local playerCount = 0 local p1IsBlue = false local fps = 0 local deltaTime = 0 local isClear = { false, false, false, false, false } local towerNightNum = 0 local battleState = 0 local battleWin = false local gauge = { 0, 0, 0, 0, 0 } local bpm = { 0, 0, 0, 0, 0 } function setConstValues(_playerCount, _p1IsBlue) playerCount = _playerCount p1IsBlue = _p1IsBlue end function updateValues(_deltaTime, _fps, _isClear, _towerNightNum, _battleState, _battleWin, _gauge, _bpm) deltaTime = _deltaTime fps = _fps isClear = _isClear towerNightNum = _towerNightNum deltaTime = _deltaTime battleState = _battleState battleWin = _battleWin gauge = _gauge bpm = _bpm end