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OpenTaiko/FDK19/コード/04.グラフィック/BitmapUtil.cs
2021-09-21 00:16:38 +02:00

75 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using System.IO;
namespace FDK
{
public static class BitmapUtil
{
// 定数
public const uint DIB_PAL_COLORS = 1;
public const uint DIB_RGB_COLORS = 0;
// 構造体
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public struct BITMAPFILEHEADER
{
public ushort bfType;
public uint bfSize;
public ushort bfReserved1;
public ushort bfReserved2;
public uint bfOffBits;
}
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public struct BITMAPINFOHEADER
{
public const int BI_RGB = 0;
public uint biSize構造体のサイズ;
public int biWidthビットマップの幅dot;
public int biHeightビットマップの高さdot;
public ushort biPlanes面の数;
public ushort biBitCount;
public uint biCompression圧縮形式;
public uint biSizeImage画像イメージのサイズ;
public int biXPelsPerMete水平方向の解像度;
public int biYPelsPerMeter垂直方向の解像度;
public uint biClrUsed色テーブルのインデックス数;
public uint biClrImportant表示に必要な色インデックスの数;
}
// メソッド
public static unsafe Bitmap ToBitmap( IntPtr pBITMAPINFOHEADER )
{
BITMAPFILEHEADER bitmapfileheader;
BITMAPINFOHEADER* bitmapinfoheaderPtr = (BITMAPINFOHEADER*) pBITMAPINFOHEADER;
bitmapfileheader.bfType = 0x4d42;
bitmapfileheader.bfOffBits = (uint) ( sizeof( BITMAPFILEHEADER ) + sizeof( BITMAPINFOHEADER ) );
bitmapfileheader.bfSize = bitmapfileheader.bfOffBits + bitmapinfoheaderPtr->biSizeImage画像イメージのサイズ;
MemoryStream output = new MemoryStream();
BinaryWriter writer = new BinaryWriter( output );
byte[] destination = new byte[ sizeof( BITMAPFILEHEADER ) ];
Marshal.Copy( (IntPtr) ( &bitmapfileheader ), destination, 0, destination.Length );
writer.Write( destination );
destination = new byte[ sizeof( BITMAPINFOHEADER ) ];
Marshal.Copy( pBITMAPINFOHEADER, destination, 0, destination.Length );
writer.Write( destination );
destination = new byte[ bitmapinfoheaderPtr->biSizeImage画像イメージのサイズ ];
bitmapinfoheaderPtr++;
Marshal.Copy( (IntPtr) bitmapinfoheaderPtr, destination, 0, destination.Length );
writer.Write( destination );
writer.Flush();
writer.BaseStream.Position = 0L;
return new Bitmap( writer.BaseStream );
}
}
}