# Changelog ## [0.6.0.18] - 2024-11-15 (Beta) - Add Chinese and Russian Instrument Names ## [0.6.0.17] - 2024-11-12 (Beta) - Make HitSounds.json per-folder instead of one central file - Initialize new JSON file if one does not exist in that folder, using folder name as Hitsound name - Add localization support for Hitsounds ## [0.6.0.16] - 2024-11-04 (Beta) - Readable error message on screen instead of crashes before the startup screen (Missing skin, no audio device found, etc) - Few code translation from japanese to english - Minor refactoring on the stage change code to avoid repetitions (OpenTaiko.cs) ## [0.6.0.15] - 2024-11-02 (Beta) - Korean translation by AsPho ## [0.6.0.14] - 2024-11-02 (Beta) - Additional Nameplate titles ## [0.6.0.13] - 2024-11-01 (Beta) - Unlockables with fulfilled conditions can be obtained directly on the select screen/my room by Decide input ## [0.6.0.12] - 2024-10-31 (Beta) - Fix TJA not inserting timing space for `,`-only measures ## [0.6.0.11] - 2024-10-31 (Beta) - Fix TJA newline after last note symbol and before `,` caused wrong note-symbols-per-measure calculation ## [0.6.0.10] - 2024-10-30 (Beta) - Fix Softlocked in difficulty selection when any non P1 player has no key binds * Now menu keys control the lowerest index operable player - Fix P1 could have only use menu keys but not drum keys, if the key binds differ * Now both work - Fix Up and Down arrow keys controlled multiple players at once in gameplay option * Now menu keys only control the lowerest index operable player ## [0.6.0.9] - 2024-10-29 (Beta) - Fix crash when exiting title screen by Esc ## [0.6.0.8] - 2024-10-29 (Beta) - Additional Chinese and Russian translations ## [0.6.0.7] - 2024-10-29 (Beta) - Fix judge text drop frame when prev one remove ## [0.6.0.6] - 2024-10-28 (Beta) - Add optional offset values for characters on menus and result screen ## [0.6.0.5] - 2024-10-28 (Beta) - Fix big note judgement preventing early BAD of big notes in Easy window ## [0.6.0.4] - 2024-10-27 (Beta) - Deprecate unused textures - Fix tall preimages not being scaled correctly - Fix Sort Songs menu not updating lang values ## [0.6.0.3] - 2024-10-27 (Beta) - Fix wrong roll speed in non-1x play speed ## [0.6.0.2] - 2024-10-27 (Beta) - Fix crash due to undefined mob, dancer, & runner ## [0.6.0.1] - 2024-10-27 (Beta) - Fix Mob, Dancer, Runner appearing despite empty array on the scene preset - Chapter IV nameplates and make Chapter III all-songs nameplates accessible (condition changed from 999 songs to 34) - Japanese translations for some nameplates ## [0.6.0.0] - 2024-10-26 (Beta) The first Beta version of OpenTaiko, including multiple structural changes! (Note: The following logs also include all changes made on all 3 Pre 0.6.0 pre-releases (b1, b2 and b3)) ### Major changes - AI Battle Mode (b1) - Regular Taiko mode playable up to 5 players (b1) - 1080p (and any other resolution) support on skins (b1) - Wider skinning support (b1) - Port to .NET 7, including OpenGL support (b2) ### New features - Kusudama support (9) (b1) - Fuseroll support (D) (b1) - Taiko Towers base select screen (b2) - Diagonal/Vertical rolls support (b2) - Wider STAGEPRESET support (b2) - VTT lyric support (b2) - Chart caching and faster song loading (b2) - Folder system for Dan charts (b2) - Character effects support (b2) - Hard and Extreme gauges (b2) - Major bug fixes - Multiple UI/UX improvements - Add extended .lua support including currently 2 new lua modules (Nameplates and Modals) - Add support for unlockable songs - Extended unlockables conditions support - German translation from [@Morphclue](https://github.com/Morphclue) - Russian translation from [@ExpedicHabbet](https://github.com/ExpedicHabbet). - Dutch translation from [@ugyuu](https://www.youtube.com/@ugyuu). ### Changed features - Fix easier gauges to have their actual clear percent (b2) - Chart of 11 stars or more now have their special gauge based on clear % instead of fill/drop speed (b2) - Deprecate score.ini files and move all scores to .sqlite3 databases ### Removed features - Deprecate the "Open Encyclopedia" menu as it is deprecated and will be progressively replaced for html based documentation. ## [0.5.4.0] - 2022-07-01 (Alpha) - Fix multiple bugs - Online chart downloading via the Online Lounge - Voice support for characters and puchicharas - Multiple in-game hitsounds support - Context box for Random song select - Konga gamemode - PREIMAGE metadata support - Rework of in-game modifiers and modicons - Purple notes (G), Bomb notes (C) and fix Joined notes (A and B) and ADLIBs (F) ## [0.5.3.1] - 2022-04-06 (Alpha) - Fix multiple bugs - Global characters and puchicharas - Permanent recently played songs folder - Easy/Normal timing zones - Characters on menus and result screens - Song search by difficulty feature ## [0.5.3.0] - 2022-03-09 (Alpha) - Fix multiple bugs - 1st version of the Dan result screen - Dan chart supporting any count of songs - Support of 2P Side - Major 2P update (Please check discord for more details about it) - Dan charts are now also selectable from the Taiko mode song select screen - Add Modals - 1st unlockables update - Add Favorite songs folder - Add Database files (Name and Author names for Characters and Puchichara) - Chinese language support (WHMHammer) - Remove SlimDX dependencies (Mr Ojii) - Add SimpleStyle skin (feat. cien) - Automatically generated unique ID addition for each song - Fix Discord RPC - Fix several config options issues (l1m0n3) ## [0.5.2.1] - 2021-12-04 (Alpha) - Fix multiple bugs - Add multiple levels of AI in addition of Auto - Add Global offset - Replace AUTO ROLL by Rolls speed ## [0.5.2.0] - 2021-11-26 (Alpha) - Taiko Heya features - Custom nameplates and character feature - Make medals obtainable - Make dan-i title unlockable - Add multiple step textures - Add Spanish translation (funnym0th) - Add "Random option" - UX/UI improvements - Fast song loading - Fix branched charts ## [0.5.1.0] - 2021-11-04 (Alpha) - Add animations to dan-i dojo - Add game end screen and icons - Bug fix - Multiple language support - UI improvements - Multiple layouts of song select screen ## [0.5.0.0] - 2021-10-24 (Alpha) The first public Alpha version of OpenTaiko! - Taiko Tower features (Background+Result screen backbone) - "TOWERTYPE" in Tower charts (USe multiple skins for playing Towercharts) - Add accuracy exam in dan-i dojo - Add "#BOXCOLOR", "#BOXTYPE", "#BGCOLOR", "#BGTYPE", "#BOXCHARA in box.def ## [0.4.3.0] (Closed Alpha) - Add Taiko Tower (Gameplay) ## [0.4.2.0] (Closed Alpha) - Fix multiple bug and crash on song select screen - Fix COURSE:Tower crashes, however Taiko Tower menu, LIFE management, and result screen is not implemented yet. ## [0.4.1.0] (Closed Alpha) - Fix multiple bug and crashes on song select screen ## [0.4.0.0] (Closed Alpha) - EXAM5, 6, 7 implementation - Fix crash with EXAM numbers having spaces between - Better code structuring on Dan-i dojo ## [0.3.4.2] (Closed Alpha) - Add petit-chara on Dan-i select screen ## [0.3.4.1] (Closed Alpha) - Fix bug with Mob animation speed ## [0.3.4.0] (Closed Alpha) - Save dan-i dojo results - Add achievement plate on dan-i select screen ## [0.3.3.0] (Closed Alpha) - Fix dan-i dojo gauge appearance - Add backbone for dan-i dojo result screen ## [0.3.2.0] (Closed Alpha) - Fix results saving multiple time ## [0.3.1.0] (Closed Alpha) - Fix P2 scorerank not showing ## [0.3.0.0] (Closed Alpha) - Show petit-chara in menu - In Nameplate.json file players could select petit-chara separately ## [0.2.0.0] (Closed Alpha) - Fix song select screen bug - Fix main menu bugs ## [0.1.0.0] (Closed Alpha) - Result screen animation