1
0
mirror of synced 2024-12-11 07:16:00 +01:00
OpenTaiko/TJAPlayer3/TJAPlayer3.csproj

478 lines
23 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{81BEC512-8074-4BD1-8A3C-AC73BC7BF846}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TJAPlayer3</RootNamespace>
<AssemblyName>OpenTaiko</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ApplicationIcon>OpenTaiko.ico</ApplicationIcon>
<IsWebBootstrapper>false</IsWebBootstrapper>
<SignAssembly>false</SignAssembly>
<AssemblyOriginatorKeyFile>
</AssemblyOriginatorKeyFile>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<LargeAddressAware>true</LargeAddressAware>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\Test\</OutputPath>
<DefineConstants>TRACE;DEBUG;_TEST_ENGLISH TEST_Direct3D9Ex_ _WindowedFullscreen MemoryRenderer</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>0219</NoWarn>
<UseVSHostingProcess>false</UseVSHostingProcess>
<Optimize>false</Optimize>
<LangVersion>7.3</LangVersion>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>..\Test\</OutputPath>
<DefineConstants>TRACE;TEST_ENGLISH_ TEST_Direct3D9Ex_ _WindowedFullscreen</DefineConstants>
<Optimize>false</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>0219</NoWarn>
<UseVSHostingProcess>true</UseVSHostingProcess>
<LangVersion>7.3</LangVersion>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup />
<PropertyGroup>
<ApplicationManifest>TJAPlayer3.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\Test\</OutputPath>
<DefineConstants>TRACE;DEBUG;_TEST_ENGLISH TEST_Direct3D9Ex_ _WindowedFullscreen MemoryRenderer</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>0219</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>..\Test\</OutputPath>
<DefineConstants>TRACE;TEST_ENGLISH_ TEST_Direct3D9Ex_ _WindowedFullscreen</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>0219</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="Bass.Net">
<HintPath>..\Test\dll\Bass.Net.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DirectShowLib-2005, Version=2.1.0.0, Culture=neutral, PublicKeyToken=67e7b740cdfc2d3f, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Test\dll\DirectShowLib-2005.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Web" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Animations\Animator.cs" />
<Compile Include="Animations\EaseInOut.cs" />
<Compile Include="Animations\EaseOut.cs" />
<Compile Include="Animations\EaseIn.cs" />
<Compile Include="Animations\FadeIn.cs" />
<Compile Include="Animations\FadeOut.cs" />
<Compile Include="Animations\IAnimatable.cs" />
<Compile Include="Animations\Linear.cs" />
<Compile Include="Character\CResultCharacter.cs" />
<Compile Include="Character\CMenuCharacter.cs" />
<Compile Include="Common\CCrypto.cs" />
<Compile Include="Common\CHitSounds.cs" />
<Compile Include="Common\CSavableT.cs" />
<Compile Include="Common\CVersionList.cs" />
<Compile Include="Common\RecentlyPlayedSongs.cs" />
<Compile Include="Common\ModalQueue.cs" />
<Compile Include="Common\Modal.cs" />
<Compile Include="Common\CSongDict.cs" />
<Compile Include="Common\Favorites.cs" />
<Compile Include="Common\ConfigManager.cs" />
<Compile Include="Common\Discord.cs" />
<Compile Include="Common\Easing.cs" />
<Compile Include="Common\NamePlateConfig.cs" />
<Compile Include="Databases\DBCDN.cs" />
<Compile Include="Databases\DBEncyclopediaMenus.cs" />
<Compile Include="Databases\DBPuchichara.cs" />
<Compile Include="Databases\DBUnlockables.cs" />
<Compile Include="Databases\Databases.cs" />
<Compile Include="Databases\DBCharacter.cs" />
<Compile Include="I18N\CLang_es.cs" />
<Compile Include="I18N\CLang_fr.cs" />
<Compile Include="I18N\CLang_en.cs" />
<Compile Include="I18N\CLang_jp.cs" />
<Compile Include="I18N\CLang_zh.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparerLevel.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparerSubtitle.cs" />
<Compile Include="Stages\01.StartUp\CCharacter.cs" />
<Compile Include="Stages\01.StartUp\CPuchichara.cs" />
<Compile Include="Stages\07.Game\Taiko\NotesManager.cs" />
<Compile Include="Stages\07.Game\Taiko\ScriptBG.cs" />
<Compile Include="Stages\15.OpenEncyclopedia\CEncyclopediaControler.cs" />
<Compile Include="Stages\15.OpenEncyclopedia\COpenEncyclopedia.cs" />
<Compile Include="Stages\XX.Templates\CStageTemplate.cs" />
<EmbeddedResource Include="Properties\Discord.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Discord.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Discord.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Discord.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<Compile Include="I18N\ILang.cs" />
<None Include="TJAPlayer3.manifest" />
<None Include="DTXManiaGR.exe.x86.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="Items\CItemBase.cs" />
<Compile Include="Items\CItemInteger.cs" />
<Compile Include="Items\CItemList.cs" />
<Compile Include="Items\CItemThreeState.cs" />
<Compile Include="Items\CItemToggle.cs" />
<Compile Include="Songs\CBoxDef.cs" />
<Compile Include="Songs\CCourse.cs" />
<Compile Include="Songs\CDTX.cs" />
<Compile Include="Songs\CDTXCompanionFileFinder.cs" />
<Compile Include="Songs\CDTXStyleExtractor.cs" />
<Compile Include="Songs\CSongUniqueID.cs" />
<Compile Include="Songs\CScoreIni.cs" />
<Compile Include="Songs\CStrジャンルtoNum.cs" />
<Compile Include="Songs\C曲リストードComparers\ComparerChain.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparerAC15.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparerAC8_14.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparerタイトル.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparerード種別.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparer絶対パス.cs" />
<Compile Include="Songs\Dan-C.cs" />
<Compile Include="Songs\GaugeIncreaseMode.cs" />
<Compile Include="Stages\01.StartUp\TextureLoader.cs" />
<Compile Include="Stages\02.Title\CActScanningLoudness.cs" />
<Compile Include="Stages\02.Title\CEnumSongs.cs" />
<Compile Include="Songs\CSong管理.cs" />
<Compile Include="Songs\Cスコア.cs" />
<Compile Include="Songs\C曲リストード.cs" />
<Compile Include="Stages\01.StartUp\CStage起動.cs" />
<Compile Include="Stages\02.Title\CActEnumSongs.cs" />
<Compile Include="Stages\02.Title\CMainMenuTab.cs" />
<Compile Include="Stages\02.Title\CStageタイトル.cs" />
<Compile Include="Stages\04.Config\CActConfigKeyAssign.cs" />
<Compile Include="Stages\04.Config\CActConfigList.cs" />
<Compile Include="Stages\04.Config\CStageコンフィグ.cs" />
<Compile Include="Stages\05.DaniSelect\CActSelect段位リスト.cs" />
<Compile Include="Stages\05.DaniSelect\CActSelect段位挑戦選択画面.cs" />
<Compile Include="Stages\05.DaniSelect\CStage段位選択.cs" />
<Compile Include="Stages\05.SongSelect\CActPlayOption.cs" />
<Compile Include="Stages\05.SongSelect\CActSelectArtistComment.cs" />
<Compile Include="Stages\05.SongSelect\CActSelectInformation.cs" />
<Compile Include="Stages\05.SongSelect\CActSelectPopupMenu.cs" />
<Compile Include="Stages\05.SongSelect\CActSelectPreimageパネル.cs" />
<Compile Include="Stages\05.SongSelect\CActSelectPresound.cs" />
<Compile Include="Stages\05.SongSelect\CActSelectQuickConfig.cs" />
<Compile Include="Stages\05.SongSelect\CActSelectShowCurrentPosition.cs" />
<Compile Include="Stages\05.SongSelect\CActSelectステータスパネル.cs" />
<Compile Include="Stages\05.SongSelect\CActSelect難易度選択画面.cs" />
<Compile Include="Stages\05.SongSelect\CActSelect曲リスト.cs" />
<Compile Include="Stages\05.SongSelect\CActSelect演奏履歴パネル.cs" />
<Compile Include="Stages\05.SongSelect\CActSortSongs.cs" />
<Compile Include="Stages\05.SongSelect\CStage選曲.cs" />
<Compile Include="Stages\06.SongLoading\CStage曲読み込み.cs" />
<Compile Include="Stages\06.SongLoading\FastRender.cs" />
<Compile Include="Stages\07.Game\CAct演奏AVI.cs" />
<Compile Include="Stages\07.Game\CAct演奏Combo共通.cs" />
<Compile Include="Stages\07.Game\CAct演奏Danger共通.cs" />
<Compile Include="Stages\07.Game\CAct演奏Combo音声.cs" />
<Compile Include="Stages\07.Game\CAct演奏ゲージ共通.cs" />
<Compile Include="Stages\07.Game\CAct演奏スクロール速度.cs" />
<Compile Include="Stages\07.Game\CAct演奏スコア共通.cs" />
<Compile Include="Stages\07.Game\CAct演奏ステージ失敗.cs" />
<Compile Include="Stages\07.Game\CAct演奏ステータスパネル共通.cs" />
<Compile Include="Stages\07.Game\CAct演奏チップファイアGB.cs" />
<Compile Include="Stages\07.Game\CAct演奏パネル文字列.cs" />
<Compile Include="Stages\07.Game\CAct演奏レーンフラッシュGB共通.cs" />
<Compile Include="Stages\07.Game\CAct演奏演奏情報.cs" />
<Compile Include="Stages\07.Game\CInvisibleChip.cs" />
<Compile Include="Stages\07.Game\CLagLogger.cs" />
<Compile Include="Stages\07.Game\CStage演奏画面共通.cs" />
<Compile Include="Stages\07.Game\C演奏判定ライン座標共通.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsスコアランク.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drums特訓モード.cs" />
<Compile Include="Stages\07.Game\Taiko\Dan_Cert.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsFooter.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsMob.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsDanger.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsキャラクター.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsグラフ.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsゲージ.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsゲームモード.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsコンボDGB.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsスコア.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsステータスパネル.cs" />
<Compile Include="Stages\07.Game\Taiko\FireWorks.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drums背景.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsコンボ吹き出し.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsチップエフェクト.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drums連打キャラ.cs" />
<Compile Include="Stages\07.Game\Taiko\FlyingNotes.cs" />
<Compile Include="Stages\07.Game\Taiko\LaneFlash.cs" />
<Compile Include="Character\PuchiChara.cs" />
<Compile Include="Stages\07.Game\Taiko\ModIcons.cs" />
<Compile Include="Stages\07.Game\Taiko\Rainbow.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsチップファイアD.cs" />
<Compile Include="Stages\07.Game\CAct演奏PauseMenu.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsパッド.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsレーン.cs" />
<Compile Include="Stages\07.Game\Taiko\TaikoLaneFlash.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsレーンフラッシュGB.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drums判定文字列.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drums風船.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drums連打.cs" />
<Compile Include="Stages\07.Game\Taiko\CStage演奏ドラム画面.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drums演奏終了演出.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsDancer.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏Drumsレーン太鼓.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsMtaiko.cs" />
<Compile Include="Stages\07.Game\Taiko\GoGoSplash.cs" />
<Compile Include="Stages\08.Result\CActResultImage.cs" />
<Compile Include="Stages\08.Result\CActResultParameterPanel.cs" />
<Compile Include="Stages\08.Result\CActResultRank.cs" />
<Compile Include="Stages\08.Result\CActResultSongBar.cs" />
<Compile Include="Stages\08.Result\CStage結果.cs" />
<Compile Include="Stages\09.Ending\CStage終了.cs" />
<Compile Include="Stages\10.ChangeSkin\CStageChangeSkin.cs" />
<Compile Include="Stages\11.Heya\CStageHeya.cs" />
<Compile Include="Stages\12.OnlineLounge\API.cs" />
<Compile Include="Stages\12.OnlineLounge\CStageOnlineLounge.cs" />
<Compile Include="Stages\CActDFPFont.cs" />
<Compile Include="Stages\CActFIFOBlack.cs" />
<Compile Include="Stages\CActFIFOStart.cs" />
<Compile Include="Stages\CActFIFOResult.cs" />
<Compile Include="Stages\CActFIFOWhite.cs" />
<Compile Include="Stages\CActLVLNFont.cs" />
<Compile Include="Stages\CActオプションパネル.cs" />
<Compile Include="Stages\CDTXVmode.cs" />
<Compile Include="Stages\CNamePlate.cs" />
<Compile Include="Stages\CStage.cs" />
<Compile Include="Plugins\CPluginHost.cs" />
<Compile Include="Plugins\IPluginActivity.cs" />
<Compile Include="Plugins\IPluginHost.cs" />
<Compile Include="Common\CActFlushGPU.cs" />
<Compile Include="Common\CConfigIni.cs" />
<Compile Include="Common\TJAPlayer3.cs" />
<Compile Include="Common\CDTXVersion.cs" />
<Compile Include="Common\ConfigIniToSongGainControllerBinder.cs" />
<Compile Include="Common\ConfigIniToSoundGroupLevelControllerBinder.cs" />
<Compile Include="Common\CPad.cs" />
<Compile Include="Common\CPrivateFastFont.cs" />
<Compile Include="Common\CVeirticalSongNameFont.cs" />
<Compile Include="Common\CPrivateFont.cs" />
<Compile Include="Common\CSkin.cs" />
<Compile Include="Common\C定数.cs" />
<Compile Include="Common\C文字コンソール.cs" />
<Compile Include="Common\KeyboardSoundGroupLevelControlHandler.cs" />
<Compile Include="Common\Program.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="dtx.ico" />
<Content Include="OpenTaiko.ico">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="Resources\TJAPlayer3.ico" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FDK19\FDK19.csproj">
<Project>{BCD40908-F3E2-4707-BFAA-1DD99DF6357D}</Project>
<Name>FDK19</Name>
<Private>True</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="LargeAddressAware">
<Version>1.0.5</Version>
</PackageReference>
<PackageReference Include="Newtonsoft.Json">
<Version>13.0.1</Version>
</PackageReference>
<PackageReference Include="NLua">
<Version>1.6.0</Version>
</PackageReference>
<PackageReference Include="ReadJEnc">
<Version>1.3.1.2</Version>
</PackageReference>
<PackageReference Include="SharpDX">
<Version>4.2.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.Direct3D9">
<Version>4.2.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.DirectInput">
<Version>4.2.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.DirectSound">
<Version>4.2.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.Mathematics">
<Version>4.2.0</Version>
</PackageReference>
<PackageReference Include="System.Net.Http">
<Version>4.3.4</Version>
</PackageReference>
<PackageReference Include="System.ValueTuple">
<Version>4.5.0</Version>
</PackageReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<PostBuildEvent>move /y "$(TargetDir)FDK.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)FDK.pdb" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)Hnx8.ReadJEnc.*" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)Newtonsoft.Json.*" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)SharpDX.Direct3D9.*" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)SharpDX.DirectInput.*" "$(SolutionDir)Test\dll"
move /y "$(TargetDir)SharpDX.DirectSound.*" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)SharpDX.DXGI.*" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)SharpDX.Mathematics.*" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)SharpDX.*" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)Bass.Net.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)DirectShowLib-2005.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)SlimDX.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)NLua.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)lua54.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)KeraLua.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)liblua54.dylib" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)liblua54.so" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)CSharpTest.Net.Collections.*" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)System.*" "$(SolutionDir)Test\dll\"
if "$(PlatformName)" == "x86" (
copy /y "$(TargetDir)dll\x86\*.dll" "$(SolutionDir)Test\dll\"
) else (
copy /y "$(TargetDir)dll\x64\*.dll" "$(SolutionDir)Test\dll\"
)
copy /y "$(SolutionDir)Readme.txt" "$(SolutionDir)Test\"</PostBuildEvent>
</PropertyGroup>
<Import Project="packages\SharpDX.2.6.3\build\SharpDX.targets" Condition="Exists('packages\SharpDX.2.6.3\build\SharpDX.targets')" />
</Project>