using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FDK; namespace TJAPlayer3 { class CResultCharacter { private static CCounter[] ctCharacterNormal = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; private static CCounter[] ctCharacterClear = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; private static CCounter[] ctCharacterFailed = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; private static CCounter[] ctCharacterFailedIn = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() }; public enum ECharacterResult { // Song select NORMAL, CLEAR, FAILED, FAILED_IN, } public static bool tIsCounterProcessing(int player, ECharacterResult eca) { CCounter[] _ctref = _getReferenceCounter(eca); if (_ctref[player] != null) return _ctref[player].b進行中; return false; } public static bool tIsCounterEnded(int player, ECharacterResult eca) { CCounter[] _ctref = _getReferenceCounter(eca); if (_ctref[player] != null) return _ctref[player].b終了値に達した; return false; } private static bool _usesSubstituteTexture(int player, ECharacterResult eca) { int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)]; if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn) { switch (eca) { case (ECharacterResult.NORMAL): { if (TJAPlayer3.Tx.Characters_Result_Normal[_charaId].Length > 0) return false; break; } case (ECharacterResult.CLEAR): { if (TJAPlayer3.Tx.Characters_Result_Clear[_charaId].Length > 0) return false; break; } case (ECharacterResult.FAILED): { if (TJAPlayer3.Tx.Characters_Result_Failed[_charaId].Length > 0) return false; break; } case (ECharacterResult.FAILED_IN): { if (TJAPlayer3.Tx.Characters_Result_Failed_In[_charaId].Length > 0) return false; break; } } } return true; } public static CTexture[] _getReferenceArray(int player, ECharacterResult eca) { int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)]; if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn) { switch (eca) { case (ECharacterResult.NORMAL): { if (TJAPlayer3.Tx.Characters_Result_Normal[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Result_Normal[_charaId]; if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Normal[_charaId]; break; } case (ECharacterResult.CLEAR): { if (TJAPlayer3.Tx.Characters_Result_Clear[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Result_Clear[_charaId]; if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_10Combo[_charaId]; break; } case (ECharacterResult.FAILED): { if (TJAPlayer3.Tx.Characters_Result_Failed[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Result_Failed[_charaId]; if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Normal[_charaId]; break; } case (ECharacterResult.FAILED_IN): { if (TJAPlayer3.Tx.Characters_Result_Failed_In[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Result_Failed_In[_charaId]; if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0) return TJAPlayer3.Tx.Characters_Normal[_charaId]; break; } } } return null; } public static CCounter[] _getReferenceCounter(ECharacterResult eca) { switch (eca) { case (ECharacterResult.NORMAL): { return ctCharacterNormal; } case (ECharacterResult.CLEAR): { return ctCharacterClear; } case (ECharacterResult.FAILED): { return ctCharacterFailed; } case (ECharacterResult.FAILED_IN): { return ctCharacterFailedIn; } } return null; } public static void tDisableCounter(ECharacterResult eca) { switch (eca) { case (ECharacterResult.NORMAL): { for (int i = 0; i < 4; i++) ctCharacterNormal[i] = new CCounter(); break; } case (ECharacterResult.CLEAR): { for (int i = 0; i < 4; i++) ctCharacterClear[i] = new CCounter(); break; } case (ECharacterResult.FAILED): { for (int i = 0; i < 4; i++) ctCharacterFailed[i] = new CCounter(); break; } case (ECharacterResult.FAILED_IN): { for (int i = 0; i < 4; i++) ctCharacterFailedIn[i] = new CCounter(); break; } } } public static void tMenuResetTimer(int player, ECharacterResult eca) { CTexture[] _ref = _getReferenceArray(player, eca); CCounter[] _ctref = _getReferenceCounter(eca); if (_ref != null && _ref.Length > 0 && _ctref != null) { _ctref[player] = new CCounter(0, _ref.Length - 1, 1000 / (float)_ref.Length, TJAPlayer3.Timer); } } public static void tMenuResetTimer(ECharacterResult eca) { for (int i = 0; i < 2; i++) { tMenuResetTimer(i, eca); } } public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterResult eca, int pos = 0, int opacity = 255) { CTexture[] _ref = _getReferenceArray(player, eca); CCounter[] _ctref = _getReferenceCounter(eca); bool _substitute = _usesSubstituteTexture(player, eca); if (_ctref[player] != null && _ref != null && _ctref[player].n現在の値 < _ref.Length) { if (eca == ECharacterResult.NORMAL || eca == ECharacterResult.CLEAR || eca == ECharacterResult.FAILED) _ctref[player].t進行Loop(); else _ctref[player].t進行(); // Quick fix if (_ctref[player].n現在の値 >= _ref.Length) return; // x0.8 if not substitute if (!_substitute) { _ref[_ctref[player].n現在の値].vc拡大縮小倍率.X = 0.8f; _ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 0.8f; } _ref[_ctref[player].n現在の値].Opacity = opacity; if (pos % 2 == 0) { _ref[_ctref[player].n現在の値].t2D中心基準描画(TJAPlayer3.app.Device, x - ((_substitute == true) ? 20 : 0), y - ((_substitute == true) ? 20 : 0) ); } else { _ref[_ctref[player].n現在の値].t2D中心基準描画Mirrored(TJAPlayer3.app.Device, x - ((_substitute == true) ? 20 : 0), y - ((_substitute == true) ? 20 : 0) ); } // Restore if not substitute if (!_substitute) { _ref[_ctref[player].n現在の値].vc拡大縮小倍率.X = 1f; _ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 1f; } _ref[_ctref[player].n現在の値].Opacity = 255; } } } }