312 lines
12 KiB
C#
312 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Drawing;
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namespace TJAPlayer3
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{
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internal class CSongDict
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{
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private static Dictionary<string, C曲リストノード> nodes = new Dictionary<string, C曲リストノード>();
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public static CActSelect曲リスト.CScorePad[][] ScorePads = new CActSelect曲リスト.CScorePad[2][]
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{
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new CActSelect曲リスト.CScorePad[(int)Difficulty.Edit + 2] { new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad() },
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new CActSelect曲リスト.CScorePad[(int)Difficulty.Edit + 2] { new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad(), new CActSelect曲リスト.CScorePad() }
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};
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public static int tGetNodesCount()
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{
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return nodes.Count();
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}
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#region [General song dict methods]
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public static C曲リストノード tGetNodeFromID(string id)
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{
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if (nodes.ContainsKey(id))
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return nodes[id].Clone();
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return null;
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}
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public static void tAddSongNode(string id, C曲リストノード node)
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{
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if (!nodes.ContainsKey(id))
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nodes.Add(id, node.Clone());
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}
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#endregion
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#region [Extra methods]
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// Generate a back button
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public static C曲リストノード tGenerateBackButton(C曲リストノード parent, string path = "/", List<string> listStrBoxDef = null)
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{
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C曲リストノード itemBack = new C曲リストノード();
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itemBack.eノード種別 = C曲リストノード.Eノード種別.BACKBOX;
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// とじる
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itemBack.strタイトル = CLangManager.LangInstance.GetString(200) + " (" + path + ")";
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itemBack.BackColor = ColorTranslator.FromHtml("#513009");
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itemBack.BoxColor = Color.White;
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itemBack.BgColor = parent.BgColor;
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itemBack.isChangedBgColor = parent.isChangedBgColor;
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itemBack.BgType = parent.BgType;
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itemBack.isChangedBgType = parent.isChangedBgType;
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itemBack.strジャンル = parent.strジャンル;
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itemBack.nスコア数 = 1;
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itemBack.r親ノード = parent;
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itemBack.strSkinPath = (parent.r親ノード == null) ?
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"" : parent.r親ノード.strSkinPath;
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// I guess this is used to count the number of box.def instances and only at startup, which makes using it here pretty weird
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if (listStrBoxDef != null && itemBack.strSkinPath != "" && !listStrBoxDef.Contains(itemBack.strSkinPath))
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{
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listStrBoxDef.Add(itemBack.strSkinPath);
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}
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itemBack.strBreadcrumbs = (itemBack.r親ノード == null) ?
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itemBack.strタイトル : itemBack.r親ノード.strBreadcrumbs + " > " + itemBack.strタイトル;
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itemBack.arスコア[0] = new Cスコア();
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itemBack.arスコア[0].ファイル情報.フォルダの絶対パス = "";
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itemBack.arスコア[0].譜面情報.タイトル = itemBack.strタイトル;
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itemBack.arスコア[0].譜面情報.コメント = "";
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return (itemBack);
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}
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public static C曲リストノード tGenerateRandomButton(C曲リストノード parent, string path = "/")
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{
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C曲リストノード itemRandom = new C曲リストノード();
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itemRandom.eノード種別 = C曲リストノード.Eノード種別.RANDOM;
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itemRandom.strタイトル = CLangManager.LangInstance.GetString(203) + " (" + path + ")"; ;
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itemRandom.nスコア数 = (int)Difficulty.Total;
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itemRandom.r親ノード = parent;
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itemRandom.strBreadcrumbs = (itemRandom.r親ノード == null) ?
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itemRandom.strタイトル : itemRandom.r親ノード.strBreadcrumbs + " > " + itemRandom.strタイトル;
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itemRandom.arスコア[0] = new Cスコア();
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return itemRandom;
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}
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// Reset the position of all back buttons, also adds a random button at the end
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public static List<C曲リストノード> tReinsertBackButtons(C曲リストノード parent, List<C曲リストノード> songList, string path = "/", List<string> listStrBoxDef = null)
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{
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// Remove all the existing back boxes currently existing
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songList.RemoveAll(e => e.eノード種別 == C曲リストノード.Eノード種別.BACKBOX);
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int songCount = songList.Count;
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for (int index = 0; index < (songCount / 7) + 1; index++)
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{
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var backBox = tGenerateBackButton(parent, path, listStrBoxDef);
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songList.Insert(Math.Min(index * (7 + 1), songList.Count), backBox);
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}
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if (songCount > 0)
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songList.Add(tGenerateRandomButton(parent, path));
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// Return the reference in case of
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return songList;
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}
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private static C曲リストノード tReadaptChildNote(C曲リストノード parent, C曲リストノード node)
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{
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if (node != null)
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{
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node.r親ノード = parent;
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node.isChangedBgType = parent.isChangedBgType;
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node.isChangedBgColor = parent.isChangedBgColor;
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node.isChangedBoxType = parent.isChangedBoxType;
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node.isChangedBoxColor = parent.isChangedBoxColor;
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node.ForeColor = parent.ForeColor;
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node.BackColor = parent.BackColor;
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node.BoxColor = parent.BoxColor;
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node.BgColor = parent.BgColor;
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node.BgType = parent.BgType;
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node.BoxType = parent.BoxType;
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return node;
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}
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return null;
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}
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// Generate the favorite folder content
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public static List<C曲リストノード> tFetchFavoriteFolder(C曲リストノード parent)
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{
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List<C曲リストノード> childList = new List<C曲リストノード>();
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foreach (string id in TJAPlayer3.Favorites.data.favorites[TJAPlayer3.SaveFile])
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{
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var node = tReadaptChildNote(parent, tGetNodeFromID(id));
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if (node != null)
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{
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childList.Add(node);
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}
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}
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// Generate back buttons
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string favPath = "./" + parent.strタイトル + "/";
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tReinsertBackButtons(parent, childList, favPath);
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return childList;
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}
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// Generate recently played songs folder
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public static List<C曲リストノード> tFetchRecentlyPlayedSongsFolder(C曲リストノード parent)
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{
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List<C曲リストノード> childList = new List<C曲リストノード>();
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foreach (string id in TJAPlayer3.RecentlyPlayedSongs.data.recentlyplayedsongs[TJAPlayer3.SaveFile].Reverse())
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{
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var node = tReadaptChildNote(parent, tGetNodeFromID(id));
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if (node != null)
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{
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childList.Add(node);
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}
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}
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// Generate back buttons
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string favPath = "./" + parent.strタイトル + "/";
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tReinsertBackButtons(parent, childList, favPath);
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return childList;
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}
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// 13 includes any higher difficulty
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private static bool tLevelMatches(int check, int level)
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{
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if (level == 13)
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return check >= level;
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return check == level;
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}
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// Generate search by difficulty folder
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public static List<C曲リストノード> tFetchSongsByDifficulty(C曲リストノード parent, int difficulty = (int)Difficulty.Oni, int level = 8)
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{
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List<C曲リストノード> childList = new List<C曲リストノード>();
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foreach (C曲リストノード nodeT in nodes.Values)
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{
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var score = nodeT.nLevel;
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if (tLevelMatches(score[difficulty], level)
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|| (difficulty == (int)Difficulty.Oni && tLevelMatches(score[(int)Difficulty.Edit], level))) // Oni includes Ura
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{
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var node = tReadaptChildNote(parent, nodeT);
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if (node != null)
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{
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childList.Add(node);
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}
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}
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}
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// Generate back buttons
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string favPath = "./" + parent.strタイトル + "/";
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tReinsertBackButtons(parent, childList, favPath);
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return childList;
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}
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#endregion
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#region [Score tables methods]
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public static void tRefreshScoreTables()
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{
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#region [Reset nodes]
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for (int pl = 0; pl < 2; pl++)
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{
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CActSelect曲リスト.CScorePad[] SPArrRef = ScorePads[pl];
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for (int s = 0; s <= (int)Difficulty.Edit + 1; s++)
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{
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CActSelect曲リスト.CScorePad SPRef = SPArrRef[s];
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for (int i = 0; i < SPRef.ScoreRankCount.Length; i++)
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SPRef.ScoreRankCount[i] = 0;
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for (int i = 0; i < SPRef.CrownCount.Length; i++)
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SPRef.CrownCount[i] = 0;
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}
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}
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#endregion
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#region [Load nodes]
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foreach (C曲リストノード song in nodes.Values)
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{
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for (int pl = 0; pl < 2; pl++)
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{
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CActSelect曲リスト.CScorePad[] SPArrRef = ScorePads[pl];
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if (song.eノード種別 == C曲リストノード.Eノード種別.SCORE
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&& song.strジャンル != "最近遊んだ曲"
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&& song.strジャンル != "Favorite")
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{
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var score = song.arスコア[TJAPlayer3.stage選曲.act曲リスト.n現在のアンカ難易度レベルに最も近い難易度レベルを返す(song)];
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if (score != null)
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{
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var gp = score.GPInfo[pl];
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for (int s = 0; s <= (int)Difficulty.Edit; s++)
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{
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CActSelect曲リスト.CScorePad SPRef = SPArrRef[s];
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for (int i = 0; i < SPRef.ScoreRankCount.Length; i++)
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{
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int increment = (gp.nScoreRank[s] == i + 1) ? 1 : 0;
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SPRef.ScoreRankCount[i] += increment;
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if (s >= (int)Difficulty.Oni)
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SPArrRef[(int)Difficulty.Edit + 1].ScoreRankCount[i] += increment;
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}
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for (int i = 0; i < SPRef.CrownCount.Length; i++)
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{
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int increment = (gp.nClear[s] == i + 1) ? 1 : 0;
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SPRef.CrownCount[i] += increment;
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if (s >= (int)Difficulty.Oni)
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SPArrRef[(int)Difficulty.Edit + 1].CrownCount[i] += increment;
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}
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}
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}
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}
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}
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}
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#endregion
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}
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#endregion
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}
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}
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