# New Commands - This document describes the new commands this simulator adds to tja files and `box.def`. ## Tower - `LIFE` : (Int) Life count in-game, missing a note takes you one and triggers 2 seconds of invincibility frames. (Default : 5) - `TOWERTYPE` : (Int) Tower skin to use in-game (`5_Game\20_Tower\Tower_Floors`) and within the result screen (`8_TowerResult\Tower`). (Default : 0) ## Dan - `DANTICK` : (Int between `[0, 5]`) Upper dan tick skin to use in the Dan chart select screen. (Default : 0) - `DANTICKCOLOR` : (Hex) Color filter to apply on the dan tick, works especially well using a grayscale default texture. - `EXAM(x):a,(y),(z),m` : (With (x) EXAM number between `]1, 7]`¹, (y) and (z) respectively red and gold pass criterias) Accuracy exam type, in percent. ¹: `EXAM1` slot is gauge exclusive. ## box.def - `BOXCOLOR` : (Hex) Color filter to apply on the box (Ensou song select screen). - `BGCOLOR` : (Hex) Color filter to apply on the background (Ensou song select screen). - `BACKCOLOR` : (Hex) Color of the text outline (Ensou song select screen). - `FRONTCOLOR` : (Hex) Text color (Ensou song select screen). - `BGTYPE` : (Int) Texture to use for the background (`3_SongSelect\Genre_Background`, Ensou song select screen, Default : Genre id or 0). - `BOXTYPE` : (Int) Texture to use for the boxes (`3_SongSelect\Bar_Genre` and `3_SongSelect\Difficulty_Select\Difficulty_Back`, Ensou song select screen, Default : Genre id or 0). - `BOXCHARA` : (Int) Texture to use for the boxes' characters (`3_SongSelect\Box_Chara`, Ensou song select screen, Default : Genre id or 0).