64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
using FDK;
|
|
|
|
namespace TJAPlayer3
|
|
{
|
|
/// <summary>
|
|
/// KeyboardSoundGroupLevelControlHandler is called by the song selection
|
|
/// and song play stages when handling keyboard input. By delegating to
|
|
/// this class they are able to support a centrally-managed and consistent
|
|
/// set of keyboard shortcuts for dynamically adjusting four sound group
|
|
/// levels:
|
|
/// - sound effect level, via Ctrl and either of the Minus or Equals keys
|
|
/// - voice level, via Shift and either of the Minus or Equals keys
|
|
/// - song preview and song playback level, via the Minus or Equals key
|
|
///
|
|
/// When the sound group levels are adjusted in this manner, the
|
|
/// SoundGroupLevelController (and handlers bound to its events) ensure
|
|
/// that both the sound object group levels are updated and the application
|
|
/// configuration is updated. See ConfigIniToSoundGroupLevelControllerBinder
|
|
/// for more details on the latter.
|
|
/// </summary>
|
|
internal static class KeyboardSoundGroupLevelControlHandler
|
|
{
|
|
internal static void Handle(
|
|
IInputDevice keyboard,
|
|
SoundGroupLevelController soundGroupLevelController,
|
|
CSkin skin,
|
|
bool isSongPreview)
|
|
{
|
|
var isAdjustmentPositive = keyboard.bキーが押された((int)SlimDXKeys.Key.RightBracket);
|
|
if (!(isAdjustmentPositive || keyboard.bキーが押された((int)SlimDXKeys.Key.LeftBracket)))
|
|
{
|
|
return;
|
|
}
|
|
|
|
ESoundGroup soundGroup;
|
|
CSkin.Cシステムサウンド システムサウンド = null;
|
|
|
|
if (keyboard.bキーが押されている((int)SlimDXKeys.Key.LeftControl) ||
|
|
keyboard.bキーが押されている((int)SlimDXKeys.Key.RightControl))
|
|
{
|
|
soundGroup = ESoundGroup.SoundEffect;
|
|
システムサウンド = skin.sound決定音;
|
|
}
|
|
else if (keyboard.bキーが押されている((int)SlimDXKeys.Key.LeftShift) ||
|
|
keyboard.bキーが押されている((int)SlimDXKeys.Key.RightShift))
|
|
{
|
|
soundGroup = ESoundGroup.Voice;
|
|
システムサウンド = skin.soundゲーム開始音;
|
|
}
|
|
else if (isSongPreview)
|
|
{
|
|
soundGroup = ESoundGroup.SongPlayback;
|
|
}
|
|
else
|
|
{
|
|
soundGroup = ESoundGroup.SongPlayback;
|
|
}
|
|
|
|
soundGroupLevelController.AdjustLevel(soundGroup, isAdjustmentPositive);
|
|
システムサウンド?.t再生する();
|
|
}
|
|
}
|
|
}
|