c6d1b8f443
* Use the using directive for SlimDX namespace * Remove dependency on SlimDX * Remove dependency on SlimDX
121 lines
4.4 KiB
C#
121 lines
4.4 KiB
C#
/*
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* Copyright (c) 2007-2010 SlimDX Group
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using System;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using SharpDX;
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namespace FDK {
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/// <summary>
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/// Represents a vertex with a position and a texture coordinate.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct TexturedVertex : IEquatable<TexturedVertex> {
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/// <summary>
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/// Gets or sets the position of the vertex.
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/// </summary>
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public Vector3 Position {
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get;
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set;
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}
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/// <summary>
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/// Gets or sets the texture coordinate for the vertex.
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/// </summary>
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public Vector2 TextureCoordinate {
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get;
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set;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="TexturedVertex"/> struct.
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/// </summary>
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/// <param name="position">The position.</param>
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/// <param name="color">The color.</param>
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public TexturedVertex(Vector3 position, Vector2 textureCoordinate)
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: this() {
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Position = position;
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TextureCoordinate = textureCoordinate;
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}
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/// <summary>
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/// Implements operator ==.
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/// </summary>
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/// <param name="left">The left.</param>
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/// <param name="right">The right.</param>
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/// <returns>The result of the operator.</returns>
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public static bool operator ==(TexturedVertex left, TexturedVertex right) {
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return left.Equals(right);
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}
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/// <summary>
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/// Implements operator !=.
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/// </summary>
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/// <param name="left">The left side of the operator.</param>
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/// <param name="right">The right side of the operator.</param>
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/// <returns>The result of the operator.</returns>
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public static bool operator !=(TexturedVertex left, TexturedVertex right) {
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return !(left == right);
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}
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/// <summary>
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/// Returns the hash code for this instance.
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/// </summary>
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/// <returns>
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/// A 32-bit signed integer that is the hash code for this instance.
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/// </returns>
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public override int GetHashCode() {
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return Position.GetHashCode() + TextureCoordinate.GetHashCode();
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}
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/// <summary>
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/// Indicates whether this instance and a specified object are equal.
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/// </summary>
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/// <param name="obj">Another object to compare to.</param>
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/// <returns>
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/// true if <paramref name="obj"/> and this instance are the same type and represent the same value; otherwise, false.
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/// </returns>
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public override bool Equals(object obj) {
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if (obj == null)
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return false;
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if (GetType() != obj.GetType())
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return false;
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return Equals((TexturedVertex)obj);
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}
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/// <summary>
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/// Indicates whether the current object is equal to another object of the same type.
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/// </summary>
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/// <param name="other">An object to compare with this object.</param>
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/// <returns>
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/// true if the current object is equal to the <paramref name="other"/> parameter; otherwise, false.
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/// </returns>
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public bool Equals(TexturedVertex other) {
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return (Position == other.Position && TextureCoordinate == other.TextureCoordinate);
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}
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}
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}
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