dbf8dc9471
* 多人数プレイに対応 * 不具合の修正
74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace TJAPlayer3
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{
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class CHitSounds
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{
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public CHitSounds(string path)
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{
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tLoadFile(path);
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for (int i = 0; i < 5; i++)
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{
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tReloadHitSounds(TJAPlayer3.ConfigIni.nHitSounds[i], i);
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}
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}
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public bool tReloadHitSounds(int id, int player)
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{
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if (id >= names.Length || id >= data.Length)
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return false;
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string ext = "";
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if (data[id].format == "WAV")
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ext = ".wav";
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else if (data[id].format == "OGG")
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ext = ".ogg";
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don[player] = data[id].path + "dong" + ext;
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ka[player] = data[id].path + "ka" + ext;
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adlib[player] = data[id].path + "Adlib" + ext;
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clap[player] = data[id].path + "clap" + ext;
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return true;
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}
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public string[] names;
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public string[] don = new string[5];
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public string[] ka = new string[5];
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public string[] adlib = new string[5];
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public string[] clap = new string[5];
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#region [private]
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private class HitSoundsData
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{
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public string name;
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public string path;
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public string format;
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}
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private HitSoundsData[] data;
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private void tLoadFile(string path)
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{
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data = ConfigManager.GetConfig<List<HitSoundsData>>(path).ToArray();
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names = new string[data.Length];
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for (int i = 0; i < data.Length; i++)
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{
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names[i] = data[i].name;
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}
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}
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#endregion
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}
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}
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