using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace TJAPlayer3 { internal class CSongDict { private static Dictionary nodes = new Dictionary(); public static CActSelect曲リスト.CScorePad[][] ScorePads = new CActSelect曲リスト.CScorePad[2][] { new CActSelect曲リスト.CScorePad[(int)Difficulty.Edit + 2] { new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad() }, new CActSelect曲リスト.CScorePad[(int)Difficulty.Edit + 2] { new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad() } }; public static int tGetNodesCount() { return nodes.Count(); } #region [General song dict methods] public static C曲リストノード tGetNodeFromID(string id) { if (nodes.ContainsKey(id)) return nodes[id].Clone(); return null; } public static void tAddSongNode(string id, C曲リストノード node) { if (!nodes.ContainsKey(id)) nodes.Add(id, node.Clone()); } #endregion #region [Extra methods] // Generate a back button public static C曲リストノード tGenerateBackButton(C曲リストノード parent, string path = "/", List listStrBoxDef = null) { C曲リストノード itemBack = new C曲リストノード(); itemBack.eノード種別 = C曲リストノード.Eノード種別.BACKBOX; // とじる itemBack.strタイトル = CLangManager.LangInstance.GetString(200) + " (" + path + ")"; itemBack.BackColor = ColorTranslator.FromHtml("#513009"); itemBack.BoxColor = Color.White; itemBack.BgColor = parent.BgColor; itemBack.isChangedBgColor = parent.isChangedBgColor; itemBack.BgType = parent.BgType; itemBack.isChangedBgType = parent.isChangedBgType; itemBack.strジャンル = parent.strジャンル; itemBack.nスコア数 = 1; itemBack.r親ノード = parent; itemBack.strSkinPath = (parent.r親ノード == null) ? "" : parent.r親ノード.strSkinPath; // I guess this is used to count the number of box.def instances and only at startup, which makes using it here pretty weird if (listStrBoxDef != null && itemBack.strSkinPath != "" && !listStrBoxDef.Contains(itemBack.strSkinPath)) { listStrBoxDef.Add(itemBack.strSkinPath); } itemBack.strBreadcrumbs = (itemBack.r親ノード == null) ? itemBack.strタイトル : itemBack.r親ノード.strBreadcrumbs + " > " + itemBack.strタイトル; itemBack.arスコア[0] = new Cスコア(); itemBack.arスコア[0].ファイル情報.フォルダの絶対パス = ""; itemBack.arスコア[0].譜面情報.タイトル = itemBack.strタイトル; itemBack.arスコア[0].譜面情報.コメント = ""; return (itemBack); } public static C曲リストノード tGenerateRandomButton(C曲リストノード parent, string path = "/") { C曲リストノード itemRandom = new C曲リストノード(); itemRandom.eノード種別 = C曲リストノード.Eノード種別.RANDOM; itemRandom.strタイトル = CLangManager.LangInstance.GetString(203) + " (" + path + ")"; ; itemRandom.nスコア数 = (int)Difficulty.Total; itemRandom.r親ノード = parent; itemRandom.strBreadcrumbs = (itemRandom.r親ノード == null) ? itemRandom.strタイトル : itemRandom.r親ノード.strBreadcrumbs + " > " + itemRandom.strタイトル; itemRandom.arスコア[0] = new Cスコア(); return itemRandom; } // Reset the position of all back buttons, also adds a random button at the end public static List tReinsertBackButtons(C曲リストノード parent, List songList, string path = "/", List listStrBoxDef = null) { // Remove all the existing back boxes currently existing songList.RemoveAll(e => e.eノード種別 == C曲リストノード.Eノード種別.BACKBOX); int songCount = songList.Count; for (int index = 0; index < (songCount / 7) + 1; index++) { var backBox = tGenerateBackButton(parent, path, listStrBoxDef); songList.Insert(Math.Min(index * (7 + 1), songList.Count), backBox); } if (songCount > 0) songList.Add(tGenerateRandomButton(parent, path)); // Return the reference in case of return songList; } private static C曲リストノード tReadaptChildNote(C曲リストノード parent, C曲リストノード node) { if (node != null) { node.r親ノード = parent; node.isChangedBgType = parent.isChangedBgType; node.isChangedBgColor = parent.isChangedBgColor; node.isChangedBoxType = parent.isChangedBoxType; node.isChangedBoxColor = parent.isChangedBoxColor; node.ForeColor = parent.ForeColor; node.BackColor = parent.BackColor; node.BoxColor = parent.BoxColor; node.BgColor = parent.BgColor; node.BgType = parent.BgType; node.BoxType = parent.BoxType; return node; } return null; } // Generate the favorite folder content public static List tFetchFavoriteFolder(C曲リストノード parent) { List childList = new List(); foreach (string id in TJAPlayer3.Favorites.data.favorites[TJAPlayer3.SaveFile]) { var node = tReadaptChildNote(parent, tGetNodeFromID(id)); if (node != null) { childList.Add(node); } } // Generate back buttons string favPath = "./" + parent.strタイトル + "/"; tReinsertBackButtons(parent, childList, favPath); return childList; } // Generate recently played songs folder public static List tFetchRecentlyPlayedSongsFolder(C曲リストノード parent) { List childList = new List(); foreach (string id in TJAPlayer3.RecentlyPlayedSongs.data.recentlyplayedsongs[TJAPlayer3.SaveFile].Reverse()) { var node = tReadaptChildNote(parent, tGetNodeFromID(id)); if (node != null) { childList.Add(node); } } // Generate back buttons string favPath = "./" + parent.strタイトル + "/"; tReinsertBackButtons(parent, childList, favPath); return childList; } // 13 includes any higher difficulty private static bool tLevelMatches(int check, int level) { if (level == 13) return check >= level; return check == level; } // Generate search by difficulty folder public static List tFetchSongsByDifficulty(C曲リストノード parent, int difficulty = (int)Difficulty.Oni, int level = 8) { List childList = new List(); foreach (C曲リストノード nodeT in nodes.Values) { var score = nodeT.nLevel; if (tLevelMatches(score[difficulty], level) || (difficulty == (int)Difficulty.Oni && tLevelMatches(score[(int)Difficulty.Edit], level))) // Oni includes Ura { var node = tReadaptChildNote(parent, nodeT); if (node != null) { childList.Add(node); } } } // Generate back buttons string favPath = "./" + parent.strタイトル + "/"; tReinsertBackButtons(parent, childList, favPath); return childList; } #endregion #region [Score tables methods] public static void tRefreshScoreTables() { #region [Reset nodes] for (int pl = 0; pl < 2; pl++) { CActSelect曲リスト.CScorePad[] SPArrRef = ScorePads[pl]; for (int s = 0; s <= (int)Difficulty.Edit + 1; s++) { CActSelect曲リスト.CScorePad SPRef = SPArrRef[s]; for (int i = 0; i < SPRef.ScoreRankCount.Length; i++) SPRef.ScoreRankCount[i] = 0; for (int i = 0; i < SPRef.CrownCount.Length; i++) SPRef.CrownCount[i] = 0; } } #endregion #region [Load nodes] foreach (C曲リストノード song in nodes.Values) { for (int pl = 0; pl < 2; pl++) { CActSelect曲リスト.CScorePad[] SPArrRef = ScorePads[pl]; if (song.eノード種別 == C曲リストノード.Eノード種別.SCORE && song.strジャンル != "最近遊んだ曲" && song.strジャンル != "Favorite") { var score = song.arスコア[TJAPlayer3.stage選曲.act曲リスト.n現在のアンカ難易度レベルに最も近い難易度レベルを返す(song)]; if (score != null) { var gp = score.GPInfo[pl]; for (int s = 0; s <= (int)Difficulty.Edit; s++) { CActSelect曲リスト.CScorePad SPRef = SPArrRef[s]; for (int i = 0; i < SPRef.ScoreRankCount.Length; i++) { int increment = (gp.nScoreRank[s] == i + 1) ? 1 : 0; SPRef.ScoreRankCount[i] += increment; if (s >= (int)Difficulty.Oni) SPArrRef[(int)Difficulty.Edit + 1].ScoreRankCount[i] += increment; } for (int i = 0; i < SPRef.CrownCount.Length; i++) { int increment = (gp.nClear[s] == i + 1) ? 1 : 0; SPRef.CrownCount[i] += increment; if (s >= (int)Difficulty.Oni) SPArrRef[(int)Difficulty.Edit + 1].CrownCount[i] += increment; } } } } } } #endregion } #endregion } }