9268 lines
471 KiB
C#
9268 lines
471 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Diagnostics;
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using FDK;
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using System.Drawing;
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using System.Linq;
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namespace TJAPlayer3
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{
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// グローバル定数
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public enum Eシステムサウンド
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{
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BGMオプション画面 = 0,
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BGMコンフィグ画面,
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BGM起動画面,
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BGM選曲画面,
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SOUNDステージ失敗音,
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SOUNDカーソル移動音,
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SOUNDゲーム開始音,
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SOUNDゲーム終了音,
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SOUNDステージクリア音,
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SOUNDタイトル音,
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SOUNDフルコンボ音,
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SOUND歓声音,
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SOUND曲読込開始音,
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SOUND決定音,
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SOUND取消音,
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SOUND変更音,
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//SOUND赤,
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//SOUND青,
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SOUND風船,
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SOUND曲決定音,
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SOUND成績発表,
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SOUND特訓再生,
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SOUND特訓停止,
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sound特訓ジャンプポイント,
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sound特訓スキップ音,
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SOUND特訓スクロール,
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Count // システムサウンド総数の計算用
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}
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internal class CSkin : IDisposable
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{
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// クラス
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public class Cシステムサウンド : IDisposable
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{
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// static フィールド
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public static CSkin.Cシステムサウンド r最後に再生した排他システムサウンド;
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private readonly ESoundGroup _soundGroup;
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// フィールド、プロパティ
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public bool bPlayed;
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public bool bCompact対象;
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public bool bループ;
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public bool b読み込み未試行;
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public bool b読み込み成功;
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public bool b排他;
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public string strファイル名 = "";
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public bool b再生中
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{
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get
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{
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if (this.rSound[1 - this.n次に鳴るサウンド番号] == null)
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return false;
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return this.rSound[1 - this.n次に鳴るサウンド番号].b再生中;
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}
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}
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public int n位置_現在のサウンド
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{
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get
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{
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CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
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if (sound == null)
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return 0;
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return sound.n位置;
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}
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set
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{
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CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
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if (sound != null)
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sound.n位置 = value;
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}
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}
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public int n位置_次に鳴るサウンド
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{
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get
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{
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CSound sound = this.rSound[this.n次に鳴るサウンド番号];
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if (sound == null)
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return 0;
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return sound.n位置;
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}
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set
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{
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CSound sound = this.rSound[this.n次に鳴るサウンド番号];
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if (sound != null)
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sound.n位置 = value;
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}
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}
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public int nAutomationLevel_現在のサウンド
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{
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get
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{
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CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
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if (sound == null)
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return 0;
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return sound.AutomationLevel;
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}
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set
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{
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CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
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if (sound != null)
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{
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sound.AutomationLevel = value;
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}
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}
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}
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public int n長さ_現在のサウンド
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{
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get
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{
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CSound sound = this.rSound[1 - this.n次に鳴るサウンド番号];
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if (sound == null)
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{
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return 0;
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}
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return sound.n総演奏時間ms;
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}
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}
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public int n長さ_次に鳴るサウンド
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{
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get
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{
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CSound sound = this.rSound[this.n次に鳴るサウンド番号];
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if (sound == null)
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{
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return 0;
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}
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return sound.n総演奏時間ms;
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}
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}
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/// <summary>
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/// コンストラクタ
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/// </summary>
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/// <param name="strファイル名"></param>
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/// <param name="bループ"></param>
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/// <param name="b排他"></param>
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/// <param name="bCompact対象"></param>
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public Cシステムサウンド(string strファイル名, bool bループ, bool b排他, bool bCompact対象, ESoundGroup soundGroup)
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{
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this.strファイル名 = strファイル名;
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this.bループ = bループ;
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this.b排他 = b排他;
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this.bCompact対象 = bCompact対象;
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_soundGroup = soundGroup;
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this.b読み込み未試行 = true;
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this.bPlayed = false;
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}
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// メソッド
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public void t読み込み()
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{
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this.b読み込み未試行 = false;
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this.b読み込み成功 = false;
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if (string.IsNullOrEmpty(this.strファイル名))
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throw new InvalidOperationException("ファイル名が無効です。");
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if (!File.Exists(CSkin.Path(this.strファイル名)))
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{
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Trace.TraceWarning($"ファイルが存在しません。: {this.strファイル名}");
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return;
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}
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//// for( int i = 0; i < 2; i++ ) // #27790 2012.3.10 yyagi 2回読み出しを、1回読みだし+1回メモリコピーに変更
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//// {
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// try
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// {
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// this.rSound[ 0 ] = CDTXMania.Sound管理.tサウンドを生成する( CSkin.Path( this.strファイル名 ) );
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// }
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// catch
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// {
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// this.rSound[ 0 ] = null;
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// throw;
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// }
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// if ( this.rSound[ 0 ] == null ) // #28243 2012.5.3 yyagi "this.rSound[ 0 ].bストリーム再生する"時もCloneするようにし、rSound[1]がnullにならないよう修正→rSound[1]の再生正常化
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// {
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// this.rSound[ 1 ] = null;
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// }
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// else
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// {
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// this.rSound[ 1 ] = ( CSound ) this.rSound[ 0 ].Clone(); // #27790 2012.3.10 yyagi add: to accelerate loading chip sounds
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// CDTXMania.Sound管理.tサウンドを登録する( this.rSound[ 1 ] ); // #28243 2012.5.3 yyagi add (登録漏れによりストリーム再生処理が発生していなかった)
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// }
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//// }
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for (int i = 0; i < 2; i++) // 一旦Cloneを止めてASIO対応に専念
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{
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try
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{
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this.rSound[i] = TJAPlayer3.Sound管理?.tサウンドを生成する(CSkin.Path(this.strファイル名), _soundGroup);
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}
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catch
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{
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this.rSound[i] = null;
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throw;
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}
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}
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this.b読み込み成功 = true;
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}
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public void t再生する()
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{
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if (this.b読み込み未試行)
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{
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try
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{
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t読み込み();
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}
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catch (Exception e)
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{
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Trace.TraceError(e.ToString());
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Trace.TraceError("例外が発生しましたが処理を継続します。 (17668977-4686-4aa7-b3f0-e0b9a44975b8)");
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this.b読み込み未試行 = false;
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}
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}
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if (this.b排他)
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{
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if (r最後に再生した排他システムサウンド != null)
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r最後に再生した排他システムサウンド.t停止する();
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r最後に再生した排他システムサウンド = this;
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}
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CSound sound = this.rSound[this.n次に鳴るサウンド番号];
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if (sound != null)
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sound.t再生を開始する(this.bループ);
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this.bPlayed = true;
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this.n次に鳴るサウンド番号 = 1 - this.n次に鳴るサウンド番号;
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}
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public void t停止する()
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{
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this.bPlayed = false;
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if (this.rSound[0] != null)
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this.rSound[0].t再生を停止する();
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if (this.rSound[1] != null)
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this.rSound[1].t再生を停止する();
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if (r最後に再生した排他システムサウンド == this)
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r最後に再生した排他システムサウンド = null;
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}
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public void tRemoveMixer()
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{
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if (TJAPlayer3.Sound管理.GetCurrentSoundDeviceType() != "DirectShow")
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{
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for (int i = 0; i < 2; i++)
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{
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if (this.rSound[i] != null)
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{
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TJAPlayer3.Sound管理.RemoveMixer(this.rSound[i]);
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}
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}
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}
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}
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#region [ IDisposable 実装 ]
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//-----------------
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public void Dispose()
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{
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if (!this.bDisposed済み)
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{
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for (int i = 0; i < 2; i++)
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{
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if (this.rSound[i] != null)
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{
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TJAPlayer3.Sound管理.tサウンドを破棄する(this.rSound[i]);
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this.rSound[i] = null;
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}
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}
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this.b読み込み成功 = false;
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this.bDisposed済み = true;
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}
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}
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//-----------------
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#endregion
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#region [ private ]
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//-----------------
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private bool bDisposed済み;
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private int n次に鳴るサウンド番号;
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private CSound[] rSound = new CSound[2];
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//-----------------
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#endregion
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}
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// プロパティ
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// Hitsounds
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public CHitSounds hsHitSoundsInformations = null;
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// Character specific voice samples
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// Sounds\Clear
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public Cシステムサウンド[] voiceClearFailed = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceClearClear = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceClearFullCombo = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceClearAllPerfect = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceAIWin = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceAILose = new Cシステムサウンド[5];
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// Sounds\Menu
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public Cシステムサウンド[] voiceMenuSongSelect = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuSongDecide = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuSongDecide_AI = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDiffSelect = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDanSelectStart = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDanSelectPrompt = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceMenuDanSelectConfirm = new Cシステムサウンド[5];
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// Sounds\Title
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public Cシステムサウンド[] voiceTitleSanka = new Cシステムサウンド[5];
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// Sounds\Tower
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public Cシステムサウンド[] voiceTowerMiss = new Cシステムサウンド[5];
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// Sounds\Result
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public Cシステムサウンド[] voiceResultBestScore = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceResultClearFailed = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceResultClearSuccess = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceResultDanFailed = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceResultDanRedPass = new Cシステムサウンド[5];
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public Cシステムサウンド[] voiceResultDanGoldPass = new Cシステムサウンド[5];
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// General sound effects (Skin specific)
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public Cシステムサウンド bgmオプション画面 = null;
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public Cシステムサウンド bgmコンフィグ画面 = null;
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public Cシステムサウンド bgm起動画面 = null;
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public Cシステムサウンド soundSTAGEFAILED音 = null;
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public Cシステムサウンド soundカーソル移動音 = null;
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public Cシステムサウンド soundゲーム開始音 = null;
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public Cシステムサウンド soundゲーム終了音 = null;
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public Cシステムサウンド soundステージクリア音 = null;
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public Cシステムサウンド soundフルコンボ音 = null;
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public Cシステムサウンド sound歓声音 = null;
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public Cシステムサウンド sound曲読込開始音 = null;
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public Cシステムサウンド sound決定音 = null;
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public Cシステムサウンド sound取消音 = null;
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public Cシステムサウンド sound変更音 = null;
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public Cシステムサウンド soundSongSelectChara = null;
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public Cシステムサウンド soundSkip = null;
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public Cシステムサウンド soundEntry = null;
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public Cシステムサウンド soundError = null;
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public Cシステムサウンド soundsanka = null;
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public Cシステムサウンド soundBomb = null;
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//add
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public Cシステムサウンド sound曲決定音 = null;
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public Cシステムサウンド soundSongDecide_AI = null;
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public Cシステムサウンド bgmリザルトイン音 = null;
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public Cシステムサウンド bgmリザルト音 = null;
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public Cシステムサウンド bgmResultIn_AI = null;
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public Cシステムサウンド bgmResult_AI = null;
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public Cシステムサウンド bgmDanResult = null;
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public Cシステムサウンド bgmタイトル = null;
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public Cシステムサウンド bgmタイトルイン = null;
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public Cシステムサウンド bgm選曲画面 = null;
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public Cシステムサウンド bgm選曲画面イン = null;
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public Cシステムサウンド bgmSongSelect_AI = null;
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public Cシステムサウンド bgmSongSelect_AI_In = null;
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public Cシステムサウンド bgmリザルト = null;
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public Cシステムサウンド bgmリザルトイン = null;
|
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|
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public Cシステムサウンド SoundBanapas = null;
|
||
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public Cシステムサウンド sound特訓再生音 = null;
|
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public Cシステムサウンド sound特訓停止音 = null;
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public Cシステムサウンド sound特訓ジャンプポイント = null;
|
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public Cシステムサウンド sound特訓スキップ音 = null;
|
||
public Cシステムサウンド sound特訓スクロール音 = null;
|
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public Cシステムサウンド soundPon = null;
|
||
public Cシステムサウンド soundGauge = null;
|
||
public Cシステムサウンド soundScoreDon = null;
|
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public Cシステムサウンド soundChallengeVoice = null;
|
||
public Cシステムサウンド soundDanSelectStart = null;
|
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public Cシステムサウンド soundDanSongSelectCheck = null;
|
||
|
||
public Cシステムサウンド soundDanSongSelectIn = null;
|
||
|
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public Cシステムサウンド soundDanSelectBGM = null;
|
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public Cシステムサウンド soundDanSongSelect = null;
|
||
|
||
public Cシステムサウンド soundHeyaBGM = null;
|
||
public Cシステムサウンド soundOnlineLoungeBGM = null;
|
||
public Cシステムサウンド soundEncyclopediaBGM = null;
|
||
public Cシステムサウンド soundTowerSelectBGM = null;
|
||
|
||
public Cシステムサウンド[] soundModal = null;
|
||
|
||
public Cシステムサウンド soundCrownIn = null;
|
||
public Cシステムサウンド soundRankIn = null;
|
||
public Cシステムサウンド soundDonClear = null;
|
||
public Cシステムサウンド soundDonFailed = null;
|
||
|
||
public Cシステムサウンド soundSelectAnnounce = null;
|
||
|
||
// Tower Sfx
|
||
public Cシステムサウンド soundTowerMiss = null;
|
||
public Cシステムサウンド bgmTowerResult = null;
|
||
|
||
//public Cシステムサウンド soundRed = null;
|
||
//public Cシステムサウンド soundBlue = null;
|
||
public Cシステムサウンド soundBalloon = null;
|
||
|
||
|
||
public readonly int nシステムサウンド数 = (int)Eシステムサウンド.Count;
|
||
public Cシステムサウンド this[Eシステムサウンド sound]
|
||
{
|
||
get
|
||
{
|
||
switch (sound)
|
||
{
|
||
case Eシステムサウンド.SOUNDカーソル移動音:
|
||
return this.soundカーソル移動音;
|
||
|
||
case Eシステムサウンド.SOUND決定音:
|
||
return this.sound決定音;
|
||
|
||
case Eシステムサウンド.SOUND変更音:
|
||
return this.sound変更音;
|
||
|
||
case Eシステムサウンド.SOUND取消音:
|
||
return this.sound取消音;
|
||
|
||
case Eシステムサウンド.SOUND歓声音:
|
||
return this.sound歓声音;
|
||
|
||
case Eシステムサウンド.SOUNDステージ失敗音:
|
||
return this.soundSTAGEFAILED音;
|
||
|
||
case Eシステムサウンド.SOUNDゲーム開始音:
|
||
return this.soundゲーム開始音;
|
||
|
||
case Eシステムサウンド.SOUNDゲーム終了音:
|
||
return this.soundゲーム終了音;
|
||
|
||
case Eシステムサウンド.SOUNDステージクリア音:
|
||
return this.soundステージクリア音;
|
||
|
||
case Eシステムサウンド.SOUNDフルコンボ音:
|
||
return this.soundフルコンボ音;
|
||
|
||
case Eシステムサウンド.SOUND曲読込開始音:
|
||
return this.sound曲読込開始音;
|
||
|
||
case Eシステムサウンド.SOUNDタイトル音:
|
||
return this.bgmタイトル;
|
||
|
||
case Eシステムサウンド.BGM起動画面:
|
||
return this.bgm起動画面;
|
||
|
||
case Eシステムサウンド.BGMオプション画面:
|
||
return this.bgmオプション画面;
|
||
|
||
case Eシステムサウンド.BGMコンフィグ画面:
|
||
return this.bgmコンフィグ画面;
|
||
|
||
case Eシステムサウンド.BGM選曲画面:
|
||
return this.bgm選曲画面;
|
||
|
||
//case Eシステムサウンド.SOUND赤:
|
||
// return this.soundRed;
|
||
|
||
//case Eシステムサウンド.SOUND青:
|
||
// return this.soundBlue;
|
||
|
||
case Eシステムサウンド.SOUND風船:
|
||
return this.soundBalloon;
|
||
|
||
case Eシステムサウンド.SOUND曲決定音:
|
||
return this.sound曲決定音;
|
||
|
||
case Eシステムサウンド.SOUND成績発表:
|
||
return this.bgmリザルトイン音;
|
||
|
||
case Eシステムサウンド.SOUND特訓再生:
|
||
return this.sound特訓再生音;
|
||
|
||
case Eシステムサウンド.SOUND特訓停止:
|
||
return this.sound特訓停止音;
|
||
|
||
case Eシステムサウンド.sound特訓ジャンプポイント:
|
||
return this.sound特訓ジャンプポイント;
|
||
|
||
case Eシステムサウンド.sound特訓スキップ音:
|
||
return this.sound特訓スキップ音;
|
||
|
||
case Eシステムサウンド.SOUND特訓スクロール:
|
||
return this.sound特訓スクロール音;
|
||
|
||
}
|
||
throw new IndexOutOfRangeException();
|
||
}
|
||
}
|
||
public Cシステムサウンド this[int index]
|
||
{
|
||
get
|
||
{
|
||
switch (index)
|
||
{
|
||
case 0:
|
||
return this.soundカーソル移動音;
|
||
|
||
case 1:
|
||
return this.sound決定音;
|
||
|
||
case 2:
|
||
return this.sound変更音;
|
||
|
||
case 3:
|
||
return this.sound取消音;
|
||
|
||
case 4:
|
||
return this.sound歓声音;
|
||
|
||
case 5:
|
||
return this.soundSTAGEFAILED音;
|
||
|
||
case 6:
|
||
return this.soundゲーム開始音;
|
||
|
||
case 7:
|
||
return this.soundゲーム終了音;
|
||
|
||
case 8:
|
||
return this.soundステージクリア音;
|
||
|
||
case 9:
|
||
return this.soundフルコンボ音;
|
||
|
||
case 10:
|
||
return this.sound曲読込開始音;
|
||
|
||
case 11:
|
||
return this.bgmタイトル;
|
||
|
||
case 12:
|
||
return this.bgm起動画面;
|
||
|
||
case 13:
|
||
return this.bgmオプション画面;
|
||
|
||
case 14:
|
||
return this.bgmコンフィグ画面;
|
||
|
||
case 15:
|
||
return this.bgm選曲画面;
|
||
|
||
case 16:
|
||
return this.soundBalloon;
|
||
|
||
case 17:
|
||
return this.sound曲決定音;
|
||
|
||
case 18:
|
||
return this.bgmリザルトイン音;
|
||
|
||
case 19:
|
||
return this.sound特訓再生音;
|
||
|
||
case 20:
|
||
return this.sound特訓停止音;
|
||
|
||
case 21:
|
||
return this.sound特訓スクロール音;
|
||
|
||
case 22:
|
||
return this.sound特訓ジャンプポイント;
|
||
|
||
case 23:
|
||
return this.sound特訓スキップ音;
|
||
}
|
||
throw new IndexOutOfRangeException();
|
||
}
|
||
}
|
||
|
||
|
||
// スキンの切り替えについて___
|
||
//
|
||
// _スキンの種類は大きく分けて2種類。Systemスキンとboxdefスキン。
|
||
// 前者はSystem/フォルダにユーザーが自らインストールしておくスキン。
|
||
// 後者はbox.defで指定する、曲データ制作者が提示するスキン。
|
||
//
|
||
// _Config画面で、2種のスキンを区別無く常時使用するよう設定することができる。
|
||
// _box.defの#SKINPATH 設定により、boxdefスキンを一時的に使用するよう設定する。
|
||
// (box.defの効果の及ばない他のmuxic boxでは、当該boxdefスキンの有効性が無くなる)
|
||
//
|
||
// これを実現するために___
|
||
// _Systemスキンの設定情報と、boxdefスキンの設定情報は、分離して持つ。
|
||
// (strSystem~~ と、strBoxDef~~~)
|
||
// _Config画面からは前者のみ書き換えできるようにし、
|
||
// 選曲画面からは後者のみ書き換えできるようにする。(SetCurrent...())
|
||
// _読み出しは両者から行えるようにすると共に
|
||
// 選曲画面用に二種の情報を区別しない読み出し方法も提供する(GetCurrent...)
|
||
|
||
private object lockBoxDefSkin;
|
||
public static bool bUseBoxDefSkin = true; // box.defからのスキン変更を許容するか否か
|
||
|
||
public string strSystemSkinRoot = null;
|
||
public string[] strSystemSkinSubfolders = null; // List<string>だとignoreCaseな検索が面倒なので、配列に逃げる :-)
|
||
private string[] _strBoxDefSkinSubfolders = null;
|
||
public string[] strBoxDefSkinSubfolders
|
||
{
|
||
get
|
||
{
|
||
lock (lockBoxDefSkin)
|
||
{
|
||
return _strBoxDefSkinSubfolders;
|
||
}
|
||
}
|
||
set
|
||
{
|
||
lock (lockBoxDefSkin)
|
||
{
|
||
_strBoxDefSkinSubfolders = value;
|
||
}
|
||
}
|
||
} // 別スレッドからも書き込みアクセスされるため、スレッドセーフなアクセス法を提供
|
||
|
||
private static string strSystemSkinSubfolderFullName; // Config画面で設定されたスキン
|
||
private static string strBoxDefSkinSubfolderFullName = ""; // box.defで指定されているスキン
|
||
|
||
/// <summary>
|
||
/// スキンパス名をフルパスで取得する
|
||
/// </summary>
|
||
/// <param name="bFromUserConfig">ユーザー設定用ならtrue, box.defからの設定ならfalse</param>
|
||
/// <returns></returns>
|
||
public string GetCurrentSkinSubfolderFullName(bool bFromUserConfig)
|
||
{
|
||
if (!bUseBoxDefSkin || bFromUserConfig == true || strBoxDefSkinSubfolderFullName == "")
|
||
{
|
||
return strSystemSkinSubfolderFullName;
|
||
}
|
||
else
|
||
{
|
||
return strBoxDefSkinSubfolderFullName;
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// スキンパス名をフルパスで設定する
|
||
/// </summary>
|
||
/// <param name="value">スキンパス名</param>
|
||
/// <param name="bFromUserConfig">ユーザー設定用ならtrue, box.defからの設定ならfalse</param>
|
||
public void SetCurrentSkinSubfolderFullName(string value, bool bFromUserConfig)
|
||
{
|
||
if (bFromUserConfig)
|
||
{
|
||
strSystemSkinSubfolderFullName = value;
|
||
}
|
||
else
|
||
{
|
||
strBoxDefSkinSubfolderFullName = value;
|
||
}
|
||
}
|
||
|
||
|
||
// コンストラクタ
|
||
public CSkin(string _strSkinSubfolderFullName, bool _bUseBoxDefSkin)
|
||
{
|
||
lockBoxDefSkin = new object();
|
||
strSystemSkinSubfolderFullName = _strSkinSubfolderFullName;
|
||
bUseBoxDefSkin = _bUseBoxDefSkin;
|
||
InitializeSkinPathRoot();
|
||
ReloadSkinPaths();
|
||
PrepareReloadSkin();
|
||
}
|
||
public CSkin()
|
||
{
|
||
lockBoxDefSkin = new object();
|
||
InitializeSkinPathRoot();
|
||
bUseBoxDefSkin = true;
|
||
ReloadSkinPaths();
|
||
PrepareReloadSkin();
|
||
}
|
||
private string InitializeSkinPathRoot()
|
||
{
|
||
strSystemSkinRoot = System.IO.Path.Combine(TJAPlayer3.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar);
|
||
return strSystemSkinRoot;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Skin(Sounds)を再読込する準備をする(再生停止,Dispose,ファイル名再設定)。
|
||
/// あらかじめstrSkinSubfolderを適切に設定しておくこと。
|
||
/// その後、ReloadSkinPaths()を実行し、strSkinSubfolderの正当性を確認した上で、本メソッドを呼び出すこと。
|
||
/// 本メソッド呼び出し後に、ReloadSkin()を実行することで、システムサウンドを読み込み直す。
|
||
/// ReloadSkin()の内容は本メソッド内に含めないこと。起動時はReloadSkin()相当の処理をCEnumSongsで行っているため。
|
||
/// </summary>
|
||
public void PrepareReloadSkin()
|
||
{
|
||
Trace.TraceInformation("SkinPath設定: {0}",
|
||
(strBoxDefSkinSubfolderFullName == "") ?
|
||
strSystemSkinSubfolderFullName :
|
||
strBoxDefSkinSubfolderFullName
|
||
);
|
||
|
||
for (int i = 0; i < nシステムサウンド数; i++)
|
||
{
|
||
if (this[i] != null && this[i].b読み込み成功)
|
||
{
|
||
this[i].t停止する();
|
||
this[i].Dispose();
|
||
}
|
||
}
|
||
|
||
this.soundカーソル移動音 = new Cシステムサウンド(@"Sounds\Move.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.sound決定音 = new Cシステムサウンド(@"Sounds\Decide.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.sound変更音 = new Cシステムサウンド(@"Sounds\Change.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.sound取消音 = new Cシステムサウンド(@"Sounds\Cancel.ogg", false, false, true, ESoundGroup.SoundEffect);
|
||
this.sound歓声音 = new Cシステムサウンド(@"Sounds\Audience.ogg", false, false, true, ESoundGroup.SoundEffect);
|
||
this.soundSTAGEFAILED音 = new Cシステムサウンド(@"Sounds\Stage failed.ogg", false, true, true, ESoundGroup.Voice);
|
||
this.soundゲーム開始音 = new Cシステムサウンド(@"Sounds\Game start.ogg", false, false, false, ESoundGroup.Voice);
|
||
this.soundゲーム終了音 = new Cシステムサウンド(@"Sounds\Game end.ogg", false, true, false, ESoundGroup.Voice);
|
||
this.soundステージクリア音 = new Cシステムサウンド(@"Sounds\Stage clear.ogg", false, true, true, ESoundGroup.Voice);
|
||
this.soundフルコンボ音 = new Cシステムサウンド(@"Sounds\Full combo.ogg", false, false, true, ESoundGroup.Voice);
|
||
this.sound曲読込開始音 = new Cシステムサウンド(@"Sounds\Now loading.ogg", false, true, true, ESoundGroup.Unknown);
|
||
//this.bgm選曲画面 = new Cシステムサウンド(@"Sounds\Select BGM.ogg", true, true, false, ESoundGroup.SongPlayback);
|
||
//this.soundSongSelectChara = new Cシステムサウンド(@"Sounds\SongSelect Chara.ogg", false, false, false, ESoundGroup.SongPlayback);
|
||
this.soundSkip = new Cシステムサウンド(@"Sounds\Skip.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.SoundBanapas = new Cシステムサウンド(@"Sounds\Banapas.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.soundEntry = new Cシステムサウンド(@"Sounds\Entry.ogg", true, false, false, ESoundGroup.Voice);
|
||
this.soundError = new Cシステムサウンド(@"Sounds\Error.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
//this.soundsanka = new Cシステムサウンド(@"Sounds\sanka.ogg", false, false, false, ESoundGroup.Voice);
|
||
this.soundBomb = new Cシステムサウンド(@"Sounds\Bomb.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
|
||
//this.soundRed = new Cシステムサウンド( @"Sounds\dong.ogg", false, false, true, ESoundType.SoundEffect );
|
||
//this.soundBlue = new Cシステムサウンド( @"Sounds\ka.ogg", false, false, true, ESoundType.SoundEffect );
|
||
this.soundBalloon = new Cシステムサウンド(@"Sounds\balloon.ogg", false, false, true, ESoundGroup.SoundEffect);
|
||
this.sound曲決定音 = new Cシステムサウンド(@"Sounds\SongDecide.ogg", false, false, true, ESoundGroup.Voice);
|
||
this.soundSongDecide_AI = new Cシステムサウンド(@"Sounds\SongDecide_AI.ogg", false, false, true, ESoundGroup.Voice);
|
||
|
||
this.bgm起動画面 = new Cシステムサウンド(@"Sounds\BGM\Setup.ogg", true, true, false, ESoundGroup.SongPlayback);
|
||
this.bgmタイトルイン = new Cシステムサウンド(@"Sounds\BGM\Title_Start.ogg", false, false, true, ESoundGroup.SongPlayback);
|
||
this.bgmタイトル = new Cシステムサウンド(@"Sounds\BGM\Title.ogg", true, false, true, ESoundGroup.SongPlayback);
|
||
this.bgmオプション画面 = new Cシステムサウンド(@"Sounds\BGM\Option.ogg", true, true, false, ESoundGroup.SongPlayback);
|
||
this.bgmコンフィグ画面 = new Cシステムサウンド(@"Sounds\BGM\Config.ogg", true, true, false, ESoundGroup.SongPlayback);
|
||
this.bgm選曲画面イン = new Cシステムサウンド(@"Sounds\BGM\SongSelect_Start.ogg", false, false, true, ESoundGroup.SongPlayback);
|
||
this.bgm選曲画面 = new Cシステムサウンド(@"Sounds\BGM\SongSelect.ogg", true, false, true, ESoundGroup.SongPlayback);
|
||
this.bgmSongSelect_AI_In = new Cシステムサウンド(@"Sounds\BGM\SongSelect_AI_Start.ogg", false, false, true, ESoundGroup.SongPlayback);
|
||
this.bgmSongSelect_AI = new Cシステムサウンド(@"Sounds\BGM\SongSelect_AI.ogg", true, false, true, ESoundGroup.SongPlayback);
|
||
this.bgmリザルトイン音 = new Cシステムサウンド(@"Sounds\BGM\Result_In.ogg", false, false, true, ESoundGroup.SongPlayback);
|
||
this.bgmリザルト音 = new Cシステムサウンド(@"Sounds\BGM\Result.ogg", true, false, true, ESoundGroup.SongPlayback);
|
||
this.bgmResultIn_AI = new Cシステムサウンド(@"Sounds\BGM\Result_In_AI.ogg", false, false, true, ESoundGroup.SongPlayback);
|
||
this.bgmResult_AI = new Cシステムサウンド(@"Sounds\BGM\Result_AI.ogg", true, false, true, ESoundGroup.SongPlayback);
|
||
|
||
this.bgmDanResult = new Cシステムサウンド(@"Sounds\Dan\Dan_Result.ogg", true, false, false, ESoundGroup.SongPlayback);
|
||
|
||
this.bgmTowerResult = new Cシステムサウンド(@"Sounds\Tower\Tower_Result.ogg", true, false, false, ESoundGroup.SongPlayback);
|
||
|
||
//this.soundTowerMiss = new Cシステムサウンド(@"Sounds\Tower\Miss.wav", false, false, true, ESoundGroup.SoundEffect);
|
||
|
||
this.soundCrownIn = new Cシステムサウンド(@"Sounds\ResultScreen\CrownIn.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.soundRankIn = new Cシステムサウンド(@"Sounds\ResultScreen\RankIn.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.soundDonClear = new Cシステムサウンド(@"Sounds\ResultScreen\Donchan_Clear.ogg", false, false, true, ESoundGroup.Voice);
|
||
this.soundDonFailed = new Cシステムサウンド(@"Sounds\ResultScreen\Donchan_Miss.ogg", false, false, true, ESoundGroup.Voice);
|
||
|
||
this.soundSelectAnnounce = new Cシステムサウンド(@"Sounds\DiffSelect.ogg", false, false, true, ESoundGroup.Voice);
|
||
this.sound特訓再生音 = new Cシステムサウンド(@"Sounds\Resume.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.sound特訓停止音 = new Cシステムサウンド(@"Sounds\Pause.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.sound特訓スクロール音 = new Cシステムサウンド(@"Sounds\Scroll.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.sound特訓ジャンプポイント = new Cシステムサウンド(@"Sounds\Jump Point.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.sound特訓スキップ音 = new Cシステムサウンド(@"Sounds\Traning Skip.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.soundPon = new Cシステムサウンド(@"Sounds\Pon.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.soundGauge = new Cシステムサウンド(@"Sounds\Gauge.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
this.soundScoreDon = new Cシステムサウンド(@"Sounds\ScoreDon.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
//this.soundChallengeVoice = new Cシステムサウンド(@"Sounds\Dan\ChallengeVoice.wav", false, false, false, ESoundGroup.SoundEffect);
|
||
//this.soundDanSelectStart = new Cシステムサウンド(@"Sounds\Dan\DanSelectStart.wav", false, false, false, ESoundGroup.SoundEffect);
|
||
//this.soundDanSongSelectCheck = new Cシステムサウンド(@"Sounds\Dan\DanSongSelectCheck.wav", false, false, false, ESoundGroup.SoundEffect);
|
||
|
||
this.soundDanSongSelectIn = new Cシステムサウンド(@"Sounds\Dan\Dan_In.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
|
||
this.soundDanSelectBGM = new Cシステムサウンド(@"Sounds\Dan\DanSelectBGM.ogg", true, false, false, ESoundGroup.SongPlayback);
|
||
this.soundDanSongSelect = new Cシステムサウンド(@"Sounds\Dan\DanSongSelect.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
|
||
this.soundHeyaBGM = new Cシステムサウンド(@"Sounds\Heya\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
|
||
this.soundOnlineLoungeBGM = new Cシステムサウンド(@"Sounds\OnlineLounge\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
|
||
this.soundEncyclopediaBGM = new Cシステムサウンド(@"Sounds\Encyclopedia\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
|
||
this.soundTowerSelectBGM = new Cシステムサウンド(@"Sounds\Tower\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
|
||
|
||
soundModal = new Cシステムサウンド[6];
|
||
for (int i = 0; i < soundModal.Length - 1; i++)
|
||
{
|
||
soundModal[i] = new Cシステムサウンド(@"Sounds\Modals\" + i.ToString() + ".ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
}
|
||
soundModal[soundModal.Length - 1] = new Cシステムサウンド(@"Sounds\Modals\Coin.ogg", false, false, false, ESoundGroup.SoundEffect);
|
||
|
||
ReloadSkin();
|
||
tReadSkinConfig();
|
||
|
||
//hsHitSoundsInformations = new CHitSounds(Path(@"Sounds\HitSounds\HitSounds.json"));
|
||
hsHitSoundsInformations = new CHitSounds(@"Global\HitSounds\HitSounds.json");
|
||
}
|
||
|
||
public void ReloadSkin()
|
||
{
|
||
for (int i = 0; i < nシステムサウンド数; i++)
|
||
{
|
||
if (!this[i].b排他) // BGM系以外のみ読み込む。(BGM系は必要になったときに読み込む)
|
||
{
|
||
Cシステムサウンド cシステムサウンド = this[i];
|
||
if (!TJAPlayer3.bコンパクトモード || cシステムサウンド.bCompact対象)
|
||
{
|
||
try
|
||
{
|
||
cシステムサウンド.t読み込み();
|
||
Trace.TraceInformation("システムサウンドを読み込みました。({0})", cシステムサウンド.strファイル名);
|
||
}
|
||
catch (FileNotFoundException e)
|
||
{
|
||
Trace.TraceWarning(e.ToString());
|
||
Trace.TraceWarning("システムサウンドが存在しません。({0})", cシステムサウンド.strファイル名);
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
Trace.TraceWarning(e.ToString());
|
||
Trace.TraceWarning("システムサウンドの読み込みに失敗しました。({0})", cシステムサウンド.strファイル名);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// Skinの一覧を再取得する。
|
||
/// System/*****/Graphics (やSounds/) というフォルダ構成を想定している。
|
||
/// もし再取得の結果、現在使用中のSkinのパス(strSystemSkinSubfloderFullName)が消えていた場合は、
|
||
/// 以下の優先順位で存在確認の上strSystemSkinSubfolderFullNameを再設定する。
|
||
/// 1. System/Default/
|
||
/// 2. System/*****/ で最初にenumerateされたもの
|
||
/// 3. System/ (従来互換)
|
||
/// </summary>
|
||
public void ReloadSkinPaths()
|
||
{
|
||
#region [ まず System/*** をenumerateする ]
|
||
string[] tempSkinSubfolders = System.IO.Directory.GetDirectories(strSystemSkinRoot, "*");
|
||
strSystemSkinSubfolders = new string[tempSkinSubfolders.Length];
|
||
int size = 0;
|
||
for (int i = 0; i < tempSkinSubfolders.Length; i++)
|
||
{
|
||
#region [ 検出したフォルダがスキンフォルダかどうか確認する]
|
||
if (!bIsValid(tempSkinSubfolders[i]))
|
||
continue;
|
||
#endregion
|
||
#region [ スキンフォルダと確認できたものを、strSkinSubfoldersに入れる ]
|
||
// フォルダ名末尾に必ず\をつけておくこと。さもないとConfig読み出し側(必ず\をつける)とマッチできない
|
||
if (tempSkinSubfolders[i][tempSkinSubfolders[i].Length - 1] != System.IO.Path.DirectorySeparatorChar)
|
||
{
|
||
tempSkinSubfolders[i] += System.IO.Path.DirectorySeparatorChar;
|
||
}
|
||
strSystemSkinSubfolders[size] = tempSkinSubfolders[i];
|
||
Trace.TraceInformation("SkinPath検出: {0}", strSystemSkinSubfolders[size]);
|
||
size++;
|
||
#endregion
|
||
}
|
||
Trace.TraceInformation("SkinPath入力: {0}", strSystemSkinSubfolderFullName);
|
||
Array.Resize(ref strSystemSkinSubfolders, size);
|
||
Array.Sort(strSystemSkinSubfolders); // BinarySearch実行前にSortが必要
|
||
#endregion
|
||
|
||
#region [ 現在のSkinパスがbox.defスキンをCONFIG指定していた場合のために、最初にこれが有効かチェックする。有効ならこれを使う。 ]
|
||
if (bIsValid(strSystemSkinSubfolderFullName) &&
|
||
Array.BinarySearch(strSystemSkinSubfolders, strSystemSkinSubfolderFullName,
|
||
StringComparer.InvariantCultureIgnoreCase) < 0)
|
||
{
|
||
strBoxDefSkinSubfolders = new string[1] { strSystemSkinSubfolderFullName };
|
||
return;
|
||
}
|
||
#endregion
|
||
|
||
#region [ 次に、現在のSkinパスが存在するか調べる。あれば終了。]
|
||
if (Array.BinarySearch(strSystemSkinSubfolders, strSystemSkinSubfolderFullName,
|
||
StringComparer.InvariantCultureIgnoreCase) >= 0)
|
||
return;
|
||
#endregion
|
||
#region [ カレントのSkinパスが消滅しているので、以下で再設定する。]
|
||
/// 以下の優先順位で現在使用中のSkinパスを再設定する。
|
||
/// 1. System/Default/
|
||
/// 2. System/*****/ で最初にenumerateされたもの
|
||
/// 3. System/ (従来互換)
|
||
#region [ System/Default/ があるなら、そこにカレントSkinパスを設定する]
|
||
string tempSkinPath_default = System.IO.Path.Combine(strSystemSkinRoot, "Default" + System.IO.Path.DirectorySeparatorChar);
|
||
if (Array.BinarySearch(strSystemSkinSubfolders, tempSkinPath_default,
|
||
StringComparer.InvariantCultureIgnoreCase) >= 0)
|
||
{
|
||
strSystemSkinSubfolderFullName = tempSkinPath_default;
|
||
return;
|
||
}
|
||
#endregion
|
||
#region [ System/SkinFiles.*****/ で最初にenumerateされたものを、カレントSkinパスに再設定する ]
|
||
if (strSystemSkinSubfolders.Length > 0)
|
||
{
|
||
strSystemSkinSubfolderFullName = strSystemSkinSubfolders[0];
|
||
return;
|
||
}
|
||
#endregion
|
||
#region [ System/ に、カレントSkinパスを再設定する。]
|
||
strSystemSkinSubfolderFullName = strSystemSkinRoot;
|
||
strSystemSkinSubfolders = new string[1] { strSystemSkinSubfolderFullName };
|
||
#endregion
|
||
#endregion
|
||
}
|
||
|
||
// メソッド
|
||
|
||
public static string Path(string strファイルの相対パス)
|
||
{
|
||
if (strBoxDefSkinSubfolderFullName == "" || !bUseBoxDefSkin)
|
||
{
|
||
return System.IO.Path.Combine(strSystemSkinSubfolderFullName, strファイルの相対パス);
|
||
}
|
||
else
|
||
{
|
||
return System.IO.Path.Combine(strBoxDefSkinSubfolderFullName, strファイルの相対パス);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// フルパス名を与えると、スキン名として、ディレクトリ名末尾の要素を返す
|
||
/// 例: C:\foo\bar\ なら、barを返す
|
||
/// </summary>
|
||
/// <param name="skinPathFullName">スキンが格納されたパス名(フルパス)</param>
|
||
/// <returns>スキン名</returns>
|
||
public static string GetSkinName(string skinPathFullName)
|
||
{
|
||
if (skinPathFullName != null)
|
||
{
|
||
if (skinPathFullName == "") // 「box.defで未定義」用
|
||
skinPathFullName = strSystemSkinSubfolderFullName;
|
||
string[] tmp = skinPathFullName.Split(System.IO.Path.DirectorySeparatorChar);
|
||
return tmp[tmp.Length - 2]; // ディレクトリ名の最後から2番目の要素がスキン名(最後の要素はnull。元stringの末尾が\なので。)
|
||
}
|
||
return null;
|
||
}
|
||
public static string[] GetSkinName(string[] skinPathFullNames)
|
||
{
|
||
string[] ret = new string[skinPathFullNames.Length];
|
||
for (int i = 0; i < skinPathFullNames.Length; i++)
|
||
{
|
||
ret[i] = GetSkinName(skinPathFullNames[i]);
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
|
||
public string GetSkinSubfolderFullNameFromSkinName(string skinName)
|
||
{
|
||
foreach (string s in strSystemSkinSubfolders)
|
||
{
|
||
if (GetSkinName(s) == skinName)
|
||
return s;
|
||
}
|
||
foreach (string b in strBoxDefSkinSubfolders)
|
||
{
|
||
if (GetSkinName(b) == skinName)
|
||
return b;
|
||
}
|
||
return null;
|
||
}
|
||
|
||
/// <summary>
|
||
/// スキンパス名が妥当かどうか
|
||
/// (タイトル画像にアクセスできるかどうかで判定する)
|
||
/// </summary>
|
||
/// <param name="skinPathFullName">妥当性を確認するスキンパス(フルパス)</param>
|
||
/// <returns>妥当ならtrue</returns>
|
||
public bool bIsValid(string skinPathFullName)
|
||
{
|
||
string filePathTitle;
|
||
filePathTitle = System.IO.Path.Combine(skinPathFullName, @"Graphics\1_Title\Background.png");
|
||
return (File.Exists(filePathTitle));
|
||
}
|
||
|
||
|
||
public void tRemoveMixerAll()
|
||
{
|
||
for (int i = 0; i < nシステムサウンド数; i++)
|
||
{
|
||
if (this[i] != null && this[i].b読み込み成功)
|
||
{
|
||
this[i].t停止する();
|
||
this[i].tRemoveMixer();
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 変数の初期化
|
||
/// </summary>
|
||
public void tSkinConfigInit()
|
||
{
|
||
this.eDiffDispMode = E難易度表示タイプ.mtaikoに画像で表示;
|
||
this.b現在のステージ数を表示しない = false;
|
||
}
|
||
|
||
public void LoadSkinConfigFromFile(string path, ref string work)
|
||
{
|
||
if (!File.Exists(Path(path))) return;
|
||
using (var streamReader = new StreamReader(Path(path), Encoding.GetEncoding(TJAPlayer3.sEncType)))
|
||
{
|
||
while (streamReader.Peek() > -1) // 一行ずつ読み込む。
|
||
{
|
||
var nowLine = streamReader.ReadLine();
|
||
if (nowLine.StartsWith("#include"))
|
||
{
|
||
// #include hogehoge.iniにぶち当たった
|
||
var includePath = nowLine.Substring("#include ".Length).Trim();
|
||
LoadSkinConfigFromFile(includePath, ref work); // 再帰的に読み込む
|
||
}
|
||
else
|
||
{
|
||
work += nowLine + Environment.NewLine;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
public void tReadSkinConfig()
|
||
{
|
||
var str = "";
|
||
LoadSkinConfigFromFile(Path(@"SkinConfig.ini"), ref str);
|
||
this.t文字列から読み込み(str);
|
||
|
||
}
|
||
|
||
private void t文字列から読み込み(string strAllSettings) // 2011.4.13 yyagi; refactored to make initial KeyConfig easier.
|
||
{
|
||
string[] delimiter = { "\n" };
|
||
string[] strSingleLine = strAllSettings.Split(delimiter, StringSplitOptions.RemoveEmptyEntries);
|
||
foreach (string s in strSingleLine)
|
||
{
|
||
string str = s.Replace('\t', ' ').TrimStart(new char[] { '\t', ' ' });
|
||
if ((str.Length != 0) && (str[0] != ';'))
|
||
{
|
||
try
|
||
{
|
||
string strCommand;
|
||
string strParam;
|
||
string[] strArray = str.Split(new char[] { '=' });
|
||
if (strArray.Length == 2)
|
||
{
|
||
strCommand = strArray[0].Trim();
|
||
strParam = strArray[1].Trim();
|
||
|
||
#region [Skin Settings]
|
||
|
||
void ParseInt32(Action<int> setValue)
|
||
{
|
||
if (int.TryParse(strParam, out var unparsedValue))
|
||
{
|
||
setValue(unparsedValue);
|
||
}
|
||
else
|
||
{
|
||
Trace.TraceWarning($"SkinConfigの値 {strCommand} は整数値である必要があります。現在の値: {strParam}");
|
||
}
|
||
}
|
||
|
||
if (strCommand == "Name")
|
||
{
|
||
this.Skin_Name = strParam;
|
||
}
|
||
else if (strCommand == "Version")
|
||
{
|
||
this.Skin_Version = strParam;
|
||
}
|
||
else if (strCommand == "Creator")
|
||
{
|
||
this.Skin_Creator = strParam;
|
||
}
|
||
else if (strCommand == "Resolution")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Resolution[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region [Background Scroll]
|
||
|
||
else if (strCommand == "Background_Scroll_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Background_Scroll_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region [Taiko Mode]
|
||
//-----------------------------
|
||
else if (strCommand == "ScrollFieldP1Y")
|
||
{
|
||
this.nScrollFieldY[0] = C変換.n値を文字列から取得して返す(strParam, 192);
|
||
}
|
||
else if (strCommand == "ScrollFieldP2Y")
|
||
{
|
||
this.nScrollFieldY[1] = C変換.n値を文字列から取得して返す(strParam, 192);
|
||
}
|
||
else if (strCommand == "SENotesP1Y")
|
||
{
|
||
this.nSENotesY[0] = C変換.n値を文字列から取得して返す(strParam, this.nSENotesY[0]);
|
||
}
|
||
else if (strCommand == "SENotesP2Y")
|
||
{
|
||
this.nSENotesY[1] = C変換.n値を文字列から取得して返す(strParam, this.nSENotesY[1]);
|
||
}
|
||
else if (strCommand == "JudgePointP1Y")
|
||
{
|
||
this.nJudgePointY[0] = C変換.n値を文字列から取得して返す(strParam, this.nJudgePointY[0]);
|
||
}
|
||
else if (strCommand == "JudgePointP2Y")
|
||
{
|
||
this.nJudgePointY[1] = C変換.n値を文字列から取得して返す(strParam, this.nJudgePointY[1]);
|
||
}
|
||
|
||
else if (strCommand == "DiffDispMode")
|
||
{
|
||
this.eDiffDispMode = (E難易度表示タイプ)C変換.n値を文字列から取得して範囲内に丸めて返す(strParam, 0, 2, (int)this.eDiffDispMode);
|
||
}
|
||
else if (strCommand == "NowStageDisp")
|
||
{
|
||
this.b現在のステージ数を表示しない = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
|
||
//-----------------------------
|
||
#endregion
|
||
|
||
#region [Result screen]
|
||
//-----------------------------
|
||
else if (strCommand == "ResultPanelP1X")
|
||
{
|
||
this.nResultPanelP1X = C変換.n値を文字列から取得して返す(strParam, 515);
|
||
}
|
||
else if (strCommand == "ResultPanelP1Y")
|
||
{
|
||
this.nResultPanelP1Y = C変換.n値を文字列から取得して返す(strParam, 75);
|
||
}
|
||
else if (strCommand == "ResultPanelP2X")
|
||
{
|
||
this.nResultPanelP2X = C変換.n値を文字列から取得して返す(strParam, 515);
|
||
}
|
||
else if (strCommand == "ResultPanelP2Y")
|
||
{
|
||
this.nResultPanelP2Y = C変換.n値を文字列から取得して返す(strParam, 75);
|
||
}
|
||
else if (strCommand == "ResultScoreP1X")
|
||
{
|
||
this.nResultScoreP1X = C変換.n値を文字列から取得して返す(strParam, 582);
|
||
}
|
||
else if (strCommand == "ResultScoreP1Y")
|
||
{
|
||
this.nResultScoreP1Y = C変換.n値を文字列から取得して返す(strParam, 252);
|
||
}
|
||
//-----------------------------
|
||
#endregion
|
||
|
||
|
||
#region 新・SkinConfig
|
||
|
||
#region Title
|
||
else if (strCommand == nameof(Title_LoadingPinInstances))
|
||
{
|
||
Title_LoadingPinInstances = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Title_LoadingPinFrameCount))
|
||
{
|
||
Title_LoadingPinFrameCount = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Title_LoadingPinCycle))
|
||
{
|
||
Title_LoadingPinCycle = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Title_LoadingPinBase")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_LoadingPinBase[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_LoadingPinDiff")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_LoadingPinDiff[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Bar_Text_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_Entry_Bar_Text_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Bar_Text_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_Entry_Bar_Text_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Banapas_Load_Clear_Anime")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_Banapas_Load_Clear_Anime[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Player_Select_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Title_Entry_Player_Select_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Player_Select_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Title_Entry_Player_Select_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Player_Select_Rect_0_Side")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_Entry_Player_Select_Rect[0][0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Player_Select_Rect_0_Center")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_Entry_Player_Select_Rect[0][1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Player_Select_Rect_1_Side")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_Entry_Player_Select_Rect[1][0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Player_Select_Rect_1_Center")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_Entry_Player_Select_Rect[1][1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Player_Select_Rect_2_Side")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_Entry_Player_Select_Rect[2][0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_Player_Select_Rect_2_Center")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_Entry_Player_Select_Rect[2][1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_Entry_NamePlate")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_Entry_NamePlate[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Title_ModeSelect_Bar_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Title_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Title_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Title_Scale")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Title_Scale[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Center_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Center_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Center_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Center_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Center_Rect_Up")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Center_Rect[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Center_Rect_Down")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Center_Rect[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Center_Rect_Center")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Center_Rect[2][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
else if (strCommand == "Title_ModeSelect_Bar_Overlay_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Overlay_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Overlay_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Overlay_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Overlay_Rect_Up")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Overlay_Rect[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Overlay_Rect_Down")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Overlay_Rect[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Overlay_Rect_Center")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Overlay_Rect[2][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Move_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Move_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Overlay_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Overlay_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Overlay_Move_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Overlay_Move_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Chara_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Chara_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Chara_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Chara_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Chara_Move")
|
||
{
|
||
Title_ModeSelect_Bar_Chara_Move = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Center_Title")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Center_Title[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Center_Title_Move")
|
||
{
|
||
Title_ModeSelect_Bar_Center_Title_Move = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Center_Title_Move_X")
|
||
{
|
||
Title_ModeSelect_Bar_Center_Title_Move_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Title_ModeSelect_Bar_Center_BoxText")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Title_ModeSelect_Bar_Center_BoxText[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Title_VerticalText")
|
||
{
|
||
Title_VerticalText = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == "Title_VerticalBar")
|
||
{
|
||
Title_VerticalBar = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
#endregion
|
||
|
||
#region Config
|
||
else if (strCommand == "Config_Arrow_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_Arrow_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_Arrow_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_Arrow_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_Arrow_Focus_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_Arrow_Focus_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_Arrow_Focus_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_Arrow_Focus_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_Item_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Config_Item_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_Item_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Config_Item_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_Item_Width")
|
||
{
|
||
Config_Item_Width = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Config_Item_Font_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_Item_Font_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_Font_Scale")
|
||
{
|
||
Config_Font_Scale = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Config_Selected_Menu_Text_Grad_Color_1")
|
||
{
|
||
Config_Selected_Menu_Text_Grad_Color_1 = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "Config_Selected_Menu_Text_Grad_Color_2")
|
||
{
|
||
Config_Selected_Menu_Text_Grad_Color_2 = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "Config_Font_Scale_Description")
|
||
{
|
||
Config_Font_Scale_Description = float.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Config_ItemBox_Count")
|
||
{
|
||
Config_ItemBox_Count = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Config_ItemBox_X")
|
||
{
|
||
Config_ItemBox_X = new int[Config_ItemBox_Count];
|
||
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Config_ItemBox_Count; i++)
|
||
{
|
||
Config_ItemBox_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_ItemBox_Y")
|
||
{
|
||
Config_ItemBox_Y = new int[Config_ItemBox_Count];
|
||
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Config_ItemBox_Count; i++)
|
||
{
|
||
Config_ItemBox_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_ItemBox_Font_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_ItemBox_Font_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_ItemBox_ItemValue_Font_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_ItemBox_ItemValue_Font_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_ExplanationPanel")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_ExplanationPanel[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_SkinSample1")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_SkinSample1[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_KeyAssign")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_KeyAssign[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_KeyAssign_Menu_Highlight")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_KeyAssign_Menu_Highlight[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_KeyAssign_Font")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Config_KeyAssign_Font[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Config_KeyAssign_Move")
|
||
{
|
||
Config_KeyAssign_Move = int.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region [Mod Icons]
|
||
|
||
|
||
/*
|
||
* public int[] ModIcons_OffsetX = { 0, 30, 60, 90, 0, 30, 60, 90 };
|
||
public int[] ModIcons_OffsetY = { 0, 0, 0, 0, 30, 30, 30, 30 };
|
||
public int[] ModIcons_OffsetX_Menu = { 0, 30, 60, 90, 120, 150, 180, 210 };
|
||
public int[] ModIcons_OffsetY_Menu = { 0, 0, 0, 0, 0, 0, 0, 0 };
|
||
*/
|
||
|
||
else if (strCommand == "ModIcons_OffsetX")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 8; i++)
|
||
{
|
||
ModIcons_OffsetX[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "ModIcons_OffsetY")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 8; i++)
|
||
{
|
||
ModIcons_OffsetY[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "ModIcons_OffsetX_Menu")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 8; i++)
|
||
{
|
||
ModIcons_OffsetX_Menu[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "ModIcons_OffsetY_Menu")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 8; i++)
|
||
{
|
||
ModIcons_OffsetY_Menu[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region SongSelect
|
||
else if (strCommand == "SongSelect_BoxExplanation_X")
|
||
{
|
||
SongSelect_BoxExplanation_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BoxExplanation_Y")
|
||
{
|
||
SongSelect_BoxExplanation_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BoxExplanation_Interval")
|
||
{
|
||
SongSelect_BoxExplanation_Interval = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_GenreName")
|
||
{
|
||
SongSelect_GenreName = this.strStringを配列に直す(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_Count")
|
||
{
|
||
SongSelect_Bar_Count = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_X")
|
||
{
|
||
SongSelect_Bar_X = new int[SongSelect_Bar_Count];
|
||
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < SongSelect_Bar_Count; i++)
|
||
{
|
||
SongSelect_Bar_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_Y")
|
||
{
|
||
SongSelect_Bar_Y = new int[SongSelect_Bar_Count];
|
||
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < SongSelect_Bar_Count; i++)
|
||
{
|
||
SongSelect_Bar_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_Anim_X")
|
||
{
|
||
SongSelect_Bar_Anim_X = new int[SongSelect_Bar_Count];
|
||
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < SongSelect_Bar_Count; i++)
|
||
{
|
||
SongSelect_Bar_Anim_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_Anim_Y")
|
||
{
|
||
SongSelect_Bar_Anim_Y = new int[SongSelect_Bar_Count];
|
||
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < SongSelect_Bar_Count; i++)
|
||
{
|
||
SongSelect_Bar_Anim_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Scroll_Interval")
|
||
{
|
||
SongSelect_Scroll_Interval = float.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_DanStatus_Offset_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_DanStatus_Offset_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_DanStatus_Offset_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_DanStatus_Offset_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_TowerStatus_Offset_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_TowerStatus_Offset_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_TowerStatus_Offset_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_TowerStatus_Offset_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_RegularCrowns_Offset_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_RegularCrowns_Offset_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_RegularCrowns_Offset_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_RegularCrowns_Offset_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_RegularCrowns_ScoreRank_Offset_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_RegularCrowns_ScoreRank_Offset_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_RegularCrowns_ScoreRank_Offset_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_RegularCrowns_ScoreRank_Offset_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_FavoriteStatus_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_FavoriteStatus_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_Title_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Bar_Title_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_Box_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Bar_Box_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_BackBox_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Bar_BackBox_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_Random_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Bar_Random_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_SubTitle_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Bar_SubTitle_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
|
||
else if (strCommand == "SongSelect_BoxName_Scale")
|
||
{
|
||
SongSelect_BoxName_Scale = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_MusicName_Scale")
|
||
{
|
||
SongSelect_MusicName_Scale = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_Subtitle_Scale")
|
||
{
|
||
SongSelect_Subtitle_Scale = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BoxText_Scale")
|
||
{
|
||
SongSelect_BoxText_Scale = int.Parse(strParam);
|
||
}
|
||
|
||
else if (strCommand == "SongSelect_VerticalText")
|
||
{
|
||
SongSelect_VerticalText = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
|
||
else if (strCommand == "SongSelect_Bar_Center_Move_X")
|
||
{
|
||
SongSelect_Bar_Center_Move_X = int.Parse(strParam);
|
||
}
|
||
|
||
else if (strCommand == "SongSelect_Title_MaxSize")
|
||
{
|
||
SongSelect_Title_MaxSize = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_SubTitle_MaxSize")
|
||
{
|
||
SongSelect_SubTitle_MaxSize = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_Maker_Show")
|
||
{
|
||
SongSelect_Maker_Show = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == "SongSelect_Maker")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Maker[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Maker_Size")
|
||
{
|
||
SongSelect_Maker_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_Maker_MaxSize")
|
||
{
|
||
SongSelect_Maker_MaxSize = int.Parse(strParam);
|
||
}
|
||
|
||
else if (strCommand == "SongSelect_Bar_Center_Move")
|
||
{
|
||
SongSelect_Bar_Center_Move = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_Bar_Select")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Bar_Select[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Frame_Score_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Frame_Score_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Frame_Score_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Frame_Score_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Level_Number_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Level_Number_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Level_Number_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Level_Number_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Level_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Level_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Level_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Level_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Level_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Level_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Level_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Level_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Box_Opening_Interval")
|
||
{
|
||
SongSelect_Box_Opening_Interval = float.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Title")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Title[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_SubTitle")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_SubTitle[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Box_Chara_Move")
|
||
{
|
||
SongSelect_Box_Chara_Move = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_Box_Chara_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Box_Chara_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Box_Chara_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Box_Chara_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_NamePlate_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_NamePlate_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_NamePlate_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_NamePlate_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Auto_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Auto_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Auto_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Auto_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_ModIcons_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_ModIcons_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_ModIcons_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_ModIcons_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Timer")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Timer[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Timer_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Timer_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bpm_Show")
|
||
{
|
||
SongSelect_Bpm_Show = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == "SongSelect_Bpm_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
SongSelect_Bpm_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bpm_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
SongSelect_Bpm_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Bpm_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Bpm_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Table_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Table_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Table_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Table_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_High_Score_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_High_Score_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_High_Score_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_High_Score_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_High_Score_Difficulty_Cymbol_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_High_Score_Difficulty_Cymbol_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_High_Score_Difficulty_Cymbol_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_High_Score_Difficulty_Cymbol_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_1P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_X[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_1P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_Y[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_2P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_X[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_2P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_Y[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_3P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_X[2][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_3P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_Y[2][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_4P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_X[3][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_4P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_Y[3][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_5P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_X[4][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_5P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 12; i++)
|
||
{
|
||
SongSelect_BoardNumber_Y[4][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_BoardNumber_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_BoardNumber_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_SongNumber_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_SongNumber_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_SongNumber_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_SongNumber_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_SongNumber_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_SongNumber_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Search_Bar_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Search_Bar_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Search_Bar_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Search_Bar_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Level_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Level_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Colors")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 7; i++)
|
||
{
|
||
SongSelect_Difficulty_Colors[i] = ColorTranslator.FromHtml(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Back")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Difficulty_Back[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Bar_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 7; i++)
|
||
{
|
||
SongSelect_Difficulty_Bar_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Bar_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 7; i++)
|
||
{
|
||
SongSelect_Difficulty_Bar_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Bar_Back_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Bar_Rect[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Bar_Option_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Bar_Rect[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Bar_Easy_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Bar_Rect[2][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Bar_Normal_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Bar_Rect[3][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Bar_Hard_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Bar_Rect[4][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Bar_Oni_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Bar_Rect[5][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Bar_Edit_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Bar_Rect[6][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Star_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_Star_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Star_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_Star_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Star_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Difficulty_Star_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Number_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_Number_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Number_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_Number_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Difficulty_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Crown_1P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_Crown_X[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Crown_2P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_Crown_X[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Crown_1P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_Crown_Y[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Crown_2P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_Crown_Y[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_ScoreRank_1P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_ScoreRank_X[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_ScoreRank_2P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_ScoreRank_X[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_ScoreRank_1P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_ScoreRank_Y[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_ScoreRank_2P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
SongSelect_Difficulty_ScoreRank_Y[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 7; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 7; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Back_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 7; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_Back_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Back_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 7; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_Back_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Cursor_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_Rect[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Back1_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_Rect[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Back2_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_Rect[2][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Anime")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_Anime[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_AnimeIn")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_AnimeIn[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Difficulty_Select_Bar_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Difficulty_Select_Bar_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Preimage")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Preimage[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Preimage_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Preimage_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_Select_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_Select_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_Font_Scale")
|
||
{
|
||
SongSelect_Option_Font_Scale = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_Option_OptionType_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_OptionType_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_OptionType_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_OptionType_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_Value_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_Value_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_Value_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_Value_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_ModMults1_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_ModMults1_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_ModMults2_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_ModMults2_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_ModMults1_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_ModMults1_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongSelect_Option_ModMults2_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongSelect_Option_ModMults2_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
|
||
else if (strCommand == "SongSelect_ForeColor_JPOP")
|
||
{
|
||
SongSelect_ForeColor_JPOP = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_ForeColor_Anime")
|
||
{
|
||
SongSelect_ForeColor_Anime = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_ForeColor_VOCALOID")
|
||
{
|
||
SongSelect_ForeColor_VOCALOID = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_ForeColor_Children")
|
||
{
|
||
SongSelect_ForeColor_Children = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_ForeColor_Variety")
|
||
{
|
||
SongSelect_ForeColor_Variety = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_ForeColor_Classic")
|
||
{
|
||
SongSelect_ForeColor_Classic = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_ForeColor_GameMusic")
|
||
{
|
||
SongSelect_ForeColor_GameMusic = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongSelect_ForeColor_Namco))
|
||
{
|
||
SongSelect_ForeColor_GameMusic = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BackColor_JPOP")
|
||
{
|
||
SongSelect_BackColor_JPOP = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BackColor_Anime")
|
||
{
|
||
SongSelect_BackColor_Anime = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BackColor_VOCALOID")
|
||
{
|
||
SongSelect_BackColor_VOCALOID = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BackColor_Children")
|
||
{
|
||
SongSelect_BackColor_Children = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BackColor_Variety")
|
||
{
|
||
SongSelect_BackColor_Variety = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BackColor_Classic")
|
||
{
|
||
SongSelect_BackColor_Classic = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "SongSelect_BackColor_GameMusic")
|
||
{
|
||
SongSelect_BackColor_GameMusic = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongSelect_BackColor_Namco))
|
||
{
|
||
SongSelect_BackColor_Namco = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongSelect_CorrectionX_Chara))
|
||
{
|
||
SongSelect_CorrectionX_Chara = strParam.Split(',').ToArray();
|
||
}
|
||
else if (strCommand == nameof(SongSelect_CorrectionY_Chara))
|
||
{
|
||
SongSelect_CorrectionY_Chara = strParam.Split(',').ToArray();
|
||
}
|
||
else if (strCommand == nameof(SongSelect_CorrectionX_Chara_Value))
|
||
{
|
||
SongSelect_CorrectionX_Chara_Value = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongSelect_CorrectionY_Chara_Value))
|
||
{
|
||
SongSelect_CorrectionY_Chara_Value = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongSelect_Rotate_Chara))
|
||
{
|
||
SongSelect_Rotate_Chara = strParam.Split(',').ToArray();
|
||
}
|
||
#endregion
|
||
|
||
#region DaniSelect
|
||
/*
|
||
else if (strCommand == "DaniSelect_Dan_Text_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
DaniSelect_Dan_Text_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Dan_Text_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
DaniSelect_Dan_Text_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
*/
|
||
else if (strCommand == "DaniSelect_DanSides_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_DanSides_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_DanSides_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_DanSides_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_DanPlate")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_DanPlate[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Rank")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Rank[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Bloc2")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Bloc2[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Text_Gauge")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Text_Gauge[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Value_Gauge")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Value_Gauge[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_DanIcon_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_DanIcon_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_DanIcon_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_DanIcon_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Title_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Title_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Title_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Title_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Difficulty_Cymbol_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Difficulty_Cymbol_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Difficulty_Cymbol_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Difficulty_Cymbol_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Level_Number_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Level_Number_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Level_Number_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Level_Number_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Level_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Level_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Soul_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Soul_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Soul_Number_Text_Width")
|
||
{
|
||
DaniSelect_Soul_Number_Text_Width = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Exam_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_Number_Text_Width")
|
||
{
|
||
DaniSelect_Exam_Number_Text_Width = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "DaniSelect_Font_DanSong_Size")
|
||
{
|
||
DaniSelect_Font_DanSong_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "DaniSelect_Font_Exam_Size")
|
||
{
|
||
DaniSelect_Font_Exam_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_Bloc_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Exam_Bloc_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_Bloc_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Exam_Bloc_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Exam_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Exam_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_X_Ex")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Exam_X_Ex[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_Y_Ex")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Exam_Y_Ex[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Exam_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_Title_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Exam_Title_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Exam_Title_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Exam_Title_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Challenge_Select_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Challenge_Select_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Challenge_Select_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DaniSelect_Challenge_Select_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Challenge_Select_Rect_Option")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
DaniSelect_Challenge_Select_Rect[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Challenge_Select_Rect_Start")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
DaniSelect_Challenge_Select_Rect[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Challenge_Select_Rect_Back")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
DaniSelect_Challenge_Select_Rect[2][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Plate")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Plate[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Plate_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Plate_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Plate_Center_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Plate_Center_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_Plate_Title_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_Plate_Title_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_DanIconTitle_Size")
|
||
{
|
||
DaniSelect_DanIconTitle_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "DaniSelect_DanIconTitle_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_DanIconTitle_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DaniSelect_DanIcon_Color")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
DaniSelect_DanIcon_Color = new Color[strSplit.Length];
|
||
for (int i = 0; i < strSplit.Length; i++)
|
||
{
|
||
DaniSelect_DanIcon_Color[i] = ColorTranslator.FromHtml(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region SongLoading
|
||
else if (strCommand == nameof(SongLoading_Plate_X))
|
||
{
|
||
SongLoading_Plate_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Plate_Y))
|
||
{
|
||
SongLoading_Plate_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Title_X))
|
||
{
|
||
SongLoading_Title_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Title_Y))
|
||
{
|
||
SongLoading_Title_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_SubTitle_X))
|
||
{
|
||
SongLoading_SubTitle_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_SubTitle_Y))
|
||
{
|
||
SongLoading_SubTitle_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Plate_X_AI))
|
||
{
|
||
SongLoading_Plate_X_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Plate_Y_AI))
|
||
{
|
||
SongLoading_Plate_Y_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Title_X_AI))
|
||
{
|
||
SongLoading_Title_X_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Title_Y_AI))
|
||
{
|
||
SongLoading_Title_Y_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_SubTitle_X_AI))
|
||
{
|
||
SongLoading_SubTitle_X_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_SubTitle_Y_AI))
|
||
{
|
||
SongLoading_SubTitle_Y_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongLoading_Fade_AI_Anime_Ring")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongLoading_Fade_AI_Anime_Ring[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongLoading_Fade_AI_Anime_LoadBar")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongLoading_Fade_AI_Anime_LoadBar[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "SongLoading_DanPlate")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongLoading_DanPlate[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Title_FontSize))
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
SongLoading_Title_FontSize = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_SubTitle_FontSize))
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
SongLoading_SubTitle_FontSize = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "SongLoading_Chara_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
SongLoading_Chara_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Plate_ReferencePoint))
|
||
{
|
||
SongLoading_Plate_ReferencePoint = (ReferencePoint)int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Title_ReferencePoint))
|
||
{
|
||
SongLoading_Title_ReferencePoint = (ReferencePoint)int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_SubTitle_ReferencePoint))
|
||
{
|
||
SongLoading_SubTitle_ReferencePoint = (ReferencePoint)int.Parse(strParam);
|
||
}
|
||
|
||
else if (strCommand == nameof(SongLoading_Title_ForeColor))
|
||
{
|
||
SongLoading_Title_ForeColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Title_BackColor))
|
||
{
|
||
SongLoading_Title_BackColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_SubTitle_ForeColor))
|
||
{
|
||
SongLoading_SubTitle_ForeColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_SubTitle_BackColor))
|
||
{
|
||
SongLoading_SubTitle_BackColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(SongLoading_Plate_ScreenBlend))
|
||
{
|
||
SongLoading_Plate_ScreenBlend = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == nameof(DaniSelect_DanPlateTitle_Size))
|
||
{
|
||
DaniSelect_DanPlateTitle_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "DaniSelect_DanPlateTitle_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DaniSelect_DanPlateTitle_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region Game
|
||
else if (strCommand == "Game_Notes_Anime")
|
||
{
|
||
Game_Notes_Anime = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == "Game_ScrollField_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
nScrollFieldX[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_ScrollField_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
nScrollFieldY[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_ScrollField_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
nScrollField_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_ScrollField_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
nScrollField_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_SENotes_Offset_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
nSENotesX[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_SENotes_Offset_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
nSENotesY[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_SENotes_Offset_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
nSENotes_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_SENotes_Offset_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
nSENotes_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Notes_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Notes_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_SENote_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_SENote_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Game_Notes_Interval))
|
||
{
|
||
Game_Notes_Interval = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_Notes_Arm_Offset_Left_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Notes_Arm_Offset_Left_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Notes_Arm_Offset_Right_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Notes_Arm_Offset_Right_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Notes_Arm_Offset_Left_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Notes_Arm_Offset_Left_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Notes_Arm_Offset_Right_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Notes_Arm_Offset_Right_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Notes_Arm_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Notes_Arm_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_ScoreRank_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_ScoreRank_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_ScoreRank_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_ScoreRank_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_ScoreRank_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_ScoreRank_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_StageText")
|
||
{
|
||
Game_StageText = strParam;
|
||
}
|
||
else if (strCommand == nameof(Game_RollColorMode))
|
||
{
|
||
Game_RollColorMode = (RollColorMode)int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_JudgeFrame_AddBlend))
|
||
{
|
||
Game_JudgeFrame_AddBlend = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
|
||
|
||
else if (strCommand == "Game_Judge_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_UIMove_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_UIMove_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_UIMove_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_UIMove_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_ScoreRank_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_ScoreRank_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_ScoreRank_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_ScoreRank_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
#region CourseSymbol
|
||
else if (strCommand == "Game_CourseSymbol_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_CourseSymbol_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_CourseSymbol_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_CourseSymbol_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_CourseSymbol_Back_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_CourseSymbol_Back_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_CourseSymbol_Back_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_CourseSymbol_Back_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_CourseSymbol_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_CourseSymbol_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_CourseSymbol_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_CourseSymbol_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_CourseSymbol_Back_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_CourseSymbol_Back_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_CourseSymbol_Back_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_CourseSymbol_Back_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_CourseSymbol_Back_Rect_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Game_CourseSymbol_Back_Rect_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_CourseSymbol_Back_Rect_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Game_CourseSymbol_Back_Rect_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region PanelFont
|
||
else if (strCommand == nameof(Game_MusicName_X))
|
||
{
|
||
Game_MusicName_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_MusicName_Y))
|
||
{
|
||
Game_MusicName_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_MusicName_FontSize))
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
Game_MusicName_FontSize = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_MusicName_MaxWidth))
|
||
{
|
||
Game_MusicName_MaxWidth = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_MusicName_ReferencePoint))
|
||
{
|
||
Game_MusicName_ReferencePoint = (ReferencePoint)int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Genre_X))
|
||
{
|
||
Game_Genre_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Genre_Y))
|
||
{
|
||
Game_Genre_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_GenreText_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_GenreText_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Game_GenreText_FontSize))
|
||
{
|
||
Game_GenreText_FontSize = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Lyric_X))
|
||
{
|
||
Game_Lyric_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Lyric_Y))
|
||
{
|
||
Game_Lyric_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Lyric_FontName))
|
||
{
|
||
Game_Lyric_FontName = strParam;
|
||
}
|
||
else if (strCommand == nameof(Game_Lyric_FontSize))
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
Game_Lyric_FontSize = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Lyric_ReferencePoint))
|
||
{
|
||
Game_Lyric_ReferencePoint = (ReferencePoint)int.Parse(strParam);
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_MusicName_ForeColor))
|
||
{
|
||
Game_MusicName_ForeColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_StageText_ForeColor))
|
||
{
|
||
Game_StageText_ForeColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Lyric_ForeColor))
|
||
{
|
||
Game_Lyric_ForeColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_MusicName_BackColor))
|
||
{
|
||
Game_MusicName_BackColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_StageText_BackColor))
|
||
{
|
||
Game_StageText_BackColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Lyric_BackColor))
|
||
{
|
||
Game_Lyric_BackColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == "Game_Judge_Meter")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Meter[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Meter_Perfect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Meter_Perfect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Meter_Good")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Meter_Good[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Meter_Miss")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Meter_Miss[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Meter_Roll")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Meter_Roll[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Meter_HitRate")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Meter_HitRate[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Meter_PerfectRate")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Meter_PerfectRate[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Meter_GoodRate")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Meter_GoodRate[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Judge_Meter_MissRate")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Judge_Meter_MissRate[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
// Chara read
|
||
#region Chara
|
||
else if (strCommand == "Game_Chara_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Chara_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Chara_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Chara_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Chara_Balloon_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Chara_Balloon_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Chara_Balloon_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Chara_Balloon_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Game_Chara_Balloon_Timer))
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
Game_Chara_Balloon_Timer = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Chara_Balloon_Delay))
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
Game_Chara_Balloon_Delay = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Chara_Balloon_FadeOut))
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
Game_Chara_Balloon_FadeOut = int.Parse(strParam);
|
||
}
|
||
// パターン数の設定はTextureLoader.csで反映されます。
|
||
else if (strCommand == "Game_Chara_Motion_Normal")
|
||
{
|
||
Game_Chara_Motion_Normal = strParam;
|
||
}
|
||
else if (strCommand == "Game_Chara_Motion_Clear")
|
||
{
|
||
Game_Chara_Motion_Clear = strParam;
|
||
}
|
||
else if (strCommand == "Game_Chara_Motion_GoGo")
|
||
{
|
||
Game_Chara_Motion_GoGo = strParam;
|
||
}
|
||
else if (strCommand == "Game_Chara_Beat_Normal")
|
||
{
|
||
ParseInt32(value => Game_Chara_Beat_Normal = value);
|
||
}
|
||
else if (strCommand == "Game_Chara_Beat_Clear")
|
||
{
|
||
ParseInt32(value => Game_Chara_Beat_Clear = value);
|
||
}
|
||
else if (strCommand == "Game_Chara_Beat_GoGo")
|
||
{
|
||
ParseInt32(value => Game_Chara_Beat_GoGo = value);
|
||
}
|
||
#endregion
|
||
|
||
#region Mob
|
||
else if (strCommand == "Game_Mob_Beat")
|
||
{
|
||
ParseInt32(value => Game_Mob_Beat = value);
|
||
}
|
||
else if (strCommand == "Game_Mob_Ptn_Beat")
|
||
{
|
||
ParseInt32(value => Game_Mob_Ptn_Beat = value);
|
||
}
|
||
#endregion
|
||
|
||
#region Score
|
||
else if (strCommand == "Game_Score_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Score_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Score_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_Add_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Score_Add_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_Add_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Score_Add_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_AddBonus_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Score_AddBonus_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_AddBonus_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Score_AddBonus_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
else if (strCommand == "Game_Score_Padding")
|
||
{
|
||
ParseInt32(value => Game_Score_Padding = value);
|
||
}
|
||
else if (strCommand == "Game_Score_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Score_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
|
||
else if (strCommand == "Game_Score_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Score_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Score_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_Add_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Score_Add_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_Add_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Score_Add_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_AddBonus_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Score_AddBonus_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Score_AddBonus_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Score_AddBonus_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Taiko
|
||
else if (strCommand == "Game_Taiko_Background_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Background_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Background_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Background_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_ModIcons_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_ModIcons_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_ModIcons_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_ModIcons_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_NamePlate_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_NamePlate_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_NamePlate_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_NamePlate_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
else if (strCommand == "Game_Taiko_PlayerNumber_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_PlayerNumber_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
else if (strCommand == "Game_Taiko_PlayerNumber_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_PlayerNumber_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
else if (strCommand == "Game_Taiko_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Ex_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Ex_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Ex_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Ex_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Ex4_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Ex4_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Ex4_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Ex4_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Padding")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Game_Taiko_Combo_Padding[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Size_Ex")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Size_Ex[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Scale")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
Game_Taiko_Combo_Scale[i] = float.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Text_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Text_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Text_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Text_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Text_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Text_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Game_Taiko_Combo_Ex_IsJumping))
|
||
{
|
||
Game_Taiko_Combo_Ex_IsJumping = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == "Game_Taiko_LevelChange_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_LevelChange_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_LevelChange_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_LevelChange_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Frame_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Frame_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Frame_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Frame_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
|
||
else if (strCommand == "Game_Taiko_Background_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Background_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Background_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Background_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_ModIcons_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_ModIcons_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_ModIcons_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_ModIcons_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_NamePlate_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_NamePlate_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_NamePlate_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_NamePlate_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_PlayerNumber_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_PlayerNumber_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_PlayerNumber_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_PlayerNumber_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Ex_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Ex_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Ex_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Ex_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Ex4_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Ex4_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Ex4_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Ex4_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Text_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Text_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Combo_Text_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Combo_Text_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Frame_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Frame_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Taiko_Frame_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Taiko_Frame_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region Gauge
|
||
else if (strCommand == "Game_Gauge_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Gauge_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Gauge_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Gauge_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Gauge_X_AI")
|
||
{
|
||
Game_Gauge_X_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_Gauge_Y_AI")
|
||
{
|
||
Game_Gauge_Y_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_Gauge_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Game_Gauge_Rect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Gauge_ClearText_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Gauge_ClearText_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Gauge_ClearText_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Gauge_ClearText_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Gauge_ClearText_X_AI")
|
||
{
|
||
Game_Gauge_ClearText_X_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_Gauge_ClearText_Y_AI")
|
||
{
|
||
Game_Gauge_ClearText_Y_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_Gauge_ClearText_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Game_Gauge_ClearText_Rect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Gauge_ClearText_Clear_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Game_Gauge_ClearText_Clear_Rect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Gauge_Soul_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Gauge_Soul_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Gauge_Soul_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Gauge_Soul_X_AI")
|
||
{
|
||
Gauge_Soul_X_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Y_AI")
|
||
{
|
||
Gauge_Soul_Y_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Gauge_Soul_X_Tower")
|
||
{
|
||
Gauge_Soul_X_Tower = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Y_Tower")
|
||
{
|
||
Gauge_Soul_Y_Tower = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Fire_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Gauge_Soul_Fire_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Fire_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Gauge_Soul_Fire_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Fire_X_AI")
|
||
{
|
||
Gauge_Soul_Fire_X_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Fire_Y_AI")
|
||
{
|
||
Gauge_Soul_Fire_Y_AI = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Fire_X_Tower")
|
||
{
|
||
Gauge_Soul_Fire_X_Tower = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Fire_Y_Tower")
|
||
{
|
||
Gauge_Soul_Fire_Y_Tower = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_Gauge_Rainbow_Timer")
|
||
{
|
||
if (int.Parse(strParam) != 0)
|
||
{
|
||
Game_Gauge_Rainbow_Timer = int.Parse(strParam);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Floor_Number")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Floor_Number[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Life_Number")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Life_Number[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Font_TouTatsuKaiSuu")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Font_TouTatsuKaiSuu[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Font_Kai")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Font_Kai[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Font_TowerText")
|
||
{
|
||
Game_Tower_Font_TowerText = int.Parse(strParam);
|
||
}
|
||
|
||
|
||
else if (strCommand == "Game_Gauge_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Gauge_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Gauge_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Gauge_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Gauge_Soul_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Gauge_Soul_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Gauge_Soul_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Gauge_Soul_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Fire_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Gauge_Soul_Fire_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Gauge_Soul_Fire_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Gauge_Soul_Fire_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region Balloon
|
||
else if (strCommand == "Game_Balloon_Combo_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Number_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Number_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Number_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Number_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Number_Ex_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Number_Ex_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Number_Ex_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Number_Ex_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Number_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Number_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Text_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Text_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Text_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Text_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Text_Ex_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Text_Ex_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Text_Ex_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Combo_Text_Ex_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Combo_Text_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Game_Balloon_Combo_Text_Rect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
|
||
else if (strCommand == "Game_Balloon_Balloon_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Balloon_Balloon_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Balloon_Balloon_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Frame_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Balloon_Balloon_Frame_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Frame_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Balloon_Balloon_Frame_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Number_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Balloon_Balloon_Number_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Number_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Balloon_Balloon_Number_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
else if (strCommand == "Game_Balloon_Roll_Frame_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Roll_Frame_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Roll_Frame_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Roll_Frame_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Roll_Number_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Roll_Number_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Roll_Number_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Roll_Number_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Number_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Number_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Roll_Number_Scale")
|
||
{
|
||
ParseInt32(value => Game_Balloon_Roll_Number_Scale = value);
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Number_Scale")
|
||
{
|
||
ParseInt32(value => Game_Balloon_Balloon_Number_Scale = value);
|
||
}
|
||
|
||
|
||
else if (strCommand == "Game_Balloon_Balloon_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Balloon_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Balloon_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Frame_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Balloon_Frame_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Frame_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Balloon_Frame_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Number_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Balloon_Number_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Balloon_Balloon_Number_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Balloon_Balloon_Number_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Effects
|
||
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_X))
|
||
{
|
||
Game_Effect_Roll_StartPoint_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_Y))
|
||
{
|
||
Game_Effect_Roll_StartPoint_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_1P_X))
|
||
{
|
||
Game_Effect_Roll_StartPoint_1P_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_1P_Y))
|
||
{
|
||
Game_Effect_Roll_StartPoint_1P_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_2P_X))
|
||
{
|
||
Game_Effect_Roll_StartPoint_2P_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_StartPoint_2P_Y))
|
||
{
|
||
Game_Effect_Roll_StartPoint_2P_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_Speed_X))
|
||
{
|
||
Game_Effect_Roll_Speed_X = strParam.Split(',').Select(float.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_Speed_Y))
|
||
{
|
||
Game_Effect_Roll_Speed_Y = strParam.Split(',').Select(float.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_Speed_1P_X))
|
||
{
|
||
Game_Effect_Roll_Speed_1P_X = strParam.Split(',').Select(float.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_Speed_1P_Y))
|
||
{
|
||
Game_Effect_Roll_Speed_1P_Y = strParam.Split(',').Select(float.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_Speed_2P_X))
|
||
{
|
||
Game_Effect_Roll_Speed_2P_X = strParam.Split(',').Select(float.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Roll_Speed_2P_Y))
|
||
{
|
||
Game_Effect_Roll_Speed_2P_Y = strParam.Split(',').Select(float.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_NotesFlash))
|
||
{
|
||
Game_Effect_NotesFlash = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_NotesFlash_Timer))
|
||
{
|
||
Game_Effect_NotesFlash_Timer = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_GoGoSplash))
|
||
{
|
||
Game_Effect_GoGoSplash = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_GoGoSplash_X))
|
||
{
|
||
Game_Effect_GoGoSplash_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_GoGoSplash_Y))
|
||
{
|
||
Game_Effect_GoGoSplash_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_GoGoSplash_Rotate))
|
||
{
|
||
Game_Effect_GoGoSplash_Rotate = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_GoGoSplash_Timer))
|
||
{
|
||
Game_Effect_GoGoSplash_Timer = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FlyingNotes_StartPoint_X))
|
||
{
|
||
Game_Effect_FlyingNotes_StartPoint_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FlyingNotes_StartPoint_Y))
|
||
{
|
||
Game_Effect_FlyingNotes_StartPoint_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FlyingNotes_EndPoint_X))
|
||
{
|
||
Game_Effect_FlyingNotes_EndPoint_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FlyingNotes_EndPoint_Y))
|
||
{
|
||
Game_Effect_FlyingNotes_EndPoint_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FlyingNotes_EndPoint_X_AI))
|
||
{
|
||
Game_Effect_FlyingNotes_EndPoint_X_AI = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FlyingNotes_EndPoint_Y_AI))
|
||
{
|
||
Game_Effect_FlyingNotes_EndPoint_Y_AI = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FlyingNotes_Sine))
|
||
{
|
||
Game_Effect_FlyingNotes_Sine = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FlyingNotes_IsUsingEasing))
|
||
{
|
||
Game_Effect_FlyingNotes_IsUsingEasing = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FlyingNotes_Timer))
|
||
{
|
||
Game_Effect_FlyingNotes_Timer = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FireWorks))
|
||
{
|
||
Game_Effect_FireWorks = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FireWorks_Timer))
|
||
{
|
||
Game_Effect_FireWorks_Timer = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_Effect_Rainbow_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Effect_Rainbow_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Effect_Rainbow_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
this.Game_Effect_Rainbow_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Rainbow_Timer))
|
||
{
|
||
Game_Effect_Rainbow_Timer = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_Effects_Hit_Explosion_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Effects_Hit_Explosion_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Effects_Hit_Explosion_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Effects_Hit_Explosion_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_HitExplosion_AddBlend))
|
||
{
|
||
Game_Effect_HitExplosion_AddBlend = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_HitExplosionBig_AddBlend))
|
||
{
|
||
Game_Effect_HitExplosionBig_AddBlend = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == "Game_Effect_Fire_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Effect_Fire_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Effect_Fire_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Effect_Fire_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FireWorks_AddBlend))
|
||
{
|
||
Game_Effect_FireWorks_AddBlend = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_Fire_AddBlend))
|
||
{
|
||
Game_Effect_Fire_AddBlend = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_GoGoSplash_AddBlend))
|
||
{
|
||
Game_Effect_GoGoSplash_AddBlend = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == nameof(Game_Effect_FireWorks_Timing))
|
||
{
|
||
Game_Effect_FireWorks_Timing = int.Parse(strParam);
|
||
}
|
||
|
||
|
||
else if (strCommand == "Game_Effects_Hit_Explosion_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Effects_Hit_Explosion_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Effects_Hit_Explosion_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Effects_Hit_Explosion_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Effect_Fire_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Effect_Fire_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Effect_Fire_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Effect_Fire_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Lane
|
||
|
||
else if (strCommand == "Game_Lane_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Lane_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Lane_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Lane_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Lane_Sub_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Lane_Sub_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Lane_Sub_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Lane_Sub_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
else if (strCommand == "Game_Lane_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Lane_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Lane_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Lane_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region Runner
|
||
#endregion
|
||
|
||
#region Dan_C
|
||
else if (strCommand == nameof(Game_DanC_Title_ForeColor))
|
||
{
|
||
Game_DanC_Title_ForeColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Title_BackColor))
|
||
{
|
||
Game_DanC_Title_BackColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_SubTitle_ForeColor))
|
||
{
|
||
Game_DanC_SubTitle_ForeColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_SubTitle_BackColor))
|
||
{
|
||
Game_DanC_SubTitle_BackColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_X))
|
||
{
|
||
Game_DanC_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Y))
|
||
{
|
||
Game_DanC_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Base_Offset_X))
|
||
{
|
||
Game_DanC_Base_Offset_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Base_Offset_Y))
|
||
{
|
||
Game_DanC_Base_Offset_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_SmallBase_Offset_X))
|
||
{
|
||
Game_DanC_SmallBase_Offset_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_SmallBase_Offset_Y))
|
||
{
|
||
Game_DanC_SmallBase_Offset_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Size))
|
||
{
|
||
Game_DanC_Size = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Padding))
|
||
{
|
||
ParseInt32(value => Game_DanC_Padding = value);
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Offset))
|
||
{
|
||
Game_DanC_Offset = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Number_Size))
|
||
{
|
||
Game_DanC_Number_Size = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Small_Number_Size))
|
||
{
|
||
Game_DanC_Small_Number_Size = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_MiniNumber_Size))
|
||
{
|
||
Game_DanC_MiniNumber_Size = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Number_Padding))
|
||
{
|
||
ParseInt32(value => Game_DanC_Number_Padding = value);
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Number_Small_Scale))
|
||
{
|
||
Game_DanC_Number_Small_Scale = float.Parse(strParam);
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Number_Small_Padding))
|
||
{
|
||
ParseInt32(value => Game_DanC_Number_Small_Padding = value);
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Number_XY))
|
||
{
|
||
Game_DanC_Number_XY = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Number_Small_Number_Offset))
|
||
{
|
||
Game_DanC_Number_Small_Number_Offset = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_ExamType_Size))
|
||
{
|
||
Game_DanC_ExamType_Size = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_ExamRange_Size))
|
||
{
|
||
Game_DanC_ExamRange_Size = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_ExamRange_Padding))
|
||
{
|
||
ParseInt32(value => Game_DanC_ExamRange_Padding = value);
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Percent_Hit_Score_Padding))
|
||
{
|
||
Game_DanC_Percent_Hit_Score_Padding = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_ExamUnit_Size))
|
||
{
|
||
Game_DanC_ExamUnit_Size = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Exam_Offset))
|
||
{
|
||
Game_DanC_Exam_Offset = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Dan_Plate))
|
||
{
|
||
Game_DanC_Dan_Plate = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_DanIcon_Offset))
|
||
{
|
||
Game_DanC_DanIcon_Offset = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_DanIcon_Offset_Mini))
|
||
{
|
||
Game_DanC_DanIcon_Offset_Mini = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Title_X))
|
||
{
|
||
Game_DanC_Title_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Title_Y))
|
||
{
|
||
Game_DanC_Title_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_SubTitle))
|
||
{
|
||
Game_DanC_SubTitle = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
|
||
else if (strCommand == nameof(Game_DanC_Title_Size))
|
||
{
|
||
ParseInt32(value => Game_DanC_Title_Size = value);
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_SubTitle_Size))
|
||
{
|
||
ParseInt32(value => Game_DanC_SubTitle_Size = value);
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_ExamFont_Size))
|
||
{
|
||
ParseInt32(value => Game_DanC_ExamFont_Size = value);
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_Title_MaxWidth))
|
||
{
|
||
ParseInt32(value => Game_DanC_Title_MaxWidth = value);
|
||
}
|
||
else if (strCommand == nameof(Game_DanC_SubTitle_MaxWidth))
|
||
{
|
||
ParseInt32(value => Game_DanC_SubTitle_MaxWidth = value);
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region PuchiChara
|
||
else if (strCommand == nameof(Game_PuchiChara_X))
|
||
{
|
||
Game_PuchiChara_X = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara_Y))
|
||
{
|
||
Game_PuchiChara_Y = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara_4P))
|
||
{
|
||
Game_PuchiChara_4P = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara_5P))
|
||
{
|
||
Game_PuchiChara_5P = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara_BalloonX))
|
||
{
|
||
Game_PuchiChara_BalloonX = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara_BalloonY))
|
||
{
|
||
Game_PuchiChara_BalloonY = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara_Scale))
|
||
{
|
||
Game_PuchiChara_Scale = strParam.Split(',').Select(float.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara))
|
||
{
|
||
Game_PuchiChara = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara_Sine))
|
||
{
|
||
ParseInt32(value => Game_PuchiChara_Sine = value);
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara_Timer))
|
||
{
|
||
ParseInt32(value => Game_PuchiChara_Timer = value);
|
||
}
|
||
else if (strCommand == nameof(Game_PuchiChara_SineTimer))
|
||
{
|
||
Game_PuchiChara_SineTimer = double.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region Training
|
||
else if (strCommand == "Game_Training_DownBG")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Training_DownBG[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Training_BigTaiko")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Training_BigTaiko[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Training_Speed_Measure")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Training_Speed_Measure[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Game_Training_ScrollTime))
|
||
{
|
||
Game_Training_ScrollTime = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Training_ProgressBar_XY))
|
||
{
|
||
Game_Training_ProgressBar_XY = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Training_GoGoPoint_Y))
|
||
{
|
||
Game_Training_GoGoPoint_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Training_JumpPoint_Y))
|
||
{
|
||
Game_Training_JumpPoint_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Training_MaxMeasureCount_XY))
|
||
{
|
||
Game_Training_MaxMeasureCount_XY = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Training_CurrentMeasureCount_XY))
|
||
{
|
||
Game_Training_CurrentMeasureCount_XY = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Training_SpeedDisplay_XY))
|
||
{
|
||
Game_Training_SpeedDisplay_XY = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Game_Training_SmallNumber_Width))
|
||
{
|
||
Game_Training_SmallNumber_Width = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Game_Training_BigNumber_Width))
|
||
{
|
||
Game_Training_BigNumber_Width = int.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region Tower
|
||
else if (strCommand == "Game_Tower_Sky_Gradient")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Sky_Gradient[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Sky_Gradient_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Sky_Gradient_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Floors_Body")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Floors_Body[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Floors_Deco")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Floors_Deco[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Floors_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Floors_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Don")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Don[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Don_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Don_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Miss")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Miss[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_Tower_Miss")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_Tower_Miss[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region AIBattle
|
||
else if (strCommand == "Game_AIBattle_CharaMove")
|
||
{
|
||
Game_AIBattle_CharaMove = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Game_AIBattle_SectionTime_Panel")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_SectionTime_Panel[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_SectionTime_Bar")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_SectionTime_Bar[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Batch_Base")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Batch_Base[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Batch")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Batch[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Batch_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Batch_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Batch_Anime")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Batch_Anime[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Batch_Anime_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Batch_Anime_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Batch_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Batch_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Meter_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Meter_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Meter_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Meter_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Number_Perfect_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Number_Perfect_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Number_Perfect_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Number_Perfect_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Number_Good_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Number_Good_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Number_Good_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Number_Good_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Number_Miss_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Number_Miss_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Number_Miss_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Number_Miss_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Number_Roll_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Number_Roll_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Number_Roll_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Number_Roll_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Game_AIBattle_Judge_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Game_AIBattle_Judge_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
#region Result
|
||
else if (strCommand == nameof(Result_Cloud_Count))
|
||
{
|
||
Result_Cloud_Count = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Result_Cloud_X")
|
||
{
|
||
Result_Cloud_X = new int[Result_Cloud_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Cloud_Count; i++)
|
||
{
|
||
Result_Cloud_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Result_Cloud_Y")
|
||
{
|
||
Result_Cloud_Y = new int[Result_Cloud_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Cloud_Count; i++)
|
||
{
|
||
Result_Cloud_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Result_Cloud_MaxMove")
|
||
{
|
||
Result_Cloud_MaxMove = new int[Result_Cloud_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Cloud_Count; i++)
|
||
{
|
||
Result_Cloud_MaxMove[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Result_Shine_Count))
|
||
{
|
||
Result_Shine_Count = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Result_Shine_1P_X")
|
||
{
|
||
Result_Shine_X[0] = new int[Result_Shine_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Shine_Count; i++)
|
||
{
|
||
Result_Shine_X[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Shine_2P_X")
|
||
{
|
||
Result_Shine_X[1] = new int[Result_Shine_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Shine_Count; i++)
|
||
{
|
||
Result_Shine_X[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Shine_1P_Y")
|
||
{
|
||
Result_Shine_Y[0] = new int[Result_Shine_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Shine_Count; i++)
|
||
{
|
||
Result_Shine_Y[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Shine_2P_Y")
|
||
{
|
||
Result_Shine_Y[1] = new int[Result_Shine_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Shine_Count; i++)
|
||
{
|
||
Result_Shine_Y[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Shine_Size")
|
||
{
|
||
Result_Shine_Size = new float[Result_Shine_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Cloud_Count; i++)
|
||
{
|
||
Result_Shine_Size[i] = float.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Work_1P_X")
|
||
{
|
||
Result_Work_X[0] = new int[3];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Cloud_Count; i++)
|
||
{
|
||
Result_Work_X[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Work_2P_X")
|
||
{
|
||
Result_Work_X[1] = new int[3];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Cloud_Count; i++)
|
||
{
|
||
Result_Work_X[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Work_1P_Y")
|
||
{
|
||
Result_Work_Y[0] = new int[3];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Cloud_Count; i++)
|
||
{
|
||
Result_Work_Y[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Work_2P_Y")
|
||
{
|
||
Result_Work_Y[1] = new int[3];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_Cloud_Count; i++)
|
||
{
|
||
Result_Work_Y[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_DifficultyBar_Size")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_DifficultyBar_Size[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_DifficultyBar_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_DifficultyBar_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_DifficultyBar_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_DifficultyBar_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Base_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_Base_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Base_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_Base_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Result_Gauge_Rect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Rainbow_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_Rainbow_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Rainbow_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_Rainbow_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_ClearText_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_ClearText_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_ClearText_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_ClearText_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_ClearText_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Result_Gauge_ClearText_Rect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_ClearText_Clear_Rect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Result_Gauge_ClearText_Clear_Rect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Soul_Fire_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Soul_Fire_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Soul_Fire_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Soul_Fire_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Soul_Text_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Soul_Text_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Soul_Text_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Soul_Text_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Perfect_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Perfect_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Perfect_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Perfect_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Good_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Good_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Good_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Good_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Miss_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Miss_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Miss_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Miss_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Roll_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Roll_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Roll_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Roll_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_MaxCombo_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_MaxCombo_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_MaxCombo_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_MaxCombo_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ADLib_Show")
|
||
{
|
||
Result_ADLib_Show = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == "Result_ADLib_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ADLib_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ADLib_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ADLib_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Bomb_Show")
|
||
{
|
||
Result_Bomb_Show = C変換.bONorOFF(strParam[0]);
|
||
}
|
||
else if (strCommand == "Result_Bomb_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Bomb_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Bomb_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Bomb_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Score_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Score_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Score_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Score_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Score_Number_Interval")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Score_Number_Interval[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ScoreRankEffect_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ScoreRankEffect_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ScoreRankEffect_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ScoreRankEffect_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_CrownEffect_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_CrownEffect_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_CrownEffect_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_CrownEffect_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Speech_Bubble_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Speech_Bubble_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Speech_Bubble_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Speech_Bubble_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Result_MusicName_X))
|
||
{
|
||
Result_MusicName_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Result_MusicName_Y))
|
||
{
|
||
Result_MusicName_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Result_MusicName_FontSize))
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
Result_MusicName_FontSize = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Result_MusicName_ReferencePoint))
|
||
{
|
||
Result_MusicName_ReferencePoint = (ReferencePoint)int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Result_StageText_X))
|
||
{
|
||
Result_StageText_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Result_StageText_Y))
|
||
{
|
||
Result_StageText_Y = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Result_StageText_FontSize))
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
Result_StageText_FontSize = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Result_StageText_ReferencePoint))
|
||
{
|
||
Result_StageText_ReferencePoint = (ReferencePoint)int.Parse(strParam);
|
||
}
|
||
|
||
else if (strCommand == nameof(Result_MusicName_ForeColor))
|
||
{
|
||
Result_MusicName_ForeColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Result_StageText_ForeColor))
|
||
{
|
||
Result_StageText_ForeColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
//else if (strCommand == nameof(Result_StageText_ForeColor_Red))
|
||
//{
|
||
// Result_StageText_ForeColor_Red = ColorTranslator.FromHtml(strParam);
|
||
//}
|
||
else if (strCommand == nameof(Result_MusicName_BackColor))
|
||
{
|
||
Result_MusicName_BackColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
else if (strCommand == nameof(Result_StageText_BackColor))
|
||
{
|
||
Result_StageText_BackColor = ColorTranslator.FromHtml(strParam);
|
||
}
|
||
//else if (strCommand == nameof(Result_StageText_BackColor_Red))
|
||
//{
|
||
// Result_StageText_BackColor_Red = ColorTranslator.FromHtml(strParam);
|
||
//}
|
||
|
||
else if (strCommand == "Result_NamePlate_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_NamePlate_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_NamePlate_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_NamePlate_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ModIcons_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ModIcons_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ModIcons_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ModIcons_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Flower_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Flower_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Flower_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Flower_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Flower_Rotate_1P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Result_Flower_Rotate_X[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Flower_Rotate_2P_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Result_Flower_Rotate_X[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Flower_Rotate_1P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Result_Flower_Rotate_Y[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Flower_Rotate_2P_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Result_Flower_Rotate_Y[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == nameof(Result_PlateShine_Count))
|
||
{
|
||
Result_PlateShine_Count = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Result_PlateShine_1P_X")
|
||
{
|
||
Result_PlateShine_X[0] = new int[Result_PlateShine_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_PlateShine_Count; i++)
|
||
{
|
||
Result_PlateShine_X[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_PlateShine_2P_X")
|
||
{
|
||
Result_PlateShine_X[1] = new int[Result_PlateShine_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_PlateShine_Count; i++)
|
||
{
|
||
Result_PlateShine_X[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_PlateShine_1P_Y")
|
||
{
|
||
Result_PlateShine_Y[0] = new int[Result_PlateShine_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_PlateShine_Count; i++)
|
||
{
|
||
Result_PlateShine_Y[0][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_PlateShine_2P_Y")
|
||
{
|
||
Result_PlateShine_Y[1] = new int[Result_PlateShine_Count];
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Result_PlateShine_Count; i++)
|
||
{
|
||
Result_PlateShine_Y[1][i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
else if (strCommand == nameof(Result_Dan))
|
||
{
|
||
Result_Dan = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Result_Dan_XY))
|
||
{
|
||
Result_Dan_XY = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
else if (strCommand == nameof(Result_Dan_Plate_XY))
|
||
{
|
||
Result_Dan_Plate_XY = strParam.Split(',').Select(int.Parse).ToArray();
|
||
}
|
||
|
||
|
||
else if (strCommand == "Result_UIMove_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_UIMove_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_UIMove_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_UIMove_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_DifficultyBar_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_DifficultyBar_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_DifficultyBar_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_DifficultyBar_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Base_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_Base_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Base_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_Base_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_ClearText_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_ClearText_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_ClearText_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_ClearText_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Rainbow_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_Rainbow_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Gauge_Rainbow_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Gauge_Rainbow_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Soul_Fire_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Soul_Fire_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Soul_Fire_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Soul_Fire_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Soul_Text_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Soul_Text_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Soul_Text_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Soul_Text_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Perfect_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Perfect_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Perfect_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Perfect_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Good_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Good_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Good_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Good_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Miss_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Miss_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Miss_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Miss_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Roll_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Roll_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Roll_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Roll_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_MaxCombo_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_MaxCombo_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_MaxCombo_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_MaxCombo_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ADLib_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ADLib_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ADLib_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ADLib_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Bomb_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Bomb_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Bomb_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Bomb_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Score_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Score_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_Score_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_Score_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ScoreRankEffect_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ScoreRankEffect_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ScoreRankEffect_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ScoreRankEffect_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_CrownEffect_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_CrownEffect_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_CrownEffect_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_CrownEffect_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_NamePlate_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_NamePlate_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_NamePlate_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_NamePlate_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ModIcons_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ModIcons_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_ModIcons_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_ModIcons_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region AIResult
|
||
else if (strCommand == "Result_AIBattle_Batch")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_AIBattle_Batch[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_AIBattle_Batch_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_AIBattle_Batch_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_AIBattle_SectionPlate_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_AIBattle_SectionPlate_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_AIBattle_SectionText_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_AIBattle_SectionText_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Result_AIBattle_SectionText_Scale")
|
||
{
|
||
Result_AIBattle_SectionText_Scale = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Result_AIBattle_WinFlag")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Result_AIBattle_WinFlag[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region DanResult
|
||
else if (strCommand == "DanResult_StatePanel")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_StatePanel[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_SongPanel_Main_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_SongPanel_Main_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_SongPanel_Main_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_SongPanel_Main_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Difficulty_Cymbol_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Difficulty_Cymbol_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Difficulty_Cymbol_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Difficulty_Cymbol_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Level_Number_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Level_Number_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Level_Number_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Level_Number_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Sections_Perfect_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Sections_Perfect_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Sections_Perfect_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Sections_Perfect_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Sections_Good_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Sections_Good_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Sections_Good_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Sections_Good_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Sections_Miss_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Sections_Miss_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Sections_Miss_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Sections_Miss_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Sections_Roll_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Sections_Roll_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Sections_Roll_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_Sections_Roll_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Perfect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_Perfect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Good")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_Good[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Miss")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_Miss[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Roll")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_Roll[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_MaxCombo")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_MaxCombo[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_TotalHit")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_TotalHit[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Score")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_Score[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Exam")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_Exam[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_DanTitles_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_DanTitles_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_DanTitles_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_DanTitles_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_DanIcon_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_DanIcon_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_DanIcon_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
DanResult_DanIcon_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Rank")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
DanResult_Rank[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "DanResult_Font_DanTitles_Size")
|
||
{
|
||
DanResult_Font_DanTitles_Size = int.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region TowerResult
|
||
else if (strCommand == "TowerResult_ScoreRankEffect")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
TowerResult_ScoreRankEffect[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "TowerResult_Toutatsu")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
TowerResult_Toutatsu[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "TowerResult_MaxFloors")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
TowerResult_MaxFloors[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "TowerResult_Ten")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
TowerResult_Ten[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "TowerResult_Score")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
TowerResult_Score[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "TowerResult_CurrentFloor")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
TowerResult_CurrentFloor[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "TowerResult_ScoreCount")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
TowerResult_ScoreCount[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "TowerResult_RemainingLifes")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
TowerResult_RemainingLifes[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "TowerResult_Gauge_Soul")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
TowerResult_Gauge_Soul[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "TowerResult_Font_TowerText")
|
||
{
|
||
TowerResult_Font_TowerText = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "TowerResult_Font_TowerText48")
|
||
{
|
||
TowerResult_Font_TowerText48 = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "TowerResult_Font_TowerText72")
|
||
{
|
||
TowerResult_Font_TowerText72 = int.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region Heya
|
||
else if (strCommand == "Heya_Main_Menu_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Heya_Main_Menu_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Main_Menu_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Heya_Main_Menu_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Main_Menu_Font_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Heya_Main_Menu_Font_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Font_Scale")
|
||
{
|
||
Heya_Font_Scale = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Heya_Center_Menu_Box_Count")
|
||
{
|
||
Heya_Center_Menu_Box_Count = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Heya_Center_Menu_Box_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Heya_Center_Menu_Box_Count; i++)
|
||
{
|
||
Heya_Center_Menu_Box_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Center_Menu_Box_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Heya_Center_Menu_Box_Count; i++)
|
||
{
|
||
Heya_Center_Menu_Box_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Center_Menu_Box_Item_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Heya_Center_Menu_Box_Item_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Center_Menu_Box_Name_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Heya_Center_Menu_Box_Name_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Center_Menu_Box_Authors_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Heya_Center_Menu_Box_Authors_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Side_Menu_Count")
|
||
{
|
||
Heya_Side_Menu_Count = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Heya_Side_Menu_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Heya_Side_Menu_Count; i++)
|
||
{
|
||
Heya_Side_Menu_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Side_Menu_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < Heya_Side_Menu_Count; i++)
|
||
{
|
||
Heya_Side_Menu_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_Side_Menu_Font_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Heya_Side_Menu_Font_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Heya_InfoSection")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Heya_InfoSection[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region OnlineLounge
|
||
else if (strCommand == "OnlineLounge_Side_Menu")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Side_Menu[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Side_Menu_Text_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Side_Menu_Text_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Side_Menu_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Side_Menu_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Song")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Song[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Song_Title_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Song_Title_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Song_SubTitle_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Song_SubTitle_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Song_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Song_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Context_Charter")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Context_Charter[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Context_Genre")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Context_Genre[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Context_Couse_Symbol")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Context_Couse_Symbol[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Context_Level")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Context_Level[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Context_Couse_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Context_Couse_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Downloading")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OnlineLounge_Downloading[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OnlineLounge_Font_OLFont")
|
||
{
|
||
OnlineLounge_Font_OLFont = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "OnlineLounge_Font_OLFontLarge")
|
||
{
|
||
OnlineLounge_Font_OLFontLarge = int.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region OpenEncyclopedia
|
||
else if (strCommand == "OpenEncyclopedia_Context_Item2")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OpenEncyclopedia_Context_Item2[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OpenEncyclopedia_Context_Item3")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OpenEncyclopedia_Context_Item3[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OpenEncyclopedia_Context_PageText")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OpenEncyclopedia_Context_PageText[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OpenEncyclopedia_Side_Menu")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OpenEncyclopedia_Side_Menu[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OpenEncyclopedia_Side_Menu_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OpenEncyclopedia_Side_Menu_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OpenEncyclopedia_Side_Menu_Text_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
OpenEncyclopedia_Side_Menu_Text_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "OpenEncyclopedia_Font_EncyclopediaMenu_Size")
|
||
{
|
||
OpenEncyclopedia_Font_EncyclopediaMenu_Size = int.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region Font
|
||
else if (strCommand == nameof(Font_Edge_Ratio)) //Config画面や簡易メニューのフォントについて(rhimm)
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
Font_Edge_Ratio = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Font_Edge_Ratio_Vertical)) //TITLEやSUBTITLEなど、縦に書かれることのあるフォントについて(rhimm)
|
||
{
|
||
if (int.Parse(strParam) > 0)
|
||
Font_Edge_Ratio_Vertical = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Text_Correction_X))
|
||
{
|
||
Text_Correction_X = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == nameof(Text_Correction_Y))
|
||
{
|
||
Text_Correction_Y = int.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region PopupMenu
|
||
else if (strCommand == "PopupMenu_Menu_Title")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
PopupMenu_Menu_Title[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "PopupMenu_Title")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
PopupMenu_Title[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "PopupMenu_Menu_Highlight")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
PopupMenu_Menu_Highlight[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "PopupMenu_MenuItem_Name")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
PopupMenu_MenuItem_Name[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "PopupMenu_MenuItem_Value")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
PopupMenu_MenuItem_Value[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "PopupMenu_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
PopupMenu_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "PopupMenu_Font_Size")
|
||
{
|
||
PopupMenu_Font_Size = int.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region NamePlate
|
||
else if (strCommand == "NamePlate_Title_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
NamePlate_Title_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "NamePlate_Dan_Offset")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
NamePlate_Dan_Offset[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "NamePlate_Name_Offset_Normal")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
NamePlate_Name_Offset_Normal[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "NamePlate_Name_Offset_WithTitle")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
NamePlate_Name_Offset_WithTitle[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "NamePlate_Name_Offset_Full")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
NamePlate_Name_Offset_Full[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "NamePlate_Font_Name_Size_Normal")
|
||
{
|
||
NamePlate_Font_Name_Size_Normal = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "NamePlate_Font_Name_Size_WithTitle")
|
||
{
|
||
NamePlate_Font_Name_Size_WithTitle = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "NamePlate_Font_Title_Size")
|
||
{
|
||
NamePlate_Font_Title_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "NamePlate_Font_Dan_Size")
|
||
{
|
||
NamePlate_Font_Dan_Size = int.Parse(strParam);
|
||
}
|
||
#endregion
|
||
|
||
#region Modal
|
||
else if (strCommand == "Modal_Title_Full")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Title_Full[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Title_Half_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Title_Half_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Title_Half_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Title_Half_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Full")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Text_Full[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Full_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Text_Full_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Half_X")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Text_Half_X[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Half_Y")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Text_Half_Y[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Half_Move")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Text_Half_Move[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Font_ModalContentHalf_Size")
|
||
{
|
||
Modal_Font_ModalContentHalf_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Modal_Font_ModalTitleHalf_Size")
|
||
{
|
||
Modal_Font_ModalTitleHalf_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Modal_Font_ModalContentFull_Size")
|
||
{
|
||
Modal_Font_ModalContentFull_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Modal_Font_ModalTitleFull_Size")
|
||
{
|
||
Modal_Font_ModalTitleFull_Size = int.Parse(strParam);
|
||
}
|
||
else if (strCommand == "Modal_Title_Half_X_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Modal_Title_Half_X_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Title_Half_X_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Modal_Title_Half_X_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Title_Half_Y_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Modal_Title_Half_Y_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Title_Half_Y_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Modal_Title_Half_Y_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Half_X_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Modal_Text_Half_X_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Half_X_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Modal_Text_Half_X_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Half_Y_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
Modal_Text_Half_Y_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Half_Y_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
Modal_Text_Half_Y_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Half_Move_4P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Text_Half_Move_4P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
else if (strCommand == "Modal_Text_Half_Move_5P")
|
||
{
|
||
string[] strSplit = strParam.Split(',');
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
Modal_Text_Half_Move_5P[i] = int.Parse(strSplit[i]);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#endregion
|
||
}
|
||
continue;
|
||
}
|
||
catch (Exception exception)
|
||
{
|
||
Trace.TraceError(exception.ToString());
|
||
Trace.TraceError("例外が発生しましたが処理を継続します。 (6a32cc37-1527-412e-968a-512c1f0135cd)");
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private void t座標の追従設定()
|
||
{
|
||
//
|
||
if (bFieldBgPointOverride == true)
|
||
{
|
||
|
||
}
|
||
}
|
||
|
||
#region [ IDisposable 実装 ]
|
||
//-----------------
|
||
public void Dispose()
|
||
{
|
||
if (!this.bDisposed済み)
|
||
{
|
||
for (int i = 0; i < this.nシステムサウンド数; i++)
|
||
this[i].Dispose();
|
||
|
||
this.bDisposed済み = true;
|
||
}
|
||
}
|
||
//-----------------
|
||
#endregion
|
||
|
||
|
||
// その他
|
||
|
||
#region [ private ]
|
||
//-----------------
|
||
private bool bDisposed済み;
|
||
//-----------------
|
||
#endregion
|
||
|
||
#region 背景(スクロール)
|
||
public int[] Background_Scroll_Y = new int[] { 0, 536 };
|
||
#endregion
|
||
|
||
|
||
#region[ 座標 ]
|
||
//2017.08.11 kairera0467 DP実用化に向けてint配列に変更
|
||
|
||
//フィールド位置 Xは判定枠部分の位置。Yはフィールドの最上部の座標。
|
||
//現時点ではノーツ画像、Senotes画像、判定枠が連動する。
|
||
//Xは中央基準描画、Yは左上基準描画
|
||
public int[] nScrollFieldX = new int[] { 349, 349 };
|
||
public int[] nScrollFieldY = new int[] { 192, 368 };
|
||
|
||
public int[] nScrollField_4P = new int[] { 349, 46 };
|
||
public int[] nScrollField_5P = new int[] { 349, 27 };
|
||
|
||
//中心座標指定
|
||
public int[] nJudgePointX = new int[] { 413, 413, 413, 413 };
|
||
public int[] nJudgePointY = new int[] { 256, 433, 0, 0 };
|
||
|
||
//フィールド背景画像
|
||
//ScrollField座標への追従設定が可能。
|
||
//分岐背景、ゴーゴー背景が連動する。(全て同じ大きさ、位置で作成すること。)
|
||
//左上基準描画
|
||
public bool bFieldBgPointOverride = false;
|
||
/*
|
||
public int[] nScrollFieldBGX = new int[] { 333, 333, 333, 333 };
|
||
public int[] nScrollFieldBGY = new int[] { 192, 368, 0, 0 };
|
||
*/
|
||
//SEnotes
|
||
//音符座標に加算
|
||
public int[] nSENotesX = new int[] { -2, -2 };
|
||
public int[] nSENotesY = new int[] { 131, 131 };
|
||
|
||
public int[] nSENotes_4P = new int[] { -2, 100 };
|
||
public int[] nSENotes_5P = new int[] { -2, 94 };
|
||
|
||
//光る太鼓部分
|
||
public int nMtaikoBackgroundX = 0;
|
||
public int nMtaikoBackgroundY = 184;
|
||
public int nMtaikoFieldX = 0;
|
||
public int nMtaikoFieldY = 184;
|
||
public int nMtaikoMainX = 0;
|
||
public int nMtaikoMainY = 0;
|
||
|
||
//コンボ
|
||
public int[] nComboNumberX = new int[] { 0, 0, 0, 0 };
|
||
public int[] nComboNumberY = new int[] { 212, 388, 0, 0 };
|
||
public int[] nComboNumberTextY = new int[] { 271, 447, 0, 0 };
|
||
public int[] nComboNumberTextLargeY = new int[] { 270, 446, 0, 0 };
|
||
public float fComboNumberSpacing = 0;
|
||
public float fComboNumberSpacing_l = 0;
|
||
|
||
public E難易度表示タイプ eDiffDispMode;
|
||
public bool b現在のステージ数を表示しない;
|
||
|
||
//リザルト画面
|
||
//現在のデフォルト値はダミーです。
|
||
public int nResultPanelP1X = 0;
|
||
public int nResultPanelP1Y = 0;
|
||
public int nResultPanelP2X = 515;
|
||
public int nResultPanelP2Y = 75;
|
||
public int nResultScoreP1X = 295;
|
||
public int nResultScoreP1Y = 212;
|
||
public int nResultJudge1_P1X = 495;
|
||
public int nResultJudge1_P1Y = 182;
|
||
public int nResultJudge2_P1X = 968;
|
||
public int nResultJudge2_P1Y = 174;
|
||
|
||
public int nResultNumberP1X = 490;
|
||
public int nResultNumberP2X = 875;
|
||
|
||
public int nResultNumberY = 188;
|
||
public int nResultNumberYPadding = 42;
|
||
|
||
public int nResultGaugeBaseP1X = 56;
|
||
public int nResultGaugeBaseP1Y = 141;
|
||
public int nResultGaugeBaseP2X = 555;
|
||
public int nResultGaugeBaseP2Y = 122;
|
||
public int nResultGaugeBodyP1X = 559;
|
||
public int nResultGaugeBodyP1Y = 125;
|
||
#endregion
|
||
|
||
public string[] strStringを配列に直す(string str)
|
||
{
|
||
string[] strArray = str.Split(',');
|
||
return strArray;
|
||
}
|
||
|
||
public enum RollColorMode
|
||
{
|
||
None, // PS4, Switchなど
|
||
All, // 旧筐体(旧作含む)
|
||
WithoutStart // 新筐体
|
||
}
|
||
public enum ReferencePoint //テクスチャ描画の基準点を変更可能にするための値(rhimm)
|
||
{
|
||
Center,
|
||
Left,
|
||
Right
|
||
}
|
||
|
||
#region 新・SkinConfig
|
||
#region General
|
||
public string Skin_Name = "Unknown";
|
||
public string Skin_Version = "Unknown";
|
||
public string Skin_Creator = "Unknown";
|
||
public int[] Resolution = new int[] { 1280, 720 };
|
||
#endregion
|
||
|
||
#region Config
|
||
|
||
public int Config_NamePlate_Ptn_Title;
|
||
public int[] Config_NamePlate_Ptn_Title_Boxes;
|
||
|
||
public int[] Config_Arrow_X = new int[] { 552, 552 };
|
||
public int[] Config_Arrow_Y = new int[] { 297, 363 };
|
||
|
||
public int[] Config_Arrow_Focus_X = new int[] { 552, 552 };
|
||
public int[] Config_Arrow_Focus_Y = new int[] { 279, 381 };
|
||
|
||
public int[] Config_Item_X = new int[] { 282, 282, 282 };
|
||
public int[] Config_Item_Y = new int[] { 153, 192, 231 };
|
||
public int Config_Item_Width = 100;
|
||
public int[] Config_Item_Font_Offset = new int[] { 0, 8 };
|
||
|
||
public int Config_Font_Scale = 20;
|
||
public float Config_Font_Scale_Description = 14.0f;
|
||
|
||
public Color Config_Selected_Menu_Text_Grad_Color_1 = Color.Yellow;
|
||
public Color Config_Selected_Menu_Text_Grad_Color_2 = Color.OrangeRed;
|
||
|
||
public int Config_ItemBox_Count = 10;
|
||
public int[] Config_ItemBox_X = new int[] { 602, 602, 602, 602, 602, 602, 602, 602, 602, 602 };
|
||
public int[] Config_ItemBox_Y = new int[] { 4, 79, 154, 229, 304, 379, 454, 529, 604, 679 };
|
||
public int[] Config_ItemBox_Font_Offset = new int[] { 20, 12 };
|
||
public int[] Config_ItemBox_ItemValue_Font_Offset = new int[] { 400, 12 };
|
||
|
||
public int[] Config_ExplanationPanel = new int[] { 67, 382 };
|
||
public int[] Config_SkinSample1 = new int[] { 124, 449 };
|
||
|
||
public int[] Config_KeyAssign = new int[] { 389, 215 };
|
||
public int[] Config_KeyAssign_Menu_Highlight = new int[] { 324, 66 };
|
||
public int[] Config_KeyAssign_Font = new int[] { 308, 64 };
|
||
public int Config_KeyAssign_Move = 20;
|
||
|
||
#endregion
|
||
|
||
#region Puchichara
|
||
|
||
public int Puchichara_Ptn;
|
||
public string[] Puchicharas_Name;
|
||
|
||
#endregion
|
||
|
||
#region Characters
|
||
|
||
public int Characters_Ptn;
|
||
public string[] Characters_DirName;
|
||
public int[] Characters_Normal_Ptn,
|
||
Characters_Normal_Missed_Ptn,
|
||
Characters_Normal_MissedDown_Ptn,
|
||
Characters_Normal_Cleared_Ptn,
|
||
Characters_Normal_Maxed_Ptn,
|
||
Characters_GoGoTime_Ptn,
|
||
Characters_GoGoTime_Maxed_Ptn,
|
||
Characters_10Combo_Ptn,
|
||
Characters_10Combo_Maxed_Ptn,
|
||
Characters_GoGoStart_Ptn,
|
||
Characters_GoGoStart_Maxed_Ptn,
|
||
Characters_Become_Cleared_Ptn,
|
||
Characters_Become_Maxed_Ptn,
|
||
Characters_Return_Ptn,
|
||
Characters_Balloon_Breaking_Ptn,
|
||
Characters_Balloon_Broke_Ptn,
|
||
Characters_Balloon_Miss_Ptn,
|
||
Characters_Title_Entry_Ptn,
|
||
Characters_Title_Normal_Ptn,
|
||
Characters_Menu_Loop_Ptn,
|
||
Characters_Menu_Select_Ptn,
|
||
Characters_Menu_Start_Ptn,
|
||
Characters_Result_Clear_Ptn,
|
||
Characters_Result_Failed_Ptn,
|
||
Characters_Result_Failed_In_Ptn,
|
||
Characters_Result_Normal_Ptn;
|
||
|
||
// Config
|
||
|
||
public int[][] Characters_Resolution;
|
||
public int[][] Characters_X;
|
||
public int[][] Characters_Y;
|
||
public int[][] Characters_4P;
|
||
public int[][] Characters_5P;
|
||
public int[][] Characters_X_AI;
|
||
public int[][] Characters_Y_AI;
|
||
public int[][] Characters_Balloon_X;
|
||
public int[][] Characters_Balloon_Y;
|
||
public int[][] Characters_Balloon_4P;
|
||
public int[][] Characters_Balloon_5P;
|
||
public string[] Characters_Motion_Normal,
|
||
Characters_Motion_Miss,
|
||
Characters_Motion_MissDown,
|
||
Characters_Motion_Clear,
|
||
Characters_Motion_GoGo;
|
||
public int[] Characters_Beat_Normal;
|
||
public int[] Characters_Beat_Miss;
|
||
public int[] Characters_Beat_MissDown;
|
||
public int[] Characters_Beat_Clear;
|
||
public int[] Characters_Beat_GoGo;
|
||
public int[] Characters_Balloon_Timer;
|
||
public int[] Characters_Balloon_Delay;
|
||
public int[] Characters_Balloon_FadeOut;
|
||
|
||
public int[] Characters_Title_Entry_AnimationDuration;
|
||
public int[] Characters_Title_Normal_AnimationDuration;
|
||
public int[] Characters_Menu_Loop_AnimationDuration;
|
||
public int[] Characters_Menu_Select_AnimationDuration;
|
||
public int[] Characters_Menu_Start_AnimationDuration;
|
||
public int[] Characters_Result_Normal_AnimationDuration;
|
||
public int[] Characters_Result_Clear_AnimationDuration;
|
||
public int[] Characters_Result_Failed_In_AnimationDuration;
|
||
public int[] Characters_Result_Failed_AnimationDuration;
|
||
|
||
#endregion
|
||
|
||
#region [Adjustments]
|
||
public int[] Adjustments_MenuPuchichara_X = new int[] { -100, 100 };
|
||
public int[] Adjustments_MenuPuchichara_Y = new int[] { -100, -100 };
|
||
|
||
#endregion
|
||
|
||
#region [Title Screen]
|
||
|
||
public int Title_LoadingPinInstances = 5;
|
||
public int Title_LoadingPinFrameCount = 8;
|
||
public int Title_LoadingPinCycle = 320;
|
||
public int[] Title_LoadingPinBase = new int[] { 480, 410 };
|
||
public int[] Title_LoadingPinDiff = new int[] { 90, 0 };
|
||
|
||
public int[] Title_Entry_Bar_Text_X = new int[] { 563, 563 };
|
||
public int[] Title_Entry_Bar_Text_Y = new int[] { 312, 430 };
|
||
|
||
public int[] Title_Banapas_Load_Clear_Anime = new int[] { 198, 514 };
|
||
|
||
public int[] Title_Entry_Player_Select_X = new int[] { 337, 529, 743 };
|
||
public int[] Title_Entry_Player_Select_Y = new int[] { 488, 487, 486 };
|
||
|
||
public int[][][] Title_Entry_Player_Select_Rect = new int[][][] {
|
||
new int[][] { new int[] { 0, 0, 199, 92 } ,new int[] { 199, 0, 224, 92 } },
|
||
new int[][] { new int[] { 0, 92, 199, 92 } ,new int[] { 199, 92, 224, 92 } },
|
||
new int[][] { new int[] { 0, 184, 199, 92 } ,new int[] { 199, 184, 224, 92 } }
|
||
};
|
||
public int[] Title_Entry_NamePlate = new int[] { 530, 385 };
|
||
|
||
public int[] Title_ModeSelect_Bar_X = new int[] { 290, 319, 356 };
|
||
public int[] Title_ModeSelect_Bar_Y = new int[] { 107, 306, 513 };
|
||
|
||
public int[] Title_ModeSelect_Bar_Offset = new int[] { 20, 112 };
|
||
|
||
public int[] Title_ModeSelect_Title_Offset = new int[] { 311, 72 };
|
||
public int[] Title_ModeSelect_Title_Scale = new int[] { 36, 15 };
|
||
|
||
public int[] Title_ModeSelect_Bar_Center_X = new int[] { 320, 320, 640 };
|
||
public int[] Title_ModeSelect_Bar_Center_Y = new int[] { 338, 360, 360 };
|
||
public int[][] Title_ModeSelect_Bar_Center_Rect = new int[][] {
|
||
new int[] { 0, 0, 641, 27 },
|
||
new int[] { 0, 76, 641, 30 },
|
||
new int[] { 0, 27, 641, 45 },
|
||
};
|
||
|
||
public int[] Title_ModeSelect_Bar_Overlay_X = new int[] { 320, 320, 640 };
|
||
public int[] Title_ModeSelect_Bar_Overlay_Y = new int[] { 306, 333, 333 };
|
||
public int[][] Title_ModeSelect_Bar_Overlay_Rect = new int[][] {
|
||
new int[] { 0, 0, 641, 27 },
|
||
new int[] { 0, 71, 641, 35 },
|
||
new int[] { 0, 27, 641, 1 },
|
||
};
|
||
|
||
public int[] Title_ModeSelect_Bar_Move = new int[] { 40, 100 };
|
||
public int[] Title_ModeSelect_Bar_Move_X = new int[] { 0, 0 };
|
||
public int[] Title_ModeSelect_Overlay_Move = new int[] { 40, 120 };
|
||
public int[] Title_ModeSelect_Overlay_Move_X = new int[] { 0, 0 };
|
||
|
||
public int[] Title_ModeSelect_Bar_Chara_X = new int[] { 446, 835 };
|
||
public int[] Title_ModeSelect_Bar_Chara_Y = new int[] { 360, 360 };
|
||
|
||
public int Title_ModeSelect_Bar_Chara_Move = 45;
|
||
|
||
public int[] Title_ModeSelect_Bar_Center_Title = new int[] { 631, 379 };
|
||
public int Title_ModeSelect_Bar_Center_Title_Move = 60;
|
||
public int Title_ModeSelect_Bar_Center_Title_Move_X = 0;
|
||
|
||
public int[] Title_ModeSelect_Bar_Center_BoxText = new int[] { 640, 397 };
|
||
|
||
public bool Title_VerticalText = false;
|
||
public bool Title_VerticalBar = false;
|
||
|
||
#endregion
|
||
|
||
#region SongSelect
|
||
//public int SongSelect_Overall_Y = 123;
|
||
public string[] SongSelect_GenreName = { "ポップス", "アニメ", "ゲームバラエティ", "ナムコオリジナル", "クラシック", "バラエティ", "キッズ", "ボーカロイド", "最近遊んだ曲" };
|
||
|
||
public int SongSelect_Bar_Count = 9;
|
||
|
||
public int[] SongSelect_Bar_X = new int[] { 214, 239, 263, 291, 324, 358, 386, 411, 436 };
|
||
public int[] SongSelect_Bar_Y = new int[] { -127, -36, 55, 145, 314, 485, 574, 665, 756 };
|
||
public int[] SongSelect_Bar_Anim_X = new int[] { 0, 600, 500, 400, 0, -400, -500, -600, 0 };
|
||
public int[] SongSelect_Bar_Anim_Y = new int[] { 0, 1800, 1500, 1200, 0, -1200, -1500, -1800, 0 };
|
||
|
||
public float SongSelect_Scroll_Interval = 0.12f;
|
||
|
||
public int[] SongSelect_Bar_Title_Offset = new int[] { 316, 62 };
|
||
public int[] SongSelect_Bar_Box_Offset = new int[] { 316, 62 };
|
||
public int[] SongSelect_Bar_BackBox_Offset = new int[] { 316, 62 };
|
||
public int[] SongSelect_Bar_Random_Offset = new int[] { 316, 62 };
|
||
public int[] SongSelect_Bar_SubTitle_Offset = new int[] { 316, 90 };
|
||
|
||
public int[] SongSelect_DanStatus_Offset_X = new int[] { 30, 602 };
|
||
public int[] SongSelect_DanStatus_Offset_Y = new int[] { 30, 30 };
|
||
|
||
public int[] SongSelect_TowerStatus_Offset_X = new int[] { 30, 602 };
|
||
public int[] SongSelect_TowerStatus_Offset_Y = new int[] { 30, 30 };
|
||
|
||
public int[] SongSelect_RegularCrowns_Offset_X = new int[] { 30, 602 };
|
||
public int[] SongSelect_RegularCrowns_Offset_Y = new int[] { 30, 30 };
|
||
|
||
public int[] SongSelect_RegularCrowns_ScoreRank_Offset_X = new int[] { 0, 0 };
|
||
public int[] SongSelect_RegularCrowns_ScoreRank_Offset_Y = new int[] { 0, 30 };
|
||
|
||
public int[] SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_X = new int[] { 22, 22 };
|
||
public int[] SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_Y = new int[] { 22, 52 };
|
||
|
||
public int[] SongSelect_FavoriteStatus_Offset = new int[] { 90, 30 };
|
||
|
||
public int SongSelect_BoxName_Scale = 28;
|
||
public int SongSelect_MusicName_Scale = 22;
|
||
public int SongSelect_Subtitle_Scale = 13;
|
||
public int SongSelect_BoxText_Scale = 14;
|
||
public bool SongSelect_VerticalText = false;
|
||
|
||
public int SongSelect_Title_MaxSize = 550;
|
||
public int SongSelect_SubTitle_MaxSize = 510;
|
||
|
||
public bool SongSelect_Maker_Show = false;
|
||
public int[] SongSelect_Maker = new int[] { 1285, 190 };
|
||
public int SongSelect_Maker_Size = 23;
|
||
public int SongSelect_Maker_MaxSize = 180;
|
||
|
||
public int SongSelect_Bar_Center_Move = 62;
|
||
public int SongSelect_Bar_Center_Move_X = 0;
|
||
|
||
public int[] SongSelect_Bar_Select = new int[] { 309, 235 };
|
||
|
||
public int[] SongSelect_Frame_Score_X = new int[] { 400, 522, 644, 766 };
|
||
public int[] SongSelect_Frame_Score_Y = new int[] { 228, 228, 228, 228 };
|
||
|
||
public int[] SongSelect_Level_Number_X = new int[] { 485, 607, 729, 851 };
|
||
public int[] SongSelect_Level_Number_Y = new int[] { 400, 400, 400, 400 };
|
||
|
||
public int[] SongSelect_Level_X = new int[] { 485, 607, 729, 851 };
|
||
public int[] SongSelect_Level_Y = new int[] { 400, 400, 400, 400 };
|
||
public int[] SongSelect_Level_Move = new int[] { 0, -17 };
|
||
|
||
public int[] SongSelect_Level_Number_Interval = new int[] { 11, 0 };
|
||
|
||
public float SongSelect_Box_Opening_Interval = 1f;
|
||
|
||
public int[] SongSelect_Difficulty_Select_Title = new int[] { 640, 140 };
|
||
public int[] SongSelect_Difficulty_Select_SubTitle = new int[] { 640, 180 };
|
||
|
||
public int SongSelect_Box_Chara_Move = 114;
|
||
|
||
public int[] SongSelect_Box_Chara_X = new int[] { 434, 846 };
|
||
public int[] SongSelect_Box_Chara_Y = new int[] { 360, 360 };
|
||
|
||
public int SongSelect_BoxExplanation_X = 640;
|
||
public int SongSelect_BoxExplanation_Y = 360;
|
||
|
||
public int SongSelect_BoxExplanation_Interval = 30;
|
||
|
||
public int[] SongSelect_NamePlate_X = new int[] { 36, 1020, 216, 840, 396 };
|
||
public int[] SongSelect_NamePlate_Y = new int[] { 615, 615, 561, 561, 615 };
|
||
public int[] SongSelect_Auto_X = new int[] { 60, 950 };
|
||
public int[] SongSelect_Auto_Y = new int[] { 650, 650 };
|
||
public int[] SongSelect_ModIcons_X = new int[] { 40, 1020, 220, 840, 400 };
|
||
public int[] SongSelect_ModIcons_Y = new int[] { 672, 672, 618, 618, 672 };
|
||
|
||
public int[] SongSelect_Timer = new int[] { 1148, 57 };
|
||
public int[] SongSelect_Timer_Interval = new int[] { 46, 0 };
|
||
|
||
public bool SongSelect_Bpm_Show = false;
|
||
public int[] SongSelect_Bpm_X = new int[] { 1240, 1240, 1240 };
|
||
public int[] SongSelect_Bpm_Y = new int[] { 20, 66, 112 };
|
||
public int[] SongSelect_Bpm_Interval = new int[] { 22, 0 };
|
||
|
||
public int[] SongSelect_Table_X = new int[] { 0, 1034, 180, 854, 360 };
|
||
public int[] SongSelect_Table_Y = new int[] { 0, 0, -204, -204, 0 };
|
||
|
||
public int[] SongSelect_High_Score_X = new int[] { 124, 1158, 304, 978, 484 };
|
||
public int[] SongSelect_High_Score_Y = new int[] { 416, 416, 212, 212, 416 };
|
||
|
||
public int[] SongSelect_High_Score_Difficulty_Cymbol_X = new int[] { 46, 1080, 226, 900, 406 };
|
||
public int[] SongSelect_High_Score_Difficulty_Cymbol_Y = new int[] { 418, 418, 214, 214, 418 };
|
||
|
||
public int[][] SongSelect_BoardNumber_X = new int[][] {
|
||
new int[] { 62, 125, 190, 62, 125, 190, 190, 62, 125, 190, 74, 114 },
|
||
new int[] { 1096, 1159, 1224, 1096, 1159, 1224, 1224, 1096, 1159, 1224, 1214, 1148 },
|
||
|
||
new int[] { 242, 305, 370, 242, 305, 370, 370, 242, 305, 370, 254, 294 },
|
||
new int[] { 916, 979, 1044, 916, 979, 1044, 1044, 916, 979, 1044, 1034, 968 },
|
||
new int[] { 422, 485, 550, 422, 485, 550, 550, 422, 485, 550, 434, 474 }
|
||
};
|
||
public int[][] SongSelect_BoardNumber_Y = new int[][] {
|
||
new int[] { 276, 276, 276, 251, 251, 251, 226, 304, 304, 304, 353, 415 },
|
||
new int[] { 276, 276, 276, 251, 251, 251, 226, 304, 304, 304, 353, 415 },
|
||
new int[] { 72,72,72,47,47,47,22,100,100,100,149,211 },
|
||
new int[] { 72,72,72,47,47,47,22,100,100,100,149,211 },
|
||
new int[] { 276, 276, 276, 251, 251, 251, 226, 304, 304, 304, 353, 415 }
|
||
};
|
||
public int[] SongSelect_BoardNumber_Interval = new int[] { 9, 0 };
|
||
|
||
public int[] SongSelect_SongNumber_X = new int[] { 1090, 1183 };
|
||
public int[] SongSelect_SongNumber_Y = new int[] { 167, 167 };
|
||
public int[] SongSelect_SongNumber_Interval = new int[] { 16, 0 };
|
||
|
||
public int[] SongSelect_Search_Bar_X = new int[] { 640, 640, 640, 640, 640 };
|
||
public int[] SongSelect_Search_Bar_Y = new int[] { 320, 420, 520, 620, 720 };
|
||
|
||
public int[] SongSelect_Difficulty_Back = new int[] { 640, 290 };
|
||
public int[] SongSelect_Level_Offset = new int[] { 610, 40 };
|
||
public Color[] SongSelect_Difficulty_Colors = new Color[] {
|
||
ColorTranslator.FromHtml("#88d2fd"),
|
||
ColorTranslator.FromHtml("#58de85"),
|
||
ColorTranslator.FromHtml("#ffc224"),
|
||
ColorTranslator.FromHtml("#d80b2c"),
|
||
ColorTranslator.FromHtml("#9065e2"),
|
||
ColorTranslator.FromHtml("#e9943b"),
|
||
ColorTranslator.FromHtml("#3b55a5")
|
||
};
|
||
|
||
public int[] SongSelect_Difficulty_Bar_X = new int[] { 255, 341, 426, 569, 712, 855, 855 };
|
||
public int[] SongSelect_Difficulty_Bar_Y = new int[] { 270, 270, 270, 270, 270, 270, 270 };
|
||
|
||
public int[][] SongSelect_Difficulty_Bar_Rect = new int[][] {
|
||
new int[] { 0, 0, 86, 236 },
|
||
new int[] { 86, 0, 86, 236 },
|
||
new int[] { 171, 0, 138, 236 },
|
||
new int[] { 314, 0, 138, 236 },
|
||
new int[] { 457, 0, 138, 236 },
|
||
new int[] { 600, 0, 138, 236 },
|
||
new int[] { 743, 0, 138, 236 },
|
||
};
|
||
|
||
public int[] SongSelect_Difficulty_Star_X = new int[] { 444, 587, 730, 873, 873 };
|
||
public int[] SongSelect_Difficulty_Star_Y = new int[] { 459, 459, 459, 459, 459 };
|
||
public int[] SongSelect_Difficulty_Star_Interval = new int[] { 10, 0 };
|
||
|
||
public int[] SongSelect_Difficulty_Number_X = new int[] { 498, 641, 784, 927, 927 };
|
||
public int[] SongSelect_Difficulty_Number_Y = new int[] { 435, 435, 435, 435, 435 };
|
||
public int[] SongSelect_Difficulty_Number_Interval = new int[] { 11, 0 };
|
||
|
||
public int[][] SongSelect_Difficulty_Crown_X = new int[][] {
|
||
new int[] { 445, 589, 733, 877, 877 },
|
||
new int[] { 519, 663, 807, 951, 951 },
|
||
};
|
||
public int[][] SongSelect_Difficulty_Crown_Y = new int[][] {
|
||
new int[] { 284, 284, 284, 284, 284 },
|
||
new int[] { 284, 284, 284, 284, 284 },
|
||
};
|
||
|
||
public int[][] SongSelect_Difficulty_ScoreRank_X = new int[][] {
|
||
new int[] { 467, 611, 755, 899, 899 },
|
||
new int[] { 491, 635, 779, 923, 923 },
|
||
};
|
||
public int[][] SongSelect_Difficulty_ScoreRank_Y = new int[][] {
|
||
new int[] { 281, 281, 281, 281, 281 },
|
||
new int[] { 281, 281, 281, 281, 281 },
|
||
};
|
||
|
||
public int[] SongSelect_Difficulty_Select_Bar_X = new int[] { 163, 252, 367, 510, 653, 796, 796 };
|
||
public int[] SongSelect_Difficulty_Select_Bar_Y = new int[] { 176, 176, 176, 176, 176, 176, 176 };
|
||
|
||
public int[] SongSelect_Difficulty_Select_Bar_Back_X = new int[] { 163, 252, 367, 510, 653, 796, 796 };
|
||
public int[] SongSelect_Difficulty_Select_Bar_Back_Y = new int[] { 242, 242, 242, 242, 242, 242, 242 };
|
||
|
||
public int[][] SongSelect_Difficulty_Select_Bar_Rect = new int[][] {
|
||
new int[] { 0, 0, 259, 114 },
|
||
new int[] { 0, 114, 259, 275 },
|
||
new int[] { 0, 387, 259, 111 },
|
||
};
|
||
|
||
public int[] SongSelect_Difficulty_Select_Bar_Anime = new int[] { 0, 10 };
|
||
public int[] SongSelect_Difficulty_Select_Bar_AnimeIn = new int[] { 0, 50 };
|
||
public int[] SongSelect_Difficulty_Select_Bar_Move = new int[] { 25, 0 };
|
||
|
||
public int[] SongSelect_Preimage = new int[] { 120, 110 };
|
||
public int[] SongSelect_Preimage_Size = new int[] { 200, 200 };
|
||
|
||
public int[] SongSelect_Option_Select_Offset = new int[] { 0, -286 };
|
||
|
||
public int SongSelect_Option_Font_Scale = 13;
|
||
public int[] SongSelect_Option_OptionType_X = new int[] { 16, 1004 };
|
||
public int[] SongSelect_Option_OptionType_Y = new int[] { 93, 93 };
|
||
public int[] SongSelect_Option_Value_X = new int[] { 200, 1188 };
|
||
public int[] SongSelect_Option_Value_Y = new int[] { 93, 93 };
|
||
public int[] SongSelect_Option_Interval = new int[] { 0, 41 };
|
||
|
||
public int[] SongSelect_Option_ModMults1_X = new int[] { 108, 1096 };
|
||
public int[] SongSelect_Option_ModMults1_Y = new int[] { 11, 11 };
|
||
|
||
public int[] SongSelect_Option_ModMults2_X = new int[] { 108, 1096 };
|
||
public int[] SongSelect_Option_ModMults2_Y = new int[] { 52, 52 };
|
||
|
||
public Color SongSelect_ForeColor_JPOP = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color SongSelect_ForeColor_Anime = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color SongSelect_ForeColor_VOCALOID = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color SongSelect_ForeColor_Children = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color SongSelect_ForeColor_Variety = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color SongSelect_ForeColor_Classic = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color SongSelect_ForeColor_GameMusic = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color SongSelect_ForeColor_Namco = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color SongSelect_BackColor_JPOP = ColorTranslator.FromHtml("#01455B");
|
||
public Color SongSelect_BackColor_Anime = ColorTranslator.FromHtml("#99001F");
|
||
public Color SongSelect_BackColor_VOCALOID = ColorTranslator.FromHtml("#5B6278");
|
||
public Color SongSelect_BackColor_Children = ColorTranslator.FromHtml("#9D3800");
|
||
public Color SongSelect_BackColor_Variety = ColorTranslator.FromHtml("#366600");
|
||
public Color SongSelect_BackColor_Classic = ColorTranslator.FromHtml("#875600");
|
||
public Color SongSelect_BackColor_GameMusic = ColorTranslator.FromHtml("#412080");
|
||
public Color SongSelect_BackColor_Namco = ColorTranslator.FromHtml("#980E00");
|
||
public int SongSelect_Bar_Genre_Count,
|
||
SongSelect_Genre_Background_Count,
|
||
SongSelect_Box_Chara_Count,
|
||
SongSelect_Difficulty_Background_Count;
|
||
public string[] SongSelect_CorrectionX_Chara = { "ここにX座標を補正したい文字をカンマで区切って記入" };
|
||
public string[] SongSelect_CorrectionY_Chara = { "ここにY座標を補正したい文字をカンマで区切って記入" };
|
||
public int SongSelect_CorrectionX_Chara_Value = 0;
|
||
public int SongSelect_CorrectionY_Chara_Value = 0;
|
||
public string[] SongSelect_Rotate_Chara = { "ここに90℃回転させたい文字をカンマで区切って記入" };
|
||
|
||
#endregion
|
||
#region DaniSelect
|
||
//public int[] DaniSelect_Dan_Text_X = new int[] { 300, 980, 300, 980 };
|
||
//public int[] DaniSelect_Dan_Text_Y = new int[] { 198, 198, 522, 522 };
|
||
|
||
public int[] DaniSelect_DanSides_X = new int[] { 243, 1199 };
|
||
public int[] DaniSelect_DanSides_Y = new int[] { 143, 143 };
|
||
|
||
public int[] DaniSelect_DanPlate = new int[] { 173, 301 };
|
||
public int[] DaniSelect_Rank = new int[] { 173, 422 };
|
||
public int[] DaniSelect_Bloc2 = new int[] { 291, 412 };
|
||
public int[] DaniSelect_Text_Gauge = new int[] { 396, 429 };
|
||
public int[] DaniSelect_Value_Gauge = new int[] { 370, 462 };
|
||
|
||
public int[] DaniSelect_DanIcon_X = new int[] { 314, 314, 314 };
|
||
public int[] DaniSelect_DanIcon_Y = new int[] { 190, 263, 336 };
|
||
|
||
public int[] DaniSelect_Title_X = new int[] { 401, 401, 401 };
|
||
public int[] DaniSelect_Title_Y = new int[] { 173, 246, 319 };
|
||
|
||
public int[] DaniSelect_Difficulty_Cymbol_X = new int[] { 377, 377, 377 };
|
||
public int[] DaniSelect_Difficulty_Cymbol_Y = new int[] { 180, 253, 326 };
|
||
|
||
public int[] DaniSelect_Level_Number_X = new int[] { 383, 383, 383 };
|
||
public int[] DaniSelect_Level_Number_Y = new int[] { 207, 280, 353 };
|
||
|
||
public int[] DaniSelect_Level_Number_Interval = new int[] { 10, 0 };
|
||
|
||
public int[] DaniSelect_Soul_Number_Interval = new int[] { 16, 0 };
|
||
public int DaniSelect_Soul_Number_Text_Width = 80;
|
||
|
||
public int[] DaniSelect_Exam_Number_Interval = new int[] { 16, 0 };
|
||
public int DaniSelect_Exam_Number_Text_Width = 45;
|
||
|
||
public int DaniSelect_Font_DanSong_Size = 24;
|
||
public int DaniSelect_Font_Exam_Size = 13;
|
||
|
||
public int[] DaniSelect_Exam_Bloc_X = new int[] { 515, 515, 515 };
|
||
public int[] DaniSelect_Exam_Bloc_Y = new int[] { 412, 500, 588 };
|
||
|
||
public int[] DaniSelect_Exam_X = new int[] { 590, 590, 590 };
|
||
public int[] DaniSelect_Exam_Y = new int[] { 455, 543, 631 };
|
||
|
||
public int[] DaniSelect_Exam_X_Ex = new int[] { 536, 536, 536 };
|
||
public int[] DaniSelect_Exam_Y_Ex = new int[] { 455, 543, 631 };
|
||
|
||
public int[] DaniSelect_Exam_Interval = new int[] { 220, 0 };
|
||
|
||
public int[] DaniSelect_Exam_Title_X = new int[] { 614, 614, 614 };
|
||
public int[] DaniSelect_Exam_Title_Y = new int[] { 429, 517, 605 };
|
||
|
||
public int[] DaniSelect_Challenge_Select_X = new int[] { 228, 456, 684 };
|
||
public int[] DaniSelect_Challenge_Select_Y = new int[] { 0, 0, 0 };
|
||
public int[][] DaniSelect_Challenge_Select_Rect = new int[][] {
|
||
new int[] { 228, 0, 228, 720 },
|
||
new int[] { 456, 0, 228, 720 },
|
||
new int[] { 684, 0, 228, 720 },
|
||
};
|
||
|
||
public int[] DaniSelect_Plate = new int[] { 640, 10 };
|
||
public int[] DaniSelect_Plate_Move = new int[] { 52, 0 };
|
||
public int[] DaniSelect_Plate_Center_Move = new int[] { 0, 15 };
|
||
public int[] DaniSelect_Plate_Title_Offset = new int[] { 2, 36 };
|
||
|
||
public int DaniSelect_DanPlateTitle_Size = 60;
|
||
public int[] DaniSelect_DanPlateTitle_Offset = new int[] { 0, -50 };
|
||
|
||
public int DaniSelect_DanIconTitle_Size = 18;
|
||
public int[] DaniSelect_DanIconTitle_Offset = new int[] { 0, 6 };
|
||
|
||
public Color[] DaniSelect_DanIcon_Color = new Color[]
|
||
{
|
||
Color.Red,
|
||
Color.Green,
|
||
Color.Blue,
|
||
Color.Magenta,
|
||
Color.Yellow,
|
||
Color.Cyan,
|
||
Color.Brown,
|
||
Color.Gray,
|
||
Color.DarkGreen,
|
||
Color.Black
|
||
};
|
||
#endregion
|
||
#region SongLoading
|
||
public int SongLoading_Plate_X = 640;
|
||
public int SongLoading_Plate_Y = 360;
|
||
public int SongLoading_Title_X = 640;
|
||
public int SongLoading_Title_Y = 280;
|
||
public int SongLoading_SubTitle_X = 640;
|
||
public int SongLoading_SubTitle_Y = 325;
|
||
|
||
public int SongLoading_Plate_X_AI = 640;
|
||
public int SongLoading_Plate_Y_AI = 360;
|
||
public int SongLoading_Title_X_AI = 640;
|
||
public int SongLoading_Title_Y_AI = 313;
|
||
public int SongLoading_SubTitle_X_AI = 640;
|
||
public int SongLoading_SubTitle_Y_AI = 365;
|
||
|
||
public int[] SongLoading_Fade_AI_Anime_Ring = new int[] { 466, 185 };
|
||
public int[] SongLoading_Fade_AI_Anime_LoadBar = new int[] { 490, 382 };
|
||
|
||
public int[] SongLoading_DanPlate = new int[] { 1121, 213 };
|
||
|
||
public int SongLoading_Title_FontSize = 31;
|
||
public int SongLoading_SubTitle_FontSize = 20;
|
||
public int[] SongLoading_Chara_Move = new int[] { 250, -80 };
|
||
public ReferencePoint SongLoading_Plate_ReferencePoint = ReferencePoint.Center;
|
||
public ReferencePoint SongLoading_Title_ReferencePoint = ReferencePoint.Center;
|
||
public ReferencePoint SongLoading_SubTitle_ReferencePoint = ReferencePoint.Center;
|
||
public Color SongLoading_Title_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color SongLoading_Title_BackColor = ColorTranslator.FromHtml("#000000");
|
||
public Color SongLoading_SubTitle_ForeColor = ColorTranslator.FromHtml("#000000");
|
||
public Color SongLoading_SubTitle_BackColor = ColorTranslator.FromHtml("#00000000");
|
||
public bool SongLoading_Plate_ScreenBlend = false;
|
||
|
||
#endregion
|
||
#region Game
|
||
|
||
// Game parameters here
|
||
|
||
public bool Game_Notes_Anime = false;
|
||
public int[] Game_Notes_Size = new int[] { 130, 130 };
|
||
public int[] Game_SENote_Size = new int[] { 136, 30 };
|
||
public int Game_Notes_Interval = 960;
|
||
|
||
public int[] Game_Notes_Arm_Offset_Left_X = new int[] { 25, 25 };
|
||
public int[] Game_Notes_Arm_Offset_Right_X = new int[] { 60, 60 };
|
||
|
||
public int[] Game_Notes_Arm_Offset_Left_Y = new int[] { 74, -44 };
|
||
public int[] Game_Notes_Arm_Offset_Right_Y = new int[] { 104, -14 };
|
||
public int[] Game_Notes_Arm_Move = new int[] { 0, 30 };
|
||
|
||
public int[] Game_Judge_X = new int[] { 364, 364 };
|
||
public int[] Game_Judge_Y = new int[] { 152, 328 };
|
||
public int[] Game_Judge_Move = new int[] { 0, 20 };
|
||
public int[] Game_ScoreRank_X = new int[] { 87, 87 };
|
||
public int[] Game_ScoreRank_Y = new int[] { 98, 622 };
|
||
public int[] Game_ScoreRank_Move = new int[] { 0, 51 };
|
||
public string Game_StageText = "1曲目";
|
||
public RollColorMode Game_RollColorMode = RollColorMode.All;
|
||
public bool Game_JudgeFrame_AddBlend = true;
|
||
|
||
public int[] Game_Judge_Meter = new int[] { 0, 360 };
|
||
public int[] Game_Judge_Meter_Perfect = new int[] { 102, 494 };
|
||
public int[] Game_Judge_Meter_Good = new int[] { 102, 532 };
|
||
public int[] Game_Judge_Meter_Miss = new int[] { 102, 570 };
|
||
public int[] Game_Judge_Meter_Roll = new int[] { 102, 634 };
|
||
public int[] Game_Judge_Meter_HitRate = new int[] { 206, 436 };
|
||
public int[] Game_Judge_Meter_PerfectRate = new int[] { 206, 494 };
|
||
public int[] Game_Judge_Meter_GoodRate = new int[] { 206, 532 };
|
||
public int[] Game_Judge_Meter_MissRate = new int[] { 206, 570 };
|
||
|
||
public int[] Game_Judge_4P = new int[] { 364, 32 };
|
||
public int[] Game_Judge_5P = new int[] { 364, 24 };
|
||
|
||
public int[] Game_UIMove_4P = new int[] { 0, 176 };
|
||
public int[] Game_UIMove_5P = new int[] { 0, 144 };
|
||
|
||
public int[] Game_ScoreRank_4P = new int[] { 87, 88 };
|
||
public int[] Game_ScoreRank_5P = new int[] { 87, 80 };
|
||
|
||
#region Chara
|
||
|
||
public int[] Game_Chara_X = new int[] { 0, 0 };
|
||
public int[] Game_Chara_Y = new int[] { 0, 537 };
|
||
public int[] Game_Chara_Balloon_X = new int[] { 240, 240, 0, 0 };
|
||
public int[] Game_Chara_Balloon_Y = new int[] { 0, 297, 0, 0 };
|
||
public int Game_Chara_Ptn_Normal,
|
||
Game_Chara_Ptn_GoGo,
|
||
Game_Chara_Ptn_Clear,
|
||
Game_Chara_Ptn_10combo,
|
||
Game_Chara_Ptn_10combo_Max,
|
||
Game_Chara_Ptn_GoGoStart,
|
||
Game_Chara_Ptn_GoGoStart_Max,
|
||
Game_Chara_Ptn_ClearIn,
|
||
Game_Chara_Ptn_SoulIn,
|
||
Game_Chara_Ptn_Balloon_Breaking,
|
||
Game_Chara_Ptn_Balloon_Broke,
|
||
Game_Chara_Ptn_Balloon_Miss;
|
||
public string Game_Chara_Motion_Normal,
|
||
Game_Chara_Motion_Clear,
|
||
Game_Chara_Motion_GoGo = "0";
|
||
public int Game_Chara_Beat_Normal = 1;
|
||
public int Game_Chara_Beat_Clear = 2;
|
||
public int Game_Chara_Beat_GoGo = 2;
|
||
public int Game_Chara_Balloon_Timer = 28;
|
||
public int Game_Chara_Balloon_Delay = 500;
|
||
public int Game_Chara_Balloon_FadeOut = 84;
|
||
|
||
#endregion
|
||
|
||
#region Dancer
|
||
|
||
public int[] Game_Dancer_X = new int[] { 640, 430, 856, 215, 1070 };
|
||
public int[] Game_Dancer_Y = new int[] { 500, 500, 500, 500, 500 };
|
||
public string Game_Dancer_Motion = "0";
|
||
//public int Game_Dancer_Ptn = 0;
|
||
//public int Game_Dancer_Beat = 8;
|
||
public int[] Game_Dancer_Gauge = new int[] { 0, 0, 0, 40, 80 };
|
||
|
||
#endregion
|
||
|
||
#region Tower
|
||
|
||
public int Game_Tower_Ptn;
|
||
public int[] Game_Tower_Ptn_Deco,
|
||
Game_Tower_Ptn_Base;
|
||
|
||
public int Game_Tower_Ptn_Result;
|
||
|
||
public int Game_Tower_Ptn_Don;
|
||
public int[] Game_Tower_Ptn_Don_Standing,
|
||
Game_Tower_Ptn_Don_Jump,
|
||
Game_Tower_Ptn_Don_Climbing,
|
||
Game_Tower_Ptn_Don_Running;
|
||
|
||
#endregion
|
||
|
||
#region Mob
|
||
public int Game_Mob_Ptn = 1;
|
||
public int Game_Mob_Beat,
|
||
Game_Mob_Ptn_Beat = 1;
|
||
#endregion
|
||
#region CourseSymbol
|
||
public int[] Game_CourseSymbol_X = new int[] { -4, -4 };
|
||
public int[] Game_CourseSymbol_Y = new int[] { 232, 582 };
|
||
public int[] Game_CourseSymbol_Back_X = new int[] { 280, 280 };
|
||
public int[] Game_CourseSymbol_Back_Y = new int[] { -110, 427 };
|
||
|
||
public int[] Game_CourseSymbol_4P = new int[] { -4, 56 };
|
||
public int[] Game_CourseSymbol_5P = new int[] { -4, 48 };
|
||
|
||
public int[] Game_CourseSymbol_Back_4P = new int[] { 896, 47 };
|
||
public int[] Game_CourseSymbol_Back_5P = new int[] { 896, 39 };
|
||
|
||
public int[] Game_CourseSymbol_Back_Rect_4P = new int[] { 0, 128, 384, 129 };
|
||
public int[] Game_CourseSymbol_Back_Rect_5P = new int[] { 0, 140, 384, 105 };
|
||
#endregion
|
||
#region PanelFont
|
||
public int Game_MusicName_X = 1160;
|
||
public int Game_MusicName_Y = 24;
|
||
public int Game_MusicName_FontSize = 27;
|
||
public int Game_MusicName_MaxWidth = 195;
|
||
public ReferencePoint Game_MusicName_ReferencePoint = ReferencePoint.Center;
|
||
public int Game_Genre_X = 1015;
|
||
public int Game_Genre_Y = 70;
|
||
public int[] Game_GenreText_Offset = new int[2] { 145, 23 };
|
||
public int Game_GenreText_FontSize = 12;
|
||
public int Game_Lyric_X = 640;
|
||
public int Game_Lyric_Y = 630;
|
||
public string Game_Lyric_FontName = "MS UI Gothic";
|
||
public int Game_Lyric_FontSize = 38;
|
||
public ReferencePoint Game_Lyric_ReferencePoint = ReferencePoint.Center;
|
||
|
||
public Color Game_MusicName_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color Game_StageText_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color Game_Lyric_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color Game_MusicName_BackColor = ColorTranslator.FromHtml("#000000");
|
||
public Color Game_StageText_BackColor = ColorTranslator.FromHtml("#000000");
|
||
public Color Game_Lyric_BackColor = ColorTranslator.FromHtml("#0000FF");
|
||
|
||
#endregion
|
||
#region Score
|
||
public int[] Game_Score_X = new int[] { 20, 20, 0, 0 };
|
||
public int[] Game_Score_Y = new int[] { 226, 530, 0, 0 };
|
||
public int[] Game_Score_Add_X = new int[] { 20, 20, 0, 0 };
|
||
public int[] Game_Score_Add_Y = new int[] { 186, 570, 0, 0 };
|
||
public int[] Game_Score_AddBonus_X = new int[] { 20, 20, 0, 0 };
|
||
public int[] Game_Score_AddBonus_Y = new int[] { 136, 626, 0, 0 };
|
||
public int Game_Score_Padding = 20;
|
||
public int[] Game_Score_Size = new int[] { 24, 40 };
|
||
|
||
public int[] Game_Score_4P = new int[] { 20, 54 };
|
||
public int[] Game_Score_5P = new int[] { 20, 46 };
|
||
|
||
public int[] Game_Score_Add_4P = new int[] { 20, 94 };
|
||
public int[] Game_Score_Add_5P = new int[] { 20, 86 };
|
||
|
||
public int[] Game_Score_AddBonus_4P = new int[] { 20, 134 };
|
||
public int[] Game_Score_AddBonus_5P = new int[] { 20, 126 };
|
||
#endregion
|
||
#region Taiko
|
||
public int[] Game_Taiko_Background_X = new int[] { 0, 0 };
|
||
public int[] Game_Taiko_Background_Y = new int[] { 184, 360 };
|
||
|
||
public int[] Game_Taiko_ModIcons_X = new int[] { 80, 80 };
|
||
public int[] Game_Taiko_ModIcons_Y = new int[] { 236, 426 };
|
||
public int[] Game_Taiko_NamePlate_X = new int[] { -5, -5 };
|
||
public int[] Game_Taiko_NamePlate_Y = new int[] { 297, 371 };
|
||
public int[] Game_Taiko_PlayerNumber_X = new int[] { 4, 4 };
|
||
public int[] Game_Taiko_PlayerNumber_Y = new int[] { 233, 435 };
|
||
public int[] Game_Taiko_X = new int[] { 205, 205 };
|
||
public int[] Game_Taiko_Y = new int[] { 206, 384 };
|
||
public int[] Game_Taiko_Combo_X = new int[] { 267, 267 };
|
||
public int[] Game_Taiko_Combo_Y = new int[] { 272, 447 };
|
||
public int[] Game_Taiko_Combo_Ex_X = new int[] { 267, 267 };
|
||
public int[] Game_Taiko_Combo_Ex_Y = new int[] { 274, 451 };
|
||
public int[] Game_Taiko_Combo_Ex4_X = new int[] { 267, 267 };
|
||
public int[] Game_Taiko_Combo_Ex4_Y = new int[] { 269, 447 };
|
||
public int[] Game_Taiko_Combo_Padding = new int[] { 34, 34, 30 };
|
||
public int[] Game_Taiko_Combo_Size = new int[] { 40, 48 };
|
||
public int[] Game_Taiko_Combo_Size_Ex = new int[] { 40, 48 };
|
||
public float[] Game_Taiko_Combo_Scale = new float[] { 1.0f, 1.0f, 0.9f };
|
||
public int[] Game_Taiko_Combo_Text_X = new int[] { 268, 268 };
|
||
public int[] Game_Taiko_Combo_Text_Y = new int[] { 298, 475 };
|
||
public int[] Game_Taiko_Combo_Text_Size = new int[] { 100, 50 };
|
||
public bool Game_Taiko_Combo_Ex_IsJumping = true;
|
||
public int[] Game_Taiko_LevelChange_X = new int[] { 311, 311 };
|
||
public int[] Game_Taiko_LevelChange_Y = new int[] { 154, 566 };
|
||
public int[] Game_Taiko_Frame_X = new int[] { 329, 329 };
|
||
public int[] Game_Taiko_Frame_Y = new int[] { 136, 360 };
|
||
|
||
|
||
public int[] Game_Taiko_Background_4P = new int[] { 0, 8 };
|
||
public int[] Game_Taiko_Background_5P = new int[] { 0, 0 };
|
||
|
||
public int[] Game_Taiko_ModIcons_4P = new int[] { 80, 60 };
|
||
public int[] Game_Taiko_ModIcons_5P = new int[] { 80, 50 };
|
||
|
||
public int[] Game_Taiko_NamePlate_4P = new int[] { -55, 121 };
|
||
public int[] Game_Taiko_NamePlate_5P = new int[] { -55, 97 };
|
||
|
||
public int[] Game_Taiko_PlayerNumber_4P = new int[] { 4, 57 };
|
||
public int[] Game_Taiko_PlayerNumber_5P = new int[] { 4, 49 };
|
||
|
||
public int[] Game_Taiko_4P = new int[] { 205, 30 };
|
||
public int[] Game_Taiko_5P = new int[] { 205, 22 };
|
||
|
||
public int[] Game_Taiko_Combo_4P = new int[] { 267, 73 };
|
||
public int[] Game_Taiko_Combo_5P = new int[] { 267, 65 };
|
||
|
||
public int[] Game_Taiko_Combo_Ex_4P = new int[] { 267, 75 };
|
||
public int[] Game_Taiko_Combo_Ex_5P = new int[] { 267, 67 };
|
||
|
||
public int[] Game_Taiko_Combo_Ex4_4P = new int[] { 267, 70 };
|
||
public int[] Game_Taiko_Combo_Ex4_5P = new int[] { 267, 62 };
|
||
|
||
public int[] Game_Taiko_Combo_Text_4P = new int[] { 268, 99 };
|
||
public int[] Game_Taiko_Combo_Text_5P = new int[] { 268, 91 };
|
||
|
||
public int[] Game_Taiko_Frame_4P = new int[] { 333, 8 };
|
||
public int[] Game_Taiko_Frame_5P = new int[] { 333, 0 };
|
||
|
||
#endregion
|
||
#region Gauge
|
||
public int[] Game_Gauge_X = new int[] { 492, 492 };
|
||
public int[] Game_Gauge_Y = new int[] { 144, 532 };
|
||
public int Game_Gauge_X_AI = 650;
|
||
public int Game_Gauge_Y_AI = 153;
|
||
public int[] Game_Gauge_Rect = new int[] { 0, 0, 700, 44 };
|
||
public int[] Game_Gauge_ClearText_X = new int[] { 1038, 1038 };
|
||
public int[] Game_Gauge_ClearText_Y = new int[] { 144, 554 };
|
||
public int Game_Gauge_ClearText_X_AI = 1087;
|
||
public int Game_Gauge_ClearText_Y_AI = 153;
|
||
public int[] Game_Gauge_ClearText_Rect = new int[] { 0, 44, 58, 24 };
|
||
public int[] Game_Gauge_ClearText_Clear_Rect = new int[] { 58, 44, 58, 24 };
|
||
public int[] Gauge_Soul_X = new int[] { 1184, 1184 };
|
||
public int[] Gauge_Soul_Y = new int[] { 125, 516 };
|
||
public int Gauge_Soul_X_AI = 1200;
|
||
public int Gauge_Soul_Y_AI = 140;
|
||
public int Gauge_Soul_X_Tower = 958;
|
||
public int Gauge_Soul_Y_Tower = 95;
|
||
public int[] Gauge_Soul_Fire_X = new int[] { 1112, 1112 };
|
||
public int[] Gauge_Soul_Fire_Y = new int[] { 52, 443 };
|
||
public int Gauge_Soul_Fire_X_AI = 1143;
|
||
public int Gauge_Soul_Fire_Y_AI = 83;
|
||
public int Gauge_Soul_Fire_X_Tower = 886;
|
||
public int Gauge_Soul_Fire_Y_Tower = 22;
|
||
public int Game_Gauge_Rainbow_Ptn;
|
||
public int Game_Gauge_Dan_Rainbow_Ptn;
|
||
public int Game_Gauge_Rainbow_Timer = 50;
|
||
|
||
public int[] Game_Gauge_4P = new int[] { 492, -4 };
|
||
public int[] Game_Gauge_5P = new int[] { 492, -12 };
|
||
|
||
public int[] Gauge_Soul_4P = new int[] { 1184, -12 };
|
||
public int[] Gauge_Soul_5P = new int[] { 1184, -20 };
|
||
|
||
public int[] Gauge_Soul_Fire_4P = new int[] { 1112, -85 };
|
||
public int[] Gauge_Soul_Fire_5P = new int[] { 1112, -93 };
|
||
|
||
#endregion
|
||
#region Balloon
|
||
public int[] Game_Balloon_Combo_X = new int[] { 253, 253 };
|
||
public int[] Game_Balloon_Combo_Y = new int[] { -11, 538 };
|
||
public int[] Game_Balloon_Combo_Number_X = new int[] { 257, 257 };
|
||
public int[] Game_Balloon_Combo_Number_Y = new int[] { 54, 603 };
|
||
public int[] Game_Balloon_Combo_Number_Ex_X = new int[] { 297, 297 };
|
||
public int[] Game_Balloon_Combo_Number_Ex_Y = new int[] { 54, 603 };
|
||
public int[] Game_Balloon_Combo_Number_Size = new int[] { 53, 62 };
|
||
public int[] Game_Balloon_Combo_Number_Interval = new int[] { 45, 0 };
|
||
public int[] Game_Balloon_Combo_Text_X = new int[] { 440, 440 };
|
||
public int[] Game_Balloon_Combo_Text_Y = new int[] { 85, 634 };
|
||
public int[] Game_Balloon_Combo_Text_Ex_X = new int[] { 440, 440 };
|
||
public int[] Game_Balloon_Combo_Text_Ex_Y = new int[] { 85, 594 };
|
||
public int[] Game_Balloon_Combo_Text_Rect = new int[] { 0, 124, 100, 30 };
|
||
|
||
public int[] Game_Balloon_Balloon_X = new int[] { 382, 382 };
|
||
public int[] Game_Balloon_Balloon_Y = new int[] { 115, 290 };
|
||
public int[] Game_Balloon_Balloon_Frame_X = new int[] { 382, 382 };
|
||
public int[] Game_Balloon_Balloon_Frame_Y = new int[] { 80, 260 };
|
||
public int[] Game_Balloon_Balloon_Number_X = new int[] { 423, 423 };
|
||
public int[] Game_Balloon_Balloon_Number_Y = new int[] { 187, 373 };
|
||
public int[] Game_Balloon_Roll_Frame_X = new int[] { 218, 218 };
|
||
public int[] Game_Balloon_Roll_Frame_Y = new int[] { -3, 514 };
|
||
public int[] Game_Balloon_Roll_Number_X = new int[] { 313, 313 };
|
||
public int[] Game_Balloon_Roll_Number_Y = new int[] { 122, 633 };
|
||
public int[] Game_Balloon_Number_Size = new int[] { 63, 75 };
|
||
public int[] Game_Balloon_Number_Interval = new int[] { 55, 0 };
|
||
public float Game_Balloon_Roll_Number_Scale = 1.000f;
|
||
public float Game_Balloon_Balloon_Number_Scale = 0.879f;
|
||
|
||
public int[] Game_Balloon_Balloon_4P = new int[] { 382, -61 };
|
||
public int[] Game_Balloon_Balloon_5P = new int[] { 382, -53 };
|
||
|
||
public int[] Game_Balloon_Balloon_Frame_4P = new int[] { 382, -12 };
|
||
public int[] Game_Balloon_Balloon_Frame_5P = new int[] { 382, -4 };
|
||
|
||
public int[] Game_Balloon_Balloon_Number_4P = new int[] { 423, 95 };
|
||
public int[] Game_Balloon_Balloon_Number_5P = new int[] { 423, 87 };
|
||
#endregion
|
||
#region Effects
|
||
public int[] Game_Effect_Roll_StartPoint_X = new int[] { 56, -10, 200, 345, 100, 451, 600, 260, -30, 534, 156, 363 };
|
||
public int[] Game_Effect_Roll_StartPoint_Y = new int[] { 720 };
|
||
public int[] Game_Effect_Roll_StartPoint_1P_X = new int[] { 56, -10, 200, 345, 100, 451, 600, 260, -30, 534, 156, 363 };
|
||
public int[] Game_Effect_Roll_StartPoint_1P_Y = new int[] { 240 };
|
||
public int[] Game_Effect_Roll_StartPoint_2P_X = new int[] { 56, -10, 200, 345, 100, 451, 600, 260, -30, 534, 156, 363 };
|
||
public int[] Game_Effect_Roll_StartPoint_2P_Y = new int[] { 360 };
|
||
public float[] Game_Effect_Roll_Speed_X = new float[] { 0.6f };
|
||
public float[] Game_Effect_Roll_Speed_Y = new float[] { -0.6f };
|
||
public float[] Game_Effect_Roll_Speed_1P_X = new float[] { 0.6f };
|
||
public float[] Game_Effect_Roll_Speed_1P_Y = new float[] { -0.6f };
|
||
public float[] Game_Effect_Roll_Speed_2P_X = new float[] { 0.6f };
|
||
public float[] Game_Effect_Roll_Speed_2P_Y = new float[] { 0.6f };
|
||
public int Game_Effect_Roll_Ptn;
|
||
public int[] Game_Effect_NotesFlash = new int[] { 180, 180, 16 }; // Width, Height, Ptn
|
||
public int Game_Effect_NotesFlash_Timer = 20;
|
||
public int[] Game_Effect_GoGoSplash = new int[] { 300, 400, 30 };
|
||
public int[] Game_Effect_GoGoSplash_X = new int[] { 120, 300, 520, 760, 980, 1160 };
|
||
public int[] Game_Effect_GoGoSplash_Y = new int[] { 740, 730, 720, 720, 730, 740 };
|
||
public bool Game_Effect_GoGoSplash_Rotate = true;
|
||
public int Game_Effect_GoGoSplash_Timer = 18;
|
||
// super-flying-notes AioiLight
|
||
public int[] Game_Effect_FlyingNotes_StartPoint_X = new int[] { 414, 414 };
|
||
public int[] Game_Effect_FlyingNotes_StartPoint_Y = new int[] { 260, 434 };
|
||
public int[] Game_Effect_FlyingNotes_EndPoint_X = new int[] { 1222, 1222 }; // 1P, 2P
|
||
public int[] Game_Effect_FlyingNotes_EndPoint_Y = new int[] { 164, 554 };
|
||
public int[] Game_Effect_FlyingNotes_EndPoint_X_AI = new int[] { 1222, 1222 }; // 1P, 2P
|
||
public int[] Game_Effect_FlyingNotes_EndPoint_Y_AI = new int[] { -230, 820 };
|
||
|
||
public int Game_Effect_FlyingNotes_Sine = 220;
|
||
public bool Game_Effect_FlyingNotes_IsUsingEasing = true;
|
||
public int Game_Effect_FlyingNotes_Timer = 4;
|
||
public int[] Game_Effect_FireWorks = new int[] { 180, 180, 30 };
|
||
public int Game_Effect_FireWorks_Timer = 5;
|
||
public int[] Game_Effect_Rainbow_X = new int[] { 360, 360 };
|
||
public int[] Game_Effect_Rainbow_Y = new int[] { -100, 410 };
|
||
public int Game_Effect_Rainbow_Timer = 8;
|
||
|
||
public int[] Game_Effects_Hit_Explosion_X = new int[] { 284, 284 };
|
||
public int[] Game_Effects_Hit_Explosion_Y = new int[] { 126, 303 };
|
||
|
||
public bool Game_Effect_HitExplosion_AddBlend = true;
|
||
public bool Game_Effect_HitExplosionBig_AddBlend = true;
|
||
|
||
public int[] Game_Effect_Fire_X = new int[] { 240, 240 };
|
||
public int[] Game_Effect_Fire_Y = new int[] { 71, 248 };
|
||
|
||
public bool Game_Effect_FireWorks_AddBlend = true;
|
||
public bool Game_Effect_Fire_AddBlend = true;
|
||
public bool Game_Effect_GoGoSplash_AddBlend = true;
|
||
public int Game_Effect_FireWorks_Timing = 8;
|
||
|
||
public int[] Game_Effects_Hit_Explosion_4P = new int[] { 284, -20 };
|
||
public int[] Game_Effects_Hit_Explosion_5P = new int[] { 284, -39 };
|
||
|
||
public int[] Game_Effect_Fire_4P = new int[] { 240, -75 };
|
||
public int[] Game_Effect_Fire_5P = new int[] { 240, -94 };
|
||
#endregion
|
||
#region Lane
|
||
public int[] Game_Lane_X = new int[] { 333, 333 };
|
||
public int[] Game_Lane_Y = new int[] { 192, 368 };
|
||
public int[] Game_Lane_Sub_X = new int[] { 333, 333 };
|
||
public int[] Game_Lane_Sub_Y = new int[] { 326, 502 };
|
||
|
||
public int[] Game_Lane_4P = new int[] { 333, 46 };
|
||
public int[] Game_Lane_5P = new int[] { 333, 39 };
|
||
#endregion
|
||
#region Runner
|
||
#endregion
|
||
#region PuchiChara
|
||
public int[] Game_PuchiChara_X = new int[] { 100, 100 };
|
||
public int[] Game_PuchiChara_Y = new int[] { 140, 675 };
|
||
public int[] Game_PuchiChara_4P = new int[] { 230, 162 };
|
||
public int[] Game_PuchiChara_5P = new int[] { 230, 150 };
|
||
public int[] Game_PuchiChara_BalloonX = new int[] { 300, 300 };
|
||
public int[] Game_PuchiChara_BalloonY = new int[] { 240, 500 };
|
||
public float[] Game_PuchiChara_Scale = new float[] { 0.6f, 0.8f }; // 通常時、 ふうせん連打時
|
||
public int[] Game_PuchiChara = new int[] { 256, 256, 2 }; // Width, Height, Ptn
|
||
public int Game_PuchiChara_Sine = 20;
|
||
public int Game_PuchiChara_Timer = 4800;
|
||
public double Game_PuchiChara_SineTimer = 2;
|
||
#endregion
|
||
#region Dan-C
|
||
public Color Game_DanC_Title_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color Game_DanC_Title_BackColor = ColorTranslator.FromHtml("#000000");
|
||
public Color Game_DanC_SubTitle_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color Game_DanC_SubTitle_BackColor = ColorTranslator.FromHtml("#000000");
|
||
|
||
public int[] Game_DanC_Size = new int[] { 1006, 92 };
|
||
public int[] Game_DanC_Number_Size = new int[] { 48, 58 };
|
||
public int[] Game_DanC_Small_Number_Size = new int[] { 24, 29 };
|
||
public int[] Game_DanC_MiniNumber_Size = new int[] { 23, 28 };
|
||
public int[] Game_DanC_ExamType_Size = new int[] { 247, 28 };
|
||
public int[] Game_DanC_ExamRange_Size = new int[] { 54, 30 };
|
||
public int[] Game_DanC_ExamUnit_Size = new int[] { 30, 36 };
|
||
|
||
public int[] Game_DanC_Offset = new int[] { 259, 27 };
|
||
public int[] Game_DanC_Number_Small_Number_Offset = new int[] { 285, 38 };
|
||
public int[] Game_DanC_Exam_Offset = new int[] { 222, 27 };
|
||
|
||
public int[] Game_DanC_X = new int[] { 807, 70, 70, 70 }; // 329, 437
|
||
public int[] Game_DanC_Y = new int[] { 116, 292, 292, 292 }; // { 116, 190, 236, 292 };
|
||
public int[] Game_DanC_Base_Offset_X = new int[] { 0, 503 };
|
||
public int[] Game_DanC_Base_Offset_Y = new int[] { 0, 0 };
|
||
public int[] Game_DanC_SmallBase_Offset_X = new int[] { 745, 410 };
|
||
public int[] Game_DanC_SmallBase_Offset_Y = new int[] { 119, 119 };
|
||
public int[] Game_DanC_Number_XY = new int[] { 214, 67 };
|
||
public int[] Game_DanC_Dan_Plate = new int[] { 149, 416 };
|
||
|
||
public int[] Game_DanC_DanIcon_Offset = new int[] { 44, 57 };
|
||
public int[] Game_DanC_DanIcon_Offset_Mini = new int[] { -19, 11 };
|
||
|
||
public int[] Game_DanC_Title_X = new int[] { 806, 806 };
|
||
public int[] Game_DanC_Title_Y = new int[] { 257, 237 };
|
||
public int[] Game_DanC_SubTitle = new int[] { 806, 277 };
|
||
|
||
|
||
public int Game_DanC_Title_Size = 30;
|
||
public int Game_DanC_SubTitle_Size = 22;
|
||
public int Game_DanC_ExamFont_Size = 14;
|
||
|
||
public int Game_DanC_Title_MaxWidth = 710;
|
||
public int Game_DanC_SubTitle_MaxWidth = 710;
|
||
|
||
public int Game_DanC_Padding = 9;
|
||
public int Game_DanC_Number_Padding = 35;
|
||
public int Game_DanC_Number_Small_Padding = 41;
|
||
public int Game_DanC_ExamRange_Padding = 49;
|
||
public int[] Game_DanC_Percent_Hit_Score_Padding = new int[] { 20, 20, 20 };
|
||
|
||
public float Game_DanC_Number_Small_Scale = 0.92f;
|
||
public float Game_DanC_Exam_Number_Scale = 0.47f;
|
||
|
||
#endregion
|
||
#region Training
|
||
public int[] Game_Training_DownBG = new int[] { 0, 360 };
|
||
public int[] Game_Training_BigTaiko = new int[] { 334, 400 };
|
||
public int[] Game_Training_Speed_Measure = new int[] { 0, 360 };
|
||
public int Game_Training_ScrollTime = 350;
|
||
public int[] Game_Training_ProgressBar_XY = { 333, 378 };
|
||
public int Game_Training_GoGoPoint_Y = 396;
|
||
public int Game_Training_JumpPoint_Y = 375;
|
||
public int[] Game_Training_MaxMeasureCount_XY = { 284, 377 };
|
||
public int[] Game_Training_CurrentMeasureCount_XY = { 254, 370 };
|
||
public int[] Game_Training_SpeedDisplay_XY = { 110, 370 };
|
||
public int Game_Training_SmallNumber_Width = 17;
|
||
public int Game_Training_BigNumber_Width = 20;
|
||
#endregion
|
||
#region Tower
|
||
public int[] Game_Tower_Sky_Gradient = new int[] { 0, 360 };
|
||
public int[] Game_Tower_Sky_Gradient_Size = new int[] { 1280, 316 };
|
||
|
||
public int[] Game_Tower_Floors_Body = new int[] { 640, 676 };
|
||
public int[] Game_Tower_Floors_Deco = new int[] { 460, 640 };
|
||
public int[] Game_Tower_Floors_Move = new int[] { 0, 288 };
|
||
|
||
public int[] Game_Tower_Don = new int[] { 590, 648 };
|
||
public int[] Game_Tower_Don_Move = new int[] { 300, 0 };
|
||
|
||
public int[] Game_Tower_Miss = new int[] { 640, 520 };
|
||
|
||
public int[] Game_Tower_Floor_Number = new int[] { 556, 84 };
|
||
|
||
public int[] Game_Tower_Life_Number = new int[] { 996, 106 };
|
||
|
||
public int[] Game_Tower_Font_TouTatsuKaiSuu = new int[] { 350, 32 };
|
||
public int[] Game_Tower_Font_Kai = new int[] { 550, 104 };
|
||
|
||
public int Game_Tower_Font_TowerText = 28;
|
||
#endregion
|
||
#region AIBattle
|
||
public int Game_AIBattle_CharaMove = 71;
|
||
|
||
public int[] Game_AIBattle_SectionTime_Panel = new int[] { 202, 178 };
|
||
public int[] Game_AIBattle_SectionTime_Bar = new int[] { 205, 193 };
|
||
|
||
public int[] Game_AIBattle_Batch_Base = new int[] { 150, 83 };
|
||
|
||
public int[] Game_AIBattle_Batch = new int[] { 150, 83 };
|
||
public int[] Game_AIBattle_Batch_Size = new int[] { 70, 70 };
|
||
|
||
public int[] Game_AIBattle_Batch_Anime = new int[] { 260, -35 };
|
||
public int[] Game_AIBattle_Batch_Anime_Size = new int[] { 274, 274 };
|
||
|
||
public int[] Game_AIBattle_Batch_Move = new int[] { 30, 15 };
|
||
|
||
public int[] Game_AIBattle_Judge_Meter_X = new int[] { 3, 3 };
|
||
public int[] Game_AIBattle_Judge_Meter_Y = new int[] { 55, 418 };
|
||
|
||
public int[] Game_AIBattle_Judge_Number_Perfect_X = new int[] { 107, 107 };
|
||
public int[] Game_AIBattle_Judge_Number_Perfect_Y = new int[] { 74, 437 };
|
||
|
||
public int[] Game_AIBattle_Judge_Number_Good_X = new int[] { 107, 107 };
|
||
public int[] Game_AIBattle_Judge_Number_Good_Y = new int[] { 91, 454 };
|
||
|
||
public int[] Game_AIBattle_Judge_Number_Miss_X = new int[] { 107, 107 };
|
||
public int[] Game_AIBattle_Judge_Number_Miss_Y = new int[] { 108, 471 };
|
||
|
||
public int[] Game_AIBattle_Judge_Number_Roll_X = new int[] { 107, 107 };
|
||
public int[] Game_AIBattle_Judge_Number_Roll_Y = new int[] { 125, 488 };
|
||
|
||
public int[] Game_AIBattle_Judge_Number_Interval = new int[] { 10, 0 };
|
||
#endregion
|
||
|
||
#endregion
|
||
#region Result
|
||
|
||
public int[] Result_UIMove_4P = new int[] { 320, 0 };
|
||
public int[] Result_UIMove_5P = new int[] { 256, 0 };
|
||
|
||
public int Result_Cloud_Count = 11;
|
||
public int[] Result_Cloud_X = new int[] { 642, 612, 652, 1148, 1180, 112, 8, 1088, 1100, 32, 412 };
|
||
public int[] Result_Cloud_Y = new int[] { 202, 424, 636, 530, 636, 636, 102, 52, 108, 326, 644 };
|
||
public int[] Result_Cloud_MaxMove = new int[] { 150, 120, 180, 60, 90, 150, 120, 50, 45, 120, 180 };
|
||
|
||
public int Result_Shine_Count = 6;
|
||
public int[][] Result_Shine_X = new int[][] {
|
||
new int[] { 885, 1255, 725, 890, 1158, 1140 },
|
||
new int[] { 395, 25, 555, 390, 122, 140 },
|
||
};
|
||
public int[][] Result_Shine_Y = new int[][] {
|
||
new int[] { 650, 405, 645, 420, 202, 585 },
|
||
new int[] { 650, 405, 645, 420, 202, 585 }
|
||
};
|
||
public float[] Result_Shine_Size = { 0.44f, 0.6f, 0.4f, 0.15f, 0.35f, 0.6f };
|
||
|
||
public int[][] Result_Work_X = new int[][] {
|
||
new int[] { 800, 900, 1160 },
|
||
new int[] { 480, 380, 120 }
|
||
};
|
||
public int[][] Result_Work_Y = new int[][] {
|
||
new int[] { 435, 185, 260 },
|
||
new int[] { 435, 185, 260 }
|
||
};
|
||
|
||
public int[] Result_DifficultyBar_Size = new int[] { 185, 54 };
|
||
public int[] Result_DifficultyBar_X = new int[] { 18, 653 };
|
||
public int[] Result_DifficultyBar_Y = new int[] { 101, 101 };
|
||
|
||
public int[] Result_Gauge_Base_X = new int[] { 55, 690 };
|
||
public int[] Result_Gauge_Base_Y = new int[] { 140, 140 };
|
||
|
||
public int[] Result_Gauge_X = new int[] { 57, 692 };
|
||
public int[] Result_Gauge_Y = new int[] { 140, 140 };
|
||
public int[] Result_Gauge_Rect = new int[] { 0, 0, 487, 36 };
|
||
|
||
public int[] Result_Gauge_Rainbow_X = new int[] { 57, 692 };
|
||
public int[] Result_Gauge_Rainbow_Y = new int[] { 144, 144 };
|
||
|
||
public int[] Result_Gauge_ClearText_X = new int[] { 441, 1076 };
|
||
public int[] Result_Gauge_ClearText_Y = new int[] { 142, 142 };
|
||
public int[] Result_Gauge_ClearText_Rect = new int[] { 0, 35, 42, 20 };
|
||
public int[] Result_Gauge_ClearText_Clear_Rect = new int[] { 42, 35, 42, 20 };
|
||
|
||
public int[] Result_Number_Interval = new int[] { 22, 0 };
|
||
|
||
public int[] Result_Soul_Fire_X = new int[] { 576, 1211 };
|
||
public int[] Result_Soul_Fire_Y = new int[] { 160, 160 };
|
||
|
||
public int[] Result_Soul_Text_X = new int[] { 575, 1210 };
|
||
public int[] Result_Soul_Text_Y = new int[] { 159, 159 };
|
||
|
||
public int[] Result_Perfect_X = new int[] { 490, 1125 };
|
||
public int[] Result_Perfect_Y = new int[] { 188, 188 };
|
||
|
||
public int[] Result_Good_X = new int[] { 490, 1125 };
|
||
public int[] Result_Good_Y = new int[] { 230, 230 };
|
||
|
||
public int[] Result_Miss_X = new int[] { 490, 1125 };
|
||
public int[] Result_Miss_Y = new int[] { 272, 272 };
|
||
|
||
public int[] Result_Roll_X = new int[] { 490, 1125 };
|
||
public int[] Result_Roll_Y = new int[] { 314, 314 };
|
||
|
||
public int[] Result_MaxCombo_X = new int[] { 490, 1125 };
|
||
public int[] Result_MaxCombo_Y = new int[] { 356, 356 };
|
||
|
||
public bool Result_ADLib_Show = false;
|
||
public int[] Result_ADLib_X = new int[] { 0, 0 };
|
||
public int[] Result_ADLib_Y = new int[] { 0, 0 };
|
||
|
||
public bool Result_Bomb_Show = false;
|
||
public int[] Result_Bomb_X = new int[] { 0, 0 };
|
||
public int[] Result_Bomb_Y = new int[] { 0, 0 };
|
||
|
||
public int[] Result_Score_X = new int[] { 295, 930 };
|
||
public int[] Result_Score_Y = new int[] { 212, 212 };
|
||
public int[] Result_Score_Number_Interval = new int[] { 33, 0 };
|
||
|
||
public int[] Result_ScoreRankEffect_X = new int[] { 135, 770 };
|
||
public int[] Result_ScoreRankEffect_Y = new int[] { 339, 339 };
|
||
|
||
public int[] Result_CrownEffect_X = new int[] { 262, 897 };
|
||
public int[] Result_CrownEffect_Y = new int[] { 336, 336 };
|
||
|
||
public int[] Result_Speech_Bubble_X = new int[] { 430, 850 };
|
||
public int[] Result_Speech_Bubble_Y = new int[] { 526, 526 };
|
||
|
||
public int[] Result_NamePlate_X = new int[] { 28, 1032 };
|
||
public int[] Result_NamePlate_Y = new int[] { 621, 621 };
|
||
|
||
public int[] Result_ModIcons_X = new int[] { 32, 1028 };
|
||
public int[] Result_ModIcons_Y = new int[] { 678, 678 };
|
||
|
||
public int[] Result_Flower_X = new int[] { 182, 1098 };
|
||
public int[] Result_Flower_Y = new int[] { 602, 602 };
|
||
|
||
public int[][] Result_Flower_Rotate_X = new int[][] {
|
||
new int[] { 48, 125, 48, 240, 87 },
|
||
new int[] { 964, 1041, 964, 1156, 1003 },
|
||
};
|
||
public int[][] Result_Flower_Rotate_Y = new int[][] {
|
||
new int[] { 549, 585, 546, 501, 509 },
|
||
new int[] { 549, 585, 546, 501, 509 }
|
||
};
|
||
|
||
public int Result_PlateShine_Count = 6;
|
||
public int[][] Result_PlateShine_X = new int[][] {
|
||
new int[] { 333, 342, 184, 198, 189, 309 },
|
||
new int[] { 1249, 1258, 1100, 1114, 1105, 1225 }
|
||
};
|
||
public int[][] Result_PlateShine_Y = new int[][] {
|
||
new int[] { 670, 620, 650, 687, 558, 542 },
|
||
new int[] { 670, 620, 650, 687, 558, 542 }
|
||
};
|
||
|
||
public int Result_MusicName_X = 640;
|
||
public int Result_MusicName_Y = 30;
|
||
public int Result_MusicName_FontSize = 25;
|
||
public ReferencePoint Result_MusicName_ReferencePoint = ReferencePoint.Center;
|
||
public int Result_StageText_X = 230;
|
||
public int Result_StageText_Y = 6;
|
||
public int Result_StageText_FontSize = 30;
|
||
public ReferencePoint Result_StageText_ReferencePoint = ReferencePoint.Left;
|
||
|
||
public Color Result_MusicName_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color Result_StageText_ForeColor = ColorTranslator.FromHtml("#FFFFFF");
|
||
//public Color Result_StageText_ForeColor_Red = ColorTranslator.FromHtml("#FFFFFF");
|
||
public Color Result_MusicName_BackColor = ColorTranslator.FromHtml("#000000");
|
||
public Color Result_StageText_BackColor = ColorTranslator.FromHtml("#000000");
|
||
//public Color Result_StageText_BackColor_Red = ColorTranslator.FromHtml("#FF0000");
|
||
|
||
|
||
public int[] Result_Dan = new int[] { 500, 500 };
|
||
public int[] Result_Dan_XY = new int[] { 0, 420 };
|
||
public int[] Result_Dan_Plate_XY = new int[] { 149, 149 };
|
||
|
||
public int[] Result_DifficultyBar_4P = new int[] { 6, 101 };
|
||
public int[] Result_DifficultyBar_5P = new int[] { -9, 101 };
|
||
|
||
public int[] Result_Gauge_Base_4P = new int[] { 25, 140 };
|
||
public int[] Result_Gauge_Base_5P = new int[] { 4, 140 };
|
||
|
||
public int[] Result_Gauge_4P = new int[] { 27, 140 };
|
||
public int[] Result_Gauge_5P = new int[] { 6, 140 };
|
||
|
||
public int[] Result_Gauge_ClearText_4P = new int[] { 218, 142 };
|
||
public int[] Result_Gauge_ClearText_5P = new int[] { 197, 142 };
|
||
|
||
public int[] Result_Gauge_Rainbow_4P = new int[] { 26, 144 };
|
||
public int[] Result_Gauge_Rainbow_5P = new int[] { 5, 144 };
|
||
|
||
public int[] Result_Soul_Fire_4P = new int[] { 284, 160 };
|
||
public int[] Result_Soul_Fire_5P = new int[] { 232, 120 };
|
||
|
||
public int[] Result_Soul_Text_4P = new int[] { 283, 159 };
|
||
public int[] Result_Soul_Text_5P = new int[] { 231, 119 };
|
||
|
||
public int[] Result_Perfect_4P = new int[] { 183, 251 };
|
||
public int[] Result_Perfect_5P = new int[] { 151, 251 };
|
||
|
||
public int[] Result_Good_4P = new int[] { 183, 293 };
|
||
public int[] Result_Good_5P = new int[] { 151, 293 };
|
||
|
||
public int[] Result_Miss_4P = new int[] { 183, 335 };
|
||
public int[] Result_Miss_5P = new int[] { 151, 335 };
|
||
|
||
public int[] Result_Roll_4P = new int[] { 183, 377 };
|
||
public int[] Result_Roll_5P = new int[] { 151, 377 };
|
||
|
||
public int[] Result_MaxCombo_4P = new int[] { 183, 419 };
|
||
public int[] Result_MaxCombo_5P = new int[] { 151, 419 };
|
||
|
||
public int[] Result_ADLib_4P = new int[] { 0, 0 };
|
||
public int[] Result_ADLib_5P = new int[] { 0, 0 };
|
||
|
||
public int[] Result_Bomb_4P = new int[] { 0, 0 };
|
||
public int[] Result_Bomb_5P = new int[] { 0, 0 };
|
||
|
||
public int[] Result_Score_4P = new int[] { 253, 180 };
|
||
public int[] Result_Score_5P = new int[] { 221, 180 };
|
||
|
||
public int[] Result_ScoreRankEffect_4P = new int[] { 100, 545 };
|
||
public int[] Result_ScoreRankEffect_5P = new int[] { 68, 545 };
|
||
|
||
public int[] Result_CrownEffect_4P = new int[] { 220, 545 };
|
||
public int[] Result_CrownEffect_5P = new int[] { 188, 545 };
|
||
|
||
public int[] Result_NamePlate_4P = new int[] { 80, 621 };
|
||
public int[] Result_NamePlate_5P = new int[] { 31, 621 };
|
||
|
||
public int[] Result_ModIcons_4P = new int[] { 15, 678 };
|
||
public int[] Result_ModIcons_5P = new int[] { -17, 678 };
|
||
#endregion
|
||
|
||
#region AIResult
|
||
|
||
public int[] Result_AIBattle_Batch = new int[] { 884, 188 };
|
||
public int[] Result_AIBattle_Batch_Move = new int[] { 104, 43 };
|
||
public int[] Result_AIBattle_SectionPlate_Offset = new int[] { 55, 8 };
|
||
|
||
public int[] Result_AIBattle_SectionText_Offset = new int[] { 110, 27 };
|
||
public int Result_AIBattle_SectionText_Scale = 13;
|
||
|
||
public int[] Result_AIBattle_WinFlag = new int[] { 946, 526 };
|
||
|
||
#endregion
|
||
|
||
#region DanResult
|
||
|
||
public int[] DanResult_StatePanel = new int[] { 0, -4 };
|
||
|
||
public int[] DanResult_SongPanel_Main_X = new int[] { 255, 255, 255 };
|
||
public int[] DanResult_SongPanel_Main_Y = new int[] { 100, 283, 466 };
|
||
|
||
public int[] DanResult_Difficulty_Cymbol_X = new int[] { 377, 377, 377 };
|
||
public int[] DanResult_Difficulty_Cymbol_Y = new int[] { 146, 329, 512 };
|
||
|
||
public int[] DanResult_Level_Number_X = new int[] { 383, 383, 383 };
|
||
public int[] DanResult_Level_Number_Y = new int[] { 173, 356, 539 };
|
||
|
||
public int[] DanResult_Sections_Perfect_X = new int[] { 455, 455, 455 };
|
||
public int[] DanResult_Sections_Perfect_Y = new int[] { 204, 387, 570 };
|
||
|
||
public int[] DanResult_Sections_Good_X = new int[] { 666, 666, 666 };
|
||
public int[] DanResult_Sections_Good_Y = new int[] { 204, 387, 570 };
|
||
|
||
public int[] DanResult_Sections_Miss_X = new int[] { 877, 877, 877 };
|
||
public int[] DanResult_Sections_Miss_Y = new int[] { 204, 387, 570 };
|
||
|
||
public int[] DanResult_Sections_Roll_X = new int[] { 1088, 1088, 1088 };
|
||
public int[] DanResult_Sections_Roll_Y = new int[] { 204, 387, 570 };
|
||
|
||
|
||
public int[] DanResult_Perfect = new int[] { 720, 95 };
|
||
public int[] DanResult_Good = new int[] { 720, 137 };
|
||
public int[] DanResult_Miss = new int[] { 720, 179 };
|
||
public int[] DanResult_Roll = new int[] { 1022, 95 };
|
||
public int[] DanResult_MaxCombo = new int[] { 1022, 137 };
|
||
public int[] DanResult_TotalHit = new int[] { 1022, 179 };
|
||
public int[] DanResult_Score = new int[] { 566, 119 };
|
||
|
||
public int[] DanResult_Exam = new int[] { 232, 254 };
|
||
|
||
public int[] DanResult_DanTitles_X = new int[] { 401, 401, 401 };
|
||
public int[] DanResult_DanTitles_Y = new int[] { 139, 322, 505 };
|
||
|
||
public int[] DanResult_DanIcon_X = new int[] { 315, 315, 315 };
|
||
public int[] DanResult_DanIcon_Y = new int[] { 158, 342, 526 };
|
||
|
||
public int[] DanResult_Rank = new int[] { 130, 380 };
|
||
|
||
public int DanResult_Font_DanTitles_Size = 24;
|
||
|
||
#endregion
|
||
|
||
#region TowerResult
|
||
|
||
public int[] TowerResult_ScoreRankEffect = new int[] { 1000, 220 };
|
||
|
||
public int[] TowerResult_Toutatsu = new int[] { 196, 160 };
|
||
public int[] TowerResult_MaxFloors = new int[] { 616, 296 };
|
||
public int[] TowerResult_Ten = new int[] { 982, 394 };
|
||
public int[] TowerResult_Score = new int[] { 248, 394 };
|
||
|
||
public int[] TowerResult_CurrentFloor = new int[] { 688, 258 };
|
||
public int[] TowerResult_ScoreCount = new int[] { 1026, 394 };
|
||
public int[] TowerResult_RemainingLifes = new int[] { 1068, 490 };
|
||
|
||
public int[] TowerResult_Gauge_Soul = new int[] { 248, 474 };
|
||
|
||
public int TowerResult_Font_TowerText = 28;
|
||
public int TowerResult_Font_TowerText48 = 48;
|
||
public int TowerResult_Font_TowerText72 = 72;
|
||
|
||
#endregion
|
||
|
||
#region Heya
|
||
|
||
public int[] Heya_Main_Menu_X = new int[] { 164, 164, 164, 164, 164 };
|
||
public int[] Heya_Main_Menu_Y = new int[] { 26, 106, 186, 266, 346 };
|
||
public int[] Heya_Main_Menu_Font_Offset = new int[] { 0, 14 };
|
||
public int Heya_Center_Menu_Box_Count = 11;
|
||
public int[] Heya_Center_Menu_Box_X = new int[] { -890, -588, -286, 16, 318, 620, 922, 1224, 1526, 1828, 2130 };
|
||
public int[] Heya_Center_Menu_Box_Y = new int[] { 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200 };
|
||
public int[] Heya_Center_Menu_Box_Item_Offset = new int[] { 0, 120 };
|
||
public int[] Heya_Center_Menu_Box_Name_Offset = new int[] { 0, 234 };
|
||
public int[] Heya_Center_Menu_Box_Authors_Offset = new int[] { 0, 260 };
|
||
public int Heya_Side_Menu_Count = 13;
|
||
public int[] Heya_Side_Menu_X = new int[] { 670, 680, 690, 700, 710, 720, 730, 720, 710, 700, 690, 680, 670 };
|
||
public int[] Heya_Side_Menu_Y = new int[] { -80, -10, 60, 130, 200, 270, 340, 410, 480, 550, 620, 690, 760 };
|
||
public int[] Heya_Side_Menu_Font_Offset = new int[] { 0, 14 };
|
||
public int[] Heya_InfoSection = new int[] { 620, 560 };
|
||
public int Heya_Font_Scale = 14;
|
||
|
||
#endregion
|
||
|
||
#region OnlineLounge
|
||
|
||
public int[] OnlineLounge_Side_Menu = new int[] { 640, 360 };
|
||
public int[] OnlineLounge_Side_Menu_Text_Offset = new int[] { 0, 18 };
|
||
public int[] OnlineLounge_Side_Menu_Move = new int[] { 0, 80 };
|
||
|
||
public int[] OnlineLounge_Song = new int[] { 350, 360 };
|
||
public int[] OnlineLounge_Song_Title_Offset = new int[] { 0, 18 };
|
||
public int[] OnlineLounge_Song_SubTitle_Offset = new int[] { 0, 46 };
|
||
public int[] OnlineLounge_Song_Move = new int[] { 0, 100 };
|
||
|
||
public int[] OnlineLounge_Context_Charter = new int[] { 980, 300 };
|
||
public int[] OnlineLounge_Context_Genre = new int[] { 980, 340 };
|
||
public int[] OnlineLounge_Context_Couse_Symbol = new int[] { 800, 480 };
|
||
public int[] OnlineLounge_Context_Level = new int[] { 900, 494 };
|
||
public int[] OnlineLounge_Context_Couse_Move = new int[] { 240, 60 };
|
||
|
||
public int[] OnlineLounge_Downloading = new int[] { 640, 605 };
|
||
|
||
public int OnlineLounge_Font_OLFont = 14;
|
||
public int OnlineLounge_Font_OLFontLarge = 28;
|
||
|
||
#endregion
|
||
|
||
#region OpenEncyclopedia
|
||
|
||
public int[] OpenEncyclopedia_Context_Item2 = new int[] { 960, 180 };
|
||
public int[] OpenEncyclopedia_Context_Item3 = new int[] { 640, 360 };
|
||
public int[] OpenEncyclopedia_Context_PageText = new int[] { 960, 720 };
|
||
public int[] OpenEncyclopedia_Side_Menu = new int[] { 320, 360 };
|
||
public int[] OpenEncyclopedia_Side_Menu_Move = new int[] { 0, 90 };
|
||
public int[] OpenEncyclopedia_Side_Menu_Text_Offset = new int[] { 0, 0 };
|
||
public int OpenEncyclopedia_Font_EncyclopediaMenu_Size = 14;
|
||
|
||
#endregion
|
||
|
||
#region Font
|
||
public int Font_Edge_Ratio = 30;
|
||
public int Font_Edge_Ratio_Vertical = 30;
|
||
public int Text_Correction_X = 0;
|
||
public int Text_Correction_Y = 0;
|
||
#endregion
|
||
|
||
#region NamePlate
|
||
|
||
public int[] NamePlate_Title_Offset = new int[] { 124, 22 };
|
||
public int[] NamePlate_Dan_Offset = new int[] { 69, 44 };
|
||
public int[] NamePlate_Name_Offset_Normal = new int[] { 121, 36 };
|
||
public int[] NamePlate_Name_Offset_WithTitle = new int[] { 121, 44 };
|
||
public int[] NamePlate_Name_Offset_Full = new int[] { 144, 44 };
|
||
|
||
public int NamePlate_Font_Name_Size_Normal = 15;
|
||
public int NamePlate_Font_Name_Size_WithTitle = 12;
|
||
public int NamePlate_Font_Title_Size = 11;
|
||
public int NamePlate_Font_Dan_Size = 12;
|
||
|
||
#endregion
|
||
|
||
#region [Mod icons]
|
||
|
||
public int[] ModIcons_OffsetX = { 0, 30, 60, 90, 0, 30, 60, 90 };
|
||
public int[] ModIcons_OffsetY = { 0, 0, 0, 0, 30, 30, 30, 30 };
|
||
public int[] ModIcons_OffsetX_Menu = { 0, 30, 60, 90, 120, 150, 180, 210 };
|
||
public int[] ModIcons_OffsetY_Menu = { 0, 0, 0, 0, 0, 0, 0, 0 };
|
||
|
||
#endregion
|
||
|
||
#region Modal
|
||
|
||
public int[] Modal_Title_Full = new int[] { 640, 140 };
|
||
public int[] Modal_Title_Half_X = new int[] { 320, 960 };
|
||
public int[] Modal_Title_Half_Y = new int[] { 290, 290 };
|
||
|
||
public int[] Modal_Text_Full = new int[] { 640, 327 };//445
|
||
public int[] Modal_Text_Full_Move = new int[] { 0, 118 };
|
||
public int[] Modal_Text_Half_X = new int[] { 320, 960 };
|
||
public int[] Modal_Text_Half_Y = new int[] { 383, 383 };
|
||
public int[] Modal_Text_Half_Move = new int[] { 0, 59 };
|
||
|
||
public int Modal_Font_ModalContentHalf_Size = 28;
|
||
public int Modal_Font_ModalTitleHalf_Size = 28;
|
||
public int Modal_Font_ModalContentFull_Size = 56;
|
||
public int Modal_Font_ModalTitleFull_Size = 56;
|
||
|
||
public int[] Modal_Title_Half_X_4P = new int[] { 320, 960, 320, 960 };
|
||
public int[] Modal_Title_Half_X_5P = new int[] { 320, 960, 320, 960, 320 };
|
||
|
||
public int[] Modal_Title_Half_Y_4P = new int[] { 66, 66, 426, 426 };
|
||
public int[] Modal_Title_Half_Y_5P = new int[] { 50, 50, 290, 290, 530 };
|
||
|
||
public int[] Modal_Text_Half_X_4P = new int[] { 320, 960, 320, 960 };
|
||
public int[] Modal_Text_Half_X_5P = new int[] { 320, 960, 320, 960, 320 };
|
||
|
||
public int[] Modal_Text_Half_Y_4P = new int[] { 159, 159, 519, 519 };
|
||
public int[] Modal_Text_Half_Y_5P = new int[] { 107, 107, 347, 347, 587 };
|
||
|
||
public int[] Modal_Text_Half_Move_4P = new int[] { 0, 59 };
|
||
public int[] Modal_Text_Half_Move_5P = new int[] { 0, 40 };
|
||
|
||
#endregion
|
||
|
||
#region PopupMenu
|
||
|
||
public int[] PopupMenu_Menu_Title = new int[2] { 460, 40 };
|
||
public int[] PopupMenu_Title = new int[2] { 540, 44 };
|
||
public int[] PopupMenu_Menu_Highlight = new int[2] { 480, 46 };
|
||
public int[] PopupMenu_MenuItem_Name = new int[2] { 480, 77 };
|
||
public int[] PopupMenu_MenuItem_Value = new int[2] { 630, 77 };
|
||
public int[] PopupMenu_Move = new int[2] { 0, 32 };
|
||
public int PopupMenu_Font_Size = 18;
|
||
|
||
#endregion
|
||
|
||
#endregion
|
||
}
|
||
} |