217 lines
8.4 KiB
C#
217 lines
8.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FDK;
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namespace TJAPlayer3
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{
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class CMenuCharacter
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{
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private static CCounter[] ctCharacterNormal = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
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private static CCounter[] ctCharacterSelect = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
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private static CCounter[] ctCharacterStart = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
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public enum ECharacterAnimation
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{
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NORMAL,
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START,
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SELECT
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}
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private static bool _usesSubstituteTexture(int player, ECharacterAnimation eca)
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{
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int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
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if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn)
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{
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switch (eca)
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{
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case (ECharacterAnimation.NORMAL):
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{
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if (TJAPlayer3.Tx.Characters_Menu_Loop[_charaId].Length > 0)
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return false;
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break;
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}
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case (ECharacterAnimation.START):
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{
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if (TJAPlayer3.Tx.Characters_Menu_Start[_charaId].Length > 0)
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return false;
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break;
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}
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case (ECharacterAnimation.SELECT):
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{
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if (TJAPlayer3.Tx.Characters_Menu_Select[_charaId].Length > 0)
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return false;
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break;
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}
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}
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}
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return true;
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}
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private static CTexture[] _getReferenceArray(int player, ECharacterAnimation eca)
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{
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int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
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if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn)
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{
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switch (eca)
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{
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case (ECharacterAnimation.NORMAL):
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{
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if (TJAPlayer3.Tx.Characters_Menu_Loop[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Menu_Loop[_charaId];
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if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Normal[_charaId];
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break;
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}
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case (ECharacterAnimation.START):
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{
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if (TJAPlayer3.Tx.Characters_Menu_Start[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Menu_Start[_charaId];
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if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_10Combo[_charaId];
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break;
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}
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case (ECharacterAnimation.SELECT):
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{
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if (TJAPlayer3.Tx.Characters_Menu_Select[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Menu_Select[_charaId];
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//if (TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId].Length > 0)
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// return TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId];
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if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_10Combo[_charaId];
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break;
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}
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}
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}
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return null;
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}
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public static CCounter[] _getReferenceCounter(ECharacterAnimation eca)
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{
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switch (eca)
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{
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case (ECharacterAnimation.NORMAL):
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{
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return ctCharacterNormal;
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}
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case (ECharacterAnimation.START):
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{
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return ctCharacterStart;
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}
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case (ECharacterAnimation.SELECT):
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{
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return ctCharacterSelect;
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}
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}
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return null;
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}
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public static void tDisableCounter(ECharacterAnimation eca)
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{
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switch (eca)
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{
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case (ECharacterAnimation.NORMAL):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterNormal[i] = new CCounter();
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break;
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}
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case (ECharacterAnimation.START):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterStart[i] = new CCounter();
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break;
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}
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case (ECharacterAnimation.SELECT):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterSelect[i] = new CCounter();
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break;
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}
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}
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}
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public static void tMenuResetTimer(int player, ECharacterAnimation eca)
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{
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CTexture[] _ref = _getReferenceArray(player, eca);
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CCounter[] _ctref = _getReferenceCounter(eca);
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if (_ref != null &&_ref.Length > 0 && _ctref != null)
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{
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_ctref[player] = new CCounter(0, _ref.Length - 1, 1000 / (float)_ref.Length, TJAPlayer3.Timer);
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}
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}
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public static void tMenuResetTimer(ECharacterAnimation eca)
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{
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for (int i = 0; i < 2; i++)
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{
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tMenuResetTimer(i, eca);
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}
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}
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public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterAnimation eca)
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{
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CTexture[] _ref = _getReferenceArray(player, eca);
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CCounter[] _ctref = _getReferenceCounter(eca);
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bool _substitute = _usesSubstituteTexture(player, eca);
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if (_ctref[player] != null)
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{
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if (eca == ECharacterAnimation.NORMAL)
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_ctref[player].t進行Loop();
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else
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_ctref[player].t進行();
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// Expend if substitute to match menu size
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if (_substitute)
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{
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.X = 1.3f;
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 1.3f;
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}
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if (player % 2 == 0)
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{
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//_ref[_ctref[player].n現在の値].t2D描画(TJAPlayer3.app.Device, x, y);
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//_ref[_ctref[player].n現在の値].t2D中心基準描画(TJAPlayer3.app.Device, x + 150, y + 156);
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_ref[_ctref[player].n現在の値].t2D拡大率考慮下中心基準描画(TJAPlayer3.app.Device,
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x + 150,
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y + ((_substitute == true) ? 290 : 312)
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);
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}
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else
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{
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//_ref[_ctref[player].n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, x, y);
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//_ref[_ctref[player].n現在の値].t2D中心基準描画Mirrored(TJAPlayer3.app.Device, x + 150, y + 156);
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_ref[_ctref[player].n現在の値].t2D拡大率考慮下中心基準描画Mirrored(TJAPlayer3.app.Device,
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x + 150,
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y + ((_substitute == true) ? 290 : 312)
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);
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}
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// Restore if substitute to avoid breaking in-game display
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if (_substitute)
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{
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.X = 1f;
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 1f;
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}
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}
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}
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}
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}
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