { return ctCharacterSelect; } } return null; } public static void tDisableCounter(ECharacterAnimation eca) { switch (eca) { case (ECharacterAnimation.NORMAL): { for (int i = 0; i < 4; i++) ctCharacterNormal[i] = new CCounter(); break; } case (ECharacterAnimation.START): { for (int i = 0; i < 4; i++) ctCharacterStart[i] = new CCounter(); break; } case (ECharacterAnimation.SELECT): { for (int i = 0; i < 4; i++) ctCharacterSelect[i] = new CCounter(); break; } } } public static void tMenuResetTimer(int player, ECharacterAnimation eca) { CTexture[] _ref = _getReferenceArray(player, eca); CCounter[] _ctref = _getReferenceCounter(eca); if (_ref != null &&_ref.Length > 0 && _ctref != null) { _ctref[player] = new CCounter(0, _ref.Length - 1, 1000 / (float)_ref.Length, TJAPlayer3.Timer); } } public static void tMenuResetTimer(ECharacterAnimation eca) { for (int i = 0; i < 2; i++) { tMenuResetTimer(i, eca); } } public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterAnimation eca) { CTexture[] _ref = _getReferenceArray(player, eca); CCounter[] _ctref = _getReferenceCounter(eca); if (_ctref[player] != null) { if (eca == ECharacterAnimation.NORMAL) _ctref[player].t進行Loop(); else _ctref[player].t進行(); if (player % 2 == 0) _ref[_ctref[player].n現在の値].t2D描画(TJAPlayer3.app.Device, x, y); else _ref[_ctref[player].n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, x, y); } } } }