8f8f82caa2
* 演奏画面以外のキャラクターの座標を変更できるように * 色々軽く修正
262 lines
10 KiB
C#
262 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FDK;
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namespace TJAPlayer3
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{
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class CResultCharacter
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{
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private static CCounter[] ctCharacterNormal = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
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private static CCounter[] ctCharacterClear = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
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private static CCounter[] ctCharacterFailed = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
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private static CCounter[] ctCharacterFailedIn = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
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public enum ECharacterResult
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{
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// Song select
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NORMAL,
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CLEAR,
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FAILED,
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FAILED_IN,
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}
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public static bool tIsCounterProcessing(int player, ECharacterResult eca)
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{
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CCounter[] _ctref = _getReferenceCounter(eca);
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if (_ctref[player] != null)
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return _ctref[player].b進行中;
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return false;
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}
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public static bool tIsCounterEnded(int player, ECharacterResult eca)
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{
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CCounter[] _ctref = _getReferenceCounter(eca);
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if (_ctref[player] != null)
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return _ctref[player].b終了値に達した;
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return false;
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}
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private static bool _usesSubstituteTexture(int player, ECharacterResult eca)
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{
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int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
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if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn)
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{
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switch (eca)
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{
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case (ECharacterResult.NORMAL):
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{
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if (TJAPlayer3.Tx.Characters_Result_Normal[_charaId].Length > 0)
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return false;
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break;
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}
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case (ECharacterResult.CLEAR):
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{
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if (TJAPlayer3.Tx.Characters_Result_Clear[_charaId].Length > 0)
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return false;
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break;
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}
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case (ECharacterResult.FAILED):
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{
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if (TJAPlayer3.Tx.Characters_Result_Failed[_charaId].Length > 0)
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return false;
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break;
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}
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case (ECharacterResult.FAILED_IN):
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{
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if (TJAPlayer3.Tx.Characters_Result_Failed_In[_charaId].Length > 0)
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return false;
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break;
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}
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}
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}
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return true;
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}
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public static CTexture[] _getReferenceArray(int player, ECharacterResult eca)
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{
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int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
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if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn)
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{
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switch (eca)
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{
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case (ECharacterResult.NORMAL):
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{
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if (TJAPlayer3.Tx.Characters_Result_Normal[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Result_Normal[_charaId];
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if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Normal[_charaId];
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break;
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}
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case (ECharacterResult.CLEAR):
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{
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if (TJAPlayer3.Tx.Characters_Result_Clear[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Result_Clear[_charaId];
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if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_10Combo[_charaId];
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break;
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}
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case (ECharacterResult.FAILED):
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{
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if (TJAPlayer3.Tx.Characters_Result_Failed[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Result_Failed[_charaId];
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if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Normal[_charaId];
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break;
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}
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case (ECharacterResult.FAILED_IN):
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{
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if (TJAPlayer3.Tx.Characters_Result_Failed_In[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Result_Failed_In[_charaId];
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if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Normal[_charaId];
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break;
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}
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}
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}
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return null;
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}
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public static CCounter[] _getReferenceCounter(ECharacterResult eca)
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{
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switch (eca)
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{
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case (ECharacterResult.NORMAL):
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{
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return ctCharacterNormal;
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}
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case (ECharacterResult.CLEAR):
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{
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return ctCharacterClear;
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}
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case (ECharacterResult.FAILED):
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{
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return ctCharacterFailed;
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}
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case (ECharacterResult.FAILED_IN):
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{
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return ctCharacterFailedIn;
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}
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}
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return null;
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}
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public static void tDisableCounter(ECharacterResult eca)
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{
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switch (eca)
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{
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case (ECharacterResult.NORMAL):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterNormal[i] = new CCounter();
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break;
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}
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case (ECharacterResult.CLEAR):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterClear[i] = new CCounter();
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break;
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}
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case (ECharacterResult.FAILED):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterFailed[i] = new CCounter();
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break;
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}
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case (ECharacterResult.FAILED_IN):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterFailedIn[i] = new CCounter();
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break;
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}
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}
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}
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public static void tMenuResetTimer(int player, ECharacterResult eca)
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{
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CTexture[] _ref = _getReferenceArray(player, eca);
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CCounter[] _ctref = _getReferenceCounter(eca);
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if (_ref != null && _ref.Length > 0 && _ctref != null)
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{
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_ctref[player] = new CCounter(0, _ref.Length - 1, 1000 / (float)_ref.Length, TJAPlayer3.Timer);
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}
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}
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public static void tMenuResetTimer(ECharacterResult eca)
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{
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for (int i = 0; i < 2; i++)
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{
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tMenuResetTimer(i, eca);
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}
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}
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public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterResult eca, int pos = 0, int opacity = 255)
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{
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CTexture[] _ref = _getReferenceArray(player, eca);
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CCounter[] _ctref = _getReferenceCounter(eca);
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bool _substitute = _usesSubstituteTexture(player, eca);
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if (_ctref[player] != null && _ref != null && _ctref[player].n現在の値 < _ref.Length)
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{
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if (eca == ECharacterResult.NORMAL
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|| eca == ECharacterResult.CLEAR
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|| eca == ECharacterResult.FAILED)
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_ctref[player].t進行Loop();
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else
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_ctref[player].t進行();
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// Quick fix
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if (_ctref[player].n現在の値 >= _ref.Length) return;
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// x0.8 if not substitute
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if (!_substitute)
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{
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.X = 0.8f;
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 0.8f;
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}
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_ref[_ctref[player].n現在の値].Opacity = opacity;
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if (pos % 2 == 0)
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{
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_ref[_ctref[player].n現在の値].t2D中心基準描画(TJAPlayer3.app.Device,
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x - ((_substitute == true) ? 20 : 0),
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y - ((_substitute == true) ? 20 : 0)
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);
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}
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else
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{
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_ref[_ctref[player].n現在の値].t2D中心基準描画Mirrored(TJAPlayer3.app.Device,
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x - ((_substitute == true) ? 20 : 0),
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y - ((_substitute == true) ? 20 : 0)
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);
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}
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// Restore if not substitute
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if (!_substitute)
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{
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.X = 1f;
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 1f;
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}
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_ref[_ctref[player].n現在の値].Opacity = 255;
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}
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}
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}
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}
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