using System; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization; namespace FDK { /// /// テクスチャの作成に失敗しました。 /// public class CTextureCreateFailedException : Exception { public CTextureCreateFailedException() { } public CTextureCreateFailedException( string message ) : base( message ) { } public CTextureCreateFailedException( SerializationInfo info, StreamingContext context ) : base( info, context ) { } public CTextureCreateFailedException( string message, Exception innerException ) : base( message, innerException ) { } } }