using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TJAPlayer3 { internal interface ILang { string ConfigChangeLanguage(); string ConfigChangeLanguageHead(); } static internal class CLangManager { // Cheap factory-like design pattern public static void langAttach(string lang) { switch (lang) { case "fr": CLangManager.LangInstance = new CLang_fr(); break; case "en": CLangManager.LangInstance = new CLang_en(); break; case "jp": default: CLangManager.LangInstance = new CLang_jp(); break; } } public static int langToInt(string lang) { switch (lang) { case "fr": return 2; case "en": return 1; case "jp": default: return 0; } } public static string intToLang(int idx) { switch (idx) { case 2: return "fr"; case 1: return "en"; case 0: default: return "jp"; } } public static string[] Languages = new string[] { "日本語", "English", "Français" }; public static ILang LangInstance = new CLang_jp(); } }