using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Diagnostics;
using FDK;
using System.Drawing;
using System.Linq;
namespace TJAPlayer3
{
// グローバル定数
public enum Eシステムサウンド
{
BGMオプション画面 = 0,
BGMコンフィグ画面,
BGM起動画面,
BGM選曲画面,
SOUNDステージ失敗音,
SOUNDカーソル移動音,
SOUNDゲーム開始音,
SOUNDゲーム終了音,
SOUNDステージクリア音,
SOUNDタイトル音,
SOUNDフルコンボ音,
SOUND歓声音,
SOUND曲読込開始音,
SOUND決定音,
SOUND取消音,
SOUND変更音,
//SOUND赤,
//SOUND青,
SOUND風船,
SOUND曲決定音,
SOUND成績発表,
SOUND特訓再生,
SOUND特訓停止,
sound特訓ジャンプポイント,
sound特訓スキップ音,
SOUND特訓スクロール,
Count // システムサウンド総数の計算用
}
internal class CSkin : IDisposable
{
// クラス
public class Cシステムサウンド : IDisposable
{
// static フィールド
public static CSkin.Cシステムサウンド r最後に再生した排他システムサウンド;
private readonly ESoundGroup _soundGroup;
// フィールド、プロパティ
public bool bPlayed;
public bool bCompact対象;
public bool bループ;
public bool b読み込み未試行;
public bool b読み込み成功;
public bool b排他;
public string strファイル名 = "";
public bool b再生中
{
get
{
if (this.rSound[1 - this.n次に鳴るサウンド番号] == null)
return false;
return this.rSound[1 - this.n次に鳴るサウンド番号].b再生中;
}
}
public int n位置_現在のサウンド
{
get
{
CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
if (sound == null)
return 0;
return sound.n位置;
}
set
{
CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
if (sound != null)
sound.n位置 = value;
}
}
public int n位置_次に鳴るサウンド
{
get
{
CSound sound = this.rSound[this.n次に鳴るサウンド番号];
if (sound == null)
return 0;
return sound.n位置;
}
set
{
CSound sound = this.rSound[this.n次に鳴るサウンド番号];
if (sound != null)
sound.n位置 = value;
}
}
public int nAutomationLevel_現在のサウンド
{
get
{
CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
if (sound == null)
return 0;
return sound.AutomationLevel;
}
set
{
CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
if (sound != null)
{
sound.AutomationLevel = value;
}
}
}
public int n長さ_現在のサウンド
{
get
{
CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
if (sound == null)
{
return 0;
}
return sound.n総演奏時間ms;
}
}
public int n長さ_次に鳴るサウンド
{
get
{
CSound sound = this.rSound[this.n次に鳴るサウンド番号];
if (sound == null)
{
return 0;
}
return sound.n総演奏時間ms;
}
}
///
/// コンストラクタ
///
///
///
///
///
public Cシステムサウンド(string strファイル名, bool bループ, bool b排他, bool bCompact対象, ESoundGroup soundGroup)
{
this.strファイル名 = strファイル名;
this.bループ = bループ;
this.b排他 = b排他;
this.bCompact対象 = bCompact対象;
_soundGroup = soundGroup;
this.b読み込み未試行 = true;
this.bPlayed = false;
}
// メソッド
public void t読み込み()
{
this.b読み込み未試行 = false;
this.b読み込み成功 = false;
if (string.IsNullOrEmpty(this.strファイル名))
throw new InvalidOperationException("ファイル名が無効です。");
if (!File.Exists(CSkin.Path(this.strファイル名)))
{
Trace.TraceWarning($"ファイルが存在しません。: {this.strファイル名}");
return;
}
//// for( int i = 0; i < 2; i++ ) // #27790 2012.3.10 yyagi 2回読み出しを、1回読みだし+1回メモリコピーに変更
//// {
// try
// {
// this.rSound[ 0 ] = CDTXMania.Sound管理.tサウンドを生成する( CSkin.Path( this.strファイル名 ) );
// }
// catch
// {
// this.rSound[ 0 ] = null;
// throw;
// }
// if ( this.rSound[ 0 ] == null ) // #28243 2012.5.3 yyagi "this.rSound[ 0 ].bストリーム再生する"時もCloneするようにし、rSound[1]がnullにならないよう修正→rSound[1]の再生正常化
// {
// this.rSound[ 1 ] = null;
// }
// else
// {
// this.rSound[ 1 ] = ( CSound ) this.rSound[ 0 ].Clone(); // #27790 2012.3.10 yyagi add: to accelerate loading chip sounds
// CDTXMania.Sound管理.tサウンドを登録する( this.rSound[ 1 ] ); // #28243 2012.5.3 yyagi add (登録漏れによりストリーム再生処理が発生していなかった)
// }
//// }
for (int i = 0; i < 2; i++) // 一旦Cloneを止めてASIO対応に専念
{
try
{
this.rSound[i] = TJAPlayer3.Sound管理?.tサウンドを生成する(CSkin.Path(this.strファイル名), _soundGroup);
}
catch
{
this.rSound[i] = null;
throw;
}
}
this.b読み込み成功 = true;
}
public void t再生する()
{
if (this.b読み込み未試行)
{
try
{
t読み込み();
}
catch (Exception e)
{
Trace.TraceError(e.ToString());
Trace.TraceError("例外が発生しましたが処理を継続します。 (17668977-4686-4aa7-b3f0-e0b9a44975b8)");
this.b読み込み未試行 = false;
}
}
if (this.b排他)
{
if (r最後に再生した排他システムサウンド != null)
r最後に再生した排他システムサウンド.t停止する();
r最後に再生した排他システムサウンド = this;
}
CSound sound = this.rSound[this.n次に鳴るサウンド番号];
if (sound != null)
sound.t再生を開始する(this.bループ);
this.bPlayed = true;
this.n次に鳴るサウンド番号 = 1 - this.n次に鳴るサウンド番号;
}
public void t停止する()
{
this.bPlayed = false;
if (this.rSound[0] != null)
this.rSound[0].t再生を停止する();
if (this.rSound[1] != null)
this.rSound[1].t再生を停止する();
if (r最後に再生した排他システムサウンド == this)
r最後に再生した排他システムサウンド = null;
}
public void tRemoveMixer()
{
if (TJAPlayer3.Sound管理.GetCurrentSoundDeviceType() != "DirectShow")
{
for (int i = 0; i < 2; i++)
{
if (this.rSound[i] != null)
{
TJAPlayer3.Sound管理.RemoveMixer(this.rSound[i]);
}
}
}
}
#region [ IDisposable 実装 ]
//-----------------
public void Dispose()
{
if (!this.bDisposed済み)
{
for (int i = 0; i < 2; i++)
{
if (this.rSound[i] != null)
{
TJAPlayer3.Sound管理.tサウンドを破棄する(this.rSound[i]);
this.rSound[i] = null;
}
}
this.b読み込み成功 = false;
this.bDisposed済み = true;
}
}
//-----------------
#endregion
#region [ private ]
//-----------------
private bool bDisposed済み;
private int n次に鳴るサウンド番号;
private CSound[] rSound = new CSound[2];
//-----------------
#endregion
}
// プロパティ
// Hitsounds
public CHitSounds hsHitSoundsInformations = null;
// Character specific voice samples
// Sounds\Clear
public Cシステムサウンド[] voiceClearFailed = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceClearClear = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceClearFullCombo = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceClearAllPerfect = new Cシステムサウンド[4];
// Sounds\Menu
public Cシステムサウンド[] voiceMenuSongSelect = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceMenuSongDecide = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceMenuDiffSelect = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceMenuDanSelectStart = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceMenuDanSelectPrompt = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceMenuDanSelectConfirm = new Cシステムサウンド[4];
// Sounds\Title
public Cシステムサウンド[] voiceTitleSanka = new Cシステムサウンド[4];
// Sounds\Tower
public Cシステムサウンド[] voiceTowerMiss = new Cシステムサウンド[4];
// Sounds\Result
public Cシステムサウンド[] voiceResultBestScore = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceResultClearFailed = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceResultClearSuccess = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceResultDanFailed = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceResultDanRedPass = new Cシステムサウンド[4];
public Cシステムサウンド[] voiceResultDanGoldPass = new Cシステムサウンド[4];
// General sound effects (Skin specific)
public Cシステムサウンド bgmオプション画面 = null;
public Cシステムサウンド bgmコンフィグ画面 = null;
public Cシステムサウンド bgm起動画面 = null;
public Cシステムサウンド soundSTAGEFAILED音 = null;
public Cシステムサウンド soundカーソル移動音 = null;
public Cシステムサウンド soundゲーム開始音 = null;
public Cシステムサウンド soundゲーム終了音 = null;
public Cシステムサウンド soundステージクリア音 = null;
public Cシステムサウンド soundフルコンボ音 = null;
public Cシステムサウンド sound歓声音 = null;
public Cシステムサウンド sound曲読込開始音 = null;
public Cシステムサウンド sound決定音 = null;
public Cシステムサウンド sound取消音 = null;
public Cシステムサウンド sound変更音 = null;
public Cシステムサウンド soundSongSelectChara = null;
public Cシステムサウンド soundSkip = null;
public Cシステムサウンド soundEntry = null;
public Cシステムサウンド soundError = null;
public Cシステムサウンド soundsanka = null;
public Cシステムサウンド soundBomb = null;
//add
public Cシステムサウンド sound曲決定音 = null;
public Cシステムサウンド bgmリザルトイン音 = null;
public Cシステムサウンド bgmリザルト音 = null;
public Cシステムサウンド bgmDanResult = null;
public Cシステムサウンド bgmタイトル = null;
public Cシステムサウンド bgmタイトルイン = null;
public Cシステムサウンド bgm選曲画面 = null;
public Cシステムサウンド bgm選曲画面イン = null;
public Cシステムサウンド bgmリザルト = null;
public Cシステムサウンド bgmリザルトイン = null;
public Cシステムサウンド SoundBanapas = null;
public Cシステムサウンド sound特訓再生音 = null;
public Cシステムサウンド sound特訓停止音 = null;
public Cシステムサウンド sound特訓ジャンプポイント = null;
public Cシステムサウンド sound特訓スキップ音 = null;
public Cシステムサウンド sound特訓スクロール音 = null;
public Cシステムサウンド soundPon = null;
public Cシステムサウンド soundGauge = null;
public Cシステムサウンド soundScoreDon = null;
public Cシステムサウンド soundChallengeVoice = null;
public Cシステムサウンド soundDanSelectStart = null;
public Cシステムサウンド soundDanSongSelectCheck = null;
public Cシステムサウンド soundDanSongSelectIn = null;
public Cシステムサウンド soundDanSelectBGM = null;
public Cシステムサウンド soundDanSongSelect = null;
public Cシステムサウンド soundHeyaBGM = null;
public Cシステムサウンド soundOnlineLoungeBGM = null;
public Cシステムサウンド soundEncyclopediaBGM = null;
public Cシステムサウンド soundTowerSelectBGM = null;
public Cシステムサウンド[] soundModal = null;
public Cシステムサウンド soundCrownIn = null;
public Cシステムサウンド soundRankIn = null;
public Cシステムサウンド soundDonClear = null;
public Cシステムサウンド soundDonFailed = null;
public Cシステムサウンド soundSelectAnnounce = null;
// Tower Sfx
public Cシステムサウンド soundTowerMiss = null;
public Cシステムサウンド bgmTowerResult = null;
//public Cシステムサウンド soundRed = null;
//public Cシステムサウンド soundBlue = null;
public Cシステムサウンド soundBalloon = null;
public readonly int nシステムサウンド数 = (int)Eシステムサウンド.Count;
public Cシステムサウンド this[Eシステムサウンド sound]
{
get
{
switch (sound)
{
case Eシステムサウンド.SOUNDカーソル移動音:
return this.soundカーソル移動音;
case Eシステムサウンド.SOUND決定音:
return this.sound決定音;
case Eシステムサウンド.SOUND変更音:
return this.sound変更音;
case Eシステムサウンド.SOUND取消音:
return this.sound取消音;
case Eシステムサウンド.SOUND歓声音:
return this.sound歓声音;
case Eシステムサウンド.SOUNDステージ失敗音:
return this.soundSTAGEFAILED音;
case Eシステムサウンド.SOUNDゲーム開始音:
return this.soundゲーム開始音;
case Eシステムサウンド.SOUNDゲーム終了音:
return this.soundゲーム終了音;
case Eシステムサウンド.SOUNDステージクリア音:
return this.soundステージクリア音;
case Eシステムサウンド.SOUNDフルコンボ音:
return this.soundフルコンボ音;
case Eシステムサウンド.SOUND曲読込開始音:
return this.sound曲読込開始音;
case Eシステムサウンド.SOUNDタイトル音:
return this.bgmタイトル;
case Eシステムサウンド.BGM起動画面:
return this.bgm起動画面;
case Eシステムサウンド.BGMオプション画面:
return this.bgmオプション画面;
case Eシステムサウンド.BGMコンフィグ画面:
return this.bgmコンフィグ画面;
case Eシステムサウンド.BGM選曲画面:
return this.bgm選曲画面;
//case Eシステムサウンド.SOUND赤:
// return this.soundRed;
//case Eシステムサウンド.SOUND青:
// return this.soundBlue;
case Eシステムサウンド.SOUND風船:
return this.soundBalloon;
case Eシステムサウンド.SOUND曲決定音:
return this.sound曲決定音;
case Eシステムサウンド.SOUND成績発表:
return this.bgmリザルトイン音;
case Eシステムサウンド.SOUND特訓再生:
return this.sound特訓再生音;
case Eシステムサウンド.SOUND特訓停止:
return this.sound特訓停止音;
case Eシステムサウンド.sound特訓ジャンプポイント:
return this.sound特訓ジャンプポイント;
case Eシステムサウンド.sound特訓スキップ音:
return this.sound特訓スキップ音;
case Eシステムサウンド.SOUND特訓スクロール:
return this.sound特訓スクロール音;
}
throw new IndexOutOfRangeException();
}
}
public Cシステムサウンド this[int index]
{
get
{
switch (index)
{
case 0:
return this.soundカーソル移動音;
case 1:
return this.sound決定音;
case 2:
return this.sound変更音;
case 3:
return this.sound取消音;
case 4:
return this.sound歓声音;
case 5:
return this.soundSTAGEFAILED音;
case 6:
return this.soundゲーム開始音;
case 7:
return this.soundゲーム終了音;
case 8:
return this.soundステージクリア音;
case 9:
return this.soundフルコンボ音;
case 10:
return this.sound曲読込開始音;
case 11:
return this.bgmタイトル;
case 12:
return this.bgm起動画面;
case 13:
return this.bgmオプション画面;
case 14:
return this.bgmコンフィグ画面;
case 15:
return this.bgm選曲画面;
case 16:
return this.soundBalloon;
case 17:
return this.sound曲決定音;
case 18:
return this.bgmリザルトイン音;
case 19:
return this.sound特訓再生音;
case 20:
return this.sound特訓停止音;
case 21:
return this.sound特訓スクロール音;
case 22:
return this.sound特訓ジャンプポイント;
case 23:
return this.sound特訓スキップ音;
}
throw new IndexOutOfRangeException();
}
}
// スキンの切り替えについて___
//
// _スキンの種類は大きく分けて2種類。Systemスキンとboxdefスキン。
// 前者はSystem/フォルダにユーザーが自らインストールしておくスキン。
// 後者はbox.defで指定する、曲データ制作者が提示するスキン。
//
// _Config画面で、2種のスキンを区別無く常時使用するよう設定することができる。
// _box.defの#SKINPATH 設定により、boxdefスキンを一時的に使用するよう設定する。
// (box.defの効果の及ばない他のmuxic boxでは、当該boxdefスキンの有効性が無くなる)
//
// これを実現するために___
// _Systemスキンの設定情報と、boxdefスキンの設定情報は、分離して持つ。
// (strSystem~~ と、strBoxDef~~~)
// _Config画面からは前者のみ書き換えできるようにし、
// 選曲画面からは後者のみ書き換えできるようにする。(SetCurrent...())
// _読み出しは両者から行えるようにすると共に
// 選曲画面用に二種の情報を区別しない読み出し方法も提供する(GetCurrent...)
private object lockBoxDefSkin;
public static bool bUseBoxDefSkin = true; // box.defからのスキン変更を許容するか否か
public string strSystemSkinRoot = null;
public string[] strSystemSkinSubfolders = null; // ListだとignoreCaseな検索が面倒なので、配列に逃げる :-)
private string[] _strBoxDefSkinSubfolders = null;
public string[] strBoxDefSkinSubfolders
{
get
{
lock (lockBoxDefSkin)
{
return _strBoxDefSkinSubfolders;
}
}
set
{
lock (lockBoxDefSkin)
{
_strBoxDefSkinSubfolders = value;
}
}
} // 別スレッドからも書き込みアクセスされるため、スレッドセーフなアクセス法を提供
private static string strSystemSkinSubfolderFullName; // Config画面で設定されたスキン
private static string strBoxDefSkinSubfolderFullName = ""; // box.defで指定されているスキン
///
/// スキンパス名をフルパスで取得する
///
/// ユーザー設定用ならtrue, box.defからの設定ならfalse
///
public string GetCurrentSkinSubfolderFullName(bool bFromUserConfig)
{
if (!bUseBoxDefSkin || bFromUserConfig == true || strBoxDefSkinSubfolderFullName == "")
{
return strSystemSkinSubfolderFullName;
}
else
{
return strBoxDefSkinSubfolderFullName;
}
}
///
/// スキンパス名をフルパスで設定する
///
/// スキンパス名
/// ユーザー設定用ならtrue, box.defからの設定ならfalse
public void SetCurrentSkinSubfolderFullName(string value, bool bFromUserConfig)
{
if (bFromUserConfig)
{
strSystemSkinSubfolderFullName = value;
}
else
{
strBoxDefSkinSubfolderFullName = value;
}
}
// コンストラクタ
public CSkin(string _strSkinSubfolderFullName, bool _bUseBoxDefSkin)
{
lockBoxDefSkin = new object();
strSystemSkinSubfolderFullName = _strSkinSubfolderFullName;
bUseBoxDefSkin = _bUseBoxDefSkin;
InitializeSkinPathRoot();
ReloadSkinPaths();
PrepareReloadSkin();
}
public CSkin()
{
lockBoxDefSkin = new object();
InitializeSkinPathRoot();
bUseBoxDefSkin = true;
ReloadSkinPaths();
PrepareReloadSkin();
}
private string InitializeSkinPathRoot()
{
strSystemSkinRoot = System.IO.Path.Combine(TJAPlayer3.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar);
return strSystemSkinRoot;
}
///
/// Skin(Sounds)を再読込する準備をする(再生停止,Dispose,ファイル名再設定)。
/// あらかじめstrSkinSubfolderを適切に設定しておくこと。
/// その後、ReloadSkinPaths()を実行し、strSkinSubfolderの正当性を確認した上で、本メソッドを呼び出すこと。
/// 本メソッド呼び出し後に、ReloadSkin()を実行することで、システムサウンドを読み込み直す。
/// ReloadSkin()の内容は本メソッド内に含めないこと。起動時はReloadSkin()相当の処理をCEnumSongsで行っているため。
///
public void PrepareReloadSkin()
{
Trace.TraceInformation("SkinPath設定: {0}",
(strBoxDefSkinSubfolderFullName == "") ?
strSystemSkinSubfolderFullName :
strBoxDefSkinSubfolderFullName
);
for (int i = 0; i < nシステムサウンド数; i++)
{
if (this[i] != null && this[i].b読み込み成功)
{
this[i].t停止する();
this[i].Dispose();
}
}
this.soundカーソル移動音 = new Cシステムサウンド(@"Sounds\Move.ogg", false, false, false, ESoundGroup.SoundEffect);
this.sound決定音 = new Cシステムサウンド(@"Sounds\Decide.ogg", false, false, false, ESoundGroup.SoundEffect);
this.sound変更音 = new Cシステムサウンド(@"Sounds\Change.ogg", false, false, false, ESoundGroup.SoundEffect);
this.sound取消音 = new Cシステムサウンド(@"Sounds\Cancel.ogg", false, false, true, ESoundGroup.SoundEffect);
this.sound歓声音 = new Cシステムサウンド(@"Sounds\Audience.ogg", false, false, true, ESoundGroup.SoundEffect);
this.soundSTAGEFAILED音 = new Cシステムサウンド(@"Sounds\Stage failed.ogg", false, true, true, ESoundGroup.Voice);
this.soundゲーム開始音 = new Cシステムサウンド(@"Sounds\Game start.ogg", false, false, false, ESoundGroup.Voice);
this.soundゲーム終了音 = new Cシステムサウンド(@"Sounds\Game end.ogg", false, true, false, ESoundGroup.Voice);
this.soundステージクリア音 = new Cシステムサウンド(@"Sounds\Stage clear.ogg", false, true, true, ESoundGroup.Voice);
this.soundフルコンボ音 = new Cシステムサウンド(@"Sounds\Full combo.ogg", false, false, true, ESoundGroup.Voice);
this.sound曲読込開始音 = new Cシステムサウンド(@"Sounds\Now loading.ogg", false, true, true, ESoundGroup.Unknown);
this.bgm起動画面 = new Cシステムサウンド(@"Sounds\Setup BGM.ogg", true, true, false, ESoundGroup.SongPlayback);
this.bgmオプション画面 = new Cシステムサウンド(@"Sounds\Option BGM.ogg", true, true, false, ESoundGroup.SongPlayback);
this.bgmコンフィグ画面 = new Cシステムサウンド(@"Sounds\Config BGM.ogg", true, true, false, ESoundGroup.SongPlayback);
this.bgm選曲画面 = new Cシステムサウンド(@"Sounds\Select BGM.ogg", true, true, false, ESoundGroup.SongPlayback);
//this.soundSongSelectChara = new Cシステムサウンド(@"Sounds\SongSelect Chara.ogg", false, false, false, ESoundGroup.SongPlayback);
this.soundSkip = new Cシステムサウンド(@"Sounds\Skip.ogg", false, false, false, ESoundGroup.SoundEffect);
this.SoundBanapas = new Cシステムサウンド(@"Sounds\Banapas.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundEntry = new Cシステムサウンド(@"Sounds\Entry.ogg", true, false, false, ESoundGroup.Voice);
this.soundError = new Cシステムサウンド(@"Sounds\Error.ogg", false, false, false, ESoundGroup.SoundEffect);
//this.soundsanka = new Cシステムサウンド(@"Sounds\sanka.ogg", false, false, false, ESoundGroup.Voice);
this.soundBomb = new Cシステムサウンド(@"Sounds\Bomb.ogg", false, false, false, ESoundGroup.SoundEffect);
//this.soundRed = new Cシステムサウンド( @"Sounds\dong.ogg", false, false, true, ESoundType.SoundEffect );
//this.soundBlue = new Cシステムサウンド( @"Sounds\ka.ogg", false, false, true, ESoundType.SoundEffect );
this.soundBalloon = new Cシステムサウンド(@"Sounds\balloon.ogg", false, false, true, ESoundGroup.SoundEffect);
this.sound曲決定音 = new Cシステムサウンド(@"Sounds\SongDecide.ogg", false, false, true, ESoundGroup.Voice);
this.bgmタイトルイン = new Cシステムサウンド(@"Sounds\BGM\Title_Start.ogg", false, false, true, ESoundGroup.SongPlayback);
this.bgmタイトル = new Cシステムサウンド(@"Sounds\BGM\Title.ogg", true, false, true, ESoundGroup.SongPlayback);
this.bgm選曲画面イン = new Cシステムサウンド(@"Sounds\BGM\SongSelect_Start.ogg", false, false, true, ESoundGroup.SongPlayback);
this.bgm選曲画面 = new Cシステムサウンド(@"Sounds\BGM\SongSelect.ogg", true, false, true, ESoundGroup.SongPlayback);
this.bgmリザルトイン音 = new Cシステムサウンド(@"Sounds\BGM\Result_In.ogg", false, false, true, ESoundGroup.SongPlayback);
this.bgmリザルト音 = new Cシステムサウンド(@"Sounds\BGM\Result.ogg", true, false, true, ESoundGroup.SongPlayback);
this.bgmDanResult = new Cシステムサウンド(@"Sounds\Dan\Dan_Result.ogg", true, false, false, ESoundGroup.SongPlayback);
this.bgmTowerResult = new Cシステムサウンド(@"Sounds\Tower\Tower_Result.ogg", true, false, false, ESoundGroup.SongPlayback);
//this.soundTowerMiss = new Cシステムサウンド(@"Sounds\Tower\Miss.wav", false, false, true, ESoundGroup.SoundEffect);
this.soundCrownIn = new Cシステムサウンド(@"Sounds\ResultScreen\CrownIn.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundRankIn = new Cシステムサウンド(@"Sounds\ResultScreen\RankIn.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundDonClear = new Cシステムサウンド(@"Sounds\ResultScreen\Donchan_Clear.ogg", false, false, true, ESoundGroup.Voice);
this.soundDonFailed = new Cシステムサウンド(@"Sounds\ResultScreen\Donchan_Miss.ogg", false, false, true, ESoundGroup.Voice);
this.soundSelectAnnounce = new Cシステムサウンド(@"Sounds\DiffSelect.ogg", false, false, true, ESoundGroup.Voice);
this.sound特訓再生音 = new Cシステムサウンド(@"Sounds\Resume.ogg", false, false, false, ESoundGroup.SoundEffect);
this.sound特訓停止音 = new Cシステムサウンド(@"Sounds\Pause.ogg", false, false, false, ESoundGroup.SoundEffect);
this.sound特訓スクロール音 = new Cシステムサウンド(@"Sounds\Scroll.ogg", false, false, false, ESoundGroup.SoundEffect);
this.sound特訓ジャンプポイント = new Cシステムサウンド(@"Sounds\Jump Point.ogg", false, false, false, ESoundGroup.SoundEffect);
this.sound特訓スキップ音 = new Cシステムサウンド(@"Sounds\Traning Skip.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundPon = new Cシステムサウンド(@"Sounds\Pon.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundGauge = new Cシステムサウンド(@"Sounds\Gauge.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundScoreDon = new Cシステムサウンド(@"Sounds\ScoreDon.ogg", false, false, false, ESoundGroup.SoundEffect);
//this.soundChallengeVoice = new Cシステムサウンド(@"Sounds\Dan\ChallengeVoice.wav", false, false, false, ESoundGroup.SoundEffect);
//this.soundDanSelectStart = new Cシステムサウンド(@"Sounds\Dan\DanSelectStart.wav", false, false, false, ESoundGroup.SoundEffect);
//this.soundDanSongSelectCheck = new Cシステムサウンド(@"Sounds\Dan\DanSongSelectCheck.wav", false, false, false, ESoundGroup.SoundEffect);
this.soundDanSongSelectIn = new Cシステムサウンド(@"Sounds\Dan\Dan_In.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundDanSelectBGM = new Cシステムサウンド(@"Sounds\Dan\DanSelectBGM.ogg", true, false, false, ESoundGroup.SongPlayback);
this.soundDanSongSelect = new Cシステムサウンド(@"Sounds\Dan\DanSongSelect.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundHeyaBGM = new Cシステムサウンド(@"Sounds\Heya\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
this.soundOnlineLoungeBGM = new Cシステムサウンド(@"Sounds\OnlineLounge\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
this.soundEncyclopediaBGM = new Cシステムサウンド(@"Sounds\Encyclopedia\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
this.soundTowerSelectBGM = new Cシステムサウンド(@"Sounds\Tower\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
soundModal = new Cシステムサウンド[6];
for (int i = 0; i < soundModal.Length - 1; i++)
{
soundModal[i] = new Cシステムサウンド(@"Sounds\Modals\" + i.ToString() + ".ogg", false, false, false, ESoundGroup.SoundEffect);
}
soundModal[soundModal.Length - 1] = new Cシステムサウンド(@"Sounds\Modals\Coin.ogg", false, false, false, ESoundGroup.SoundEffect);
ReloadSkin();
tReadSkinConfig();
hsHitSoundsInformations = new CHitSounds(Path(@"Sounds\HitSounds\HitSounds.json"));
}
public void ReloadSkin()
{
for (int i = 0; i < nシステムサウンド数; i++)
{
if (!this[i].b排他) // BGM系以外のみ読み込む。(BGM系は必要になったときに読み込む)
{
Cシステムサウンド cシステムサウンド = this[i];
if (!TJAPlayer3.bコンパクトモード || cシステムサウンド.bCompact対象)
{
try
{
cシステムサウンド.t読み込み();
Trace.TraceInformation("システムサウンドを読み込みました。({0})", cシステムサウンド.strファイル名);
}
catch (FileNotFoundException e)
{
Trace.TraceWarning(e.ToString());
Trace.TraceWarning("システムサウンドが存在しません。({0})", cシステムサウンド.strファイル名);
}
catch (Exception e)
{
Trace.TraceWarning(e.ToString());
Trace.TraceWarning("システムサウンドの読み込みに失敗しました。({0})", cシステムサウンド.strファイル名);
}
}
}
}
}
///
/// Skinの一覧を再取得する。
/// System/*****/Graphics (やSounds/) というフォルダ構成を想定している。
/// もし再取得の結果、現在使用中のSkinのパス(strSystemSkinSubfloderFullName)が消えていた場合は、
/// 以下の優先順位で存在確認の上strSystemSkinSubfolderFullNameを再設定する。
/// 1. System/Default/
/// 2. System/*****/ で最初にenumerateされたもの
/// 3. System/ (従来互換)
///
public void ReloadSkinPaths()
{
#region [ まず System/*** をenumerateする ]
string[] tempSkinSubfolders = System.IO.Directory.GetDirectories(strSystemSkinRoot, "*");
strSystemSkinSubfolders = new string[tempSkinSubfolders.Length];
int size = 0;
for (int i = 0; i < tempSkinSubfolders.Length; i++)
{
#region [ 検出したフォルダがスキンフォルダかどうか確認する]
if (!bIsValid(tempSkinSubfolders[i]))
continue;
#endregion
#region [ スキンフォルダと確認できたものを、strSkinSubfoldersに入れる ]
// フォルダ名末尾に必ず\をつけておくこと。さもないとConfig読み出し側(必ず\をつける)とマッチできない
if (tempSkinSubfolders[i][tempSkinSubfolders[i].Length - 1] != System.IO.Path.DirectorySeparatorChar)
{
tempSkinSubfolders[i] += System.IO.Path.DirectorySeparatorChar;
}
strSystemSkinSubfolders[size] = tempSkinSubfolders[i];
Trace.TraceInformation("SkinPath検出: {0}", strSystemSkinSubfolders[size]);
size++;
#endregion
}
Trace.TraceInformation("SkinPath入力: {0}", strSystemSkinSubfolderFullName);
Array.Resize(ref strSystemSkinSubfolders, size);
Array.Sort(strSystemSkinSubfolders); // BinarySearch実行前にSortが必要
#endregion
#region [ 現在のSkinパスがbox.defスキンをCONFIG指定していた場合のために、最初にこれが有効かチェックする。有効ならこれを使う。 ]
if (bIsValid(strSystemSkinSubfolderFullName) &&
Array.BinarySearch(strSystemSkinSubfolders, strSystemSkinSubfolderFullName,
StringComparer.InvariantCultureIgnoreCase) < 0)
{
strBoxDefSkinSubfolders = new string[1] { strSystemSkinSubfolderFullName };
return;
}
#endregion
#region [ 次に、現在のSkinパスが存在するか調べる。あれば終了。]
if (Array.BinarySearch(strSystemSkinSubfolders, strSystemSkinSubfolderFullName,
StringComparer.InvariantCultureIgnoreCase) >= 0)
return;
#endregion
#region [ カレントのSkinパスが消滅しているので、以下で再設定する。]
/// 以下の優先順位で現在使用中のSkinパスを再設定する。
/// 1. System/Default/
/// 2. System/*****/ で最初にenumerateされたもの
/// 3. System/ (従来互換)
#region [ System/Default/ があるなら、そこにカレントSkinパスを設定する]
string tempSkinPath_default = System.IO.Path.Combine(strSystemSkinRoot, "Default" + System.IO.Path.DirectorySeparatorChar);
if (Array.BinarySearch(strSystemSkinSubfolders, tempSkinPath_default,
StringComparer.InvariantCultureIgnoreCase) >= 0)
{
strSystemSkinSubfolderFullName = tempSkinPath_default;
return;
}
#endregion
#region [ System/SkinFiles.*****/ で最初にenumerateされたものを、カレントSkinパスに再設定する ]
if (strSystemSkinSubfolders.Length > 0)
{
strSystemSkinSubfolderFullName = strSystemSkinSubfolders[0];
return;
}
#endregion
#region [ System/ に、カレントSkinパスを再設定する。]
strSystemSkinSubfolderFullName = strSystemSkinRoot;
strSystemSkinSubfolders = new string[1] { strSystemSkinSubfolderFullName };
#endregion
#endregion
}
// メソッド
public static string Path(string strファイルの相対パス)
{
if (strBoxDefSkinSubfolderFullName == "" || !bUseBoxDefSkin)
{
return System.IO.Path.Combine(strSystemSkinSubfolderFullName, strファイルの相対パス);
}
else
{
return System.IO.Path.Combine(strBoxDefSkinSubfolderFullName, strファイルの相対パス);
}
}
///
/// フルパス名を与えると、スキン名として、ディレクトリ名末尾の要素を返す
/// 例: C:\foo\bar\ なら、barを返す
///
/// スキンが格納されたパス名(フルパス)
/// スキン名
public static string GetSkinName(string skinPathFullName)
{
if (skinPathFullName != null)
{
if (skinPathFullName == "") // 「box.defで未定義」用
skinPathFullName = strSystemSkinSubfolderFullName;
string[] tmp = skinPathFullName.Split(System.IO.Path.DirectorySeparatorChar);
return tmp[tmp.Length - 2]; // ディレクトリ名の最後から2番目の要素がスキン名(最後の要素はnull。元stringの末尾が\なので。)
}
return null;
}
public static string[] GetSkinName(string[] skinPathFullNames)
{
string[] ret = new string[skinPathFullNames.Length];
for (int i = 0; i < skinPathFullNames.Length; i++)
{
ret[i] = GetSkinName(skinPathFullNames[i]);
}
return ret;
}
public string GetSkinSubfolderFullNameFromSkinName(string skinName)
{
foreach (string s in strSystemSkinSubfolders)
{
if (GetSkinName(s) == skinName)
return s;
}
foreach (string b in strBoxDefSkinSubfolders)
{
if (GetSkinName(b) == skinName)
return b;
}
return null;
}
///
/// スキンパス名が妥当かどうか
/// (タイトル画像にアクセスできるかどうかで判定する)
///
/// 妥当性を確認するスキンパス(フルパス)
/// 妥当ならtrue
public bool bIsValid(string skinPathFullName)
{
string filePathTitle;
filePathTitle = System.IO.Path.Combine(skinPathFullName, @"Graphics\1_Title\Background.png");
return (File.Exists(filePathTitle));
}
public void tRemoveMixerAll()
{
for (int i = 0; i < nシステムサウンド数; i++)
{
if (this[i] != null && this[i].b読み込み成功)
{
this[i].t停止する();
this[i].tRemoveMixer();
}
}
}
///
/// 変数の初期化
///
public void tSkinConfigInit()
{
this.eDiffDispMode = E難易度表示タイプ.mtaikoに画像で表示;
this.b現在のステージ数を表示しない = false;
}
public void LoadSkinConfigFromFile(string path, ref string work)
{
if (!File.Exists(Path(path))) return;
using (var streamReader = new StreamReader(Path(path), Encoding.GetEncoding(TJAPlayer3.sEncType)))
{
while (streamReader.Peek() > -1) // 一行ずつ読み込む。
{
var nowLine = streamReader.ReadLine();
if (nowLine.StartsWith("#include"))
{
// #include hogehoge.iniにぶち当たった
var includePath = nowLine.Substring("#include ".Length).Trim();
LoadSkinConfigFromFile(includePath, ref work); // 再帰的に読み込む
}
else
{
work += nowLine + Environment.NewLine;
}
}
}
}
public void tReadSkinConfig()
{
var str = "";
LoadSkinConfigFromFile(Path(@"SkinConfig.ini"), ref str);
this.t文字列から読み込み(str);
}
private void t文字列から読み込み(string strAllSettings) // 2011.4.13 yyagi; refactored to make initial KeyConfig easier.
{
string[] delimiter = { "\n" };
string[] strSingleLine = strAllSettings.Split(delimiter, StringSplitOptions.RemoveEmptyEntries);
foreach (string s in strSingleLine)
{
string str = s.Replace('\t', ' ').TrimStart(new char[] { '\t', ' ' });
if ((str.Length != 0) && (str[0] != ';'))
{
try
{
string strCommand;
string strParam;
string[] strArray = str.Split(new char[] { '=' });
if (strArray.Length == 2)
{
strCommand = strArray[0].Trim();
strParam = strArray[1].Trim();
#region [Skin Settings]
void ParseInt32(Action setValue)
{
if (int.TryParse(strParam, out var unparsedValue))
{
setValue(unparsedValue);
}
else
{
Trace.TraceWarning($"SkinConfigの値 {strCommand} は整数値である必要があります。現在の値: {strParam}");
}
}
if (strCommand == "Name")
{
this.Skin_Name = strParam;
}
else if (strCommand == "Version")
{
this.Skin_Version = strParam;
}
else if (strCommand == "Creator")
{
this.Skin_Creator = strParam;
}
else if (strCommand == "Resolution")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Resolution[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region [Background Scroll]
else if (strCommand == "Background_Scroll_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Background_Scroll_Y[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region [Taiko Mode]
//-----------------------------
else if (strCommand == "ScrollFieldP1Y")
{
this.nScrollFieldY[0] = C変換.n値を文字列から取得して返す(strParam, 192);
}
else if (strCommand == "ScrollFieldP2Y")
{
this.nScrollFieldY[1] = C変換.n値を文字列から取得して返す(strParam, 192);
}
else if (strCommand == "SENotesP1Y")
{
this.nSENotesY[0] = C変換.n値を文字列から取得して返す(strParam, this.nSENotesY[0]);
}
else if (strCommand == "SENotesP2Y")
{
this.nSENotesY[1] = C変換.n値を文字列から取得して返す(strParam, this.nSENotesY[1]);
}
else if (strCommand == "JudgePointP1Y")
{
this.nJudgePointY[0] = C変換.n値を文字列から取得して返す(strParam, this.nJudgePointY[0]);
}
else if (strCommand == "JudgePointP2Y")
{
this.nJudgePointY[1] = C変換.n値を文字列から取得して返す(strParam, this.nJudgePointY[1]);
}
else if (strCommand == "DiffDispMode")
{
this.eDiffDispMode = (E難易度表示タイプ)C変換.n値を文字列から取得して範囲内に丸めて返す(strParam, 0, 2, (int)this.eDiffDispMode);
}
else if (strCommand == "NowStageDisp")
{
this.b現在のステージ数を表示しない = C変換.bONorOFF(strParam[0]);
}
//-----------------------------
#endregion
#region [Result screen]
//-----------------------------
else if (strCommand == "ResultPanelP1X")
{
this.nResultPanelP1X = C変換.n値を文字列から取得して返す(strParam, 515);
}
else if (strCommand == "ResultPanelP1Y")
{
this.nResultPanelP1Y = C変換.n値を文字列から取得して返す(strParam, 75);
}
else if (strCommand == "ResultPanelP2X")
{
this.nResultPanelP2X = C変換.n値を文字列から取得して返す(strParam, 515);
}
else if (strCommand == "ResultPanelP2Y")
{
this.nResultPanelP2Y = C変換.n値を文字列から取得して返す(strParam, 75);
}
else if (strCommand == "ResultScoreP1X")
{
this.nResultScoreP1X = C変換.n値を文字列から取得して返す(strParam, 582);
}
else if (strCommand == "ResultScoreP1Y")
{
this.nResultScoreP1Y = C変換.n値を文字列から取得して返す(strParam, 252);
}
//-----------------------------
#endregion
#region 新・SkinConfig
#region Title
else if (strCommand == nameof(Title_LoadingPinInstances))
{
Title_LoadingPinInstances = int.Parse(strParam);
}
else if (strCommand == nameof(Title_LoadingPinFrameCount))
{
Title_LoadingPinFrameCount = int.Parse(strParam);
}
else if (strCommand == nameof(Title_LoadingPinCycle))
{
Title_LoadingPinCycle = int.Parse(strParam);
}
else if (strCommand == "Title_LoadingPinBase")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_LoadingPinBase[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_LoadingPinDiff")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_LoadingPinDiff[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Bar_Text_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_Entry_Bar_Text_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Bar_Text_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_Entry_Bar_Text_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Banapas_Load_Clear_Anime")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_Banapas_Load_Clear_Anime[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Player_Select_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Title_Entry_Player_Select_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Player_Select_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Title_Entry_Player_Select_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Player_Select_Rect_0_Side")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_Entry_Player_Select_Rect[0][0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Player_Select_Rect_0_Center")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_Entry_Player_Select_Rect[0][1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Player_Select_Rect_1_Side")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_Entry_Player_Select_Rect[1][0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Player_Select_Rect_1_Center")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_Entry_Player_Select_Rect[1][1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Player_Select_Rect_2_Side")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_Entry_Player_Select_Rect[2][0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_Player_Select_Rect_2_Center")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_Entry_Player_Select_Rect[2][1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_Entry_NamePlate")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_Entry_NamePlate[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Title_ModeSelect_Bar_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Title_ModeSelect_Bar_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_ModeSelect_Bar_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Title_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_ModeSelect_Title_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Title_Scale")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_ModeSelect_Title_Scale[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Center_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Title_ModeSelect_Bar_Center_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Center_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Title_ModeSelect_Bar_Center_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Center_Rect_Up")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_ModeSelect_Bar_Center_Rect[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Center_Rect_Down")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_ModeSelect_Bar_Center_Rect[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Center_Rect_Center")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_ModeSelect_Bar_Center_Rect[2][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Overlay_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Title_ModeSelect_Bar_Overlay_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Overlay_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Title_ModeSelect_Bar_Overlay_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Overlay_Rect_Up")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_ModeSelect_Bar_Overlay_Rect[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Overlay_Rect_Down")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_ModeSelect_Bar_Overlay_Rect[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Overlay_Rect_Center")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Title_ModeSelect_Bar_Overlay_Rect[2][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Move")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_ModeSelect_Bar_Move[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Overlay_Move")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_ModeSelect_Overlay_Move[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Chara_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_ModeSelect_Bar_Chara_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Chara_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_ModeSelect_Bar_Chara_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Chara_Move")
{
Title_ModeSelect_Bar_Chara_Move = int.Parse(strParam);
}
else if (strCommand == "Title_ModeSelect_Bar_Center_Title")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_ModeSelect_Bar_Center_Title[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Title_ModeSelect_Bar_Center_Title_Move")
{
Title_ModeSelect_Bar_Center_Title_Move = int.Parse(strParam);
}
else if (strCommand == "Title_ModeSelect_Bar_Center_BoxText")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Title_ModeSelect_Bar_Center_BoxText[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region Config
else if (strCommand == "Config_Arrow_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_Arrow_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_Arrow_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_Arrow_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_Arrow_Focus_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_Arrow_Focus_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_Arrow_Focus_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_Arrow_Focus_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_Item_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Config_Item_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_Item_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Config_Item_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_Item_Width")
{
Config_Item_Width = int.Parse(strParam);
}
else if (strCommand == "Config_Item_Font_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_Item_Font_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_Font_Scale")
{
Config_Font_Scale = int.Parse(strParam);
}
else if (strCommand == "Config_Selected_Menu_Text_Grad_Color_1")
{
Config_Selected_Menu_Text_Grad_Color_1 = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "Config_Selected_Menu_Text_Grad_Color_2")
{
Config_Selected_Menu_Text_Grad_Color_2 = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "Config_Font_Scale_Description")
{
Config_Font_Scale_Description = float.Parse(strParam);
}
else if (strCommand == "Config_ItemBox_Count")
{
Config_ItemBox_Count = int.Parse(strParam);
}
else if (strCommand == "Config_ItemBox_X")
{
Config_ItemBox_X = new int[Config_ItemBox_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Config_ItemBox_Count; i++)
{
Config_ItemBox_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_ItemBox_Y")
{
Config_ItemBox_Y = new int[Config_ItemBox_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Config_ItemBox_Count; i++)
{
Config_ItemBox_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_ItemBox_Font_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_ItemBox_Font_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_ItemBox_ItemValue_Font_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_ItemBox_ItemValue_Font_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_ExplanationPanel")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_ExplanationPanel[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Config_SkinSample1")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_SkinSample1[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region [Mod Icons]
/*
* public int[] ModIcons_OffsetX = { 0, 30, 60, 90, 0, 30, 60, 90 };
public int[] ModIcons_OffsetY = { 0, 0, 0, 0, 30, 30, 30, 30 };
public int[] ModIcons_OffsetX_Menu = { 0, 30, 60, 90, 120, 150, 180, 210 };
public int[] ModIcons_OffsetY_Menu = { 0, 0, 0, 0, 0, 0, 0, 0 };
*/
else if (strCommand == "ModIcons_OffsetX")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 8; i++)
{
ModIcons_OffsetX[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "ModIcons_OffsetY")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 8; i++)
{
ModIcons_OffsetY[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "ModIcons_OffsetX_Menu")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 8; i++)
{
ModIcons_OffsetX_Menu[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "ModIcons_OffsetY_Menu")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 8; i++)
{
ModIcons_OffsetY_Menu[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region SongSelect
else if (strCommand == "SongSelect_BoxExplanation_X")
{
SongSelect_BoxExplanation_X = int.Parse(strParam);
}
else if (strCommand == "SongSelect_BoxExplanation_Y")
{
SongSelect_BoxExplanation_Y = int.Parse(strParam);
}
else if (strCommand == "SongSelect_BoxExplanation_Interval")
{
SongSelect_BoxExplanation_Interval = int.Parse(strParam);
}
else if (strCommand == "SongSelect_GenreName")
{
SongSelect_GenreName = this.strStringを配列に直す(strParam);
}
else if (strCommand == "SongSelect_Bar_Count")
{
SongSelect_Bar_Count = int.Parse(strParam);
}
else if (strCommand == "SongSelect_Bar_X")
{
SongSelect_Bar_X = new int[SongSelect_Bar_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < SongSelect_Bar_Count; i++)
{
SongSelect_Bar_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Bar_Y")
{
SongSelect_Bar_Y = new int[SongSelect_Bar_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < SongSelect_Bar_Count; i++)
{
SongSelect_Bar_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Bar_Anim_X")
{
SongSelect_Bar_Anim_X = new int[SongSelect_Bar_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < SongSelect_Bar_Count; i++)
{
SongSelect_Bar_Anim_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Bar_Anim_Y")
{
SongSelect_Bar_Anim_Y = new int[SongSelect_Bar_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < SongSelect_Bar_Count; i++)
{
SongSelect_Bar_Anim_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Bar_Title_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Bar_Title_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Bar_SubTitle_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Bar_SubTitle_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_BoxName_Scale")
{
SongSelect_BoxName_Scale = int.Parse(strParam);
}
else if (strCommand == "SongSelect_MusicName_Scale")
{
SongSelect_MusicName_Scale = int.Parse(strParam);
}
else if (strCommand == "SongSelect_Subtitle_Scale")
{
SongSelect_Subtitle_Scale = int.Parse(strParam);
}
else if (strCommand == "SongSelect_BoxText_Scale")
{
SongSelect_BoxText_Scale = int.Parse(strParam);
}
else if (strCommand == "SongSelect_Bar_Center_Move")
{
SongSelect_Bar_Center_Move = int.Parse(strParam);
}
else if (strCommand == "SongSelect_Bar_Select")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Bar_Select[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Frame_Score_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Frame_Score_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Frame_Score_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Frame_Score_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Level_Number_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Level_Number_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Level_Number_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Level_Number_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Level_Number_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Level_Number_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Box_Opening_Interval")
{
SongSelect_Box_Opening_Interval = float.Parse(strParam);
}
else if (strCommand == "SongSelect_Difficulty_Select_Title")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Difficulty_Select_Title[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_SubTitle")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Difficulty_Select_SubTitle[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Box_Chara_Move")
{
SongSelect_Box_Chara_Move = int.Parse(strParam);
}
else if (strCommand == "SongSelect_Box_Chara_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Box_Chara_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Box_Chara_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Box_Chara_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_NamePlate_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_NamePlate_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_NamePlate_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_NamePlate_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Auto_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Auto_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Auto_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Auto_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_ModIcons_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_ModIcons_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_ModIcons_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_ModIcons_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Timer")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Timer[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Timer_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Timer_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Table_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Table_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Table_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Table_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_High_Score_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_High_Score_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_High_Score_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_High_Score_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_High_Score_Difficulty_Cymbol_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_High_Score_Difficulty_Cymbol_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_High_Score_Difficulty_Cymbol_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_High_Score_Difficulty_Cymbol_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_BoardNumber_1P_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 12; i++)
{
SongSelect_BoardNumber_X[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_BoardNumber_1P_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 12; i++)
{
SongSelect_BoardNumber_Y[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_BoardNumber_2P_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 12; i++)
{
SongSelect_BoardNumber_X[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_BoardNumber_2P_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 12; i++)
{
SongSelect_BoardNumber_Y[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_BoardNumber_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_BoardNumber_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_SongNumber_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_SongNumber_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_SongNumber_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_SongNumber_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_SongNumber_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_SongNumber_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Search_Bar_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Search_Bar_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Search_Bar_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Search_Bar_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Level_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Level_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Colors")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 7; i++)
{
SongSelect_Difficulty_Colors[i] = ColorTranslator.FromHtml(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Back")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Difficulty_Back[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 7; i++)
{
SongSelect_Difficulty_Bar_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 7; i++)
{
SongSelect_Difficulty_Bar_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_Back_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Bar_Rect[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_Option_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Bar_Rect[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_Easy_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Bar_Rect[2][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_Normal_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Bar_Rect[3][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_Hard_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Bar_Rect[4][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_Oni_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Bar_Rect[5][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_Edit_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Bar_Rect[6][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Star_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_Star_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Star_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_Star_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Star_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Difficulty_Star_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Number_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_Number_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Number_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_Number_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Number_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Difficulty_Number_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Crown_1P_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_Crown_X[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Crown_2P_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_Crown_X[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Crown_1P_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_Crown_Y[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Crown_2P_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_Crown_Y[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_ScoreRank_1P_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_ScoreRank_X[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_ScoreRank_2P_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_ScoreRank_X[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_ScoreRank_1P_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_ScoreRank_Y[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_ScoreRank_2P_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
SongSelect_Difficulty_ScoreRank_Y[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 7; i++)
{
SongSelect_Difficulty_Select_Bar_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 7; i++)
{
SongSelect_Difficulty_Select_Bar_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Back_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 7; i++)
{
SongSelect_Difficulty_Select_Bar_Back_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Back_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 7; i++)
{
SongSelect_Difficulty_Select_Bar_Back_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Cursor_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Select_Bar_Rect[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Back1_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Select_Bar_Rect[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Back2_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
SongSelect_Difficulty_Select_Bar_Rect[2][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Anime")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Difficulty_Select_Bar_Anime[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_AnimeIn")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Difficulty_Select_Bar_AnimeIn[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Move")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Difficulty_Select_Bar_Move[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Preimage")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Preimage[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Preimage_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Preimage_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_Select_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_Select_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_Font_Scale")
{
SongSelect_Option_Font_Scale = int.Parse(strParam);
}
else if (strCommand == "SongSelect_Option_OptionType_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_OptionType_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_OptionType_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_OptionType_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_Value_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_Value_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_Value_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_Value_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_ModMults1_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_ModMults1_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_ModMults2_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_ModMults2_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_ModMults1_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_ModMults1_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Option_ModMults2_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Option_ModMults2_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_ForeColor_JPOP")
{
SongSelect_ForeColor_JPOP = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_ForeColor_Anime")
{
SongSelect_ForeColor_Anime = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_ForeColor_VOCALOID")
{
SongSelect_ForeColor_VOCALOID = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_ForeColor_Children")
{
SongSelect_ForeColor_Children = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_ForeColor_Variety")
{
SongSelect_ForeColor_Variety = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_ForeColor_Classic")
{
SongSelect_ForeColor_Classic = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_ForeColor_GameMusic")
{
SongSelect_ForeColor_GameMusic = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(SongSelect_ForeColor_Namco))
{
SongSelect_ForeColor_GameMusic = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_BackColor_JPOP")
{
SongSelect_BackColor_JPOP = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_BackColor_Anime")
{
SongSelect_BackColor_Anime = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_BackColor_VOCALOID")
{
SongSelect_BackColor_VOCALOID = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_BackColor_Children")
{
SongSelect_BackColor_Children = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_BackColor_Variety")
{
SongSelect_BackColor_Variety = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_BackColor_Classic")
{
SongSelect_BackColor_Classic = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "SongSelect_BackColor_GameMusic")
{
SongSelect_BackColor_GameMusic = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(SongSelect_BackColor_Namco))
{
SongSelect_BackColor_Namco = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(SongSelect_CorrectionX_Chara))
{
SongSelect_CorrectionX_Chara = strParam.Split(',').ToArray();
}
else if (strCommand == nameof(SongSelect_CorrectionY_Chara))
{
SongSelect_CorrectionY_Chara = strParam.Split(',').ToArray();
}
else if (strCommand == nameof(SongSelect_CorrectionX_Chara_Value))
{
SongSelect_CorrectionX_Chara_Value = int.Parse(strParam);
}
else if (strCommand == nameof(SongSelect_CorrectionY_Chara_Value))
{
SongSelect_CorrectionY_Chara_Value = int.Parse(strParam);
}
else if (strCommand == nameof(SongSelect_Rotate_Chara))
{
SongSelect_Rotate_Chara = strParam.Split(',').ToArray();
}
#endregion
#region SongLoading
else if (strCommand == nameof(SongLoading_Plate_X))
{
SongLoading_Plate_X = int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_Plate_Y))
{
SongLoading_Plate_Y = int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_Title_X))
{
SongLoading_Title_X = int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_Title_Y))
{
SongLoading_Title_Y = int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_SubTitle_X))
{
SongLoading_SubTitle_X = int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_SubTitle_Y))
{
SongLoading_SubTitle_Y = int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_Title_FontSize))
{
if (int.Parse(strParam) > 0)
SongLoading_Title_FontSize = int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_SubTitle_FontSize))
{
if (int.Parse(strParam) > 0)
SongLoading_SubTitle_FontSize = int.Parse(strParam);
}
else if (strCommand == "SongLoading_Chara_Move")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongLoading_Chara_Move[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(SongLoading_Plate_ReferencePoint))
{
SongLoading_Plate_ReferencePoint = (ReferencePoint)int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_Title_ReferencePoint))
{
SongLoading_Title_ReferencePoint = (ReferencePoint)int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_SubTitle_ReferencePoint))
{
SongLoading_SubTitle_ReferencePoint = (ReferencePoint)int.Parse(strParam);
}
else if (strCommand == nameof(SongLoading_Title_ForeColor))
{
SongLoading_Title_ForeColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(SongLoading_Title_BackColor))
{
SongLoading_Title_BackColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(SongLoading_SubTitle_ForeColor))
{
SongLoading_SubTitle_ForeColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(SongLoading_SubTitle_BackColor))
{
SongLoading_SubTitle_BackColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(SongLoading_Plate_ScreenBlend))
{
SongLoading_Plate_ScreenBlend = C変換.bONorOFF(strParam[0]);
}
#endregion
#region Game
else if (strCommand == "Game_Notes_Anime")
{
Game_Notes_Anime = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == "Game_ScrollField_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
nScrollFieldX[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_ScrollField_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
nScrollFieldY[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_SENotes_Offset_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
nSENotesX[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_SENotes_Offset_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
nSENotesY[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Notes_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Notes_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_SENote_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_SENote_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Game_Notes_Interval))
{
Game_Notes_Interval = int.Parse(strParam);
}
else if (strCommand == "Game_Judge_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Move")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Move[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_ScoreRank_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_ScoreRank_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_ScoreRank_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_ScoreRank_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_ScoreRank_Move")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_ScoreRank_Move[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_StageText")
{
Game_StageText = strParam;
}
else if (strCommand == nameof(Game_RollColorMode))
{
Game_RollColorMode = (RollColorMode)int.Parse(strParam);
}
else if (strCommand == nameof(Game_JudgeFrame_AddBlend))
{
Game_JudgeFrame_AddBlend = C変換.bONorOFF(strParam[0]);
}
#region CourseSymbol
else if (strCommand == "Game_CourseSymbol_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_CourseSymbol_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_CourseSymbol_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_CourseSymbol_Y[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region PanelFont
else if (strCommand == nameof(Game_MusicName_X))
{
Game_MusicName_X = int.Parse(strParam);
}
else if (strCommand == nameof(Game_MusicName_Y))
{
Game_MusicName_Y = int.Parse(strParam);
}
else if (strCommand == nameof(Game_MusicName_FontSize))
{
if (int.Parse(strParam) > 0)
Game_MusicName_FontSize = int.Parse(strParam);
}
else if (strCommand == nameof(Game_MusicName_MaxWidth))
{
Game_MusicName_MaxWidth = int.Parse(strParam);
}
else if (strCommand == nameof(Game_MusicName_ReferencePoint))
{
Game_MusicName_ReferencePoint = (ReferencePoint)int.Parse(strParam);
}
else if (strCommand == nameof(Game_Genre_X))
{
Game_Genre_X = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Genre_Y))
{
Game_Genre_Y = int.Parse(strParam);
}
else if (strCommand == "Game_GenreText_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_GenreText_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Game_GenreText_FontSize))
{
Game_GenreText_FontSize = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Lyric_X))
{
Game_Lyric_X = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Lyric_Y))
{
Game_Lyric_Y = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Lyric_FontName))
{
Game_Lyric_FontName = strParam;
}
else if (strCommand == nameof(Game_Lyric_FontSize))
{
if (int.Parse(strParam) > 0)
Game_Lyric_FontSize = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Lyric_ReferencePoint))
{
Game_Lyric_ReferencePoint = (ReferencePoint)int.Parse(strParam);
}
else if (strCommand == nameof(Game_MusicName_ForeColor))
{
Game_MusicName_ForeColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Game_StageText_ForeColor))
{
Game_StageText_ForeColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Game_Lyric_ForeColor))
{
Game_Lyric_ForeColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Game_MusicName_BackColor))
{
Game_MusicName_BackColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Game_StageText_BackColor))
{
Game_StageText_BackColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Game_Lyric_BackColor))
{
Game_Lyric_BackColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == "Game_Judge_Meter")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Meter[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Meter_Perfect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Meter_Perfect[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Meter_Good")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Meter_Good[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Meter_Miss")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Meter_Miss[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Meter_Roll")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Meter_Roll[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Meter_HitRate")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Meter_HitRate[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Meter_PerfectRate")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Meter_PerfectRate[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Meter_GoodRate")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Meter_GoodRate[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Judge_Meter_MissRate")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Judge_Meter_MissRate[i] = int.Parse(strSplit[i]);
}
}
#endregion
// Chara read
#region Chara
else if (strCommand == "Game_Chara_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Chara_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Chara_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Chara_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Chara_Balloon_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Chara_Balloon_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Chara_Balloon_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Chara_Balloon_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Game_Chara_Balloon_Timer))
{
if (int.Parse(strParam) > 0)
Game_Chara_Balloon_Timer = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Chara_Balloon_Delay))
{
if (int.Parse(strParam) > 0)
Game_Chara_Balloon_Delay = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Chara_Balloon_FadeOut))
{
if (int.Parse(strParam) > 0)
Game_Chara_Balloon_FadeOut = int.Parse(strParam);
}
// パターン数の設定はTextureLoader.csで反映されます。
else if (strCommand == "Game_Chara_Motion_Normal")
{
Game_Chara_Motion_Normal = strParam;
}
else if (strCommand == "Game_Chara_Motion_Clear")
{
Game_Chara_Motion_Clear = strParam;
}
else if (strCommand == "Game_Chara_Motion_GoGo")
{
Game_Chara_Motion_GoGo = strParam;
}
else if (strCommand == "Game_Chara_Beat_Normal")
{
ParseInt32(value => Game_Chara_Beat_Normal = value);
}
else if (strCommand == "Game_Chara_Beat_Clear")
{
ParseInt32(value => Game_Chara_Beat_Clear = value);
}
else if (strCommand == "Game_Chara_Beat_GoGo")
{
ParseInt32(value => Game_Chara_Beat_GoGo = value);
}
#endregion
#region Mob
else if (strCommand == "Game_Mob_Beat")
{
ParseInt32(value => Game_Mob_Beat = value);
}
else if (strCommand == "Game_Mob_Ptn_Beat")
{
ParseInt32(value => Game_Mob_Ptn_Beat = value);
}
#endregion
#region Score
else if (strCommand == "Game_Score_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Score_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Score_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Score_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Score_Add_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Score_Add_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Score_Add_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Score_Add_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Score_AddBonus_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Score_AddBonus_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Score_AddBonus_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Score_AddBonus_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Score_Padding")
{
ParseInt32(value => Game_Score_Padding = value);
}
else if (strCommand == "Game_Score_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Score_Size[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region Taiko
else if (strCommand == "Game_Taiko_Background_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Background_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Background_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Background_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_ModIcons_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_ModIcons_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_ModIcons_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_ModIcons_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_NamePlate_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_NamePlate_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_NamePlate_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_NamePlate_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_PlayerNumber_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_PlayerNumber_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_PlayerNumber_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_PlayerNumber_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Ex_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Ex_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Ex_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Ex_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Ex4_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Ex4_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Ex4_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Ex4_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Padding")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Game_Taiko_Combo_Padding[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Size_Ex")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Size_Ex[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Scale")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 3; i++)
{
Game_Taiko_Combo_Scale[i] = float.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Text_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Text_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Text_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Text_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Combo_Text_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Combo_Text_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Game_Taiko_Combo_Ex_IsJumping))
{
Game_Taiko_Combo_Ex_IsJumping = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == "Game_Taiko_LevelChange_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_LevelChange_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_LevelChange_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_LevelChange_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Frame_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Frame_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Taiko_Frame_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Taiko_Frame_Y[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region Gauge
else if (strCommand == "Game_Gauge_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Gauge_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Gauge_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Gauge_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Gauge_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Game_Gauge_Rect[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Gauge_ClearText_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Gauge_ClearText_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Gauge_ClearText_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Gauge_ClearText_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Gauge_ClearText_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Game_Gauge_ClearText_Rect[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Gauge_ClearText_Clear_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Game_Gauge_ClearText_Clear_Rect[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Gauge_Soul_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Gauge_Soul_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Gauge_Soul_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Gauge_Soul_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Gauge_Soul_Fire_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Gauge_Soul_Fire_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Gauge_Soul_Fire_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Gauge_Soul_Fire_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Gauge_Rainbow_Timer")
{
if (int.Parse(strParam) != 0)
{
Game_Gauge_Rainbow_Timer = int.Parse(strParam);
}
}
#endregion
#region Balloon
else if (strCommand == "Game_Balloon_Combo_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Number_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Number_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Number_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Number_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Number_Ex_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Number_Ex_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Number_Ex_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Number_Ex_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Number_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Number_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Number_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Number_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Text_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Text_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Text_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Text_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Text_Ex_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Text_Ex_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Text_Ex_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Combo_Text_Ex_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Combo_Text_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Game_Balloon_Combo_Text_Rect[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Balloon_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Balloon_Balloon_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Balloon_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Balloon_Balloon_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Balloon_Frame_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Balloon_Balloon_Frame_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Balloon_Frame_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Balloon_Balloon_Frame_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Balloon_Number_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Balloon_Balloon_Number_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Balloon_Number_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Balloon_Balloon_Number_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Roll_Frame_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Roll_Frame_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Roll_Frame_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Roll_Frame_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Roll_Number_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Roll_Number_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Roll_Number_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Roll_Number_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Number_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Number_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Number_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Balloon_Number_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Balloon_Roll_Number_Scale")
{
ParseInt32(value => Game_Balloon_Roll_Number_Scale = value);
}
else if (strCommand == "Game_Balloon_Balloon_Number_Scale")
{
ParseInt32(value => Game_Balloon_Balloon_Number_Scale = value);
}
#endregion
#region Effects
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_X))
{
Game_Effect_Roll_StartPoint_X = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_Y))
{
Game_Effect_Roll_StartPoint_Y = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_1P_X))
{
Game_Effect_Roll_StartPoint_1P_X = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_1P_Y))
{
Game_Effect_Roll_StartPoint_1P_Y = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_2P_X))
{
Game_Effect_Roll_StartPoint_2P_X = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_2P_Y))
{
Game_Effect_Roll_StartPoint_2P_Y = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_Speed_X))
{
Game_Effect_Roll_Speed_X = strParam.Split(',').Select(float.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_Speed_Y))
{
Game_Effect_Roll_Speed_Y = strParam.Split(',').Select(float.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_Speed_1P_X))
{
Game_Effect_Roll_Speed_1P_X = strParam.Split(',').Select(float.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_Speed_1P_Y))
{
Game_Effect_Roll_Speed_1P_Y = strParam.Split(',').Select(float.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_Speed_2P_X))
{
Game_Effect_Roll_Speed_2P_X = strParam.Split(',').Select(float.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_Roll_Speed_2P_Y))
{
Game_Effect_Roll_Speed_2P_Y = strParam.Split(',').Select(float.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_NotesFlash))
{
Game_Effect_NotesFlash = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_NotesFlash_Timer))
{
Game_Effect_NotesFlash_Timer = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Effect_GoGoSplash))
{
Game_Effect_GoGoSplash = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_GoGoSplash_X))
{
Game_Effect_GoGoSplash_X = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_GoGoSplash_Y))
{
Game_Effect_GoGoSplash_Y = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_GoGoSplash_Rotate))
{
Game_Effect_GoGoSplash_Rotate = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == nameof(Game_Effect_GoGoSplash_Timer))
{
Game_Effect_GoGoSplash_Timer = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Effect_FlyingNotes_StartPoint_X))
{
Game_Effect_FlyingNotes_StartPoint_X = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_FlyingNotes_StartPoint_Y))
{
Game_Effect_FlyingNotes_StartPoint_Y = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_FlyingNotes_EndPoint_X))
{
Game_Effect_FlyingNotes_EndPoint_X = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_FlyingNotes_EndPoint_Y))
{
Game_Effect_FlyingNotes_EndPoint_Y = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_FlyingNotes_Sine))
{
Game_Effect_FlyingNotes_Sine = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Effect_FlyingNotes_IsUsingEasing))
{
Game_Effect_FlyingNotes_IsUsingEasing = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == nameof(Game_Effect_FlyingNotes_Timer))
{
Game_Effect_FlyingNotes_Timer = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Effect_FireWorks))
{
Game_Effect_FireWorks = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Effect_FireWorks_Timer))
{
Game_Effect_FireWorks_Timer = int.Parse(strParam);
}
else if (strCommand == "Game_Effect_Rainbow_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Effect_Rainbow_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Effect_Rainbow_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
this.Game_Effect_Rainbow_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Game_Effect_Rainbow_Timer))
{
Game_Effect_Rainbow_Timer = int.Parse(strParam);
}
else if (strCommand == "Game_Effects_Hit_Explosion_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Effects_Hit_Explosion_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Effects_Hit_Explosion_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Effects_Hit_Explosion_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Game_Effect_HitExplosion_AddBlend))
{
Game_Effect_HitExplosion_AddBlend = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == nameof(Game_Effect_HitExplosionBig_AddBlend))
{
Game_Effect_HitExplosionBig_AddBlend = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == "Game_Effect_Fire_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Effect_Fire_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Effect_Fire_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Effect_Fire_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Game_Effect_FireWorks_AddBlend))
{
Game_Effect_FireWorks_AddBlend = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == nameof(Game_Effect_Fire_AddBlend))
{
Game_Effect_Fire_AddBlend = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == nameof(Game_Effect_GoGoSplash_AddBlend))
{
Game_Effect_GoGoSplash_AddBlend = C変換.bONorOFF(strParam[0]);
}
else if (strCommand == nameof(Game_Effect_FireWorks_Timing))
{
Game_Effect_FireWorks_Timing = int.Parse(strParam);
}
#endregion
#region Lane
else if (strCommand == "Game_Lane_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Lane_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Lane_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Lane_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Lane_Sub_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Lane_Sub_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Lane_Sub_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Lane_Sub_Y[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region Runner
else if (strCommand == "Game_Runner_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Runner_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Runner_Ptn")
{
ParseInt32(value => Game_Runner_Ptn = value);
}
else if (strCommand == "Game_Runner_Type")
{
ParseInt32(value => Game_Runner_Type = value);
}
else if (strCommand == "Game_Runner_StartPoint_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Runner_StartPoint_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Runner_StartPoint_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Runner_StartPoint_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Runner_Timer")
{
if (int.Parse(strParam) != 0)
{
Game_Runner_Timer = int.Parse(strParam);
}
}
#endregion
#region Dan_C
else if (strCommand == nameof(Game_DanC_Title_ForeColor))
{
Game_DanC_Title_ForeColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Game_DanC_Title_BackColor))
{
Game_DanC_Title_BackColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Game_DanC_SubTitle_ForeColor))
{
Game_DanC_SubTitle_ForeColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Game_DanC_SubTitle_BackColor))
{
Game_DanC_SubTitle_BackColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Game_DanC_X))
{
Game_DanC_X = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_Y))
{
Game_DanC_Y = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_Size))
{
Game_DanC_Size = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_Padding))
{
ParseInt32(value => Game_DanC_Padding = value);
}
else if (strCommand == nameof(Game_DanC_Offset))
{
Game_DanC_Offset = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_Number_Size))
{
Game_DanC_Number_Size = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_Small_Number_Size))
{
Game_DanC_Small_Number_Size = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_MiniNumber_Size))
{
Game_DanC_MiniNumber_Size = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_Number_Padding))
{
ParseInt32(value => Game_DanC_Number_Padding = value);
}
else if (strCommand == nameof(Game_DanC_Number_Small_Scale))
{
Game_DanC_Number_Small_Scale = float.Parse(strParam);
}
else if (strCommand == nameof(Game_DanC_Number_Small_Padding))
{
ParseInt32(value => Game_DanC_Number_Small_Padding = value);
}
else if (strCommand == nameof(Game_DanC_Number_XY))
{
Game_DanC_Number_XY = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_Number_Small_Number_Offset))
{
Game_DanC_Number_Small_Number_Offset = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_ExamType_Size))
{
Game_DanC_ExamType_Size = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_ExamRange_Size))
{
Game_DanC_ExamRange_Size = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_ExamRange_Padding))
{
ParseInt32(value => Game_DanC_ExamRange_Padding = value);
}
else if (strCommand == nameof(Game_DanC_Percent_Hit_Score_Padding))
{
Game_DanC_Percent_Hit_Score_Padding = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_ExamUnit_Size))
{
Game_DanC_ExamUnit_Size = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_Exam_Offset))
{
Game_DanC_Exam_Offset = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_DanC_Dan_Plate))
{
Game_DanC_Dan_Plate = strParam.Split(',').Select(int.Parse).ToArray();
}
#endregion
#region PuchiChara
else if (strCommand == nameof(Game_PuchiChara_X))
{
Game_PuchiChara_X = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_PuchiChara_Y))
{
Game_PuchiChara_Y = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_PuchiChara_BalloonX))
{
Game_PuchiChara_BalloonX = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_PuchiChara_BalloonY))
{
Game_PuchiChara_BalloonY = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_PuchiChara_Scale))
{
Game_PuchiChara_Scale = strParam.Split(',').Select(float.Parse).ToArray();
}
else if (strCommand == nameof(Game_PuchiChara))
{
Game_PuchiChara = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_PuchiChara_Sine))
{
ParseInt32(value => Game_PuchiChara_Sine = value);
}
else if (strCommand == nameof(Game_PuchiChara_Timer))
{
ParseInt32(value => Game_PuchiChara_Timer = value);
}
else if (strCommand == nameof(Game_PuchiChara_SineTimer))
{
Game_PuchiChara_SineTimer = double.Parse(strParam);
}
#endregion
#region Training
else if (strCommand == "Game_Training_DownBG")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Training_DownBG[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Training_BigTaiko")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Training_BigTaiko[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Training_Speed_Measure")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Training_Speed_Measure[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Game_Training_ScrollTime))
{
Game_Training_ScrollTime = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Training_ProgressBar_XY))
{
Game_Training_ProgressBar_XY = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Training_GoGoPoint_Y))
{
Game_Training_GoGoPoint_Y = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Training_JumpPoint_Y))
{
Game_Training_JumpPoint_Y = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Training_MaxMeasureCount_XY))
{
Game_Training_MaxMeasureCount_XY = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Training_CurrentMeasureCount_XY))
{
Game_Training_CurrentMeasureCount_XY = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Training_SpeedDisplay_XY))
{
Game_Training_SpeedDisplay_XY = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Game_Training_SmallNumber_Width))
{
Game_Training_SmallNumber_Width = int.Parse(strParam);
}
else if (strCommand == nameof(Game_Training_BigNumber_Width))
{
Game_Training_BigNumber_Width = int.Parse(strParam);
}
#endregion
#region AIBattle
else if (strCommand == "Game_AIBattle_CharaMove")
{
Game_AIBattle_CharaMove = int.Parse(strParam);
}
else if (strCommand == "Game_AIBattle_SectionTime_Panel")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_AIBattle_SectionTime_Panel[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_AIBattle_SectionTime_Bar")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_AIBattle_SectionTime_Bar[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_AIBattle_Batch_Base")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_AIBattle_Batch_Base[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_AIBattle_Batch")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_AIBattle_Batch[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_AIBattle_Batch_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_AIBattle_Batch_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_AIBattle_Batch_Anime")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_AIBattle_Batch_Anime[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_AIBattle_Batch_Anime_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_AIBattle_Batch_Anime_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_AIBattle_Batch_Move")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_AIBattle_Batch_Move[i] = int.Parse(strSplit[i]);
}
}
#endregion
#endregion
#region Result
else if (strCommand == nameof(Result_Cloud_Count))
{
Result_Cloud_Count = int.Parse(strParam);
}
else if (strCommand == "Result_Cloud_X")
{
Result_Cloud_X = new int[Result_Cloud_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Cloud_Count; i++)
{
Result_Cloud_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Result_Cloud_Y")
{
Result_Cloud_Y = new int[Result_Cloud_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Cloud_Count; i++)
{
Result_Cloud_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Result_Cloud_MaxMove")
{
Result_Cloud_MaxMove = new int[Result_Cloud_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Cloud_Count; i++)
{
Result_Cloud_MaxMove[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Result_Shine_Count))
{
Result_Shine_Count = int.Parse(strParam);
}
else if (strCommand == "Result_Shine_1P_X")
{
Result_Shine_X[0] = new int[Result_Shine_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Shine_Count; i++)
{
Result_Shine_X[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Shine_2P_X")
{
Result_Shine_X[1] = new int[Result_Shine_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Shine_Count; i++)
{
Result_Shine_X[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Shine_1P_Y")
{
Result_Shine_Y[0] = new int[Result_Shine_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Shine_Count; i++)
{
Result_Shine_Y[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Shine_2P_Y")
{
Result_Shine_Y[1] = new int[Result_Shine_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Shine_Count; i++)
{
Result_Shine_Y[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Shine_Size")
{
Result_Shine_Size = new float[Result_Shine_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Cloud_Count; i++)
{
Result_Shine_Size[i] = float.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Work_1P_X")
{
Result_Work_X[0] = new int[3];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Cloud_Count; i++)
{
Result_Work_X[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Work_2P_X")
{
Result_Work_X[1] = new int[3];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Cloud_Count; i++)
{
Result_Work_X[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Work_1P_Y")
{
Result_Work_Y[0] = new int[3];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Cloud_Count; i++)
{
Result_Work_Y[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Work_2P_Y")
{
Result_Work_Y[1] = new int[3];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_Cloud_Count; i++)
{
Result_Work_Y[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_DifficultyBar_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_DifficultyBar_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_DifficultyBar_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_DifficultyBar_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_DifficultyBar_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_DifficultyBar_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_Base_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Gauge_Base_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_Base_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Gauge_Base_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Gauge_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Gauge_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Result_Gauge_Rect[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_Rainbow_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Gauge_Rainbow_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_Rainbow_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Gauge_Rainbow_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_ClearText_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Gauge_ClearText_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_ClearText_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Gauge_ClearText_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_ClearText_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Result_Gauge_ClearText_Rect[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Gauge_ClearText_Clear_Rect")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 4; i++)
{
Result_Gauge_ClearText_Clear_Rect[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Number_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Number_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Soul_Fire_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Soul_Fire_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Soul_Fire_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Soul_Fire_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Soul_Text_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Soul_Text_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Soul_Text_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Soul_Text_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Perfect_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Perfect_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Perfect_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Perfect_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Good_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Good_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Good_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Good_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Miss_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Miss_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Miss_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Miss_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Roll_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Roll_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Roll_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Roll_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_MaxCombo_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_MaxCombo_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_MaxCombo_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_MaxCombo_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Score_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Score_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Score_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Score_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Score_Number_Interval")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Score_Number_Interval[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_ScoreRankEffect_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_ScoreRankEffect_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_ScoreRankEffect_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_ScoreRankEffect_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_CrownEffect_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_CrownEffect_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_CrownEffect_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_CrownEffect_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Speech_Bubble_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Speech_Bubble_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Speech_Bubble_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Speech_Bubble_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Result_MusicName_X))
{
Result_MusicName_X = int.Parse(strParam);
}
else if (strCommand == nameof(Result_MusicName_Y))
{
Result_MusicName_Y = int.Parse(strParam);
}
else if (strCommand == nameof(Result_MusicName_FontSize))
{
if (int.Parse(strParam) > 0)
Result_MusicName_FontSize = int.Parse(strParam);
}
else if (strCommand == nameof(Result_MusicName_ReferencePoint))
{
Result_MusicName_ReferencePoint = (ReferencePoint)int.Parse(strParam);
}
else if (strCommand == nameof(Result_StageText_X))
{
Result_StageText_X = int.Parse(strParam);
}
else if (strCommand == nameof(Result_StageText_Y))
{
Result_StageText_Y = int.Parse(strParam);
}
else if (strCommand == nameof(Result_StageText_FontSize))
{
if (int.Parse(strParam) > 0)
Result_StageText_FontSize = int.Parse(strParam);
}
else if (strCommand == nameof(Result_StageText_ReferencePoint))
{
Result_StageText_ReferencePoint = (ReferencePoint)int.Parse(strParam);
}
else if (strCommand == nameof(Result_MusicName_ForeColor))
{
Result_MusicName_ForeColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Result_StageText_ForeColor))
{
Result_StageText_ForeColor = ColorTranslator.FromHtml(strParam);
}
//else if (strCommand == nameof(Result_StageText_ForeColor_Red))
//{
// Result_StageText_ForeColor_Red = ColorTranslator.FromHtml(strParam);
//}
else if (strCommand == nameof(Result_MusicName_BackColor))
{
Result_MusicName_BackColor = ColorTranslator.FromHtml(strParam);
}
else if (strCommand == nameof(Result_StageText_BackColor))
{
Result_StageText_BackColor = ColorTranslator.FromHtml(strParam);
}
//else if (strCommand == nameof(Result_StageText_BackColor_Red))
//{
// Result_StageText_BackColor_Red = ColorTranslator.FromHtml(strParam);
//}
else if (strCommand == "Result_NamePlate_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_NamePlate_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_NamePlate_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_NamePlate_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_ModIcons_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_ModIcons_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_ModIcons_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_ModIcons_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Flower_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Flower_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Flower_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Result_Flower_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Flower_Rotate_1P_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
Result_Flower_Rotate_X[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Flower_Rotate_2P_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
Result_Flower_Rotate_X[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Flower_Rotate_1P_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
Result_Flower_Rotate_Y[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_Flower_Rotate_2P_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
Result_Flower_Rotate_Y[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Result_PlateShine_Count))
{
Result_PlateShine_Count = int.Parse(strParam);
}
else if (strCommand == "Result_PlateShine_1P_X")
{
Result_PlateShine_X[0] = new int[Result_PlateShine_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_PlateShine_Count; i++)
{
Result_PlateShine_X[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_PlateShine_2P_X")
{
Result_PlateShine_X[1] = new int[Result_PlateShine_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_PlateShine_Count; i++)
{
Result_PlateShine_X[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_PlateShine_1P_Y")
{
Result_PlateShine_Y[0] = new int[Result_PlateShine_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_PlateShine_Count; i++)
{
Result_PlateShine_Y[0][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Result_PlateShine_2P_Y")
{
Result_PlateShine_Y[1] = new int[Result_PlateShine_Count];
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Result_PlateShine_Count; i++)
{
Result_PlateShine_Y[1][i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == nameof(Result_Dan))
{
Result_Dan = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Result_Dan_XY))
{
Result_Dan_XY = strParam.Split(',').Select(int.Parse).ToArray();
}
else if (strCommand == nameof(Result_Dan_Plate_XY))
{
Result_Dan_Plate_XY = strParam.Split(',').Select(int.Parse).ToArray();
}
#endregion
#region Heya
else if (strCommand == "Heya_Main_Menu_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
Heya_Main_Menu_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Main_Menu_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
Heya_Main_Menu_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Main_Menu_Font_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 5; i++)
{
Heya_Main_Menu_Font_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Font_Scale")
{
Heya_Font_Scale = int.Parse(strParam);
}
else if (strCommand == "Heya_Center_Menu_Box_Count")
{
Heya_Center_Menu_Box_Count = int.Parse(strParam);
}
else if (strCommand == "Heya_Center_Menu_Box_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Heya_Center_Menu_Box_Count; i++)
{
Heya_Center_Menu_Box_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Center_Menu_Box_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Heya_Center_Menu_Box_Count; i++)
{
Heya_Center_Menu_Box_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Center_Menu_Box_Item_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Heya_Center_Menu_Box_Item_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Center_Menu_Box_Name_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Heya_Center_Menu_Box_Name_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Center_Menu_Box_Authors_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Heya_Center_Menu_Box_Authors_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Side_Menu_Count")
{
Heya_Side_Menu_Count = int.Parse(strParam);
}
else if (strCommand == "Heya_Side_Menu_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Heya_Side_Menu_Count; i++)
{
Heya_Side_Menu_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Side_Menu_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < Heya_Side_Menu_Count; i++)
{
Heya_Side_Menu_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_Side_Menu_Font_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Heya_Side_Menu_Font_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Heya_InfoSection")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Heya_InfoSection[i] = int.Parse(strSplit[i]);
}
}
#endregion
#region Font
else if (strCommand == nameof(Font_Edge_Ratio)) //Config画面や簡易メニューのフォントについて(rhimm)
{
if (int.Parse(strParam) > 0)
Font_Edge_Ratio = int.Parse(strParam);
}
else if (strCommand == nameof(Font_Edge_Ratio_Vertical)) //TITLEやSUBTITLEなど、縦に書かれることのあるフォントについて(rhimm)
{
if (int.Parse(strParam) > 0)
Font_Edge_Ratio_Vertical = int.Parse(strParam);
}
else if (strCommand == nameof(Text_Correction_X))
{
Text_Correction_X = int.Parse(strParam);
}
else if (strCommand == nameof(Text_Correction_Y))
{
Text_Correction_Y = int.Parse(strParam);
}
#endregion
#endregion
}
continue;
}
catch (Exception exception)
{
Trace.TraceError(exception.ToString());
Trace.TraceError("例外が発生しましたが処理を継続します。 (6a32cc37-1527-412e-968a-512c1f0135cd)");
continue;
}
}
}
}
private void t座標の追従設定()
{
//
if (bFieldBgPointOverride == true)
{
}
}
#region [ IDisposable 実装 ]
//-----------------
public void Dispose()
{
if (!this.bDisposed済み)
{
for (int i = 0; i < this.nシステムサウンド数; i++)
this[i].Dispose();
this.bDisposed済み = true;
}
}
//-----------------
#endregion
// その他
#region [ private ]
//-----------------
private bool bDisposed済み;
//-----------------
#endregion
#region 背景(スクロール)
public int[] Background_Scroll_Y = new int[] { 0, 536 };
#endregion
#region[ 座標 ]
//2017.08.11 kairera0467 DP実用化に向けてint配列に変更
//フィールド位置 Xは判定枠部分の位置。Yはフィールドの最上部の座標。
//現時点ではノーツ画像、Senotes画像、判定枠が連動する。
//Xは中央基準描画、Yは左上基準描画
public int[] nScrollFieldX = new int[] { 349, 349 };
public int[] nScrollFieldY = new int[] { 192, 368 };
//中心座標指定
public int[] nJudgePointX = new int[] { 413, 413, 413, 413 };
public int[] nJudgePointY = new int[] { 256, 433, 0, 0 };
//フィールド背景画像
//ScrollField座標への追従設定が可能。
//分岐背景、ゴーゴー背景が連動する。(全て同じ大きさ、位置で作成すること。)
//左上基準描画
public bool bFieldBgPointOverride = false;
/*
public int[] nScrollFieldBGX = new int[] { 333, 333, 333, 333 };
public int[] nScrollFieldBGY = new int[] { 192, 368, 0, 0 };
*/
//SEnotes
//音符座標に加算
public int[] nSENotesX = new int[] { -2, -2 };
public int[] nSENotesY = new int[] { 131, 131 };
//光る太鼓部分
public int nMtaikoBackgroundX = 0;
public int nMtaikoBackgroundY = 184;
public int nMtaikoFieldX = 0;
public int nMtaikoFieldY = 184;
public int nMtaikoMainX = 0;
public int nMtaikoMainY = 0;
//コンボ
public int[] nComboNumberX = new int[] { 0, 0, 0, 0 };
public int[] nComboNumberY = new int[] { 212, 388, 0, 0 };
public int[] nComboNumberTextY = new int[] { 271, 447, 0, 0 };
public int[] nComboNumberTextLargeY = new int[] { 270, 446, 0, 0 };
public float fComboNumberSpacing = 0;
public float fComboNumberSpacing_l = 0;
public E難易度表示タイプ eDiffDispMode;
public bool b現在のステージ数を表示しない;
//リザルト画面
//現在のデフォルト値はダミーです。
public int nResultPanelP1X = 0;
public int nResultPanelP1Y = 0;
public int nResultPanelP2X = 515;
public int nResultPanelP2Y = 75;
public int nResultScoreP1X = 295;
public int nResultScoreP1Y = 212;
public int nResultJudge1_P1X = 495;
public int nResultJudge1_P1Y = 182;
public int nResultJudge2_P1X = 968;
public int nResultJudge2_P1Y = 174;
public int nResultNumberP1X = 490;
public int nResultNumberP2X = 875;
public int nResultNumberY = 188;
public int nResultNumberYPadding = 42;
public int nResultGaugeBaseP1X = 56;
public int nResultGaugeBaseP1Y = 141;
public int nResultGaugeBaseP2X = 555;
public int nResultGaugeBaseP2Y = 122;
public int nResultGaugeBodyP1X = 559;
public int nResultGaugeBodyP1Y = 125;
#endregion
public string[] strStringを配列に直す(string str)
{
string[] strArray = str.Split(',');
return strArray;
}
public enum RollColorMode
{
None, // PS4, Switchなど
All, // 旧筐体(旧作含む)
WithoutStart // 新筐体
}
public enum ReferencePoint //テクスチャ描画の基準点を変更可能にするための値(rhimm)
{
Center,
Left,
Right
}
#region 新・SkinConfig
#region General
public string Skin_Name = "Unknown";
public string Skin_Version = "Unknown";
public string Skin_Creator = "Unknown";
public int[] Resolution = new int[] { 1280, 720 };
#endregion
#region Config
public int Config_NamePlate_Ptn_Title;
public int[] Config_NamePlate_Ptn_Title_Boxes;
public int[] Config_Arrow_X = new int[] { 552, 552 };
public int[] Config_Arrow_Y = new int[] { 297, 363 };
public int[] Config_Arrow_Focus_X = new int[] { 552, 552 };
public int[] Config_Arrow_Focus_Y = new int[] { 279, 381 };
public int[] Config_Item_X = new int[] { 282, 282, 282 };
public int[] Config_Item_Y = new int[] { 153, 192, 231 };
public int Config_Item_Width = 100;
public int[] Config_Item_Font_Offset = new int[] { 0, 8 };
public int Config_Font_Scale = 20;
public float Config_Font_Scale_Description = 14.0f;
public Color Config_Selected_Menu_Text_Grad_Color_1 = Color.Yellow;
public Color Config_Selected_Menu_Text_Grad_Color_2 = Color.OrangeRed;
public int Config_ItemBox_Count = 10;
public int[] Config_ItemBox_X = new int[] { 602, 602, 602, 602, 602, 602, 602, 602, 602, 602 };
public int[] Config_ItemBox_Y = new int[] { 4, 79, 154, 229, 304, 379, 454, 529, 604, 679 };
public int[] Config_ItemBox_Font_Offset = new int[] { 20, 12 };
public int[] Config_ItemBox_ItemValue_Font_Offset = new int[] { 400, 12 };
public int[] Config_ExplanationPanel = new int[] { 67, 382 };
public int[] Config_SkinSample1 = new int[] { 124, 449 };
#endregion
#region Puchichara
public int Puchichara_Ptn;
public string[] Puchicharas_Name;
#endregion
#region Characters
public int Characters_Ptn;
public string[] Characters_DirName;
public int[] Characters_Normal_Ptn,
Characters_Normal_Missed_Ptn,
Characters_Normal_MissedDown_Ptn,
Characters_Normal_Cleared_Ptn,
Characters_Normal_Maxed_Ptn,
Characters_GoGoTime_Ptn,
Characters_GoGoTime_Maxed_Ptn,
Characters_10Combo_Ptn,
Characters_10Combo_Maxed_Ptn,
Characters_GoGoStart_Ptn,
Characters_GoGoStart_Maxed_Ptn,
Characters_Become_Cleared_Ptn,
Characters_Become_Maxed_Ptn,
Characters_Return_Ptn,
Characters_Balloon_Breaking_Ptn,
Characters_Balloon_Broke_Ptn,
Characters_Balloon_Miss_Ptn,
Characters_Title_Entry_Ptn,
Characters_Title_Normal_Ptn,
Characters_Menu_Loop_Ptn,
Characters_Menu_Select_Ptn,
Characters_Menu_Start_Ptn,
Characters_Result_Clear_Ptn,
Characters_Result_Failed_Ptn,
Characters_Result_Failed_In_Ptn,
Characters_Result_Normal_Ptn;
// Config
public int[][] Characters_Title_Entry_X;
public int[][] Characters_Title_Entry_Y;
public int[][] Characters_Title_Normal_X;
public int[][] Characters_Title_Normal_Y;
public int[][] Characters_Menu_X;
public int[][] Characters_Menu_Y;
public int[][] Characters_Result_X;
public int[][] Characters_Result_Y;
public int[][] Characters_Resolution;
public int[][] Characters_X;
public int[][] Characters_Y;
public int[][] Characters_X_AI;
public int[][] Characters_Y_AI;
public int[][] Characters_Balloon_X;
public int[][] Characters_Balloon_Y;
public string[] Characters_Motion_Normal,
Characters_Motion_Miss,
Characters_Motion_MissDown,
Characters_Motion_Clear,
Characters_Motion_GoGo;
public int[] Characters_Beat_Normal;
public int[] Characters_Beat_Miss;
public int[] Characters_Beat_MissDown;
public int[] Characters_Beat_Clear;
public int[] Characters_Beat_GoGo;
public int[] Characters_Balloon_Timer;
public int[] Characters_Balloon_Delay;
public int[] Characters_Balloon_FadeOut;
#endregion
#region [Adjustments]
public int[] Adjustments_MenuPuchichara_X = new int[] { 100, 250, 100, 250 };
public int[] Adjustments_MenuPuchichara_Y = new int[] { 230, 230, 230, 230 };
#endregion
#region [Title Screen]
public int Title_LoadingPinInstances = 5;
public int Title_LoadingPinFrameCount = 8;
public int Title_LoadingPinCycle = 320;
public int[] Title_LoadingPinBase = new int[] { 480, 410 };
public int[] Title_LoadingPinDiff = new int[] { 90, 0 };
public int[] Title_Entry_Bar_Text_X = new int[] { 563, 563 };
public int[] Title_Entry_Bar_Text_Y = new int[] { 312, 430 };
public int[] Title_Banapas_Load_Clear_Anime = new int[] { 198, 514 };
public int[] Title_Entry_Player_Select_X = new int[] { 337, 529, 743 };
public int[] Title_Entry_Player_Select_Y = new int[] { 488, 487, 486 };
public int[][][] Title_Entry_Player_Select_Rect = new int[][][] {
new int[][] { new int[] { 0, 0, 199, 92 } ,new int[] { 199, 0, 224, 92 } },
new int[][] { new int[] { 0, 92, 199, 92 } ,new int[] { 199, 92, 224, 92 } },
new int[][] { new int[] { 0, 184, 199, 92 } ,new int[] { 199, 184, 224, 92 } }
};
public int[] Title_Entry_NamePlate = new int[] { 530, 385 };
public int[] Title_ModeSelect_Bar_X = new int[] { 290, 319, 356 };
public int[] Title_ModeSelect_Bar_Y = new int[] { 107, 306, 513 };
public int[] Title_ModeSelect_Bar_Offset = new int[] { 20, 112 };
public int[] Title_ModeSelect_Title_Offset = new int[] { 311, 72 };
public int[] Title_ModeSelect_Title_Scale = new int[] { 36, 15 };
public int[] Title_ModeSelect_Bar_Center_X = new int[] { 320, 320, 640 };
public int[] Title_ModeSelect_Bar_Center_Y = new int[] { 338, 360, 360 };
public int[][] Title_ModeSelect_Bar_Center_Rect = new int[][] {
new int[] { 0, 0, 641, 27 },
new int[] { 0, 76, 641, 30 },
new int[] { 0, 27, 641, 45 },
};
public int[] Title_ModeSelect_Bar_Overlay_X = new int[] { 320, 320, 640 };
public int[] Title_ModeSelect_Bar_Overlay_Y = new int[] { 306, 333, 333 };
public int[][] Title_ModeSelect_Bar_Overlay_Rect = new int[][] {
new int[] { 0, 0, 641, 27 },
new int[] { 0, 71, 641, 35 },
new int[] { 0, 27, 641, 1 },
};
public int[] Title_ModeSelect_Bar_Move = new int[] { 40, 100 };
public int[] Title_ModeSelect_Overlay_Move = new int[] { 40, 120 };
public int[] Title_ModeSelect_Bar_Chara_X = new int[] { 446, 835 };
public int[] Title_ModeSelect_Bar_Chara_Y = new int[] { 360, 360 };
public int Title_ModeSelect_Bar_Chara_Move = 45;
public int[] Title_ModeSelect_Bar_Center_Title = new int[] { 631, 379 };
public int Title_ModeSelect_Bar_Center_Title_Move = 60;
public int[] Title_ModeSelect_Bar_Center_BoxText = new int[] { 640, 397 };
#endregion
#region SongSelect
//public int SongSelect_Overall_Y = 123;
public string[] SongSelect_GenreName = { "ポップス", "アニメ", "ゲームバラエティ", "ナムコオリジナル", "クラシック", "バラエティ", "キッズ", "ボーカロイド", "最近遊んだ曲"};
public int SongSelect_Bar_Count = 9;
public int[] SongSelect_Bar_X = new int[] { 214, 239, 263, 291, 324, 358, 386, 411, 436 };
public int[] SongSelect_Bar_Y = new int[] { -127, -36, 55, 145, 314, 485, 574, 665, 756 };
public int[] SongSelect_Bar_Anim_X = new int[] { 0, 600, 500, 400, 0, -400, -500, -600, 0 };
public int[] SongSelect_Bar_Anim_Y = new int[] { 0, 1800, 1500, 1200, 0, -1200, -1500, -1800, 0 };
public int[] SongSelect_Bar_Title_Offset = new int[] { 316, 62 };
public int[] SongSelect_Bar_SubTitle_Offset = new int[] { 316, 90 };
public int SongSelect_BoxName_Scale = 28;
public int SongSelect_MusicName_Scale = 22;
public int SongSelect_Subtitle_Scale = 13;
public int SongSelect_BoxText_Scale = 14;
public int SongSelect_Bar_Center_Move = 62;
public int[] SongSelect_Bar_Select = new int[] { 309, 235 };
public int[] SongSelect_Frame_Score_X = new int[] { 400, 522, 644, 766 };
public int[] SongSelect_Frame_Score_Y = new int[] { 228, 228, 228, 228 };
public int[] SongSelect_Level_Number_X = new int[] { 485, 607, 729, 851 };
public int[] SongSelect_Level_Number_Y = new int[] { 400, 400, 400, 400 };
public int[] SongSelect_Level_Number_Interval = new int[] { 11, 0 };
public float SongSelect_Box_Opening_Interval = 1f;
public int[] SongSelect_Difficulty_Select_Title = new int[] { 640, 140 };
public int[] SongSelect_Difficulty_Select_SubTitle = new int[] { 640, 180 };
public int SongSelect_Box_Chara_Move = 114;
public int[] SongSelect_Box_Chara_X = new int[] { 434, 846 };
public int[] SongSelect_Box_Chara_Y = new int[] { 360, 360 };
public int SongSelect_BoxExplanation_X = 640;
public int SongSelect_BoxExplanation_Y = 360;
public int SongSelect_BoxExplanation_Interval = 30;
public int[] SongSelect_NamePlate_X = new int[] { 36, 1020 };
public int[] SongSelect_NamePlate_Y = new int[] { 615, 615 };
public int[] SongSelect_Auto_X = new int[] { 60, 950 };
public int[] SongSelect_Auto_Y = new int[] { 650, 650 };
public int[] SongSelect_ModIcons_X = new int[] { 40, 1020 };
public int[] SongSelect_ModIcons_Y = new int[] { 672, 672 };
public int[] SongSelect_Timer = new int[] { 1148, 57 };
public int[] SongSelect_Timer_Interval = new int[] { 46, 0 };
public int[] SongSelect_Table_X = new int[] { 0, 1034 };
public int[] SongSelect_Table_Y = new int[] { 0, 0 };
public int[] SongSelect_High_Score_X = new int[] { 124, 1158 };
public int[] SongSelect_High_Score_Y = new int[] { 416, 416 };
public int[] SongSelect_High_Score_Difficulty_Cymbol_X = new int[] { 46, 1080 };
public int[] SongSelect_High_Score_Difficulty_Cymbol_Y = new int[] { 418, 418 };
public int[][] SongSelect_BoardNumber_X = new int[][] {
new int[] { 62, 125, 190, 62, 125, 190, 190, 62, 125, 190, 74, 114 },
new int[] { 1096, 1159, 1224, 1096, 1159, 1224, 1224, 1096, 1159, 1224, 1214, 1148 }
};
public int[][] SongSelect_BoardNumber_Y = new int[][] {
new int[] { 276, 276, 276, 251, 251, 251, 226, 304, 304, 304, 353, 415 },
new int[] { 276, 276, 276, 251, 251, 251, 226, 304, 304, 304, 353, 415 }
};
public int[] SongSelect_BoardNumber_Interval = new int[] { 9, 0 };
public int[] SongSelect_SongNumber_X = new int[] { 1090, 1183 };
public int[] SongSelect_SongNumber_Y = new int[] { 167, 167 };
public int[] SongSelect_SongNumber_Interval = new int[] { 16, 0 };
public int[] SongSelect_Search_Bar_X = new int[] { 640, 640, 640, 640 };
public int[] SongSelect_Search_Bar_Y = new int[] { 320, 420, 520, 620 };
public int[] SongSelect_Difficulty_Back = new int[] { 640, 290 };
public int[] SongSelect_Level_Offset = new int[] { 610, 40 };
public Color[] SongSelect_Difficulty_Colors = new Color[] {
ColorTranslator.FromHtml("#88d2fd"),
ColorTranslator.FromHtml("#58de85"),
ColorTranslator.FromHtml("#ffc224"),
ColorTranslator.FromHtml("#d80b2c"),
ColorTranslator.FromHtml("#9065e2"),
ColorTranslator.FromHtml("#e9943b"),
ColorTranslator.FromHtml("#3b55a5")
};
public int[] SongSelect_Difficulty_Bar_X = new int[] { 255, 341, 426, 569, 712, 855, 855 };
public int[] SongSelect_Difficulty_Bar_Y = new int[] { 270, 270, 270, 270, 270, 270, 270 };
public int[][] SongSelect_Difficulty_Bar_Rect = new int[][] {
new int[] { 0, 0, 86, 236 },
new int[] { 86, 0, 86, 236 },
new int[] { 171, 0, 138, 236 },
new int[] { 314, 0, 138, 236 },
new int[] { 457, 0, 138, 236 },
new int[] { 600, 0, 138, 236 },
new int[] { 743, 0, 138, 236 },
};
public int[] SongSelect_Difficulty_Star_X = new int[] { 444, 587, 730, 873, 873 };
public int[] SongSelect_Difficulty_Star_Y = new int[] { 459, 459, 459, 459, 459 };
public int[] SongSelect_Difficulty_Star_Interval = new int[] { 10, 0 };
public int[] SongSelect_Difficulty_Number_X = new int[] { 498, 641, 784, 927, 927 };
public int[] SongSelect_Difficulty_Number_Y = new int[] { 435, 435, 435, 435, 435 };
public int[] SongSelect_Difficulty_Number_Interval = new int[] { 11, 0 };
public int[][] SongSelect_Difficulty_Crown_X = new int[][] {
new int[] { 445, 589, 733, 877, 877 },
new int[] { 519, 663, 807, 951, 951 },
};
public int[][] SongSelect_Difficulty_Crown_Y = new int[][] {
new int[] { 284, 284, 284, 284, 284 },
new int[] { 284, 284, 284, 284, 284 },
};
public int[][] SongSelect_Difficulty_ScoreRank_X = new int[][] {
new int[] { 467, 611, 755, 899, 899 },
new int[] { 491, 635, 779, 923, 923 },
};
public int[][] SongSelect_Difficulty_ScoreRank_Y = new int[][] {
new int[] { 281, 281, 281, 281, 281 },
new int[] { 281, 281, 281, 281, 281 },
};
public int[] SongSelect_Difficulty_Select_Bar_X = new int[] { 163, 252, 367, 510, 653, 796, 796 };
public int[] SongSelect_Difficulty_Select_Bar_Y = new int[] { 176, 176, 176, 176, 176, 176, 176 };
public int[] SongSelect_Difficulty_Select_Bar_Back_X = new int[] { 163, 252, 367, 510, 653, 796, 796 };
public int[] SongSelect_Difficulty_Select_Bar_Back_Y = new int[] { 242, 242, 242, 242, 242, 242, 242 };
public int[][] SongSelect_Difficulty_Select_Bar_Rect = new int[][] {
new int[] { 0, 0, 259, 114 },
new int[] { 0, 114, 259, 275 },
new int[] { 0, 387, 259, 111 },
};
public int[] SongSelect_Difficulty_Select_Bar_Anime = new int[] { 0, 10 };
public int[] SongSelect_Difficulty_Select_Bar_AnimeIn = new int[] { 0, 50 };
public int[] SongSelect_Difficulty_Select_Bar_Move = new int[] { 25, 0 };
public int[] SongSelect_Preimage = new int[] { 120, 110 };
public int[] SongSelect_Preimage_Size = new int[] { 200, 200 };
public int[] SongSelect_Option_Select_Offset = new int[] { 0, -286 };
public int SongSelect_Option_Font_Scale = 13;
public int[] SongSelect_Option_OptionType_X = new int[] { 16, 1004 };
public int[] SongSelect_Option_OptionType_Y = new int[] { 93, 93 };
public int[] SongSelect_Option_Value_X = new int[] { 200, 1188 };
public int[] SongSelect_Option_Value_Y = new int[] { 93, 93 };
public int[] SongSelect_Option_Interval = new int[] { 0, 41 };
public int[] SongSelect_Option_ModMults1_X = new int[] { 108, 1096 };
public int[] SongSelect_Option_ModMults1_Y = new int[] { 11, 11 };
public int[] SongSelect_Option_ModMults2_X = new int[] { 108, 1096 };
public int[] SongSelect_Option_ModMults2_Y = new int[] { 52, 52 };
public Color SongSelect_ForeColor_JPOP = ColorTranslator.FromHtml("#FFFFFF");
public Color SongSelect_ForeColor_Anime = ColorTranslator.FromHtml("#FFFFFF");
public Color SongSelect_ForeColor_VOCALOID = ColorTranslator.FromHtml("#FFFFFF");
public Color SongSelect_ForeColor_Children = ColorTranslator.FromHtml("#FFFFFF");
public Color SongSelect_ForeColor_Variety = ColorTranslator.FromHtml("#FFFFFF");
public Color SongSelect_ForeColor_Classic = ColorTranslator.FromHtml("#FFFFFF");
public Color SongSelect_ForeColor_GameMusic = ColorTranslator.FromHtml("#FFFFFF");
public Color SongSelect_ForeColor_Namco = ColorTranslator.FromHtml("#FFFFFF");
public Color SongSelect_BackColor_JPOP = ColorTranslator.FromHtml("#01455B");
public Color SongSelect_BackColor_Anime = ColorTranslator.FromHtml("#99001F");
public Color SongSelect_BackColor_VOCALOID = ColorTranslator.FromHtml("#5B6278");
public Color SongSelect_BackColor_Children = ColorTranslator.FromHtml("#9D3800");
public Color SongSelect_BackColor_Variety = ColorTranslator.FromHtml("#366600");
public Color SongSelect_BackColor_Classic = ColorTranslator.FromHtml("#875600");
public Color SongSelect_BackColor_GameMusic = ColorTranslator.FromHtml("#412080");
public Color SongSelect_BackColor_Namco = ColorTranslator.FromHtml("#980E00");
public int SongSelect_Bar_Genre_Count,
SongSelect_Genre_Background_Count,
SongSelect_Box_Chara_Count,
SongSelect_Difficulty_Background_Count;
public string[] SongSelect_CorrectionX_Chara = { "ここにX座標を補正したい文字をカンマで区切って記入" };
public string[] SongSelect_CorrectionY_Chara = { "ここにY座標を補正したい文字をカンマで区切って記入" };
public int SongSelect_CorrectionX_Chara_Value = 0;
public int SongSelect_CorrectionY_Chara_Value = 0;
public string[] SongSelect_Rotate_Chara = { "ここに90℃回転させたい文字をカンマで区切って記入" };
#endregion
#region SongLoading
public int SongLoading_Plate_X = 640;
public int SongLoading_Plate_Y = 360;
public int SongLoading_Title_X = 640;
public int SongLoading_Title_Y = 280;
public int SongLoading_SubTitle_X = 640;
public int SongLoading_SubTitle_Y = 325;
public int SongLoading_Title_FontSize = 31;
public int SongLoading_SubTitle_FontSize = 20;
public int[] SongLoading_Chara_Move = new int[] { 250, -80 };
public ReferencePoint SongLoading_Plate_ReferencePoint = ReferencePoint.Center;
public ReferencePoint SongLoading_Title_ReferencePoint = ReferencePoint.Center;
public ReferencePoint SongLoading_SubTitle_ReferencePoint = ReferencePoint.Center;
public Color SongLoading_Title_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
public Color SongLoading_Title_BackColor = ColorTranslator.FromHtml("#000000");
public Color SongLoading_SubTitle_ForeColor = ColorTranslator.FromHtml("#000000");
public Color SongLoading_SubTitle_BackColor = ColorTranslator.FromHtml("#00000000");
public bool SongLoading_Plate_ScreenBlend = false;
#endregion
#region Game
// Game parameters here
public bool Game_Notes_Anime = false;
public int[] Game_Notes_Size = new int[] { 130, 130 };
public int[] Game_SENote_Size = new int[] { 136, 30 };
public int Game_Notes_Interval = 960;
public int[] Game_Judge_X = new int[] { 364, 364 };
public int[] Game_Judge_Y = new int[] { 152, 328 };
public int[] Game_Judge_Move = new int[] { 0, 20 };
public int[] Game_ScoreRank_X = new int[] { 87, 87 };
public int[] Game_ScoreRank_Y = new int[] { 98, 622 };
public int[] Game_ScoreRank_Move = new int[] { 0, 51 };
public string Game_StageText = "1曲目";
public RollColorMode Game_RollColorMode = RollColorMode.All;
public bool Game_JudgeFrame_AddBlend = true;
public int[] Game_Judge_Meter = new int[] { 0, 360 };
public int[] Game_Judge_Meter_Perfect = new int[] { 102, 494 };
public int[] Game_Judge_Meter_Good = new int[] { 102, 532 };
public int[] Game_Judge_Meter_Miss = new int[] { 102, 570 };
public int[] Game_Judge_Meter_Roll = new int[] { 102, 634 };
public int[] Game_Judge_Meter_HitRate = new int[] { 206, 436 };
public int[] Game_Judge_Meter_PerfectRate = new int[] { 206, 494 };
public int[] Game_Judge_Meter_GoodRate = new int[] { 206, 532 };
public int[] Game_Judge_Meter_MissRate = new int[] { 206, 570 };
#region Chara
public int[] Game_Chara_X = new int[] { 0, 0 };
public int[] Game_Chara_Y = new int[] { 0, 537 };
public int[] Game_Chara_Balloon_X = new int[] { 240, 240, 0, 0 };
public int[] Game_Chara_Balloon_Y = new int[] { 0, 297, 0, 0 };
public int Game_Chara_Ptn_Normal,
Game_Chara_Ptn_GoGo,
Game_Chara_Ptn_Clear,
Game_Chara_Ptn_10combo,
Game_Chara_Ptn_10combo_Max,
Game_Chara_Ptn_GoGoStart,
Game_Chara_Ptn_GoGoStart_Max,
Game_Chara_Ptn_ClearIn,
Game_Chara_Ptn_SoulIn,
Game_Chara_Ptn_Balloon_Breaking,
Game_Chara_Ptn_Balloon_Broke,
Game_Chara_Ptn_Balloon_Miss;
public string Game_Chara_Motion_Normal,
Game_Chara_Motion_Clear,
Game_Chara_Motion_GoGo = "0";
public int Game_Chara_Beat_Normal = 1;
public int Game_Chara_Beat_Clear = 2;
public int Game_Chara_Beat_GoGo = 2;
public int Game_Chara_Balloon_Timer = 28;
public int Game_Chara_Balloon_Delay = 500;
public int Game_Chara_Balloon_FadeOut = 84;
#endregion
#region Dancer
public int[] Game_Dancer_X = new int[] { 640, 430, 856, 215, 1070 };
public int[] Game_Dancer_Y = new int[] { 500, 500, 500, 500, 500 };
public string Game_Dancer_Motion = "0";
public int Game_Dancer_Ptn = 0;
public int Game_Dancer_Beat = 8;
public int[] Game_Dancer_Gauge = new int[] { 0, 0, 0, 40, 80 };
#endregion
#region Tower
public int Game_Tower_Ptn;
public int[] Game_Tower_Ptn_Deco,
Game_Tower_Ptn_Base;
public int Game_Tower_Ptn_Result;
public int Game_Tower_Ptn_Don;
public int[] Game_Tower_Ptn_Don_Standing,
Game_Tower_Ptn_Don_Jump,
Game_Tower_Ptn_Don_Climbing,
Game_Tower_Ptn_Don_Running;
#endregion
#region Mob
public int Game_Mob_Ptn = 1;
public int Game_Mob_Beat,
Game_Mob_Ptn_Beat = 1;
#endregion
#region CourseSymbol
public int[] Game_CourseSymbol_X = new int[] { 64, 64 };
public int[] Game_CourseSymbol_Y = new int[] { 232, 582 };
#endregion
#region PanelFont
public int Game_MusicName_X = 1160;
public int Game_MusicName_Y = 24;
public int Game_MusicName_FontSize = 27;
public int Game_MusicName_MaxWidth = 195;
public ReferencePoint Game_MusicName_ReferencePoint = ReferencePoint.Center;
public int Game_Genre_X = 1015;
public int Game_Genre_Y = 70;
public int[] Game_GenreText_Offset = new int[2] { 145, 23 };
public int Game_GenreText_FontSize = 12;
public int Game_Lyric_X = 640;
public int Game_Lyric_Y = 630;
public string Game_Lyric_FontName = "MS UI Gothic";
public int Game_Lyric_FontSize = 38;
public ReferencePoint Game_Lyric_ReferencePoint = ReferencePoint.Center;
public Color Game_MusicName_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
public Color Game_StageText_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
public Color Game_Lyric_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
public Color Game_MusicName_BackColor = ColorTranslator.FromHtml("#000000");
public Color Game_StageText_BackColor = ColorTranslator.FromHtml("#000000");
public Color Game_Lyric_BackColor = ColorTranslator.FromHtml("#0000FF");
#endregion
#region Score
public int[] Game_Score_X = new int[] { 20, 20, 0, 0 };
public int[] Game_Score_Y = new int[] { 226, 530, 0, 0 };
public int[] Game_Score_Add_X = new int[] { 20, 20, 0, 0 };
public int[] Game_Score_Add_Y = new int[] { 186, 570, 0, 0 };
public int[] Game_Score_AddBonus_X = new int[] { 20, 20, 0, 0 };
public int[] Game_Score_AddBonus_Y = new int[] { 136, 626, 0, 0 };
public int Game_Score_Padding = 20;
public int[] Game_Score_Size = new int[] { 24, 40 };
#endregion
#region Taiko
public int[] Game_Taiko_Background_X = new int[] { 0, 0 };
public int[] Game_Taiko_Background_Y = new int[] { 184, 360 };
public int[] Game_Taiko_ModIcons_X = new int[] { 80, 80 };
public int[] Game_Taiko_ModIcons_Y = new int[] { 236, 426 };
public int[] Game_Taiko_NamePlate_X = new int[] { 0, 0 };
public int[] Game_Taiko_NamePlate_Y = new int[] { 300, 380 };
public int[] Game_Taiko_PlayerNumber_X = new int[] { 4, 4 };
public int[] Game_Taiko_PlayerNumber_Y = new int[] { 233, 435 };
public int[] Game_Taiko_X = new int[] { 190, 190 };
public int[] Game_Taiko_Y = new int[] { 190, 368 };
public int[] Game_Taiko_Combo_X = new int[] { 267, 267 };
public int[] Game_Taiko_Combo_Y = new int[] { 272, 447 };
public int[] Game_Taiko_Combo_Ex_X = new int[] { 267, 267 };
public int[] Game_Taiko_Combo_Ex_Y = new int[] { 274, 451 };
public int[] Game_Taiko_Combo_Ex4_X = new int[] { 267, 267 };
public int[] Game_Taiko_Combo_Ex4_Y = new int[] { 269, 447 };
public int[] Game_Taiko_Combo_Padding = new int[] { 34, 34, 30 };
public int[] Game_Taiko_Combo_Size = new int[] { 40, 48 };
public int[] Game_Taiko_Combo_Size_Ex = new int[] { 40, 48 };
public float[] Game_Taiko_Combo_Scale = new float[] { 1.0f, 1.0f, 0.9f };
public int[] Game_Taiko_Combo_Text_X = new int[] { 268, 268 };
public int[] Game_Taiko_Combo_Text_Y = new int[] { 298, 475 };
public int[] Game_Taiko_Combo_Text_Size = new int[] { 100, 50 };
public bool Game_Taiko_Combo_Ex_IsJumping = true;
public int[] Game_Taiko_LevelChange_X = new int[] { 311, 311 };
public int[] Game_Taiko_LevelChange_Y = new int[] { 154, 566 };
public int[] Game_Taiko_Frame_X = new int[] { 329, 329 };
public int[] Game_Taiko_Frame_Y = new int[] { 136, 360 };
#endregion
#region Gauge
public int[] Game_Gauge_X = new int[] { 492, 492 };
public int[] Game_Gauge_Y = new int[] { 144, 532 };
public int[] Game_Gauge_Rect = new int[] { 0, 0, 700, 44 };
public int[] Game_Gauge_ClearText_X = new int[] { 1038, 1038 };
public int[] Game_Gauge_ClearText_Y = new int[] { 144, 554 };
public int[] Game_Gauge_ClearText_Rect = new int[] { 0, 44, 58, 24 };
public int[] Game_Gauge_ClearText_Clear_Rect = new int[] { 58, 44, 58, 24 };
public int[] Gauge_Soul_X = new int[] { 1184, 1184 };
public int[] Gauge_Soul_Y = new int[] { 125, 516 };
public int[] Gauge_Soul_Fire_X = new int[] { 1112, 1112 };
public int[] Gauge_Soul_Fire_Y = new int[] { 52, 443 };
public int Game_Gauge_Rainbow_Ptn;
public int Game_Gauge_Dan_Rainbow_Ptn;
public int Game_Gauge_Rainbow_Timer = 50;
#endregion
#region Balloon
public int[] Game_Balloon_Combo_X = new int[] { 253, 253 };
public int[] Game_Balloon_Combo_Y = new int[] { -11, 538 };
public int[] Game_Balloon_Combo_Number_X = new int[] { 257, 257 };
public int[] Game_Balloon_Combo_Number_Y = new int[] { 54, 603 };
public int[] Game_Balloon_Combo_Number_Ex_X = new int[] { 297, 297 };
public int[] Game_Balloon_Combo_Number_Ex_Y = new int[] { 54, 603 };
public int[] Game_Balloon_Combo_Number_Size = new int[] { 53, 62 };
public int[] Game_Balloon_Combo_Number_Interval = new int[] { 45, 0 };
public int[] Game_Balloon_Combo_Text_X = new int[] { 440, 440 };
public int[] Game_Balloon_Combo_Text_Y = new int[] { 85, 634 };
public int[] Game_Balloon_Combo_Text_Ex_X = new int[] { 440, 440 };
public int[] Game_Balloon_Combo_Text_Ex_Y = new int[] { 85, 594 };
public int[] Game_Balloon_Combo_Text_Rect = new int[] { 0, 124, 100, 30 };
public int[] Game_Balloon_Balloon_X = new int[] { 382, 382 };
public int[] Game_Balloon_Balloon_Y = new int[] { 115, 290 };
public int[] Game_Balloon_Balloon_Frame_X = new int[] { 382, 382 };
public int[] Game_Balloon_Balloon_Frame_Y = new int[] { 80, 260 };
public int[] Game_Balloon_Balloon_Number_X = new int[] { 423, 423 };
public int[] Game_Balloon_Balloon_Number_Y = new int[] { 187, 373 };
public int[] Game_Balloon_Roll_Frame_X = new int[] { 218, 218 };
public int[] Game_Balloon_Roll_Frame_Y = new int[] { -3, 514 };
public int[] Game_Balloon_Roll_Number_X = new int[] { 313, 313 };
public int[] Game_Balloon_Roll_Number_Y = new int[] { 122, 633 };
public int[] Game_Balloon_Number_Size = new int[] { 63, 75 };
public int[] Game_Balloon_Number_Interval = new int[] { 55, 0 };
public float Game_Balloon_Roll_Number_Scale = 1.000f;
public float Game_Balloon_Balloon_Number_Scale = 0.879f;
#endregion
#region Effects
public int[] Game_Effect_Roll_StartPoint_X = new int[] { 56, -10, 200, 345, 100, 451, 600, 260, -30, 534, 156, 363 };
public int[] Game_Effect_Roll_StartPoint_Y = new int[] { 720 };
public int[] Game_Effect_Roll_StartPoint_1P_X = new int[] { 56, -10, 200, 345, 100, 451, 600, 260, -30, 534, 156, 363 };
public int[] Game_Effect_Roll_StartPoint_1P_Y = new int[] { 240 };
public int[] Game_Effect_Roll_StartPoint_2P_X = new int[] { 56, -10, 200, 345, 100, 451, 600, 260, -30, 534, 156, 363 };
public int[] Game_Effect_Roll_StartPoint_2P_Y = new int[] { 360 };
public float[] Game_Effect_Roll_Speed_X = new float[] { 0.6f };
public float[] Game_Effect_Roll_Speed_Y = new float[] { -0.6f };
public float[] Game_Effect_Roll_Speed_1P_X = new float[] { 0.6f };
public float[] Game_Effect_Roll_Speed_1P_Y = new float[] { -0.6f };
public float[] Game_Effect_Roll_Speed_2P_X = new float[] { 0.6f };
public float[] Game_Effect_Roll_Speed_2P_Y = new float[] { 0.6f };
public int Game_Effect_Roll_Ptn;
public int[] Game_Effect_NotesFlash = new int[] { 180, 180, 16 }; // Width, Height, Ptn
public int Game_Effect_NotesFlash_Timer = 20;
public int[] Game_Effect_GoGoSplash = new int[] { 300, 400, 30 };
public int[] Game_Effect_GoGoSplash_X = new int[] { 120, 300, 520, 760, 980, 1160 };
public int[] Game_Effect_GoGoSplash_Y = new int[] { 740, 730, 720, 720, 730, 740 };
public bool Game_Effect_GoGoSplash_Rotate = true;
public int Game_Effect_GoGoSplash_Timer = 18;
// super-flying-notes AioiLight
public int[] Game_Effect_FlyingNotes_StartPoint_X = new int[] { 414, 414 };
public int[] Game_Effect_FlyingNotes_StartPoint_Y = new int[] { 260, 434 };
public int[] Game_Effect_FlyingNotes_EndPoint_X = new int[] { 1222, 1222 }; // 1P, 2P
public int[] Game_Effect_FlyingNotes_EndPoint_Y = new int[] { 164, 554 };
public int Game_Effect_FlyingNotes_Sine = 220;
public bool Game_Effect_FlyingNotes_IsUsingEasing = true;
public int Game_Effect_FlyingNotes_Timer = 4;
public int[] Game_Effect_FireWorks = new int[] { 180, 180, 30 };
public int Game_Effect_FireWorks_Timer = 5;
public int[] Game_Effect_Rainbow_X = new int[] { 360, 360 };
public int[] Game_Effect_Rainbow_Y = new int[] { -100, 410 };
public int Game_Effect_Rainbow_Timer = 8;
public int[] Game_Effects_Hit_Explosion_X = new int[] { 284, 284 };
public int[] Game_Effects_Hit_Explosion_Y = new int[] { 126, 303 };
public bool Game_Effect_HitExplosion_AddBlend = true;
public bool Game_Effect_HitExplosionBig_AddBlend = true;
public int[] Game_Effect_Fire_X = new int[] { 240, 240 };
public int[] Game_Effect_Fire_Y = new int[] { 71, 248 };
public bool Game_Effect_FireWorks_AddBlend = true;
public bool Game_Effect_Fire_AddBlend = true;
public bool Game_Effect_GoGoSplash_AddBlend = true;
public int Game_Effect_FireWorks_Timing = 8;
#endregion
#region Lane
public int[] Game_Lane_X = new int[] { 333, 333 };
public int[] Game_Lane_Y = new int[] { 192, 368 };
public int[] Game_Lane_Sub_X = new int[] { 333, 333 };
public int[] Game_Lane_Sub_Y = new int[] { 326, 502 };
#endregion
#region Runner
public int[] Game_Runner_Size = new int[] { 60, 125 };
public int Game_Runner_Ptn = 48;
public int Game_Runner_Type = 4;
public int[] Game_Runner_StartPoint_X = new int[] { 175, 175 };
public int[] Game_Runner_StartPoint_Y = new int[] { 40, 560 };
public int Game_Runner_Timer = 16;
#endregion
#region PuchiChara
public int[] Game_PuchiChara_X = new int[] { 100, 100 };
public int[] Game_PuchiChara_Y = new int[] { 140, 675 };
public int[] Game_PuchiChara_BalloonX = new int[] { 300, 300 };
public int[] Game_PuchiChara_BalloonY = new int[] { 240, 500 };
public float[] Game_PuchiChara_Scale = new float[] { 0.6f, 0.8f }; // 通常時、 ふうせん連打時
public int[] Game_PuchiChara = new int[] { 256, 256, 2 }; // Width, Height, Ptn
public int Game_PuchiChara_Sine = 20;
public int Game_PuchiChara_Timer = 4800;
public double Game_PuchiChara_SineTimer = 2;
#endregion
#region Dan-C
public Color Game_DanC_Title_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
public Color Game_DanC_Title_BackColor = ColorTranslator.FromHtml("#000000");
public Color Game_DanC_SubTitle_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
public Color Game_DanC_SubTitle_BackColor = ColorTranslator.FromHtml("#000000");
public int[] Game_DanC_Size = new int[] { 1006, 92 };
public int[] Game_DanC_Number_Size = new int[] { 48, 58 };
public int[] Game_DanC_Small_Number_Size = new int[] { 24, 29 };
public int[] Game_DanC_MiniNumber_Size = new int[] { 23, 28 };
public int[] Game_DanC_ExamType_Size = new int[] { 247, 28 };
public int[] Game_DanC_ExamRange_Size = new int[] { 54, 30 };
public int[] Game_DanC_ExamUnit_Size = new int[] { 30, 36 };
public int[] Game_DanC_Offset = new int[] { 259, 27 };
public int[] Game_DanC_Number_Small_Number_Offset = new int[] { 285, 38 };
public int[] Game_DanC_Exam_Offset = new int[] { 222, 27 };
public int[] Game_DanC_X = new int[] { 807, 70, 70, 70 }; // 329, 437
public int[] Game_DanC_Y = new int[] { 116, 292, 292, 292 }; // { 116, 190, 236, 292 };
public int[] Game_DanC_Number_XY = new int[] { 214, 67 };
public int[] Game_DanC_Dan_Plate = new int[] { 149, 416 };
public int Game_DanC_Padding = 9;
public int Game_DanC_Number_Padding = 35;
public int Game_DanC_Number_Small_Padding = 41;
public int Game_DanC_ExamRange_Padding = 49;
public int[] Game_DanC_Percent_Hit_Score_Padding = new int[] { 20, 20, 20 };
public float Game_DanC_Number_Small_Scale = 0.92f;
public float Game_DanC_Exam_Number_Scale = 0.47f;
#endregion
#region Training
public int[] Game_Training_DownBG = new int[] { 0, 360 };
public int[] Game_Training_BigTaiko = new int[] { 334, 400 };
public int[] Game_Training_Speed_Measure = new int[] { 0, 360 };
public int Game_Training_ScrollTime = 350;
public int[] Game_Training_ProgressBar_XY = { 333, 378 };
public int Game_Training_GoGoPoint_Y = 396;
public int Game_Training_JumpPoint_Y = 375;
public int[] Game_Training_MaxMeasureCount_XY = { 284, 377 };
public int[] Game_Training_CurrentMeasureCount_XY = { 254, 370 };
public int[] Game_Training_SpeedDisplay_XY = { 110, 370 };
public int Game_Training_SmallNumber_Width = 17;
public int Game_Training_BigNumber_Width = 20;
#endregion
#region AIBattle
public int Game_AIBattle_CharaMove = 71;
public int[] Game_AIBattle_SectionTime_Panel = new int[] { 202, 178 };
public int[] Game_AIBattle_SectionTime_Bar = new int[] { 205, 193 };
public int[] Game_AIBattle_Batch_Base = new int[] { 150, 83 };
public int[] Game_AIBattle_Batch = new int[] { 150, 83 };
public int[] Game_AIBattle_Batch_Size = new int[] { 70, 70 };
public int[] Game_AIBattle_Batch_Anime = new int[] { 260, -35 };
public int[] Game_AIBattle_Batch_Anime_Size = new int[] { 274, 274 };
public int[] Game_AIBattle_Batch_Move = new int[] { 30, 15 };
#endregion
#endregion
#region Result
public int Result_Cloud_Count = 11;
public int[] Result_Cloud_X = new int[] { 642, 612, 652, 1148, 1180, 112, 8, 1088, 1100, 32, 412 };
public int[] Result_Cloud_Y = new int[] { 202, 424, 636, 530, 636, 636, 102, 52, 108, 326, 644 };
public int[] Result_Cloud_MaxMove = new int[] { 150, 120, 180, 60, 90, 150, 120, 50, 45, 120, 180 };
public int Result_Shine_Count = 6;
public int[][] Result_Shine_X = new int[][] {
new int[] { 885, 1255, 725, 890, 1158, 1140 },
new int[] { 395, 25, 555, 390, 122, 140 },
};
public int[][] Result_Shine_Y = new int[][] {
new int[] { 650, 405, 645, 420, 202, 585 },
new int[] { 650, 405, 645, 420, 202, 585 }
};
public float[] Result_Shine_Size = { 0.44f, 0.6f, 0.4f, 0.15f, 0.35f, 0.6f };
public int[][] Result_Work_X = new int[][] {
new int[] { 800, 900, 1160 },
new int[] { 480, 380, 120 }
};
public int[][] Result_Work_Y = new int[][] {
new int[] { 435, 185, 260 },
new int[] { 435, 185, 260 }
};
public int[] Result_DifficultyBar_Size = new int[] { 185, 54 };
public int[] Result_DifficultyBar_X = new int[] { 18, 653 };
public int[] Result_DifficultyBar_Y = new int[] { 101, 101 };
public int[] Result_Gauge_Base_X = new int[] { 55, 690 };
public int[] Result_Gauge_Base_Y = new int[] { 140, 140 };
public int[] Result_Gauge_X = new int[] { 57, 692 };
public int[] Result_Gauge_Y = new int[] { 140, 140 };
public int[] Result_Gauge_Rect = new int[] { 0, 0, 487, 36 };
public int[] Result_Gauge_Rainbow_X = new int[] { 57, 692 };
public int[] Result_Gauge_Rainbow_Y = new int[] { 144, 144 };
public int[] Result_Gauge_ClearText_X = new int[] { 441, 1076 };
public int[] Result_Gauge_ClearText_Y = new int[] { 142, 142 };
public int[] Result_Gauge_ClearText_Rect = new int[] { 0, 35, 42, 20 };
public int[] Result_Gauge_ClearText_Clear_Rect = new int[] { 42, 35, 42, 20 };
public int[] Result_Number_Interval = new int[] { 22, 0 };
public int[] Result_Soul_Fire_X = new int[] { 576, 1211 };
public int[] Result_Soul_Fire_Y = new int[] { 160, 160 };
public int[] Result_Soul_Text_X = new int[] { 575, 1210 };
public int[] Result_Soul_Text_Y = new int[] { 159, 159 };
public int[] Result_Perfect_X = new int[] { 490, 1125 };
public int[] Result_Perfect_Y = new int[] { 188, 188 };
public int[] Result_Good_X = new int[] { 490, 1125 };
public int[] Result_Good_Y = new int[] { 230, 230 };
public int[] Result_Miss_X = new int[] { 490, 1125 };
public int[] Result_Miss_Y = new int[] { 272, 272 };
public int[] Result_Roll_X = new int[] { 490, 1125 };
public int[] Result_Roll_Y = new int[] { 314, 314 };
public int[] Result_MaxCombo_X = new int[] { 490, 1125 };
public int[] Result_MaxCombo_Y = new int[] { 356, 356 };
public int[] Result_Score_X = new int[] { 295, 930 };
public int[] Result_Score_Y = new int[] { 212, 212 };
public int[] Result_Score_Number_Interval = new int[] { 33, 0 };
public int[] Result_ScoreRankEffect_X = new int[] { 135, 770 };
public int[] Result_ScoreRankEffect_Y = new int[] { 339, 339 };
public int[] Result_CrownEffect_X = new int[] { 262, 897 };
public int[] Result_CrownEffect_Y = new int[] { 336, 336 };
public int[] Result_Speech_Bubble_X = new int[] { 430, 850 };
public int[] Result_Speech_Bubble_Y = new int[] { 526, 526 };
public int[] Result_NamePlate_X = new int[] { 28, 1032 };
public int[] Result_NamePlate_Y = new int[] { 621, 621 };
public int[] Result_ModIcons_X = new int[] { 32, 1028 };
public int[] Result_ModIcons_Y = new int[] { 678, 678 };
public int[] Result_Flower_X = new int[] { 182, 1098 };
public int[] Result_Flower_Y = new int[] { 602, 602 };
public int[][] Result_Flower_Rotate_X = new int[][] {
new int[] { 48, 125, 48, 240, 87 },
new int[] { 964, 1041, 964, 1156, 1003 },
};
public int[][] Result_Flower_Rotate_Y = new int[][] {
new int[] { 549, 585, 546, 501, 509 },
new int[] { 549, 585, 546, 501, 509 }
};
public int Result_PlateShine_Count = 6;
public int[][] Result_PlateShine_X = new int[][] {
new int[] { 333, 342, 184, 198, 189, 309 },
new int[] { 1249, 1258, 1100, 1114, 1105, 1225 }
};
public int[][] Result_PlateShine_Y = new int[][] {
new int[] { 670, 620, 650, 687, 558, 542 },
new int[] { 670, 620, 650, 687, 558, 542 }
};
public int Result_MusicName_X = 640;
public int Result_MusicName_Y = 30;
public int Result_MusicName_FontSize = 25;
public ReferencePoint Result_MusicName_ReferencePoint = ReferencePoint.Center;
public int Result_StageText_X = 230;
public int Result_StageText_Y = 6;
public int Result_StageText_FontSize = 30;
public ReferencePoint Result_StageText_ReferencePoint = ReferencePoint.Left;
public Color Result_MusicName_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
public Color Result_StageText_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
//public Color Result_StageText_ForeColor_Red = ColorTranslator.FromHtml("#FFFFFF");
public Color Result_MusicName_BackColor = ColorTranslator.FromHtml("#000000");
public Color Result_StageText_BackColor = ColorTranslator.FromHtml("#000000");
//public Color Result_StageText_BackColor_Red = ColorTranslator.FromHtml("#FF0000");
public int[] Result_Dan = new int[] { 500, 500 };
public int[] Result_Dan_XY = new int[] { 0, 420 };
public int[] Result_Dan_Plate_XY = new int[] { 149, 149 };
#endregion
#region Heya
public int[] Heya_Main_Menu_X = new int[] { 164, 164, 164, 164, 164 };
public int[] Heya_Main_Menu_Y = new int[] { 26, 106, 186, 266, 346 };
public int[] Heya_Main_Menu_Font_Offset = new int[] { 0, 14 };
public int Heya_Center_Menu_Box_Count = 11;
public int[] Heya_Center_Menu_Box_X = new int[] { -890, -588, -286, 16, 318, 620, 922, 1224, 1526, 1828, 2130 };
public int[] Heya_Center_Menu_Box_Y = new int[] { 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200 };
public int[] Heya_Center_Menu_Box_Item_Offset = new int[] { 0, 120 };
public int[] Heya_Center_Menu_Box_Name_Offset = new int[] { 0, 234 };
public int[] Heya_Center_Menu_Box_Authors_Offset = new int[] { 0, 260 };
public int Heya_Side_Menu_Count = 13;
public int[] Heya_Side_Menu_X = new int[] { 670, 680, 690, 700, 710, 720, 730, 720, 710, 700, 690, 680, 670 };
public int[] Heya_Side_Menu_Y = new int[] { -80, -10, 60, 130, 200, 270, 340, 410, 480, 550, 620, 690, 760 };
public int[] Heya_Side_Menu_Font_Offset = new int[] { 0, 14 };
public int[] Heya_InfoSection = new int[] { 620, 560 };
public int Heya_Font_Scale = 14;
#endregion
#region Font
public int Font_Edge_Ratio = 30;
public int Font_Edge_Ratio_Vertical = 30;
public int Text_Correction_X = 0;
public int Text_Correction_Y = 0;
#endregion
#region [Mod icons]
public int[] ModIcons_OffsetX = { 0, 30, 60, 90, 0, 30, 60, 90 };
public int[] ModIcons_OffsetY = { 0, 0, 0, 0, 30, 30, 30, 30 };
public int[] ModIcons_OffsetX_Menu = { 0, 30, 60, 90, 120, 150, 180, 210 };
public int[] ModIcons_OffsetY_Menu = { 0, 0, 0, 0, 0, 0, 0, 0 };
#endregion
#endregion
}
}