using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FDK; namespace TJAPlayer3 { class CMenuCharacter { private static CCounter[] ctCharacterNormal = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; private static CCounter[] ctCharacterSelect = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; private static CCounter[] ctCharacterStart = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; private static CCounter[] ctCharacterEntry = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; private static CCounter[] ctCharacterEntryNormal = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; public enum ECharacterAnimation { // Song select NORMAL, START, SELECT, // Main menu ENTRY, ENTRY_NORMAL, } private static bool _usesSubstituteTexture(int player, ECharacterAnimation eca) { int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)]; if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn) { switch (eca) { case (ECharacterAnimation.NORMAL): { if (TJAPlayer3.Tx.Characters_Menu_Loop[_charaId].Length > 0) return false; break; } case (ECharacterAnimation.START): { if (TJAPlayer3.Tx.Characters_Menu_Start[_charaId].Length > 0) return false; break; } case (ECharacterAnimation.SELECT): { if (TJAPlayer3.Tx.Characters_Menu_Select[_charaId].Length > 0) return false; break; } case (ECharacterAnimation.ENTRY): { if (TJAPlayer3.Tx.Characters_Title_Entry[_charaId].Length > 0) return false; break; } case (ECharacterAnimation.ENTRY_NORMAL): { if (TJAPlayer3.Tx.Characters_Title_Normal[_charaId].Length > 0) return false; break; } } } return true; } public static CTexture[] _getReferenceArray(int player, ECharacterAnimation eca) { int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)]; if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn) { switch (eca) { case (ECharacterAnimation.NORMAL): { if (TJAPlayer3.Tx.Characters_Menu_Loop[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Menu_Loop[_charaId]; if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Normal[_charaId]; break; } case (ECharacterAnimation.START): { if (TJAPlayer3.Tx.Characters_Menu_Start[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Menu_Start[_charaId]; if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_10Combo[_charaId]; break; } case (ECharacterAnimation.SELECT): { if (TJAPlayer3.Tx.Characters_Menu_Select[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Menu_Select[_charaId]; //if (TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId].Length > 0) // return TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId]; if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_10Combo[_charaId]; break; } case (ECharacterAnimation.ENTRY): { if (TJAPlayer3.Tx.Characters_Title_Entry[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Title_Entry[_charaId]; if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_10Combo[_charaId]; break; } case (ECharacterAnimation.ENTRY_NORMAL): { if (TJAPlayer3.Tx.Characters_Title_Normal[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Title_Normal[_charaId]; if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Normal[_charaId]; break; } } } return null; } public static CCounter[] _getReferenceCounter(ECharacterAnimation eca) { switch (eca) { case (ECharacterAnimation.NORMAL): { return ctCharacterNormal; } case (ECharacterAnimation.START): { return ctCharacterStart; } case (ECharacterAnimation.SELECT): { return ctCharacterSelect; } case (ECharacterAnimation.ENTRY): { return ctCharacterEntry; } case (ECharacterAnimation.ENTRY_NORMAL): { return ctCharacterEntryNormal; } } return null; } public static void tDisableCounter(ECharacterAnimation eca) { switch (eca) { case (ECharacterAnimation.NORMAL): { for (int i = 0; i < 4; i++) ctCharacterNormal[i] = new CCounter(); break; } case (ECharacterAnimation.START): { for (int i = 0; i < 4; i++) ctCharacterStart[i] = new CCounter(); break; } case (ECharacterAnimation.SELECT): { for (int i = 0; i < 4; i++) ctCharacterSelect[i] = new CCounter(); break; } case (ECharacterAnimation.ENTRY): { for (int i = 0; i < 4; i++) ctCharacterEntry[i] = new CCounter(); break; } case (ECharacterAnimation.ENTRY_NORMAL): { for (int i = 0; i < 4; i++) ctCharacterEntryNormal[i] = new CCounter(); break; } } } public static void tMenuResetTimer(int player, ECharacterAnimation eca) { CTexture[] _ref = _getReferenceArray(player, eca); CCounter[] _ctref = _getReferenceCounter(eca); if (_ref != null && _ref.Length > 0 && _ctref != null) { _ctref[player] = new CCounter(0, _ref.Length - 1, 1000 / (float)_ref.Length, TJAPlayer3.Timer); } } public static void tMenuResetTimer(ECharacterAnimation eca) { for (int i = 0; i < 2; i++) { tMenuResetTimer(i, eca); } } public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterAnimation eca, int opacity = 255) { int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)]; CTexture[] _ref = _getReferenceArray(player, eca); CCounter[] _ctref = _getReferenceCounter(eca); bool _substitute = _usesSubstituteTexture(player, eca); if (_ctref[player] != null && _ref != null && _ctref[player].n現在の値 < _ref.Length) { if (eca == ECharacterAnimation.NORMAL || eca == ECharacterAnimation.ENTRY || eca == ECharacterAnimation.ENTRY_NORMAL) _ctref[player].t進行Loop(); else _ctref[player].t進行(); // Quick fix if (_ctref[player].n現在の値 >= _ref.Length) return; var _tex = _ref[_ctref[player].n現在の値]; _tex.Opacity = opacity; float resolutionRatioX = TJAPlayer3.Skin.Resolution[0] / (float)TJAPlayer3.Skin.Characters_Resolution[_charaId][0]; float resolutionRatioY = TJAPlayer3.Skin.Resolution[1] / (float)TJAPlayer3.Skin.Characters_Resolution[_charaId][1]; //float _x = (x + (150.0f * (TJAPlayer3.Skin.Characters_Resolution[_charaId][0] / 1280.0f))) * resolutionRatioX; //float _y = (y + (((_substitute == true) ? 290 : _ref[_ctref[player].n現在の値].szテクスチャサイズ.Height)) * (TJAPlayer3.Skin.Characters_Resolution[_charaId][1] / 720.0f)) * resolutionRatioY; _tex.vc拡大縮小倍率.X *= resolutionRatioX; _tex.vc拡大縮小倍率.Y *= resolutionRatioY; float _x = x; float _y = y; if (player % 2 == 0) { //_ref[_ctref[player].n現在の値].t2D描画(TJAPlayer3.app.Device, x, y); //_ref[_ctref[player].n現在の値].t2D中心基準描画(TJAPlayer3.app.Device, x + 150, y + 156); _tex.t2D拡大率考慮下中心基準描画(TJAPlayer3.app.Device, _x, _y // 312 ); } else { //_ref[_ctref[player].n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, x, y); //_ref[_ctref[player].n現在の値].t2D中心基準描画Mirrored(TJAPlayer3.app.Device, x + 150, y + 156); _tex.t2D拡大率考慮下中心基準描画Mirrored(TJAPlayer3.app.Device, _x, _y // 312 ); } _tex.vc拡大縮小倍率.X = 1f; _tex.vc拡大縮小倍率.Y = 1f; _tex.Opacity = 255; } } } }