94 lines
2.7 KiB
C#
94 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TJAPlayer3
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{
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internal interface ILang
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{
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string GetString(int idx);
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}
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static internal class CLangManager
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{
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// Cheap factory-like design pattern
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public static (string, int) DefaultLanguage = ("ja", 0);
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public static void langAttach(string lang)
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{
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switch (lang) {
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case "zh":
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CLangManager.LangInstance = new CLang_zh();
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break;
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case "es":
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CLangManager.LangInstance = new CLang_es();
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break;
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case "fr":
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CLangManager.LangInstance = new CLang_fr();
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break;
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case "en":
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CLangManager.LangInstance = new CLang_en();
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break;
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case "ja":
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default:
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CLangManager.LangInstance = new CLang_jp();
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break;
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}
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}
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public static int langToInt(string lang)
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{
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switch (lang)
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{
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case "zh":
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return 4;
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case "es":
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return 3;
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case "fr":
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return 2;
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case "en":
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return 1;
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case "ja":
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default:
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return DefaultLanguage.Item2;
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}
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}
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public static string fetchLang()
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{
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if (LangInstance is CLang_jp)
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return "ja";
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else if (LangInstance is CLang_en)
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return "en";
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else if (LangInstance is CLang_fr)
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return "fr";
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else if (LangInstance is CLang_es)
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return "es";
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else if (LangInstance is CLang_zh)
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return "zh";
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return DefaultLanguage.Item1;
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}
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public static string intToLang(int idx)
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{
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switch (idx)
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{
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case 4:
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return "zh";
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case 3:
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return "es";
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case 2:
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return "fr";
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case 1:
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return "en";
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case 0:
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default:
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return DefaultLanguage.Item1;
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}
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}
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public static readonly string[] Languages = new string[] { "日本語", "English", "Français", "Español", "中文" };
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public static ILang LangInstance { get; private set; } = new CLang_jp();
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}
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} |